Download - Social Networking and Virtual Worlds
Alan Belniak (RL)/Aybee Quinnell (SL)F Gerard Murphy (RL)/FranG Thursday (SL)
Toshi Motoyama (RL)/BabsonMBA Thursday (SL)
SNS connects people with friends and others who work, study and live around them Businesses use SNS for marketing and
recruiting Users can easily cross geographical and other
bordersUltimately, this could pose a threat to incumbents like MySpace, Facebook, and Bebo — virtual worlds offer slicker, more immersive experiences, which are attractive to the Millennials.
-Paul Jackson
MySpace Emphasis in music/video sharing Owned by News Corp. – $580M July, 2005
Facebook Popular among college students - networking Automatically generates friendship
invitations Microsoft buys 1.6% share for $280M (valued
at $15B) LinkedIn
Great for recruiters and job search Professional uses
Others
Live avatar is clear advantage over legacy chat
Friend-making has areas of improvement Friend-of-a-friend (FOAF) Real-world analogies: networking events,
exchanging business cards Similar concept of groups
Who bears the cost of the group land? Second Life Grid seems great for group
collaboration Personalized Space
Incumbent SNS provides a personalized page
Facebook MySpace LinkedIn
Creation of a virtual ‘den’
User starts by creating a public display of limited, non-specific information that relays general identity
Once visitors are inside den, they see user’s content based on groups to which visitor has been added or granted access Visitors would not see other content in den This permits ‘selective personality exposure’ to
visitors, based on user’s preferences
Appearance of Second Life avatar could change Multiple avatars could be created and rendered
differently to other avatars, dependent upon their user group or other contextual information
Example: one user could have a different avatar (and therefore appearance) for people in their Facebook, MySpace, and LinkedIn groups
Could reduce or prevent inadvertent character judging during critical first impression phase
Companies working on this project include: IBM, Cisco, Google, Linden Lab, Sony, Intel, Multiverse,
Microsoft, Motorola, Philips Formed Architecture Working Group
Issues include allowing third party providers to provide: web services, identity, security and usability
Standards Debate▪ Google Open Social/ Web3d.org/ SL / ECMA / The
Metaverse Project ▪ Advertising Standards
▪ Web 1.0 banner, leaderboard, skyscraper
Now, for every world I touch I have to build an avatar. It’s an obstacle to the development and spread of virtual worlds, both in the consumer and corporate space.
Colin Parris
IBM VP of Virtual World Technology
IBM views itself as a “transformation leader”Experience with other Open Source Environments
Red Hat/Linux▪First major partner with Linux
Systems and Services▪$6 Billion+ in revenues from OS▪Selling “storage service” in SL
Believes in open standardsOnce more we have the very strong feeling that this will have a huge impact on business, society and our personal lives, although none of us can quite predict what that impact will be. It will be fascinating to see where this ride takes us in the future.
-Irving Wladawsky-BergerVice president, Technical Strategy and Innovation, IBM
Fragmentation or consolidation Best to keep worlds separate? Or will standards
dominate? “Reality mining” vs. "Consensual
hallucinations"▪ Killer maps: genocide maps, NASA World Winds, romantic
spots, geo-tagged flickr, traffic, house hunting, JFK assassination
▪ “Mobile Augmented Reality“: World of Warcraft, xBox Live▪ Can Second Life be both?
Fulfils the basic needs of friendship in new ways
Questions?