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Page 1: Ssb values 20140806

© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 1

Planning game project SSB VAL-U

Project to support entrepreneurship and socioeconomic development via (serious/planning) games

Development / adaption Deployment / roll out Evaluation

Prof. Ulrich Holzbaur Aalen University Central University of Technology, Bloemfontein Steinbeis Transfer Centre for Applied Management, Aalen

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Planning game project SSB VAL-U

Research questions: How can games support entrepreneurship? How can games support Sustainable Development? How can you develop and deploy a game for a special purpose? Special research on:

Experiential methods Education for SD Experience and culture Games for ESD

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Gamesteaching and experiment

planning game, management game,simulation gameserious games wargames

Model of the real world Simulation & Decision Controlled experiment

Next, let us lower the sales figures and measure his stress symptoms

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Planning Games

Planning Game

Initial Conditions = Starting Position

Decisions to be made

Dynamics = Rule

Conceptual Basis

Dynamics and decision

Didactics/ pedagogy

Planning game is more than hard + soft – ware

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Planning games

Role based games Instructions based games Board-based and other haptic games Computer based games

Facts SelfProblem solving

Your role is ... You are ....You are responsible for ...You will be evaluated ...You may ...

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Planning Games

Wargames and strategic games The Settlers of Catan, Check, …..

Economic Simulation Games with graphic visualization Beer, Zoo Tycoon, …

Number-Based Economic Simulation Games TOPSIM, FondManager, ….

Internet Based Games MARGA, TOPSIM, StockMarketTraining

Management Simulations Project management, in-basket

Paper and Board Simulation Factory, MicroEcoNomy

Haptic games and simulation MicroEcoNomy, SSB, Leonardo-bridge. LEGO-tower

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Games forSustainable Development

Sustainable Development in a global context (Rio+10) Economy Environment Social

Sustainable Development Economic aspect

Creating value(s) Short term vs. long term

Social + environmental aspects Stakeholders Holistic thinking

Sustainable development Continuity Risk Impact

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Öko² - oeko2Game for Sustainable Development

Board based concept 1997 - 2001 Computer/ web based implementation 1992 - 2004 Implementation with NWU Serious Games Group 2014 - 2016

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educational games for entrepreneurship

Entrepreurship education University and school:

Special course within the curriculum Embedded method within courses on special subjects

Support for Startups and future entrepreneurs Facts, methods, skills Motivation

Basic skills for the unemployed Evaluation of

Future entrepreneurs Attitude, skills and knowledge

Business plans Feasibilty, Risk, Strategy

Acquisition, motivation and training for future entrepreneurs

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Planning games match entrepreneurship skills

Planning games provide an optimal match for the competences needed by entrepreneurs:

Give the potential entrepreneur the Facts and Knowledge Problem solving competence Social Competence and Intercultural Competence Personal Competence and self-esteem Ethical Competence

which are needed to Plan: start a company and make the right decisions Communicate: get the money, personnell and customers Manage: run the company Control the operations and establish the management systems Decide optimally in routine and critical situations

Business Simulations allow to identify misplanning and risks

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Steps in game development

Purpose and Didactics Conditions for use, level, skills Hardware/ software/ paper/ trainer Modeling of real world and training situation Design/ Software design / Paper layout Implementation Selection for the specific purpose Adaptation to the learning situation Preparation (didactics) Briefing Game Debriefing Evaluation

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Modelling: real world and training

design and implementation

of planning game

modeling of the real world and of the training situation

use of planning game for education /training

real world knowledge model and

experiences

trainer/ coach

planning game (software, text, graphics)

real world model for training training model

real world

traineereal world experiences

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SSB – project VAL-U educational game system

Joint project of Aalen University

(Concept: Prof. Holzbaur + 2 B-Theses + 10 Projects -> 3000 hrs) CUT Bloemfontein

(Ownership for ZA development and deploymentProf. Holzbaur as an extraordinary professor at faulty of management)

Open for partners and cooperation

Integrate Education for Entrepreneurship Sustainable Development / CSR

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VAL-U

Entrepreneurship education

Based on the concept of value(s) Economic value Ethical values

Education for Entrepreneurship Corporate Social Responsibility

VALue + yoU You create values Your value(s)

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VAL-U – entrepreneurship VALUES

value by action

entrepreneurial values:

strategy and society

valuing people and culture

creating value for the customer

adding monetary value

the concept of value creation

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Levels

Level vaue aspect entrepreneurship contents

6 adding value to society Business plan development, forecast and research, bringing the plan to action

5 entrepreneurial values Sustainable development, corporate social responsibility, strategic planning, competition, entrepreneurship

4 valuing people and culture Project management, teamwork and leadership, networking, soft skills and culture

3 creating value for the market Marketing and sales, risk management, supply and demand, quality and research, stakeholders

2 adding monetary value Accounting, cost analysis, interest and taxes, investment and financing, funding

1 the concept of value creation Elementary economics: product prize and financial gain, procurement, production and sales

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Levels

Level entrepreneurship contents basic training concept

6 Business plan development, forecast, research Business game - Board based game

5 Sustainable development, corporate social responsibility, strategic planning, competition

Albuchmühle – Role based game

4 Project management, teamwork and leadership Leonardo – haptic game Skills - board based game

3 Marketing and sales, risk management, supply and demand, quality and research, stakeholders

Micro Eco Nomy - Board based game

2 Accounting, cost analysis, financing, funding Bilancia - Board based game

1 Elementary economics: product prize and financial gain, procurement, production and sales

Micro Eco Nomy - Board based game

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Levels

Level basic training concept

6 Business game - Board based game

5 Albuchmühle – Role based game

4 Leonardo, LegoTower - haptic action games

3 Micro Eco Nomy Market

2 Bilancia - Board based game

1 Micro Eco Nomy - Board based game

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Level 1:Micro Eco Nomy

The game is based on the following materials:.

Board (company) one for each company Procurement (in-store) + production + sales (out-Store) + cash Markets: materials + products Bank

Money Firm accounts for each company Income statement and

game balance sheet for each company Materials that represent the production

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Micro Eco Nomy

Board based game

Start: loan

Buy

money

Procurement Sales Production

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Micro Eco Nomy

Produce

Sell

Pay interest plus fixed costs

money

Procurement Sales Production

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Game board level 1

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Board

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Board

?

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Micro Eco Nomy

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Game board level 2:accounting

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Level 4:Lego Tower

The planning game: LEGO tower Project management

Planning Estimation Implementation Controlling

Magic triad Height Resources and Staff Time

The project Adapt the Game Plan the Event Organise Evaluate the Event

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Lego Towera planning game

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Level 4:Leonardo Bridge

Integrate Engineering with Management skills

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Level 4 + 5:management skills role based games

Number factory Players “produce” numbers Each player has different

Information Role and responsibility

Planning takes place on different levels: Production (to calculate the numbers) Organization (push-pull, R&D, ) Communication (rules, culture)

Albuchmühle Players plan the future for a mill Core aspects:

Marketing Environmental and risk management

Players have hidden agendas

Your role is ...

You are ....

You are responsible for ...

You will be evaluated ...

You may ...

You want to ...

You are planning to ...

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VAL-U and Sustainable Development

Socioeconomic development via Entrepreneurhip creating employment Improved understanding of value creation chain Improved governance and value orientation

Education for sustainable development via Integration of ethical values into the training

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Educational game development projectnaming / branding

VAL-U VALue + yoU

Educational game

Education for Entrepreneurship Sustainable development

Six levels

SSBSuccess in Small Business

Development and deploy-ment (rollout) project

Various Phases and Maturity levels Target groups and activities Outcomes and deliverables

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Project role players

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Work Breakdown Structure

4-dimensional cube: Levels / Games Components (board+materials) Development/deployment tasks Application

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Develop and Deploy

For the overall concept and each level For each field of application there are several tasks

Overall concept

Game TrainigMaterials

Train the Trainer

Docu-men-tation

Conceptualise and design

Adapt: pedagogy + didactics, culture + experience + funspecial contextDesigin, produce and distribute

Champion the Implementation

Supervise and evaluate

Publish and distrubute

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The Project

phase 0 initial development 2008-02 – 2013-09M1 SSB general decision 2013-09

phase 1 further development 2013-10 – 2014-07M2 SSB project decision 2014-07

plan for phase two 2014-07 – 2014-09M3 SSB phase two concept 2014-08

publication SSB/values/concept 2014-08 – 2014-11phase 2 further development and funds acquisition 2014-10 – 2015-02

M4 SSB scope, budget and funding review 2014-10First train the trainer and test runs 2014-10plan for phase three 2015-05*

phase 3 full development 2015/16 – 2016/18*marketing / partnering 2015/16 – 2016/18*

phase 4 Full rollout and training, scientific documentation 2016/18*

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Rollout Plan Structure

6

5

4

3

2

1

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Project Team

Project ChampionConcept development Project management

Development /deployment team members for each of the Levels

Intercultural / Organizational CultureEducation, Pedagogy Service Learning


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