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Gamified Solutions in Healthcare

Dr Mika Luimula,

Head of Game Lab, Turku University of Applied Sciences

Board Member at GoodLife Technology Ltd

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Background

[1] Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, pp. 139-144.[2] Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. Investigating theEffects of Motion-based Kinect Game System on the User’s Cognition, An International Journal on Multimodal User Interfaces, online first, August, 2015, pp. 1-9.

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Gamified Solutions in Healthcare

• Focus: new services and effective activity solutions to elderly people through gamification

• Objectives: offers more options for the elderly’s self care and eases the healthcare professional’s work load

• Period: 1.1.2014 – 31.8.2015

• Budget: 760 000€

• Research Institutes: TUAS and University of Turku

• Other partners: Tekes, Attendo Finland, Puuha Group, Serious Games Finland, City of Turku

• International Cooperation: Singapore Polytechnic, Tohoku University, Sendai National College of Technology, WasedaUniversity, Sendai Finland Wellbeing Center

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Field Tests: Modified SportWall

Testing commercial games and modified SportWall game

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Field Tests: Modified SportWall

Testing commercial games and modified SportWall game

[3] Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014, pp. 99-111.[4] Pyae, A., Luimula, M., and Smed, J. Rehabilitative Games for Stroke Patients, EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015, e2, 11 p.[5] Pyae, A., Luimula, M., and Smed, J. Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study, In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015, pp. 185-194.[6] Pyae, A., Raitoharju, R., Luimula, M., Pitkäkangas, P., and Smed, J. Serious Games and Active Healthy Ageing: A Pilot Usability Testing of Existing Games, An International Journal of Networking and Virtual Organisations, (accepted)

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Field Tests: SkiingGame

SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)

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Field Tests: SkiingGame

SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)

[7] Pyae, A., Luimula, M., Saarenpää, T., and Smed, J. When Japanese Elderly Play Finnish Exergames: A Cross-Cultural Study, An International Journal of

Usability Studies, (submitted)

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SkiingGame in SFWC Booth

SkiingGame – demonstrated in H.C.R. 2015 in Tokyo

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Field Tests: Sendai Broadcasting TV

Japanese memory games were tested with 46 elderly people Dec 1-4, 2015

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Upcoming Field Tests: HikingGame

HikingGame – will be tested in Finland but also maybe in Japan and Singapore (spring 2016?)

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Towards Commercialization?

Interpreting physical therapy movements based on Microsoft Kinect for Xbox One

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Contacts

Dr. Mika Luimula

Turku University of Applied Sciences

Principal Lecturer, Head of Turku Game Lab

Email: [email protected]


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