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Jennifer Briselli Managing Director, Experience Design
Participatory DesignDiscovering Unmet Needs & New Solutions
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What is Participatory Design?
Why might you use these this approach in your own practice?
What are some methods and activities, and how do you choose them?
What does it look like? How do you do it?
What do you do with the results of a workshop?
Overview
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What is Participatory Design?
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What it is:
An approach to design that invites all stakeholders (e.g. end users, employees, partners, customers, citizens, consumers, patients, providers) into the design process as a means of better understanding, meeting, and sometimes preempting their needs.
What it is not:
A way to make your users do your job for you A single prescriptive method or tool A rigidly defined process
(see also: co-design, co-creation, co-production, collaborative design) A holy grail
What is Participatory Design?
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Involving the people were serving through design as participants in the process.
What is Participatory Design?
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Design Process
DISCOVER
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
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DISCOVER SYNTHESIZE
Design Process
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
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DISCOVER SYNTHESIZE GENERATE
Design Process
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
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DISCOVER SYNTHESIZE GENERATE FOCUS
Design Process
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
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DISCOVER SYNTHESIZE GENERATE FOCUS
EVALUATE
Design Process
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
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DISCOVER SYNTHESIZE GENERATE FOCUS
Adapted from Double Diamond Model of Product Definition and Design from UK Design Council
Generates design principles & direction
Generates viable solution concepts
Where does participatory design fit in?
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Participatory design methods, especially generative or making activities, provide a design language for non designers (future users) to imagine and express their own ideas for how they want to live, work, and play in the future. - Liz Sanders
In other words:
It leads to better experiences & outcomes.
Why its useful
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Generative methods uncover latent needs.
Image: Liz Sanders
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Framing: Identifying goals, objectives, key questions, hypotheses
Planning: Planning activities that answer these questions
Facilitating: Ensuring & documenting productive participation
Analyzing: Making sense of it all to identify actionable insights
How to do it
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1. Choose table group & topic
2. Discuss your personal experiences within this topic
3. As a group, identify a specific problem space, challenge, or subtopic that everyone in the group feels some familiarity with
4. Write the problem statement youll focus on today
How might we improve...How might we support...How might we reduce...
Group Breakout & Topic Selection
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Topics
Navigating a confusing health insurance situation
Living with a chronic condition
Challenges of being a caregiver
End of life care
Supporting people with addiction
Providing care to underserved populations
Pregnancy support
Choose your own
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Framing
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Stakeholders, Co-creators, End Users
Challenges & Goals
Questions & Unknowns
Assumptions & Hypotheses
Choosing Activities
Framing
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Three categories of activity
Narrate: Participants help us understand their needs via storytelling
Create: Participants generate ideas and create prototypes of products, services, or experiences (these can be very realistic or completely unrealistic) Sometimes participants create viable solution concepts Sometimes participants create items that give designers insight & direction
Prioritize: Participants make connections and judgments that help us understand the value of potential design solutions
Choosing activities & methods
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Telling stories helps participants express more detailed and emotionally resonant experiences. These activities are intended to elicit memories and help build empathy and understanding.
Examples: Journey mapping Love letter/breakup letter Collaging Empathy mapping Knowledge hunt Reenactments
Narrate activities
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Participants can provide a lot of insight when provided tools and opportunities to design without constraints or expectations.
Examples: Magic screen/button/object Interface toolkit Physical/paper/rapid prototyping Fill in the blank Ideal workflow Ecosystem mapping
Create activities
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These activities help participants and designers evaluate and understand the value of existing experiences or potential future design solutions.
Examples: Card sorting Channel sorting Value ranking Storyboard/Concept speed dating Bodystorming/Gamestorming
Prioritize activities
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The design prompt sets the stage and ensures participants will focus their contributions on the goals, questions, or hypotheses youve identified.
For example:
Use the items provided to create a perfect remote control.
Draw an imaginary classroom that provides all your educational needs.
Create a script for the ideal interaction between a student and counselor.
Design Prompts
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1. Identify a design goal for your topic problem statement
Framing: Lets Try It
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1. Identify a design goal for your topic problem statement
2. Create a design prompt for participants
Well try two activities today: Collage Magic Object
Framing: Lets Try It
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Collage
This activity helps members express their experiences and needs in a way words can sometimes fail to describe. Participants will also put themselves at the center of the map, which allows us to understand how members conceive of their own agency (or lack thereof).
How: Participants are provided a prompt and asked to spend 30-45 minutes creating a collage that describes their feelings about the prompt. Participants are then asked to share and discuss their collage. Facilitators may ask participants to elaborate to better elucidate examples and opportunities.
Materials:paper, images, glue sticks or tape, writing utensils, post-its
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Magic Object
Providing members with materials that allow them to engage in a making process can provide insights about potential design solutions as well as uncover latent needs.
How: Participants are provided building materials and a prompt, and asked to spend 30-45 minutes creating the objects.Participants are then asked to share and briefly discuss their creations. Facilitators may ask members to elaborate on aspects of their explanation where appropriate to elucidate examples and opportunities.
Materials:Paper, construction materials, glue sticks or tape
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1. Identify a design goal for your topic problem statement2. Create a design prompts for participants
Activity 1: CollageEx: What does the health care landscape look like to you right now?Ex: What does your experience as a health provider feel like to you?
Activity 2: Magic ObjectEx: Use the items provided to create any kind of tool, service, or magic item that would make the hospital stay experience better for you.Ex: Use the items provided to create a magic device that would make your daily nursing responsibilities easier to manage.
Framing: Lets Try It
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Planning
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Where: office, school, home, outdoors, in context
Who & how many: large group, small group, individual
Observation methods: notes, video, photo, artifacts
Materials: construction kits, legos, playdoh
Logistics: recruiting (>2 weeks), honorarium, volunteers, observers
Planning
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Facilitating
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Be prepared
Be yourself
Be flexible & adaptive
Be reflective
Be warm & friendly
Facilitating: Participation
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Document Document Document Dedicated note taker(s) Photograph Record audio & visual when possible Keep artifacts when possible
Ask participants to tell you about what they create Show & tell Share a story Write a commercial Create a pitch
What they create is often less important than how they describe its value.
Facilitating: Capturing Value
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Facilitating: Lets Try It
Activity 1: Collage
ParticipantsFollow your groups design prompt to create a collage based on your own personal experiences.
FacilitatorsObserve your groups participants. Take notes and ask questions. Near the end of the activity, you will ask each participant to explain their creation.
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LUNCH
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Facilitating: Lets Discuss
Activity 1: Collage
ParticipantsWhat did you think about the experience?
FacilitatorsWhat kinds of things did you see, hear, and think during the activity?
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Facilitating: Lets Try It
Activity 2: Magic Object
ParticipantsFollow your groups design prompt to create an object based on your own personal experiences.
FacilitatorsObserve your groups participants. Take notes and ask questions. Near the end of the activity, you will ask each participant to explain their creation.
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Facilitating: Lets Discuss
Activity 2: Magic Object
ParticipantsWhat did you think about the experience?
FacilitatorsWhat kinds of things did you see, hear, and think during the activity?
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Analyzing
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Cull: Cut irrelevant or incomplete information
Normalize: get everything into a common format excel text documents grids post-its
Review: Follow your instinct analysis is as much art as science
Expect to spend at least 2 hours of analysis for every hour facilitating.
Analyzing
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Raw Data Notes Photos Videos Audio Artifacts
Normalized Data Spreadsheets Post-its Transcripts
Participant Clusters
Opportunity Clusters
Theme/Affinity Clusters
Identified Patterns
Potential Output Focus Areas Design Characteristics Design Principles Solution Concepts Prototype Ideas
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Participant 1
Notes & Photos
Participant 2
Participant 3
Opportunity 1 Opportunity 2
Pattern 1 Pattern 2
Opportunity 3
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Analyzing: Lets Try It
As a group, share your notes from each activity.
Organize your post-its and other documentation and work together to identify 3-5 key themes or patterns that emerge from your analysis with the topic your activities explored.
Each group will identify and share 3-5 insights, patterns, or ideas, and produce a next steps statement.
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Analyzing: Lets Discuss
How did it go? What did you learn? What would come next? What would you do differently?
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What are the most important takeaways for your organization?
What are the most important questions we left unanswered?
What are the aspects you are most and least confident about implementing in your own practice?
Wrap Up
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Jennifer Briselli Managing Director, Experience Design
Thanks!