Transcript
Page 1: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Module 5Module 5

Teaching Games for Understanding

Ever Active Schools: Physical Literacy

Page 2: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Ever Active Schools: Physical Literacy

Page 3: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Focus of this Module: ActivityFocus of this Module: Activity

Ever Active Schools: Physical Literacy

•Fundamental Movement Skills (FMS)

•Developmentally Appropriate Skills

•Teaching the Dimensions

•Teaching Games for Understanding (TGfU)

Page 4: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Putting the “Why” of Games Before the “How”Putting the “Why” of Games Before the “How”

• Focuses on the idea of progressing from tactics to skills

• Teaching a student why a skill is important before developing the skill

• Play activities that use an object, that can develop into a culturally valued game that adults play

• Hopper, Tim. (2002). Teaching Games for Understanding

Ever Active Schools: Physical Literacy

Page 5: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Benefits of TGfU Benefits of TGfU

When teaching games for understanding: Students understand what they need to know to

be successful in games Students understand when and why to make

certain decisions in dynamic game contexts

• PHE Canada

Ever Active Schools: Physical Literacy

Page 6: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

StrategiesStrategies

• Grouping

• Teach skills by playing games

Ever Active Schools: Physical Literacy

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Strategy #1: GroupingStrategy #1: Grouping

Group similar games to develop key concepts

Students begin to know interaction between rules, skills, and tactics

Transfer of skills between the game categories

Ever Active Schools: Physical Literacy

Page 8: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Game CategoriesGame Categories

• Target games Bowling, golf, curling Involves propelling an object

to target Tactical focus is usually aim

and accuracy Requires limited defence

• PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

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Categories Cont’dCategories Cont’d

Net/wall Tennis, volleyball, squash Propelling an object into space so an opponent

cannot return Requires sending and

receiving

• PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

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Categories Cont’dCategories Cont’d

• Fielding/running• Baseball, croquet, and

kickball• Strike object and elude

defenders in the field• Requires sending and

receiving skills

– PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

Page 11: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Categories Cont’dCategories Cont’d

Invasion Soccer, Basketball, Handball, Capture the flag Team in possession invades other team Uses sending, receiving, retaining

• PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

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Key Tactical SolutionsKey Tactical Solutions

Ever Active Schools: Physical Literacy

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PlaySport VideoPlaySport Video

• http://www.playsport.net/

• Click on Instructional Videos Introduction to Game Categories

Ever Active Schools: Physical Literacy

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Strategy #2: Teach Skills by Playing Games

Strategy #2: Teach Skills by Playing Games

Ever heard: “when can we play the game?”

TGfU Model Traditional Technique Based Model

1 Game Form Skill execution

2 Game Appreciation Game Form

3 Tactical Awareness Performance

4 Making Decisions: What to do, and how to do it

Making Decisions: What to do, and how to do it

5 Skill execution Tactical Awareness

6 Performance

PHE Canada ClipboardEver Active Schools: Physical Literacy

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Teaching Games for Understanding: A Simplified ModelTeaching Games for Understanding: A Simplified Model

Thorpe, R., Bunker, D., & Almond, L. (Eds.). (1986). Rethinking games teaching. Loughborough: University of Technology, Loughborough

Ever Active Schools: Physical Literacy

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Let’s PLAYLet’s PLAY

• Lead up game: Can’t Touch This

• Skill development: Speed Pass• Tactical Solutions

• Culminating Game: Handball/Reverse Handball

Ever Active Schools: Physical Literacy

Page 17: Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

Conclusion/Games DebriefConclusion/Games Debrief

• The TGfU model: Develops highly skilled and more

knowledgeable game players Motivates students to take part in

a variety of games

• Pair similar games and focus on tactical problems and solutions

• Teach skills by playing gamesEver Active Schools: Physical Literacy

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ABCD’sABCD’s

Ever Active Schools: Physical Literacy


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