dome based attractions

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Post on 30-Nov-2014


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First draft ppt for Judy's IMERSA presentation. Does not represent final prduct.


  • 1. FILM AND MEDIA BASED ATTRACTIONS Judy Rubin and Joe Kleiman

2. EARLY FILM-BASED DOME Journey to the Stars Seattle Worlds Fair, 1962 15 min Cinerama 70mm color film 8,000 sq ft aluminum dome Vertical angle 160 degrees 4.5 million viewers 3. THE FILM PARK Epcot Center, Florida, 1982 95% of attractions entail film or video element Spaceship Earth planetarium at apex Horizons (1983-1989) Omnisphere Twin IMAX domes, vehicle traveled through center. Omnisphere under construction 1982 4. IMAX AND OTHER DOME SIMS Back to the Future: The Ride Universal Studios Florida 1991 Asteroid Adventure (Galaxy) Phantasialand 1994 Star Trek: The Experience (8/70) Las Vegas Hilton 1998-2008 Race for Atlantis (IMAX 3D) Caesars Palace 1998-2005 StormRider Tokyo DisneySea 2001 Soarin Over California (IMAX 48fps) Disney California Adventure 2001 5. INTERCHANGABILITY Flight of the Dragon from Happy Valley Shanghai played for two months at FlyOver Canada Flight of the Dragon (left) features a Huss motion base, four blended projectors, 80 dome screen FlyOver Canada (right) uses Brogent motion base, single 60fps projector, 60 dome screen. 6. INEXPENSIVE UPDATES Universe of Energy 1982 New show Ellens Energy Adventure 1996 El Rio del Tiempo 1982 Changed to Gran Fiesta Tour 2007 Both updates required minimal set changes. Majority of cost in film and soundtrack production. 7. EXPENSIVE UPDATES Alteration from Back to the Future: The Ride to The Simpsons Ride Replacement of IMAX projectors with six SONY SXRD projectors in each auditorium (now being changed to Christie 4K DLP) Update of motion base appearance Complete revision of all interior and exterior spaces 8. FINAL PRODUCT 9. 3D DARK RIDES Some, like Toy Story Mania, use real time CGI in a shooting gallery-type interactive environment. Others tell a story, using large screens and domes tied together by physical props. Vehicles travel down track, but can rotate 360 6 DOF motion base integrated into vehicles Vehicles have tall sides or blinders to keep riders attention on filmed images Almost all vehicles are identical in appearance 10. THE AMAZING ADVENTURES OF SPIDER-MAN Universals Islands of Adventure, Universal Studios Japan 11. TRANSFORMERS THE RIDE 3D Universal Studios Singapore, Hollywood, and Florida 12. CURSE OF DARKASTLE Busch Gardens Williamsburg 13. FERRARI WORLD ABU DHABI Ferrari World features one 3D dark ride and two 2D film-based dark rides. To save costs, the same vehicle is used for all rides. 14. HARRY POTTER AND THE FORBIDDEN JOURNEY Ride vehicles for this 2D film-based attraction are flying benches attached to the ends of robotic arms traveling on a track. In the photo, dome screens, which move with the vehicles for a portion of the ride, can be seen on the left. 15. THE EDU-TAINMENT DOME Dunhuang Academy in Chinas Gobi Desert Dual flat screen preshows and dual Sky-Skan fulldome theaters World heritage site. Artifacts, shared on dome, tell history of Silk Road 16. ENTERTAINMENT TO EDU-TAINMENT Dragons Treasure, City of Dreams Macau Designed by Falcons Treehouse Incorporates physical props and lighting effects Dome projection by Kraftwerk 15 Christie DLP projectors at 60fps 17. ENTERTAINMENT TO EDU-TAINMENT Turtle Trek, SeaWorld Orlando Also by Falcons Treehouse. Teaches message of conservation at marine life park Dome projection also by Kraftwerk 34 projectors with 360 degree stereo image 18. CURVED SCREEN = VISCERAL EXPERIENCE Manta, SeaWorld San Diego Roller coaster launch tunnel surrounds riders with feeling of being underwater with manta rays 19. CURVED SCREEN = VISCERAL EXPERIENCE King Kong 360 3D, Universal Studios Hollywood 3D screens on each side of studio tour tram places riders in middle of battle between King Kong and T- Rex via 16 projectors, each with its own server 20. LED CEILING SCREENS (L to R): Fremont Street Experience, Las Vegas; Yeosu Expo 2012, South Korea; Chimelong Ocean Kingdom, Hangquin Island, China 21. DESIGNED FOR VARIABILITY World of Color at Disney California Adventure was designed for the easy addition of preshow elements and the swapping out of entire segments and shows This interchangibility has been used numerous times to promote films and television programs from the Walt Disney Company as well as to celebrate holidays and seasonal events since the show premiered in 2010 In 2013, a new winter themed show was introduced for the holiday season 22. DESIGNED FOR VARIABILITY In 2011, computer gaming company Blizzard Entertainment rented out the California Adventure park and World of Color. A special show took place on the fountain screens with characters from the companys various franchises, including World of Warcraft, running around the lagoon