Transcript
Page 1: Oculus Rift By Mayur Padma

Taking you somewhere new

Seminar By : Mayur S Padma Guided By : Nikale Mam

Page 2: Oculus Rift By Mayur Padma

• WHAT IS OCULUS RIFT

• DESIGN

• HOW OCULUS RIFT WORKS

• FEATURE'S

• VERSIONS

• DEVELOPER VERSIONS

• CONSUMER VERSION

• ADOPTION

• MERITS

• PROBLEMS

• CONCLUSION

• REFERENCES

Overview

Page 3: Oculus Rift By Mayur Padma

OCULUS RIFT

• INVENTED BY A PALMER LUCKEY.

• AN UPCOMING VIRTUAL REALITY HEAD MOUNTED DISPLAY & DEVELOPED BY OCULUS VR, A DIVISION OF FACEBOOK.

• A VIRTUAL REALITY HEADSET THAT LETS PLAYERS STEP INSIDE THEIR FAVORITE GAMES AND VIRTUAL WORLDS.

Page 4: Oculus Rift By Mayur Padma

Front View Of Oculus Rift

• IT USES A 7 INCH LCD DISPLAY SCREEN WITH A RESOLUTION OF 1280X800 PIXELS.

DESIGN

Page 5: Oculus Rift By Mayur Padma

Back View Of Oculus Rift

• SCREEN IS DIVIDED INTO 640X800 PIXELS PER EYE, WITH A FIXED DISTANCE BETWEEN LENS CENTERS.

• USER CAN VIEW THE SCREEN THROUGH TWO LENS CUP.

Page 6: Oculus Rift By Mayur Padma

Control Box

Page 7: Oculus Rift By Mayur Padma

HOW IT WORKS

Page 8: Oculus Rift By Mayur Padma

Low Latency 360° Head Tracking Stereoscopic 3D View

Ultra Wide Field of View

Wearable & Affordable

FEATURES

Page 9: Oculus Rift By Mayur Padma

DEVELOPER KIT 1 DEVELOPER KIT 2CONSUMER

KIT(expected specifications)

Used a 5.6 inch screen.

Used a 7 inch screen. 7 inch screen.

Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080

250 Hz reality tracker 1000 Hz reality tracker

1000 Hz reality tracker

Weight: 289 g Weight: 379 g

High Latency Low latency Low latency

LCD display LED display

VERSION

Page 10: Oculus Rift By Mayur Padma

ADOPTION

• SEVERAL TITLES ARE PLAYABLE ON THE RIFT.

• GAMES CURRENTLY WITH FULL SUPPORT :

• SKYRIM

• PORTAL 2

• HALF LIFE 2

• BIO SHOCK

• DHOOM4

• LEFT 4 DEAD

Page 11: Oculus Rift By Mayur Padma

• INCREDIBLE SENSE OF PRESENCE• THE ABILITY TO VISUALLY EXPLORE THE

VIRTUAL WORLD • A SENSE OF SCALE AND DISTANCE THAT

WOULD NORMALLY BE IMPOSSIBLE• NATURAL FEELING EXPERIENCE

MERITS

Page 12: Oculus Rift By Mayur Padma

PROBLEMS

• IT IS NOT WIRELESS DEVICE.

• HEAVY WEIGHT DESIGN.

• USERS EXPERIENCES MOTION SICKNESS.

Page 13: Oculus Rift By Mayur Padma

CONCLUSION

•OCULUS RIFT ENHANCE THE GAMEPLAY EXPERIENCE OF THE USERS.

•OCULUS RIFT HELPS USER TO EXPERIENCE GAMES IN 3–D.

Page 14: Oculus Rift By Mayur Padma

Thank You

Any Questions.?

Page 15: Oculus Rift By Mayur Padma

References :1. http://en.wikipedia.org/wiki/

Oculus_Rift2. https://www.facebook.com/oculusvr3. http://www.oculusvr.com/4. https://www.kickstarter.com/

projects/1523379957/oculus-rift-step-into-the-game

5. http://electronics.howstuffworks.com/oculus-rift2.htm

6. http://oculusrift.com/advantages-and-disadvantages- of- oculus-rift-t1119.html

7. http://blog.games.com/2014/03/14/developers-discuss-oculus-rift-problems/


Top Related