diy mobile usability testing - sxsw interactive 2012

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This is our DIY Mobile Usability Testing presentation in its SXSW Interactive 2012 incarnation.

TRANSCRIPT

Page 1: DIY Mobile Usability Testing - SXSW Interactive 2012

Thanks for coming!

Page 2: DIY Mobile Usability Testing - SXSW Interactive 2012

Bernard, packet core engineer at NSN

Page 3: DIY Mobile Usability Testing - SXSW Interactive 2012

Belén, interaction designer at Intel’s OTC

Page 4: DIY Mobile Usability Testing - SXSW Interactive 2012

#SXdiymut

Page 5: DIY Mobile Usability Testing - SXSW Interactive 2012

usability testinga process that employs people as testing participants who are representative of the target audience to evaluate the degree to which a product meets specific usability criteria.

Handbook of usability testing 2nd Ed., J. Rubin and D. Chisnell

Page 6: DIY Mobile Usability Testing - SXSW Interactive 2012

usability testinga process that employs people as testing participants who are representative of the target audience to evaluate the degree to which a product meets specific usability criteria.

Handbook of usability testing 2nd Ed., J. Rubin and D. Chisnell

Page 7: DIY Mobile Usability Testing - SXSW Interactive 2012

please, stand up

Page 8: DIY Mobile Usability Testing - SXSW Interactive 2012

take out your cellphone

Page 9: DIY Mobile Usability Testing - SXSW Interactive 2012

sit down if you don’t have a US cellphone

with a data plan

Page 10: DIY Mobile Usability Testing - SXSW Interactive 2012

sit down if you don’t like beer

Page 11: DIY Mobile Usability Testing - SXSW Interactive 2012

sit down if you are absolutely terrified by the idea of being our

test subject

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Page 13: DIY Mobile Usability Testing - SXSW Interactive 2012

why recording?

memory aid

powerful communication tool

Page 14: DIY Mobile Usability Testing - SXSW Interactive 2012

reactions

actions

Page 15: DIY Mobile Usability Testing - SXSW Interactive 2012

dut = mut

Page 16: DIY Mobile Usability Testing - SXSW Interactive 2012

where:

dut = desktop usability testingmut = mobile usability testing

dut = mut

Page 17: DIY Mobile Usability Testing - SXSW Interactive 2012

where:

dut = desktop usability testingmut = mobile usability testing

dut = mut + afec

afec = a few extra challenges

Page 18: DIY Mobile Usability Testing - SXSW Interactive 2012

which phone?

which context?

which connection?

Page 19: DIY Mobile Usability Testing - SXSW Interactive 2012

which phone?

which context?

which connection?

Page 20: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 21: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 22: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 23: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 24: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 25: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 26: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 27: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 28: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 29: DIY Mobile Usability Testing - SXSW Interactive 2012

web task success rates

feature phones 38%

smartphones 55%

touch phones 75%

Mobile usability, J. Nielsen’s Alertbox 20 Jul 2009http://www.useit.com/alertbox/mobile-usability-study-1.html

Page 30: DIY Mobile Usability Testing - SXSW Interactive 2012

handset usability affects test results

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remember ...

test with participants’ own phones

if not possible, include training and warm-up tasks

Page 32: DIY Mobile Usability Testing - SXSW Interactive 2012

which phone?

which context?

which connection?

Page 33: DIY Mobile Usability Testing - SXSW Interactive 2012

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

field vs. lab

Page 34: DIY Mobile Usability Testing - SXSW Interactive 2012

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

field vs. lab

0 0

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The results show that the added value of conducting usability evaluations in the field is very little and that recreating central aspects of the use context in a laboratory setting enables the identification of the same usability problem list.Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field, J. Kjeldskov, M. B. Skov, B. S. Als, R. T. Høegh, 2004

Page 36: DIY Mobile Usability Testing - SXSW Interactive 2012

The results show that the added value of conducting usability evaluations in the field is very little and that recreating central aspects of the use context in a laboratory setting enables the identification of the same usability problem list.Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field, J. Kjeldskov, M. B. Skov, B. S. Als, R. T. Høegh, 2004

0 1Field Lab

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according to our study there was no difference in the number of problems that occurred in the two test settings. Our hypothesis that more problems would be found in the field was not supported

Usability Testing of Mobile Applications: A Comparison between Laboratory and Field TestingA. Kaikkonen, T. Kallio, A. Kekäläinen, A. Kankainen, M. Cankar - Journal of Usability Studies, 2005

Page 38: DIY Mobile Usability Testing - SXSW Interactive 2012

according to our study there was no difference in the number of problems that occurred in the two test settings. Our hypothesis that more problems would be found in the field was not supported

Usability Testing of Mobile Applications: A Comparison between Laboratory and Field TestingA. Kaikkonen, T. Kallio, A. Kekäläinen, A. Kankainen, M. Cankar - Journal of Usability Studies, 2005

0 2Field Lab

Page 39: DIY Mobile Usability Testing - SXSW Interactive 2012

evaluations conducted in field settings can reveal problems not otherwise identified in laboratory evaluations

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

Page 40: DIY Mobile Usability Testing - SXSW Interactive 2012

evaluations conducted in field settings can reveal problems not otherwise identified in laboratory evaluations

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

1 2Field Lab

Page 41: DIY Mobile Usability Testing - SXSW Interactive 2012

The analyses of the comparison between usability testing done in two different settings revealed that there were many more types and occurrences of usability problems found in the field than in the laboratory. Those problems discovered tend to be critical issues.

Usability Evaluation of Mobile Device: a Comparison of Laboratory and Field TestsH.B Duh, G. C. B. Tan, V. H. Chen, MobileHCI 2006

Page 42: DIY Mobile Usability Testing - SXSW Interactive 2012

The analyses of the comparison between usability testing done in two different settings revealed that there were many more types and occurrences of usability problems found in the field than in the laboratory. Those problems discovered tend to be critical issues.

Usability Evaluation of Mobile Device: a Comparison of Laboratory and Field TestsH.B Duh, G. C. B. Tan, V. H. Chen, MobileHCI 2006

2 2Field Lab

Page 43: DIY Mobile Usability Testing - SXSW Interactive 2012

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

field vs. lab

Page 44: DIY Mobile Usability Testing - SXSW Interactive 2012

It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

field vs. lab

EXPERTS DISAGREE

Page 45: DIY Mobile Usability Testing - SXSW Interactive 2012

... but they all agree

evaluations in the field (are) more complex and time-consumingIt’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the FieldC.M. Nielsen, M. Overgaard, M.B. Pedersen, J. Stage, S. Stenild - NordiCHI 2006

Page 46: DIY Mobile Usability Testing - SXSW Interactive 2012

... but they all agree

testing in the field requires double the time in comparison to the laboratoryUsability Testing of Mobile Applications: A Comparison between Laboratory and Field TestingA. Kaikkonen, T. Kallio, A. Kekäläinen, A. Kankainen, M. Cankar - Journal of Usability Studies, 2005

Page 47: DIY Mobile Usability Testing - SXSW Interactive 2012

... but they all agree

field-based usability studies are not easy to conduct. They are time consuming and the added value is questionable.Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field, J. Kjeldskov, M. B. Skov, B. S. Als, R. T. Høegh, 2004

Page 48: DIY Mobile Usability Testing - SXSW Interactive 2012

testing in the lab is better than no testing

Page 49: DIY Mobile Usability Testing - SXSW Interactive 2012

remember ...for most software, lab testing is fine

if you must do field testing

do it late

plan and run pilot tests

be prepared (like the Scouts)

Page 50: DIY Mobile Usability Testing - SXSW Interactive 2012

which phone?

which context?

which connection?

Page 51: DIY Mobile Usability Testing - SXSW Interactive 2012

remember ...

do not test over wi-fi

cover participants’ data costs

Page 52: DIY Mobile Usability Testing - SXSW Interactive 2012

where:

dut = desktop usability testingmut = mobile usability testingafec = a few extra challenges

dut = mut + afec

Page 53: DIY Mobile Usability Testing - SXSW Interactive 2012

where:

dut = desktop usability testingmut = mobile usability testingafec = a few extra challenges

dut = mut + afec tsdohoeaygtrtwt( )

Page 54: DIY Mobile Usability Testing - SXSW Interactive 2012

where:

dut = desktop usability testingmut = mobile usability testingafec = a few extra challenges

dut = mut + afec

tsdohoeaygtrtwt = the small detail of how on earth are you going to record the whole thing

tsdohoeaygtrtwt( )

Page 55: DIY Mobile Usability Testing - SXSW Interactive 2012

why recording?

memory aid

powerful communication tool

Page 56: DIY Mobile Usability Testing - SXSW Interactive 2012

4 approaches to the small detail of how on earth

are you going to record the whole thing

Page 57: DIY Mobile Usability Testing - SXSW Interactive 2012

.

1. wearable equipment

Methods and techniques for field-based usability testing of mobile geo-applications, I. Delikostidis (2007) International Institute for Geo-Information Science and Earth Observation (Enschede, The Netherlands)

Page 58: DIY Mobile Usability Testing - SXSW Interactive 2012

.

1. wearable equipment

Methods and techniques for field-based usability testing of mobile geo-applications, I. Delikostidis (2007) International Institute for Geo-Information Science and Earth Observation (Enschede, The Netherlands)

Page 59: DIY Mobile Usability Testing - SXSW Interactive 2012

.

1. wearable equipment

Methods and techniques for field-based usability testing of mobile geo-applications, I. Delikostidis (2007) International Institute for Geo-Information Science and Earth Observation (Enschede, The Netherlands)

Page 60: DIY Mobile Usability Testing - SXSW Interactive 2012

.

1. wearable equipment

Methods and techniques for field-based usability testing of mobile geo-applications, I. Delikostidis (2007) International Institute for Geo-Information Science and Earth Observation (Enschede, The Netherlands)

Page 61: DIY Mobile Usability Testing - SXSW Interactive 2012

Will Laboratory Test Results be Valid in Mobile Contexts?, A. Kaikkonen, A. Kekäläinen, M. Cankar, T. Kallio, A. Kankainen and A Field Laboratory for Evaluating in Situ, R. T. Høegh, J. Kjeldskov, M. B. Skov, J. Stage, 2011

906

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Field tests are vulnerable to unexpected events, such as rain or bus schedules. These risks should be listed before the test is run with actual test us-ers. Since the environment cannot be controlled in the same way as the laboratory, the researchers should also have a backup plan or recruit an extra user, just in case. Running a pre-test or a pilot is ����������������������������������������������to reduce the risks due to the technology used, but ��������������������������������������������������analysis of the results. If the user moves around during the test, for example, is there a location where the lighting makes it impossible to see the text on a screen, or the surrounding noise blocks ���� ���� ������������ ��� ���� ������ ��� ���� �����focuses on software rather than hardware issues, these kinds of environmental disturbances may

make it impossible to get any meaningful results from the test.

There are several test planning issues that ������������������ ����������������������������than a laboratory test—particularly if multiple moderators run the test or the tests are outsourced. Examples of these issues are moderator prompt-ing, timing between questions, how to react to external interruptions, and to what extent test user ������������������������������������������ ����less predictable, specifying these details takes additional effort.

It is important to be open about the nature of the test when recruiting users. Some users may not be willing to participate when they hear the test will take place in a public location—it hap-pened with a few users. Facing this issue while

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Table 1. Differences between locations

Laboratory Field

Total test time per user, average 35 min. 45 min.

Instructions and preparations per user, estimated time 10 min. 20 min.

All user interface problems found Yes Yes

Users easily understood the application concept Yes No

User behaviour can be observed in a natural environment No Yes

Environment can be fully controlled Yes No

Suitable for usability testing Yes Yes

Suitable for testing a concept or service idea With restrictions Yes

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��������������� ���� ����� ������������ ���� ����capture as described above, but now weights only 2 kg and measures only 18x14x25 cm, making it �� ������������������������������� ��������������for longer periods of time. Powered by only one ���� ��������� ����� ��� �������� ��� �������� ����approximately 2.5 hours before the battery must be swapped with a spare one.

FUTURE TRENDS

����������������������������� ������������������for evaluating mobile technology use and usability in situ focus primarily on improving the quality,

reliability, and size of the cameras attached to the mobile device. As wireless video technology matures and becomes more widespread, an emer-gence of cheap high-end wireless video cameras matching the professional standard of the wireless ������������������������������������������������laboratory are likely to be seen. Broadcast qual-ity interference-free wireless video technologies exist today, but are still rather expensive and not ������������� ����� ��������������������

Coming from another area of application, new camera technologies are also emerging within �����������������������������������������-low video signals to be transferred digitally via wireless network connections rather than over an

Figure 10. Video recording with third-person view of participants and close-up view of PDA. Note that the camera focused on the device screen is turned 90 degrees to optimize use of the Picture-in-Picture view.

�����������������������������������������!�� �������� ������������� ������� ������������������������cm—containing video and audio receivers, Picture-in-Picture unit, hard disk recorder, and battery.

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1. wearable equipment

Page 62: DIY Mobile Usability Testing - SXSW Interactive 2012

allows testing in the field

Page 63: DIY Mobile Usability Testing - SXSW Interactive 2012

but ...

difficult and time-consuming to set up

intrusive, uncomfortable and heavy

Page 64: DIY Mobile Usability Testing - SXSW Interactive 2012

Mobiola Screen Capture for Blackberry 4.2+ and Symbian S60 v3http://www.shapeservices.com/en/products/details.php?product=capture&platform=none#

2. screen capture

Page 65: DIY Mobile Usability Testing - SXSW Interactive 2012

2. screen capture

Remote

Page 66: DIY Mobile Usability Testing - SXSW Interactive 2012

Mac, Linux and mobile environments such as Android, Symbian, iPhone OS and Windows Mobile.

It runs on both PC,

2. screen capture

Remote

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Remote

Page 68: DIY Mobile Usability Testing - SXSW Interactive 2012

Remote

Page 69: DIY Mobile Usability Testing - SXSW Interactive 2012

Remote

Page 70: DIY Mobile Usability Testing - SXSW Interactive 2012

provides high quality screen recording

Page 71: DIY Mobile Usability Testing - SXSW Interactive 2012

but participants won’t appreciate you installing stuff on their phones

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no application will support all platforms

http://www.shapeservices.com/en/products/details.php?product=capture&platform=none

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no application will support all platforms

http://www.ovostudios.com/

Page 74: DIY Mobile Usability Testing - SXSW Interactive 2012

Ovo Studios screen capture application for iOShttp://www.ovostudios.com/

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Ovo Studios screen capture application for iOShttp://www.ovostudios.com/

fingers are not captured ...

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.. and that is a big deal

Why AirPlay mirroring is the Biggest Thing to Happen to User Research in 2011http://www.remoteresear.ch/airplay/

Page 77: DIY Mobile Usability Testing - SXSW Interactive 2012

.. and that is a big deal

Why AirPlay mirroring is the Biggest Thing to Happen to User Research in 2011http://www.remoteresear.ch/airplay/

Obviously, think aloud is critical because I cannot see how the participant is interactingwith his fingers on the touch screen.

I can see using the mirroring in a lab setting to get the signal from the iPadto the observation room though you still won’t see the physical interactionwith the device, like you would with a device mounted camera (e.g. Noldus).

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.. and that is a big deal

iPad usability testing - our equipmenthttp://www.cxpartners.co.uk/cxblog/ipad_usability_testing_-_our_equipment/

Page 79: DIY Mobile Usability Testing - SXSW Interactive 2012

.. and that is a big deal

iPad usability testing - our equipmenthttp://www.cxpartners.co.uk/cxblog/ipad_usability_testing_-_our_equipment/

Recently, we’ve questioned the value of capturing the device screen. It doesafter all end up being a video of the screen changing but with no senseof the participant interacting with it.

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3. document cameras

Handheld Usability (page 174), S. Weiss (2002)

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Towards the Perfect Infrastructure for Usability Testing on Mobile DevicesR. Schusteritsch, C.Y. Wei, M. LaRosa - Google (CHI 2007)

Google

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Photo from Nielsen Norman Mobile Usability workshop handout (London, 22 May 2009)

both video streams fed onto a laptop and recorded with Morae

webcam records participant’s face

document camera with autofocus controlled remotely from a laptop records screen and fingers

Nielsen Norman

Elmo TT-02RX Teachers Tool

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http://www.usertesting.com/mobile/ Remote

usertesting.com

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good recording quality and easy to set up

Page 85: DIY Mobile Usability Testing - SXSW Interactive 2012

http://www.bhphotovideo.com/c/product/644591-REG/Elmo_1304.html

but it’s not particularly cheap

Elmo TT-12 Document Camera (accessed March 4th 2012)http://www.bhphotovideo.com/c/product/843500-REG/Elmo_1331_TT_12_Interactive_Document_Camera.html

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http://www.bhphotovideo.com/c/product/644591-REG/Elmo_1304.htmlIPEVO Point 2 View USB Document Cam (accessed March 4th 2012)http://www.ipevo.com/prods/Point-2-View-USB-Camera Chea

p

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participants must keep within the camera range

Page 88: DIY Mobile Usability Testing - SXSW Interactive 2012

phone must lay on a desk or be hold at a flat angle

http://www.flickr.com/photos/zabriskiepoint/2806511301/sizes/m/in/photostream/

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4. mounted devices

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4. mounted devices

ready-made

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4. mounted devices

DIY

ready-made

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Little Springs Designhttp://www.littlespringsdesign.com/blog/2008/Jun/usability-testing-for-mobile-devices-2/

Nick Bowmast http://www.bowmast.com/mob-device-cam/

Usability Scienceshttp://www.usabilitysciences.com/services/lab-based-usability-testing/mobile-usability-testing

Google Towards the Perfect Infrastructure for Usability Testing on Mobile Devices, R. Schusteritsch, C.Y. Wei, M. LaRosa - Google (CHI 2007)

4b. DIY mounted devices

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Little Springs Designhttp://www.littlespringsdesign.com/blog/2008/Jun/usability-testing-for-mobile-devices-2/

Nick Bowmast http://www.bowmast.com/mob-device-cam/

Usability Scienceshttp://www.usabilitysciences.com/services/lab-based-usability-testing/mobile-usability-testing

Google Towards the Perfect Infrastructure for Usability Testing on Mobile Devices, R. Schusteritsch, C.Y. Wei, M. LaRosa - Google (CHI 2007)

4b. DIY mounted devices are blooming!!

by curiouslee

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natural interaction with the phone

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but they are not cheap

http://www.godigi.com/products/DigiZoom-MDC.html

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Mr Tappy, a kit for filming handheld devices (accessed March 10th 2012)http://www.mrtappy.com Chea

p

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messy to build

http://www.littlespringsdesign.com/blog/2008/Jun/usability-testing-for-mobile-devices-2/

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and ...

if bulky they can prevent single-hand use

if heavy they can become tiring during long tests

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easy to put togethercheaprepeatableallows holding the deviceallows one-handed usesupports all form factorsruns tests with participants’ phonescaptures screen, face and fingersgives enough video quality

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wearable equipment

screen capture

applications

document cameras

mounted devices

ready-made

mounted devices

DIY

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face & fingers

gives enough video quality

Page 103: DIY Mobile Usability Testing - SXSW Interactive 2012

wearable equipment

screen capture

applications

document cameras

mounted devices

ready-made

mounted devices

DIY

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face & fingers

gives enough video quality

Page 104: DIY Mobile Usability Testing - SXSW Interactive 2012

wearable equipment

screen capture

applications

document cameras

mounted devices

ready-made

mounted devices

DIY

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face & fingers

gives enough video quality

Page 106: DIY Mobile Usability Testing - SXSW Interactive 2012

the ingredients

Page 107: DIY Mobile Usability Testing - SXSW Interactive 2012

two meccano trunions (part no. A126)

Page 108: DIY Mobile Usability Testing - SXSW Interactive 2012

two 5 and 6-hole meccano strips (part nos. 5 & 4)

Page 109: DIY Mobile Usability Testing - SXSW Interactive 2012

one 11-hole meccano strip (part no. 2)

Page 110: DIY Mobile Usability Testing - SXSW Interactive 2012

six meccano screws & nuts (part nos. 69 & 37h)

Page 111: DIY Mobile Usability Testing - SXSW Interactive 2012

one 13-20mm jubilee clip

Page 112: DIY Mobile Usability Testing - SXSW Interactive 2012

one HUE HD webcam

Page 113: DIY Mobile Usability Testing - SXSW Interactive 2012

a second USB webcam

Page 114: DIY Mobile Usability Testing - SXSW Interactive 2012

a USB male to female extension cable

Page 115: DIY Mobile Usability Testing - SXSW Interactive 2012

blu tack (I think you call it mounting putty)

Page 116: DIY Mobile Usability Testing - SXSW Interactive 2012

an allen key

Page 117: DIY Mobile Usability Testing - SXSW Interactive 2012

a meccano wrench

Page 118: DIY Mobile Usability Testing - SXSW Interactive 2012

a screwdriver

Page 119: DIY Mobile Usability Testing - SXSW Interactive 2012

a Windows computer

Page 120: DIY Mobile Usability Testing - SXSW Interactive 2012

screen recording software

Page 121: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 122: DIY Mobile Usability Testing - SXSW Interactive 2012

You just moved to Austin, to an old, big house in Pemberton Heights. You love it, but there is a problem: mice and rats. The house is infested!

Go to www.austintexas.gov and find out how to let the local authorities know about the infestation.

a task

Page 123: DIY Mobile Usability Testing - SXSW Interactive 2012

how was that?

Page 124: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 125: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 126: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 127: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 128: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 129: DIY Mobile Usability Testing - SXSW Interactive 2012

15-model Meccano set 14.99

Hue HD webcam 34.95

Philips webcam 24.32

additional Meccano parts 4.01

blu tack 0.98

jubilee clips (x2) 1.99

USB cable 8.99

screwdriver 6.29

CamStudio 0.00

total (in GBP) 96.52

Page 130: DIY Mobile Usability Testing - SXSW Interactive 2012

in USD: 151.25

Page 131: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 132: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 133: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 134: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 135: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 136: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 137: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 138: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 139: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 140: DIY Mobile Usability Testing - SXSW Interactive 2012

weight: 125 grams

Page 141: DIY Mobile Usability Testing - SXSW Interactive 2012

weight: 125 gramsan iPhone weighs 137 grams

an iPad weighs 680 grams

I weigh 55,000 grams

a blue whale weighs 136,400,000 grams

Page 142: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 143: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 144: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 145: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 146: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 147: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 148: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 149: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 150: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 151: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 152: DIY Mobile Usability Testing - SXSW Interactive 2012
Page 153: DIY Mobile Usability Testing - SXSW Interactive 2012

b&b’s

easy to put together

cheap

repeatable

allows holding the device

allows one-handed use

supports all form factors

runs tests with participants’ phones

captures screen, face and fingers

gives enough video quality

Page 154: DIY Mobile Usability Testing - SXSW Interactive 2012

we expect much of our buildings: they need to have firm foundations, solid structures, pleasing aesthetics. We should expect the same of emerging mobile systems.

Mobile Interaction Design, M. Jones and G. Marsden (2005)