Transcript
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WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

EURO IA SUMMIT 2013 #euroia @stephenanderson

A PRESENTATION BY: Stephen P. Anderson

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WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

EURO IA SUMMIT 2013 #euroia @stephenanderson

A PRESENTATION BY: Stephen P. Anderson

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WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

EURO IA SUMMIT 2013 #euroia @stephenanderson

A PRESENTATION BY: Stephen P. Anderson

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by this time next year?

What are you curious about?

What do you want to know more about

Euro IA 2012

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Once the basic skills have been mastered, designers can use their imaginations to explore and create their own masterpieces.

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The more things designers know about, the more they can use them in creative thinking and play

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The fewer materials and choices available, the more imagination is needed by the designer.

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based on activities and objects already familiar

learn from our failures

use worlds of fantasy to inspire

make lots of di!erent things

explore new ideas and skills...

experiment

learn how things are madetry out your own ideas

inspiration for creativity comes from many di!erent sources

look outside your own experience

a vital part of the creative process is to ‘make’ something

express creativity by drawing pictures, writing stories…

versions of everyday things allow children to create their own worlds

play on their own... or with a group of real friends

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NEVER STOP

AND LEARNINGPLAYING

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NEVER STOP

AND LEARNINGPLAYING

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NEVER STOP

AND LEARNINGPLAYING

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NEVER STOP

AND LEARNINGPLAYING

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REFERENCE!

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NEVER STOP

AND LEARNINGPLAYING

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You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”

http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html

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You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”

http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html

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You might summarize all of the skills we've noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator.”

http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html

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A number of the innovative entrepreneurs also went to Montessori schools, where they learned to follow their curiosity

http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-mafia/

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Montessori taught me the joy of discovery… It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori…

videogame pioneer Will Wright

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We both went to Montessori school, and I think it was part of that training of not following rules and orders, and being self-motivated, questioning what’s going on in the world, doing things a little bit differently.

Google’s founders Larry Page and Sergei Brin

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Amazon’s Jeff Bezos

…that discovery mentality is precisely the environment that Montessori seeks to create.

Similarly, Amazon’s culture breathes experimentation and discovery. Mr. Bezos often compares Amazon’s strategy of developing ideas in new markets to “planting seeds” or “going down blind alleys.” Amazon’s executives learn and uncover opportunities as they go. Many efforts turn out to be dead ends, Mr. Bezos has said, “But every once in a while, you go down an alley and it opens up into this huge, broad avenue.”

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MONTESSORI?

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MONTESSORI?

! Mixed age classrooms

! Specialized educational materials

! Student choice of activity from within a prescribed range of options

! Uninterrupted blocks of work time

! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction

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MONTESSORI?

! Mixed age classrooms

! Specialized educational materials

! Student choice of activity from within a prescribed range of options

! Uninterrupted blocks of work time

! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction

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MONTESSORI?

! Mixed age classrooms

! Specialized educational materials

! Student choice of activity from within a prescribed range of options

! Uninterrupted blocks of work time

! A Constructivist or "discovery" model, where students learn concepts from working with materials, rather than by direct instruction

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REFERENCE!

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I sort of know the subject [graphic design]. I knew nothing about film, so that that seemed challenging and worthwhile.

STEFAN SAGMEISTER

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At the end of the day, the reason I do it is that I learn, that I keep learning...

MARIA POPOVA, EDITOR OF BRAINPICKINGS.ORG

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AND LEARNINGPLAYING

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AND LEARNINGPLAYINGCURIOSITY

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AND LEARNINGPLAYINGCURIOSITYCHALLENGING & WORTHWHILE

INQUISITIVENESSSELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD

EXPERIMENTATION &

DISCOVERY

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AND LEARNINGPLAYINGCURIOSITY

EXPERIMENTATION &

CHALLENGING & WORTHWHILE

INQUISITIVENESSSELF-MOTIVATED, QUESTIONING WHAT’S GOING ON IN THE WORLD

DISCOVERYYES! THIS IS WHAT IT’S ABOUT.

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by this time next year?

What are you curious about?

What do you want to know more about

Euro IA 2012

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about being

Euro IA 2012

curious

Good UX is fundamentally

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about being

Euro IA 2012

curious

Good UX is fundamentally

“HOW?” “WHY?” “WHY NOT?”“WHAT IF?”

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about being

Euro IA 2012

curious

Good UX is fundamentally

“HOW?” “WHY?” “WHY NOT?”“WHAT IF?”

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Styles tend to not only separate men — because they have their own doctrines and then the doctrine became the gospel truth that you cannot change. But if you do not have a style, if you just say: Well, here I am as a human being, how can I express myself totally and completely? Now, that way you won't create a style, because style is a crystallization. That way, it's a process of continuing growth.

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STYLE. FORM.=METHODS? TITLES? TOOLS?

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It’s five years in the future… Your Big Idea failed.

Write the obituary foryour Big Idea.

TM

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It’s 2017. “User Experience” is dead.What happened?

Write the obituary for User Experience

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WHAT DO YOU DO?HOW DO YOU DO IT?WHY IS IT VALUABLE?

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VISUAL DESIGNER

INFORMATION ARCHITECT

CONTENT STRATEGIST

USABILITY ENGINEER

INTERACTION DESIGNER

COPYWRITER

DIRECTOR OF MARKETING

CTO

PRODUCT MANAGER

PROJECT MANAGER

FRONT-END ENGINEER

SOFTWARE ENGINEER

PROGRAMMER

PRODUCT STRATEGIST

BACK-END DEVELOPER

SYSTEMS ARCHITECT

DIGITAL ARTISTS

DATA SCIENTIST

UX DESIGNER

DESIGN RESEARCHER

BUSINESS ANALYSTS

QA ENGINEER

GAME DESIGNER

SALES

ACCOUNTING

ACCOUNT EXECUTIVE

ETC.

WHO CARES!?

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VISUAL DESIGNER

INFORMATION ARCHITECT

CONTENT STRATEGIST

USABILITY ENGINEER

INTERACTION DESIGNER

COPYWRITER

DIRECTOR OF MARKETING

CTO

PRODUCT MANAGER

PROJECT MANAGER

FRONT-END ENGINEER

SOFTWARE ENGINEER

PROGRAMMER

PRODUCT STRATEGIST

BACK-END DEVELOPER

SYSTEMS ARCHITECT

DIGITAL ARTISTS

DATA SCIENTIST

UX DESIGNER

DESIGN RESEARCHER

BUSINESS ANALYSTS

QA ENGINEER

GAME DESIGNER

SALES

ACCOUNTING

ACCOUNT EXECUTIVE

ETC.

WHO CARES!?

a curious, passionate learner (and maker!) who can see possibilities?

Are you…

something else?Or,

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Tamed problems Wicked problems

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Tamed problems Wicked problems

design patternscan be solved with

curious mindsrequire

which are a

commodity servicewhich are a

premium skill

o!er little/no valueand

for people, organizations, and the World!

create value and

for people, organizations, and the World!

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Tamed problems Wicked problems

design patternscan be solved with

curious mindsrequire

which are a

commodity servicewhich are a

premium skill

o!er little/no valueand

for people, organizations, and the World!

create value and

for people, organizations, and the World!

WHERE ARE YOUR SPENDING YOUR TIME?

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PRACTICAL TIP!

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Richard Saul Wurmanat the IA Summit 2010

That is the magic of our business–going from not knowing to knowing… Modalities change all the time.

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Interactive Visualizations

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REFERENCE!

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Visualizing research papers referenced in a selection of books

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Visualizing research papers referenced in a selection of books

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(sort by date released)

Visualizing research papers referenced in a selection of books

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(sort by date released)

Visualizing research papers referenced in a selection of books

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(sort by date released)

Visualizing research papers referenced in a selection of books

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(sort by date released)

Visualizing research papers referenced in a selection of books

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http://vimeo.com/36579366

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http://vimeo.com/36579366

Watch this!

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VISUALIZATIONS TO

1. HELP PEOPLE UNDERSTAND WHAT IS ALREADY KNOWN, BUT HASN’T BEEN SHOWN.

BUT ALSO,

2.TO EXPLORE THE UNKNOWN!

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Today we know that cholera is spread through water, but in the early 1800s people weren’t sure. John Snow’s cholera map helped to show that contaminated wells were at the center of outbreaks. His research helped save countless lives and set the foundation for the field of epidemiology.

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A single DNA sequencer can now generate in a day what it took 10 years to collect for the Human Genome Project.

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C.R.U.D. TOOLS

Present

*CREATEREADUNDODELETE(ALSO BROWSE, SEARCH, & FILTER)

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TOOLS FOR UNDERSTANDINGC.R.U.D. TOOLS

Present

*

COMPARECOMPREHENDEXPLOREANALYZEEVALUATESYNTHESIZE

CREATEREADUNDODELETE(ALSO BROWSE, SEARCH, & FILTER)

Future

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Perception & Cognition Learning and Thinking with

the Whole Body(tie back to Montessori)

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Thinking, then doing.

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By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together.

Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.”

— KARL FAST, “Interaction and the epistemic potential of digital libraries”

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Read this!http://www.springerlink.com/content/4755373gw24g00l8/?MUD=MP

By rearranging the board, the player acquired information that was otherwise difficult to perceive. Although she could have acquired this information by mentally simulating the move, it was simpler and faster to physically carry out the move and then reverse it. More importantly, the problem space is now partly in the head and partly in the world, with interaction linking and blending these two spaces together.

Interacting with the environment—in this example, rearranging it to address an immediate epistemic need—can generate insight into a problem by treating the environment as a resource for reducing cognitive complexity. Instead of relying exclusively on an internal representation, the player creates, and operates on, an external representation of the problem space. Thus, interaction creates both physical and informational changes in the environment. The player can then leverage these informational changes to simplify cognitively complex tasks.”

— KARL FAST, “Interaction and the epistemic potential of digital libraries”

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Thinking, then doing.

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Thinking, then doing.

Thinking through doing.

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Thinking, then doing.

Thinking through doing.

PRAGMATIC

VS

EPISTEMIC ACTIONS(Actions that use the world to improve cognition)

(Actions performed to bring one physically closer to a goal)

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Smart Objects / The Internet of Things

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Your Future Robotic Hand Will Be Able To Detect Everything From Abnormal Breast Lumps To Enlarged Lymph Nodes

http://www.fastcoexist.com/1680406/your-future-robotic-hand-will-be-able-to-detect-everything-from-abnormal-breast-lumps-to-enl#6

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New Forms of Interaction

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http://feelspace.cogsci.uni-osnabrueck.de/

Fascinating research on developing a new sense:

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WHAT I’M CURIOUS ABOUT (3D Printing)

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Education Reform, Online Learning, & EdTech

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WHAT I’M CURIOUS ABOUT

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(3D Printing)

Smart Objects / The Internet of Things

New Forms of Interaction

Perception & Cognition Learning and Thinking

with the Whole Body(tie back to Montessori)

Interactive Visualizations

Education Reform, Online Learning, & EdTech

Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."

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(3D Printing)

Smart Objects / The Internet of Things

New Forms of Interaction

Perception & Cognition Learning and Thinking

with the Whole Body(tie back to Montessori)

Interactive Visualizations

Education Reform, Online Learning, & EdTech

Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."

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WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUT

WHAT I’M CURIOUS ABOUTMAKING!

SENSE

(3D Printing)

Smart Objects / The Internet of Things

New Forms of Interaction

Perception & Cognition Learning and Thinking

with the Whole Body(tie back to Montessori)

Interactive Visualizations

Education Reform, Online Learning, & EdTech

Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."

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Wurman recognized decades before the "information age" that people were becoming "inundated with data but starved for the tools and patterns that give them meaning." As a result, Wurman defined the Information Architect as "someone who enables data to be transformed into understandable information."

MAKING!SENSE

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by this time next year?

What are you curious about?

What do you want to know more about

Euro IA 2012

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“WHAT SHOULD I BE CURIOUS ABOUT?”

(It doesn’t matter, and as much as you can…)

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Just as our eyes need light in order to see, our minds need ideas in order to conceive.

NAPOLEON HILL

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When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.

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When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.

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When you step into an intersection of fields, disciplines, or cultures, you can combine existing concepts into a large number of extraordinary new ideas.

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REFERENCE!

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SOME EXAMPLES…

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Biomimic Infographicby Pete Denman

The rings on a tree, the strata on earths crust, the pedals of a flower, the depth of clutter on your desk, even the lines on your face all tell a story. These details when viewed in the organisms whole give the viewer a history as well as an indication of well being. As members of society and mother nature, we all inherently understand how the fresh new green buds on a plant indicate growth and the older weathered look of a tree trunk gives indication of a harsh winter. These are things built into understanding of the world. We as designers can take advantage of this natural “visual a!ordance” and develop a user experience that is can convey large amounts of information that is easily understandable.

http://www.slideshare.net/mprove/ixd12denman

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…applied to UX design

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Alton Brown

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COOKING (and a loathing of bad TV cooking shows)

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Believe me, a grain is a terrible thing to waste.”

So on one hand, honey is an amazingly sophisticated and e"cient food source. On the other hand, it's bee backwash.”

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George Melies

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George Melies

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by this time next year?

What are you curious about?

What do you want to know more about

Euro IA 2012

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1919 - Temporary apprenticeship as a commercial artist (doing ads for newspapers & magazines)

Jan 1920 - Briefly attempts creating agency with friend Ub Iwerks (Iwerks-Disney Commercial Artists)

1919 - 1920

Employed by Kansas City Film Ad Company to create theatrical animations

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Edwin G. Lutz book Animated Cartoons: How They Are Made, Their Origin and Development

…While employed at Kansas City Film Ad Company

Borrows stop motion camera from boss, to experiment w/ hand drawn (cel) animation - creates series of “Laugh-O-Grams”

Launches studio: Laugh-O-Gram Films

August 1923 - Moves to Hollywood“The day I got on that Sante Fe, California, LTD. I was

just free and happy. But I’d failed. I think it’s important

to have a good hard failure when you’re young.”

While the films are successful, the studio becomes loaded with debt and goes bankrupt.

1920-1923

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Disney is very successful with the “Alice Comedies,” which bring live action into a cartoon.

1923-1927

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Oswald the Lucky Rabbit is an instant hit.

FEB 1928 - Goes to NY to negotiate higher fee per short with distributor, only to have Oswald an nearly entire animation team taken from him

1927 - 1928

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Earliest sketch of Mickey Mouse from 1928

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“GET AS LARGE A LOAN AS POSSIBLE. DO

N'T THINK THIRTY FIVE

HUNDRED ENOUGH TRY FOR MORE OUR FUTU

RE DEPENDS ON FIRST

PICTURE THEREFORE AM NOT SPARING EXP

ENSE” WALT DISNEY.

1928

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More than 75 “Silly Symphonies” are created as a way to explore different advances sound, color, and animation

1929 - 1939

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PAINT JARSThe Walt Disney Studios was the first to experiment with technicolor, which was first done in 1932 for "Flowers and Trees".

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"The Old Mill" was the first cartoon on which Walt used the multiplane camera. This concept art was done by Gustaf Tenggren, ca. 1937.

This camera is one of the three original cameras used to achieve depth in animated films.

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in 1934 Disney began planning a full-length feature Snow White and the Seven Dwarfs

1934-1938

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UNDER WATER CAMERAThe first film to use an underwater camera was Walt's third live action film-20,000 Leagues Under the Sea.

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GRIFFITH PARK BENCHWalt watched his daughters on a carousel in Griffith Park from this bench, which is where he thought up the idea of a family-friendly park... (Disneyland)!

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Around here, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we're curious... and curiosity keeps leading us down new paths.

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by this time next year?

What are you curious about?

What do you want to know more about

Euro IA 2012

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Thank you!

Stephen P. [email protected]

slideshare.net/stephenpa

getmentalnotes.com


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