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Page 1: Trends in IDT

IDT 617

Page 2: Trends in IDT

Adopter Categories

Innovators

Early adopters

Early majority

Late majority

Laggards

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Adopters base their adoption of an innovation on:

Relative advantage

Compatibility

Complexity

Trialability

Observability

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What is an instructional strategy?

Method of presenting information so that the learner constructs meaningful relationships between new knowledge and existing knowledge

What is a delivery strategy?

Means of choosing the correct delivery mechanism for the instruction

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Good instructional strategies motivate the learner to generate or construct meaning Recall

▪ Repetition, rehearsal, etc.

Integration▪ Synthesizing sources

Organization▪ Understanding relationships

Elaboration▪ Adding your ideas

▪ Your goal is to facilitate understanding and, as much as possible, higher order thinking

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Part-task practice and/or worked examples

Based on Cognitive Load Theory (Sweller, 1999; van Merrienboer, 1997)

Designers can use basic ID processes and message design principles to construct learning environments for complex tasks

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Problem solving

Taxonomy of problem types and appropriate designs (Jonassen, 2011)

Game-based learning

Simulations

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Collaborative learning/Distributed cognition

Social constructivist theories of learning (i.e. Vygotsky, 1978)

Literature in peer tutoring, reciprocal teaching…

Learning through social networking

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Trends in instructional strategies are aligned with trends in instructional technologies

New technologies allow for innovative strategies not realized before the Clark-Kozma debate

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Web 2.0 (Cloud Computing)

Collaborative technologies

Information sharing

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Online/distributed learning

Virtual schools; K12, Military

Online universities and/or blended instruction

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Learning Objects

Reusable objects designed for specific domains and/or concepts

MERLOT

Wisconsin Online Resource Center

http://www.trendsandissues.org/trends/Ch_31.html

▪ A list of learning object and digital content sites

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Artificial intelligence PUSH Intelligent Tutoring Systems

PULL Data mining, testing ideas

Uses diagnostics to adapt to each learner Structured expert and pedagogical models

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Instructional games and simulations Allow for complex problem solving Gamification Use of game structures in non-game environments

Fidelity in simulations Affects of realism on learners

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Virtual worlds Worlds can be open or constructed specifically for

educational purposes Second Life Whyville

Allow for global collaboration and social learning

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Instructional designers consider the strategy and delivery technology

When designers are involved in development, research guides message design (i.e. use of rich media)

Innovations are used when they can have a positive impact

Not just because they are cool

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Describe an example of an innovative instructional technology

What is the technology?

How can it be used in an educational context?

▪ What instructional strategies are possible?

Has this technology been widely adopted?

▪ If yes, why?

▪ If no, why not?


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