Transcript

Digital Interactive Symposium: Edinburgh

Business Models in Virtual Worlds

27 August 2010Andy Moseby, Corporate Partner

Recent activity

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Lazard capital markets’ 2010 forecasts

Valuations

Valuation

Quantitative:

•Trading comparables

•Transaction comparables

•Discounted cashflow analysis

•LBO analysis

Qualitative:

•Proprietary technology

•Point of differentiation

•Breadth of service offering

•Market positioning

•Strength of management

Valuations: ability to monetise

Valuation

Quantitative:

•Trading comparables

•Transaction comparables

•Discounted cashflow analysis

•LBO analysis

Qualitative:

•Proprietary technology

•Point of differentiation

•Breadth of service offering

•Market positioning

•Strength of management

Evolution of revenue streams

Evolution of online revenue streams

Retail – “one off”•Boxed product•DLC•Digital distribution / Apps etc

Other•Data mining•Gambling

Back Offline•Merchandise•Associated products

Virtual Transactions•Virtual goods•P2P trading •UGC•Inviting Friends

Continued Payments•Subscription / VIP•“Lite” versions•Episodic gaming•PC baangs

Advertising•In-game•Around game•Sponsorship / games as ads

Evolution of online revenue streams

Retail – “one off”•Boxed product•DLC•Digital distribution / Apps etc

Other•Data mining•Gambling

Back Offline•Merchandise•Associated products

Virtual Transactions•Virtual goods•P2P trading •UGC•Inviting Friends

Continued Payments•Subscription / VIP•“Lite” versions•Episodic gaming•PC baangs

Advertising•In-game•Around game•Sponsorship / games as ads

Evolution of online revenue streams

Retail – “one off”•Boxed product•DLC•Digital distribution / Apps etc

Other•Data mining•Gambling

Back Offline•Merchandise•Associated products

Virtual Transactions•Virtual goods•P2P trading •UGC•Inviting Friends

Continued Payments•Subscription / VIP•“Lite” versions•Episodic gaming•PC baangs

Advertising•In-game•Around game•Sponsorship / games as ads

Evolution of online revenue streams

Retail – “one off”•Boxed product•DLC•Digital distribution / Apps etc

Other•Data mining•Gambling

Back Offline•Merchandise•Associated products

Virtual Transactions•Virtual goods•P2P trading •UGC•Inviting Friends

Continued Payments•Subscription / VIP•“Lite” versions•Episodic gaming•PC baangs

Advertising•In-game•Around game•Sponsorship / games as ads

Evolution of online revenue streams

Retail – “one off”•Boxed product•DLC•Digital distribution / Apps etc

Other•Data mining•Gambling

Back Offline•Merchandise•Associated products

Virtual Transactions•Virtual goods•P2P trading •UGC•Inviting Friends

Continued Payments•Subscription / VIP•“Lite” versions•Episodic gaming•PC baangs

Advertising•In-game•Around game•Sponsorship / games as ads

Lazard capital markets’ 2010 forecasts

Revenue model changes game design

Revenue model changes game design

Revenue model changes game design

Revenue model changes game design

All Image Credits: WikiMedia / Techcrunch / Wadsworth.com

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Activision

EA Nintendo

Sony THQ Take-Two

Console (retail)

Console (online)

PC (retail & digi)

Mobile

Hardcore MMOG

Casual MMOG/VW

Casual online

Social network

= Major investment = Some investment = Little/No investment

Source: Games Investor Consulting Limited

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Disney Viacom TimeWarner

News Corp NBCU Bertels

Console (retail)

Console (online)

PC (retail & digi)

Mobile

Hardcore MMOG

Casual MMOG/VW

Casual online

Social network

= Major investment = Some investment = Little/No investment

Source: Games Investor Consulting Limited

Contact details

Andy MosebyCorporate PartnerKemp Little [email protected] Tel. +44 (0) 20 7710 1650


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