Transcript
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Entrepreneurship in Virtual Worlds

November 2011www.nordicworlds.net

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Programme 10:30 Welcome and Presentation

− Virtual Worlds: Just a game or what?   11:00 Presentation of a Pan-Nordic Research Project

− Professor Robin Teigland (Stockholm School of Economics, UiA) presents the project “NVWN - The Nordic Virtual Worlds Network”

 Showcases  11:30 RunAlong

− Entrepreneur Heidi Harman presents her experiences with the running initiative, RunAlong in Second Life

  11:45 Virtex

− Founder Sverre Lunøe-Nielsen presents Virtex, a company developing software applications for interactive data visualization

  12:00 ICYou Group

− Project Manager Serdar Temiz presents ICYou, a company that develops interactive media platforms

12:15 Lunch

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Bjørn-Tore FlåtenBear-Toru Floresby in SL

Centre for EntrepreneurshipAgder University

Virtual Worlds: Just a game or what?

Entrepreneurship in Virtual WorldsNovember 2011

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Jack

Welc

h

...when the rate of change outside an

organization is greater than the rate of change

inside, the end is near......

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Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user generated content (Kaplan & Haenlein, 2011)

Definition

Social media

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Drivers of changeIn

crease

dIn

tera

ctivity

DiGangi 2010

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Types of Social Media

Shneor 2011, Kaplan & Haenlein 2011

Social Presence/ Media Richness

Low Medium High

High Blogs Social Networking Sites

Virtual Social Worlds

Low Collaborative Projects

Content Communities

Virtual Game Worlds

Self

-p

resen

tati

on

/ S

elf

-dis

clo

su

re

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What are Virtual Worlds?

• Persistent, computer-simulated, 3D immersive environments

• Shared space/interactivity with others• In some cases, ability to manipulate/create content

• In some cases, virtual economy and currencyTeigland 2010

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Learning virtual

teaming skills

Mahaley & Teigland 2009, http://bit.ly/rUMfcO

Tomorrow’s education?

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3D Avatar School

Flåten & Hansen 2011

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VWs moving out of “Gartner Hype Cycle” trough

Virtual World

s today

http://www.gartner.com/it/page.jsp?id=1447613

>1.2 bln

users

May 2006

July 2007

Teigland 2011

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970 mln VW accounts under age 16

http://www.slideshare.net/nicmitham/kzero-universe-q2-2011 Teigland 2011

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“Clearly, if social activity migrates to synthetic worlds, economic activity

will go there as well.” Castronova, 2006

Teigland 2011

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Pay through PayPal and have delivered to any virtual world

http://www.totalavatarshop.comTeigland 2011

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US$ 635,000 for a virtual asteroid!

http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/

• US$ 500,000 profit in 5 years by Jon “Neverdie”

Jacobs• Entropia Universe with GDP

>US$ 440 mlnTeigland 2011

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HP rolls out virtual banking with Avaya’s Web.alive

http://www.hypergridbusiness.com/2011/04/hp-rolls-out-virtual-banking-with-avayas-web-alive/Teigland 2011

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Welch et al 2010

Merck’s Global R&D

IBM’s Innovation Jam

Virtual Collaboration

Teigland 2011

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Increasing pace of VW/3Di development

VWs on stick

Browser-based VWs/hyperlinked

3D

Seamlessness between VWs

http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/http://mediagrid.org/groups/technology/OFF.TWG/

"Create Once, Experience

Everywhere” Expanding uses

For smart phones and tablet PCs

Teigland 2011

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http://www.slideshare.net/helgetenno/post-digital-marketing-200922

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Moving into the Experience Economy

Pine Jr. & Gilmore 1998, 1999; DiGangi 2010

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Hooker et al 2010, Teigland 2011

State of flow- Greater purchase

intent - Positive brand attitudes

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Armed with new connective tools, consumers want to interact and co-create value...

Prahalad and Ramaswamy, 2003

„“

Slide from Kohler 2011

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Exploring VW affordances

Teigland et al 2010

SimulationAvatar

design

Multi-modal

communication

Co-creationArchiving

Immersion

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As soon as the Facebook generation wakes up and

embraces virtual reality, we are going to see a giant wave of virtual world millionaires.

Jon “Neverdie” JacobsTeigland 2011

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RobinTeiglandKarinda Rhode in SLStockholm School of Economicswww.knowledgenetworking.orgnordicworlds.net

November 2011

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Some “Nordic” players

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International, multidisciplinary team

− Denmark, Finland, Iceland, Norway, Sweden, USA

− Academia, Industry, Public Sector

Objectives− To explore how entrepreneurs and SMEs can

use VWs to improve competitiveness

− To create a Virtual Center for VW Entrepreneurship & Innovation

March 2010 to February 2012

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Two primary levels of investigation

“Platform business”Providing a platform

for a virtual world

“User business”Using a virtual world for

business purposes

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A spectrum of business virtuality

Virtuality

Fully real Fully virtual

NO activities conducted in-

world

ALL activities conducted in-

world

Entrepreneur

& RL firm

uses

VW tech

nology

as tool

Avapreneur &

VW firm part

of

VW ecosy

stem of

economic

activity

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A spectrum of business virtuality

Virtuality

Fully real Fully virtual

NO activities conducted in-

world

ALL activities conducted in-

world

Entrepreneur

& RL firm

uses

VW tech

nology

as tool

Avapreneur &

VW firm part

of

VW ecosy

stem of

economic

activity

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VWs as tool for RL firms for design, training,….

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35

Interested in joining a

workshop?

Please register at

tiny.cc/t4c or email me

at [email protected]

Kohler, Teigland, Giovacchini 2010

…and co-creation

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A spectrum of business virtuality

Virtuality

Fully real Fully virtual

NO activities conducted in-

world

ALL activities conducted in-

world

Entrepreneur

& RL firm

uses

VW tech

nology

as tool Avapreneur &

VW firm part

of

VW ecosy

stem

of eco

nomic

activity

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BOSL & CO

Web Radio

Beauty Pageant

Lifestyle Magazine

Auditorium

Model Agency

Shopping Mall

Modelling Academy

Lindqvist 2011

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Clothes/shoes

MODELLING AGENCIES

Topmodels

Photo-graphers

Photo studio makers

Modelling furniture

Poses and animations

Furniture

HairSkins

Event builders

MAGAZINES

MODELLINGSCHOOLS

Shop builders

Accessories

Body shapes

DJs

Viachka, Giovacchini, Teigland, Lindqvist 2011

Virtual fashion

ecosystem

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But few firms span the RL/VW boundary

Virtuality

Fully real Fully virtual

NO activities conducted in-

world

ALL activities conducted in-

world

Entrepreneur

& RL firm

uses

VW tech

nology

as tool

Avapreneur &

VW firm part

of

VW ecosy

stem

of eco

nomic

activity

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Why?

Lack of ……economies of scale?

…economies of scope?

Different consumer

groups between RL & VW

https://marketplace.secondlife.com/p/MG-Dungeon-Lord-black-male-coat-outfit-by-Marlene/1447251

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Two primary levels of investigation

“Platform business”Providing a platform

for a virtual world

“User business”Using a virtual world for

business purposes

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“Opposing” forces: Current business models

limit overall VW industry growth

VW platform provider

s

“Closed”

business

models

SMEs Need for

seamlessness between

VWs

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Income model

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RL entrepreneurs keeping out…….

“I’m not going to risk my money and

time…..”

“The modeling and simulation technology is

crap…”

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But it is only a matter of time….

O’Driscoll 2009

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Open source VW platforms growing

OurBricks

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Charities bridging RL/VW boundary

Teigland 2010

Core teamMembers

Meetings

$$

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“Fashion allowsfor self-identification

and is driver for economic value”

Fashion industry leading the way....

“Entertainment more meaningful than real life”

“Meaningful interactionsbetween real peoplecreates real value”

Eyjólfur Guðmundsson, CCP Games, 2011

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Stardoll launches JC Penney clothes line

http://socialtimes.com/stardoll-online-fashion-community-launches-jc-penney-clothes-line_b38360

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970 mln VW accounts under age 16

http://www.slideshare.net/nicmitham/kzero-universe-q2-2011

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My 10 year old cousin is addicted to Stardoll and doesn’t see why I

like Facebook since I can only read what other people send me. For her it is just natural for all her

friends to be moving around the Stardoll website.

- Masters Student at Stockholm School of

Economics

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Tomorrow’s international entrepreneurs?

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The rise of Avapreneurs and Born Virtuals?

Leveraging global reach−Microemployees and pro-ams

−Global markets and local market knowledge

Challenging multinational corporations’ traditional resource

advantage?Teigland 2010

“Avapreneur” = Avatar + entrepreneur

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Pine Jr. & Gilmore 1998, 1999; DiGangi 2010

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From the mobility of goods to the mobility of financial capital to …

...the “mobility” of labor?

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Karinda Rhode

aka Robin [email protected]

www.knowledgenetworking.org

www.slideshare.net/eteigland

www.nordicworlds.net RobinTeigland

Photo: Lindholm, Metro

Photo: Nordenskiöld

Photo: Lindqvist

“We ain’t seen nothin’ yet!”

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Programme 10:30 Welcome and Presentation

− Virtual Worlds: Just a game or what?   11:00 Presentation of a Pan-Nordic Research Project

− Professor Robin Teigland (Stockholm School of Economics, UiA) presents the project “NVWN - The Nordic Virtual Worlds Network”

 Showcases  11:30 RunAlong

− Entrepreneur Heidi Harman presents her experiences with the running initiative, RunAlong in Second Life

  11:45 Virtex

− Founder Sverre Lunøe-Nielsen presents Virtex, a company developing software applications for interactive data visualization

  12:00 ICYou Group

− Project Manager Serdar Temiz presents ICYou, a company that develops interactive media platforms

12:15 Lunch


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