Transcript
Page 1: Teachers as game designers through storytelling

Teachers as game designers through Storytelling

Esteve­González, V.; Camacho, M.; Gisbert­Cervera, M.; Vicens, J.ARGET, Dept. Pedagogy, Universitat Rovira i Virgili (SPAIN)

The project:

GO1: develop stories collaboratively using digitalstorytellingGO2: promote student teachers’ digital competence

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Game design: 2

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Technology:

Let story be interactive, make your ownstory

Storycreation

3D Game­Based Digital Storytelling: 5

Storyplanning

Testing

6Conclusions and perspectives:

Planning, organizing and managing of spacesInteraction, reflection and feedbackDevelop students' creativityStudents create their own learning games

Abstract: The concept of digital educational games for training and simulation in Higher Education is ranging fromsubject­related educational games to the recreation of authentic and rich learning experiences. After several yearsof successfully using Digital Storytelling for knowledge creation and digital skills acquisition in initial teachertraining, the contribution of the present paper lies in going further and describing a proposal for introducingstorytelling in which students become game designers and create rich experiences for digital educational gamesthrough storytelling. 

http://goo.gl/J5maB6 Ref. EDU2013­42223­P

ECGBL2016: 10th European Conference on Games Based Learning  6­7 October 2016, Paisley, Scotland

More information:

GoalSpaceComponents

Dimension 1: Didactics (curricular andmethodological)Dimension 2: Planning, organization andmanagement of spaces and technological resources Dimension 3: Relational ethics and securityDimension 4: Personal and professional aspects

MechanicsRulesCharacters

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