digital storytelling using microsoft photo story
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Digital storytelling Using Microsoft Photo Story. By: Shaydeé Romero and Tom Price. What is digital storytelling?. - PowerPoint PPT PresentationTRANSCRIPT
DIGITAL STORYTELLINGUSING MICROSOFT PHOTO
STORY
By: Shaydeé Romero and Tom Price
WHAT IS DIGITAL STORYTELLING?
It is a new twist to storytelling, using the ways of
expression of the digital era. With the use of
computer generated text and multimedia context you
and your students can create a digital story blending
text, music, images, sounds and audio narration. It
must be short (8-10 minutes) in nature due to
storage capacities limitations.
IN WHAT CONTEXT SHOULD WE USE DIGITAL STORYTELLING?
Digital storytelling is not only for the language arts
classroom. It can be used in all subjects. However
applying digital storytelling depends on the
curriculum goals, the grade level, the content, the
timing, the resources available, the administrative
support, etc. So you should consider this before
using digital storytelling.
WHAT ARE THE BENEFITS?
Storytelling helps students organize their thoughts,
see patterns, and find solutions. Telling stories is
about reasons for actions, not just actions
themselves. Making it digital adds other dimensions
which engage visual and auditory learners. It is an
active learning process which makes personal
connections, engages cultural assets, and includes
diverse students.
NC TEACHING STANDARDS
Make content engaging, relevant and meaningful
to student’s lives.
Teach existing core content that is revised to
include skills like critical thinking, problem solving,
and information and communications technology
(ITC) literacy.
Encourage students to use 21st century skills so
they discover how to learn, innovate, collaborate,
and communicate their ideas.
MARZANO’S ESSENTIAL NINE CONNECTION
1.Identifying similarities and differences
2.Summarizing and note taking
3.Reinforcing effort and providing recognition
4.Homework and practice
5.Nonlinguistic representations
6.Cooperative learning
7.Setting objectives and providing feedback
8.Generating and testing hypotheses
9.Cues, questions, and advance organizers
EXAMPLE 1FOREIGN LANGUAGE
Use Photo Story to create a travel advertisement for
a Spanish speaking country studied in class. Include
the geographic location, the historic or touristic
places to visit, the capital city, etc. Use your
imagination and have fun!
( M C C U L L E N, M C K E N Z I E , & G R A Y )( N C S T A N D A R D C O U R S E O F S T U D Y, 2 0 0 4 )
EXAMPLE 2SCIENCE
Create a photo story showing the transition from a
caterpillar to butterfly. Explain in detail each step of
the metamorphosis. Use your imagination to find or
create your own pictures of the transformation.
EXAMPLE 3SOCIAL STUDIES
Using family photos and personal history, create a
digital story about the cultural origins of your family.
Interview family members for background
information.
EXAMPLE 4ENGLISH
Create a digital book report. Compile photos and
images relative to the book and record narration that
will summarize the novel and share opinions of the
work.
CONCLUSION
Do students enjoy using electronics?
Is 3-5 minutes the average attention span?
Do people like to talk about themselves?
Is a picture worth 1000 words?
Have you thought of a way you want to use Photo Story in
your classroom?
We are 10-1/2 years into the 21st century, what are you
waiting for?
WORKS CITED
NC Standard Course of Study. (2004). Retrieved 03 18, 2011, from World Languages High School Level I:
http://www.dpi.state.nc.us/curriculum/worldlanguages/scos/2004/31level1
Banaszewski, T. (2002, January). Digital Storytelling Finds it's Place in the Classroom. Retrieved 2011, from
Multimedia & Internet @Schools: http://www.onlineinc.com/MMSchools/jan02/banaszewski.htm
Benmayor, R. (2008). Digital Storytelling as a Signature Pedagogy for the New Humanities.
Frazel, M. (2010). Digital Storytelling Guide for Educators. Washington, DC: International Society for
Technology in Education.
Hart, L. (2010, 02 14). Using Photostory 3 in the English Classroom. Retrieved 2011, from Bright Hub:
http://www.brighthub.com/education/k-12/articles/34929.aspx
Marzano, R., & Varlas, L. (2002). Getting Acquainted with the Essential 9. Retrieved 2011, from The
MiddleWeb Listserv: http://www.middleweb.com/MWLresources/marzchat1.html
McCullen, C., McKenzie, J., & Gray, T. (n.d.). Multimedia Mania Checklist for Students. Retrieved 03 18,
2011, from Midlink Magazine: http://www.ncsu.edu/midlink/mm2002_rubric.kids.pdf
McLellan, H. (2006). Digital Storytelling in Higher Education. Journal of Computing in Higher Education.
RESOURCES
http://www.microsoft.com/windowsxp/using/digitalphot
ography/photostory/default.mspx
http://digitalstorytelling.coe.uh.edu/mathematics.html
http://www.digitales.us/
http://storycenter.org/
http://techlearning.com/article/8030
http://techlearning.com/article/3536
http://thewritingsite.org/resources/curriculum/