Transcript
Page 1: Designing Learning Tools - Methodological Insights

Teemu Leinonen

Designing Learning Tools - Methodological Insights

Page 2: Designing Learning Tools - Methodological Insights

Ilya Yfimovich Repin (1844-1930): Portrait of Leo Tolstoy in His Study, Moscow, The State Literature Museum

Page 3: Designing Learning Tools - Methodological Insights

Teemu Leinonen

Designing Learning Tools - Methodological Insights

Page 4: Designing Learning Tools - Methodological Insights

Ilya Yfimovich Repin (1844-1930): Portrait of Leo Tolstoy in His Study, Moscow, The State Literature Museum

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What are the key findings of the study?

How did I get the findings?

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Page 7: Designing Learning Tools - Methodological Insights

Future Learning Environment 3 (Fle3): Web-based toolset for

collaborative knowledge building

MobilED: Mobile audio wiki

LeMill: Web community for Collaborative authoring of open educational resources

Experimental online class on Wikiversity: Mashup and remix of several social tools

to create an open online learning community

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The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

Page 9: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

Page 10: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

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Page 12: Designing Learning Tools - Methodological Insights
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Page 16: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

Page 17: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

Page 18: Designing Learning Tools - Methodological Insights
Page 19: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

Page 20: Designing Learning Tools - Methodological Insights

The Key Findings

1. Design research relying on practice should follow a certain research-based design process,

2. designers should aim and accept that design is often based on informed guessing, and

3. designers should be aware of the need to move between different knowledge interests.

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Page 22: Designing Learning Tools - Methodological Insights

How did I get the findings?

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2002 2003 2004 2005 2006 2007 2008 2009 2010

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Charlie Chaplin as "The Tramp" in Modern Times 1936. Copyright Charlie Chaplin

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Yann Arthus-Bertrand (2005): Earth from Above. Photo by Pauliina Seppälä.

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