Transcript
Page 1: Design Thinking & Innovation Games : Presented by Cedric Mainguy

EXPLORATORY JOURNEY

INTO

Design Thinking

Page 2: Design Thinking & Innovation Games : Presented by Cedric Mainguy

2

Ice

Breaker

Pick a neighbor

Introduce yourself

And Draw him

2

Page 3: Design Thinking & Innovation Games : Presented by Cedric Mainguy

3

Fear not

the judgment

of your peers

Page 4: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Agenda

• How did I get here?

• Intent

• What is going on in the world?

• Design Thinking

• Projects

• Games

• Feedback

Page 5: Design Thinking & Innovation Games : Presented by Cedric Mainguy

How did I get here?Entrepreneur

AsiaForm, Wholly

Agilist

Agile Coach, Innovation Consultant, Startup

Mentor, Product Owner…

What exites me?

Innovation, Sharing Economy, CryptoCurrencies,

startups Mentoring, Permaculture, Culture

Hacking, Digital Revolution

My job today?

Head of Digital Innovation, Business Developer,

Agile coach

Page 6: Design Thinking & Innovation Games : Presented by Cedric Mainguy

6

What’sgoing on

in the

World?

Page 7: Design Thinking & Innovation Games : Presented by Cedric Mainguy

7

FasterTec

h

Adoption

Telephone

< Electricity

< Refrigerator

< TV

< Internet

< Smartphone

Page 8: Design Thinking & Innovation Games : Presented by Cedric Mainguy

8

Unicorns

Timeline

Page 9: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Exponential &

combinatorial

9

Page 10: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Living Services

10

Page 11: Design Thinking & Innovation Games : Presented by Cedric Mainguy

11

Changethe way we

Page 12: Design Thinking & Innovation Games : Presented by Cedric Mainguy

12

Welcome

to

Design

Thinking

Page 13: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Adventure MRI

Page 14: Design Thinking & Innovation Games : Presented by Cedric Mainguy

14

Page 15: Design Thinking & Innovation Games : Presented by Cedric Mainguy

15

Thinking from the

perspective of

your current and

potential users

Work together to

develop a range of

creative solutions

Quickly build concepts

in a format that can be

easily shared

Loop back to the users

to ensure offering

solves specific

problems

Design Thinking

Construct a point of

view based on user

needs and insights

Page 16: Design Thinking & Innovation Games : Presented by Cedric Mainguy

16

What is Design Thinking?

Design Thinking is a methodology used by

designers to solve complex problems, and find

desirable solutions for clients.

Design Thinking draws upon logic, imagination,

intuition, and systemic reasoning, to explore

possibilities of what could be, and to create

desired outcomes that benefit the end user (the

customer)

Page 17: Design Thinking & Innovation Games : Presented by Cedric Mainguy

17

Translate observation into insights, insights into

products and services that will improve lives.

Design thinking is an approach that frames

problems creatively and generates innovative

solutions, strategies, systems, paradigms at the

nexus of domains

What is Design Thinking?

Page 18: Design Thinking & Innovation Games : Presented by Cedric Mainguy

18

“Most people make the mistake of thinking

design is what it looks like. People think it’s

this veneer — that the designers are handed

this box and told, ‘Make it look good!’ That’s

not what we think design is. It’s not just what

it looks like and feels like. Design is how it

works.” — Steve Jobs

Design for Steve J.

Page 19: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Projects

Page 20: Design Thinking & Innovation Games : Presented by Cedric Mainguy

20

Innovation Opportunities3 lenses used at every step of projects

Page 21: Design Thinking & Innovation Games : Presented by Cedric Mainguy

21

Discovery Project

Desk Research

Competitor

Review

Expert Interviews

Stakeholder in-

depth Interviews

Customer

intercepts

Business

Process Analysis

HYPOTHESISDESIGN

RESEARCHINSIGHTS OPPORTUNITIES IDEATION PROTOTYPE

2 Key user

Personas

Multiple

Opportunity

Areas

1 Outlier

Persona

Initial

assumptions

about the users,

the market,

services,

products and

competitors

Empathize Define Ideate Prototype & Test

Page 22: Design Thinking & Innovation Games : Presented by Cedric Mainguy
Page 23: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Clustering

Page 24: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Personas

Page 25: Design Thinking & Innovation Games : Presented by Cedric Mainguy

25

- Define –an actionable problem statement

Surprising insight

Meaningful Problem

= Opportunities!

Page 26: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Portable Incubator

Page 27: Design Thinking & Innovation Games : Presented by Cedric Mainguy

27

Page 28: Design Thinking & Innovation Games : Presented by Cedric Mainguy

DesignSprints

by28

Page 29: Design Thinking & Innovation Games : Presented by Cedric Mainguy

29

Project

Roadmap

Page 30: Design Thinking & Innovation Games : Presented by Cedric Mainguy

30

Page 31: Design Thinking & Innovation Games : Presented by Cedric Mainguy

31

Page 32: Design Thinking & Innovation Games : Presented by Cedric Mainguy

32

Page 33: Design Thinking & Innovation Games : Presented by Cedric Mainguy

33

Page 34: Design Thinking & Innovation Games : Presented by Cedric Mainguy

34

Innovation

Roadmap

Documentation of all

ideas generated

Disseminate and

share

Innovation Day

Prep Roadmap

Create

Interview Stakeholders

Understand business

context & challenges

Align on goals

Trend/ Competitive

Reseach

Inspiration Deck

Design the innovation

workshops

Inspiration Deck

Presentation

Detailed

Discussions

Creative

problem-solving

sessions

Innovation

Games

Facilitation

Present, share and

gather feedback

Select and

prioritze ideas

Page 35: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Design-Centric Organizations &

Creative leadership

Page 36: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Pyramid of

Design Thinking

Practices

Page 37: Design Thinking & Innovation Games : Presented by Cedric Mainguy

37

How do you

strategize?

Page 38: Design Thinking & Innovation Games : Presented by Cedric Mainguy

38

Inside-out ->

<- outside-in

Page 39: Design Thinking & Innovation Games : Presented by Cedric Mainguy

39

CreativeOrganization / Leadership

Embrace experimentation

• Bias toward action

• Experiment = innovate

• OK take risk?

• Build to think and learn

• See pb as opportunities

• “Prototyping is not an ideal but

a core competence”

Radical Collaboration

• Connect people across group

• Help multidisciplinary experts

work together

• Seek external sources: open-

innovation

Page 40: Design Thinking & Innovation Games : Presented by Cedric Mainguy

40

Focus on human values

• Biases towards physical interactions

• Is non-hierarchical

Be mindful of process

• Innovation is a process

• Tools to engage

• HCD? Research?

• Innovation Games?

• Prototyping? Testing?

CreativeOrganization / Leadership

Page 41: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Design Thinking has

the responsibility to

shape the future we

want to live in.

Page 42: Design Thinking & Innovation Games : Presented by Cedric Mainguy

42

INNOVATION

Games

Page 43: Design Thinking & Innovation Games : Presented by Cedric Mainguy

43

Playing

Games?

43

Page 44: Design Thinking & Innovation Games : Presented by Cedric Mainguy

44

Work ≠ Play

Page 45: Design Thinking & Innovation Games : Presented by Cedric Mainguy

45

Work + Play

Page 46: Design Thinking & Innovation Games : Presented by Cedric Mainguy

46

What is a Game?

Page 47: Design Thinking & Innovation Games : Presented by Cedric Mainguy

47

a World

Page 48: Design Thinking & Innovation Games : Presented by Cedric Mainguy

48

Page 49: Design Thinking & Innovation Games : Presented by Cedric Mainguy

13 core

Games

49

Page 50: Design Thinking & Innovation Games : Presented by Cedric Mainguy

50

Page 51: Design Thinking & Innovation Games : Presented by Cedric Mainguy

51

Page 52: Design Thinking & Innovation Games : Presented by Cedric Mainguy

52

Page 53: Design Thinking & Innovation Games : Presented by Cedric Mainguy

53

Page 54: Design Thinking & Innovation Games : Presented by Cedric Mainguy

54

Page 55: Design Thinking & Innovation Games : Presented by Cedric Mainguy

55

Page 56: Design Thinking & Innovation Games : Presented by Cedric Mainguy

56

Page 57: Design Thinking & Innovation Games : Presented by Cedric Mainguy

57

Page 58: Design Thinking & Innovation Games : Presented by Cedric Mainguy

58

Page 59: Design Thinking & Innovation Games : Presented by Cedric Mainguy

59

Page 60: Design Thinking & Innovation Games : Presented by Cedric Mainguy
Page 61: Design Thinking & Innovation Games : Presented by Cedric Mainguy

61

Page 62: Design Thinking & Innovation Games : Presented by Cedric Mainguy

Solve business problems

Understand your customers needs

Increase empathy for your customers’ experience

Deliver the right features

Make better strategy decisions

Improve the effectiveness of sales and services

Identify the most effective marketing messages

Uncover breakthrough opportunities

Page 63: Design Thinking & Innovation Games : Presented by Cedric Mainguy

63

13 core

Games

Page 64: Design Thinking & Innovation Games : Presented by Cedric Mainguy

64

Page 65: Design Thinking & Innovation Games : Presented by Cedric Mainguy

65

Thanks!


Top Related