Transcript

The breakout messaging service for gamers

Gabriel Velez • getgamechat.com

151Million Gamers*

PROBLEM: GAMERS LACK CROSS-PLATFORM CONNECTIVITY

• All console gaming communications are limited to that CONSOLE ONLY.

*source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-

Essential-Facts-2015.pdf

Our Target CustomerOur target gamer is a mid-core gamer who spends 6.5 hours a week playing games with others. Who own 2 or more gaming consoles.

Any Chat. Any Gamer. Anywhere.

Unified Contact List

See What Your Friends Are Playing

See The Console They Are On.

Contact Them From Mobile Directly Into

Console

Discover New Gamers To Play With

Carrier 100%8:08 AM

Log In to Connect

Xbox Live PSN

START CHATTING!

THE TIME FOR GAMECHAT IS NOW

2015

Consoles all work

within their own

networks ONLY..

Gaming Closed

Are just starting to recognize

that gamers want a more unified

experience.

Sony Opened Platform 9965

Gaming Industry Music Industry

At 99.3 Billion, gaming is now bigger than music industry*

Gaming is becoming more diverse. Rates increasing.

There is opportunity for connectivity to happen

Integrating Xbox Live with PC for

a singular experience.

Microsoft Now Open

*source: https://newzoo.com/insights/markets/games/

C O M P E T I T I V E A DVA N TAG E SHow Gamechat is Different

95%

02

01

03

04

Messages show on gaming platform

Presence - know what your friends are playing at anytime

One place to communicate with gaming friends

Deep integration with gaming consoles

Competitors

M O N E T I Z AT I O N STRATEGYHow We Make Coin – In App Purchases

01

02Virtual & Physical based on

games and products.

Sticker Packs

Connecting Advertisers directly

To the gamer market.

Advertising

Video game characters

“interact” with users.

Messaging Bots

04

App skins of popular &

independent games.

Custom Themes

03

TO BREAK EVEN:

• Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights) • User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN) • Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu) • Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%.

• Must reach 23,435 users (@$2.83 CPM) to break even.

TO BREAK EVEN:

T R AC T I O N

Customer Acquisition

1700+SUBSCRIBERS*

LIVE EVENTS

QA TESTING

TWITCH.TV SPONSOR

COMMUNITY ENGAGEMENT

*prelaunch

Monthly Growth Rate over 20% in last 9 Months!

W H AT ’ S B E I N G S A I D

“Gamechat has amazing potential to be the de facto standard for in-game communication. You have a winner.”

— Ariel Michaeli, Co-Founder/CEO appFigures

“Sending messages to Xbox friends from my phone is mind- blowing! Gamechat - simple idea, but major benefit!” — James Quick, Microsoft Technical Evangelist

“The Gamechat founders are extremely intelligent & hardworking. This team will do big things in the near future.” — Mike Fishbein, former StartUpNext NY Director

M E E T T H E T E A M

Michael Piggott | CEO Zachary Boyd | CTO PJ Williamson | iOS Dev Gabriel Velez | Design

▪ RIT Grad in Information Technology and Entrepreneurship

• Project Manager/Data Analyst at UBS, HSBC, & SocGen

• General Assembly Grad specializing in Immersive Web Development

• Co-Founder of charity called “Chips for Charity, Inc.”

• Currently a Technical Specialist at Columbia University Department of Psychiatry and New York State Psychiatric Institute

• An analytical thinker, building iOS applications with Swift.

• Over 15 years of freelance experience creating lasting brand strategies

• Winner – 2013 Summer Startup Weekend NYC & 2013 Visa Global Security Summit Developer Challenge

FELLOWSHIP

CONNECT WITH USThanks so much for listening! Feel free to contact us at any time ☺

@getgamechat

@gabevelez

@gamechatim

@gamechatim

http://getgamechat.com

30 John Street, Brooklyn, NY 11201

[email protected]

347-661-3842

SPECIAL THANKS:


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