Digital Storytelling Digital stories in the classroom Keystone 2007 www.jasonOhler.com/storytelling

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<ul><li> Slide 1 </li> <li> Digital Storytelling Digital stories in the classroom Keystone 2007 www.jasonOhler.com/storytelling </li> <li> Slide 2 </li> <li> Digital Storytelling Digital stories in the classroom New Media Pathways to Literacy, Learning, &amp; Creativity (Corwin Press, August, 2007) www.jasonOhler.com/storytelling </li> <li> Slide 3 </li> <li> Digital Storytelling MATERIALS </li> <li> Slide 4 </li> <li> Digital Storytelling 1.Tell, watch stories some 2.Story core, story map 3.You create a story map 4.Peer pitch it 5.Develop media lists 6.Assessment 7.DST talking points Todays plan: </li> <li> Slide 5 </li> <li> Digital Storytelling New media narrative Creation vs. consumption Speaking their own language with their tools New media, games, tecosystem are story environments Whats digital storytelling about? </li> <li> Slide 6 </li> <li> Digital Storytelling Digital native info landscape Then </li> <li> Slide 7 </li> <li> Digital Storytelling Digital native info landscape (Prensky) ThenNow </li> <li> Slide 8 </li> <li> Digital Storytelling New media narrative Creation vs. consumption Speaking their own language with their own tools New media, games, tecosystem are story environments Whats digital storytelling about? </li> <li> Slide 9 </li> <li> Digital Storytelling Whats digital storytelling about? Tech serving story, and not vice versa What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd Being hero of own, life learning story </li> <li> Slide 10 </li> <li> Digital Storytelling Whats digital storytelling about? Tech serving story, and not vice versa What happens when give bad guitar player a bigger amplifier? Transformation 1st, events 2nd Being hero of own, life learning story </li> <li> Slide 11 </li> <li> Digital Storytelling Whats digital storytelling about? Low end vs. high end Bullodozers vs. hammers Working with what you have - its all good! Adapting to a no budget, no time environment Working around, with existing school day </li> <li> Slide 12 </li> <li> Digital Storytelling Whats digital storytelling about? Low end vs. high end Bullodozers vs. hammers Working with what you have - its all good Adapting to a no budget, no time environment Working around, with existing school day </li> <li> Slide 13 </li> <li> Digital Storytelling Leave clicks, tricks to kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback Teacher more important now </li> <li> Slide 14 </li> <li> Digital Storytelling Teacher more important now Leave clicks, tricks to kids with time Deputize: guide on side not technician magician Create learning communities Quality, wisdom Assessment, feedback </li> <li> Slide 15 </li> <li> Digital Storytelling Assessment Reason teachers dont require more new media projects from students?? Not comfortable assessing new media So, lets help them Role of media grammar in new media </li> <li> Slide 16 </li> <li> Digital Storytelling Beneath story: storyboards, story maps, scripts, photos, footage, music, logs, media lists, narratives, treatmentslots of writing under the radarif it aint on the page A digital story is: Just tip of iceberg Portfolio unto itself Assessment </li> <li> Slide 17 </li> <li> William Tell and the Young Girl Who Could Fix Computers </li> <li> Slide 18 </li> <li> Digital Storytelling Problem (tension) Solution (resolution) Transformation Story Core Story </li> <li> Slide 19 </li> <li> Digital Storytelling Story Core </li> <li> Slide 20 </li> <li> Digital Storytelling Trans- formation </li> <li> Slide 21 </li> <li> Digital Storytelling Nature of transformation? </li> <li> Slide 22 </li> <li> Digital Storytelling 8 Levels of character transformation 1.Physical/kinesthetic - strength, dexterity, realizing potential 2.Inner strength - courage, realizing potential </li> <li> Slide 23 </li> <li> Digital Storytelling 8 Levels of character transformation 1.Physical/kinesthetic - strength, dexterity, realizing potential 2.Inner strength - courage, realizing potential 3.Emotional - maturity, realization 4.Moral - conscience, realizing right </li> <li> Slide 24 </li> <li> Digital Storytelling 8 Levels of character transformation 1.Physical/kinesthetic - strength, dexterity, realizing potential 2.Inner strength - courage, realizing potential 3.Emotional - maturity, realization 4.Moral - conscience, realizing right 5.Psychological - insight, self-awareness, realization, revelation 6.Social - realizing responsibility </li> <li> Slide 25 </li> <li> Digital Storytelling 8 Levels of character transformation 1.Physical/kinesthetic - strength, dexterity, realizing potential 2.Inner strength - courage, realizing potential 3.Emotional - maturity, realization 4.Moral - conscience, realizing right 5.Psychological - insight, self-awareness, realization, revelation 6.Social - realizing responsibility 7. Intellectual/creative - learning, problem solving, critical thinking, realizing new understandings 8. Spiritual - awakening, revelation </li> <li> Slide 26 </li> <li> Digital Storytelling 8 Levels of character transformation 1.Physical/kinesthetic - strength, dexterity, realizing potential 2.Inner strength - courage, realizing potential 3.Emotional - maturity, realization 4.Moral - conscience, realizing right 5.Psychological - insight, self-awareness, realization, revelation 6.Social - realizing responsibility 7. Intellectual/creative - learning, problem solving, critical thinking, realizing new understandings 8. Spiritual - awakening, revelation </li> <li> Slide 27 </li> <li> Digital Storytelling Blooms taxonomy as transformation LevelKindExplanation #6EvaluationCharacter assesses situation, critiques and/or defends idea, person; evaluates a situation in order to respond to it #5SynthesisCharacter pieces together parts to form new understanding of situation #4AnalysisCharacter deconstructs a situation, distinguishes among options, plans or organizes something, compares and contrasts different things #3ApplicationCharacter discovers, constructs or changes something; applies understanding to a new situation #2ComprehensionCharacter explains, interprets, predicts something #1KnowledgeCharacter knows, remembers, describes something </li> <li> Slide 28 </li> <li> Digital Storytelling Watch, discuss: Rolling ball Hannah Piano Good dad Life w/o air travel </li> <li> Slide 29 </li> <li> Digital Storytelling - Learning - Story Core for learning- Quest story question story Inquiry Discovery </li> <li> Slide 30 </li> <li> Digital Storytelling Make students heroes of their own learning stories </li> <li> Slide 31 </li> <li> Digital Storytelling Watch, discuss: Rolling ball Hannah Piano Good dad Life w/o air travel </li> <li> Slide 32 </li> <li> Digital Storytelling Story Core </li> <li> Slide 33 </li> <li> Digital Storytelling Watch, discuss: Rolling ball Hannah Piano Good dad Life w/o air travel </li> <li> Slide 34 </li> <li> Digital Storytelling Story Core </li> <li> Slide 35 </li> <li> Digital Storytelling Watch, discuss: Rolling ball Hannah Piano Good dad Life w/o air travel </li> <li> Slide 36 </li> <li> Digital Storytelling Story Core </li> <li> Slide 37 </li> <li> Digital Storytelling Watch, discuss: Rolling ball Hannah Piano Good dad Life w/o air travel </li> <li> Slide 38 </li> <li> Digital Storytelling Story Core </li> <li> Slide 39 </li> <li> Digital Storytelling Putting story core to work: Story mapping </li> <li> Slide 40 </li> <li> Digital Storytelling Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script </li> <li> Slide 41 </li> <li> Digital Storytelling Traditional story boarding Angle: Shot: Movement: Audio: Angle: Shot: Movement: Audio: Technical direction </li> <li> Slide 42 </li> <li> Digital Storytelling Angle: wide Shot: side of bus, going to school Movement: follow bus Audio: music (Born to Learn) Angle: wide, zoom in Shot: front of school, students entering Movement: stationary Audio: music, cont. Technical direction None - ambient happy school bus noise Teacher at door, greeting each child as they enter Story board for We Wont Leave School Technical direction </li> <li> Slide 43 </li> <li> Digital Storytelling http://www.csupomona.edu/~wcweber/325/storybd.htm Teacher at door, greeting each child as they enter Script, voice over narration: Once upon a time there were children so in love with school they refused to leave when summer vacation came. They demanded to keep learning. More math problems! they cried. None - voice over with ambient happy school, bus noise Story board for We Wont Leave School Angle: wide Shot: side of bus, going to school Movement: follow bus Audio: music (Born to Learn) Technical direction </li> <li> Slide 44 </li> <li> Digital Storytelling Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script </li> <li> Slide 45 </li> <li> Digital Storytelling Traditional story planning process 1. Get a story idea NO! 2. Develop storyboard or outline and script </li> <li> Slide 46 </li> <li> Digital Storytelling New story planning process 1. Get a story idea 3. Develop storyboard or outline and script 2. Develop story map New! </li> <li> Slide 47 </li> <li> Digital Storytelling Key concept: Story mapping vs. boarding the flow of emotion vs. the flow of motion VS. : New! </li> <li> Slide 48 </li> <li> Digital Storytelling (Dillingham, 2003; modified Ohler 2005) VPS + transformation = quest Transformation Problem (tension) Solution (resolution) BeginningEnd </li> <li> Slide 49 </li> <li> Digital Storytelling Story Core </li> <li> Slide 50 </li> <li> Digital Storytelling Story Core within the story map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) BeginningEnd </li> <li> Slide 51 </li> <li> Digital Storytelling Story Map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) - challenge - opportunity - obstacle - goal -meet challenge -realize opportunity -overcome obstacle -reach goal Ordinary life the call to adventure closure Life resumes BeginningEnd </li> <li> Slide 52 </li> <li> Digital Storytelling Story Map (Ohler, 2005) Transformation Problem (tension) Solution (resolution) - challenge - opportunity - obstacle - goal -meet challenge -realize opportunity -overcome obstacle -reach goal Ordinary life the call to adventure closure Life resumes BeginningEnd </li> <li> Slide 53 </li> <li> Digital Storytelling Story Map (VPS)- Hannahs story? (Dillingham, 2003, with Transformation (Ohler, 2005) </li> <li> Slide 54 </li> <li> Digital Storytelling Many maps </li> <li> Slide 55 </li> <li> Digital Storytelling End Aristotle - Story Map/Diagram complication peripeteia Aristotle (reversal of fortune) tying of the knot untying anagnorisis (transformation, realization) - - Middle - - (denouement) Beginning From THE POETICS by Aristotle </li> <li> Slide 56 </li> <li> Digital Storytelling Freytags story pyramid ("untying the knot) From DIE TECHNIK DES DRAMAS by Freytag, 1863 Inciting incidentResolution </li> <li> Slide 57 </li> <li> Digital Storytelling Joseph Campbell call to adventure tests challenges problems rescue resolution resurrection moral, lessons learned, changed habits threshold of adventure transformation helpers flight From HERO HAS A THOUSAND FACES by Campbell </li> <li> Slide 58 </li> <li> Digital Storytelling Breneman Minor climaxes Quick ending after climax From ONCE UPON A TIME - A STORYTELLING BOOK by Breneman and Breneman </li> <li> Slide 59 </li> <li> Digital Storytelling McKee From STORY by McKee Bringing life back into balancewatch Adaptation </li> <li> Slide 60 </li> <li> Digital Storytelling Treasure map Less structure, more adaptable begin here or evolve into this approach? reversal smaller conflict relatively more significant conflict steep resolution medium gradual rise to adventure sharp change smoother change start here end here </li> <li> Slide 61 </li> <li> Digital Storytelling Adapt-a-map by Michael Christenson, Media Literacy class, 2005 </li> <li> Slide 62 </li> <li> Digital Storytelling From maps to media development process </li> <li> Slide 63 </li> <li> Digital Storytelling Pre- production Production Post- production Performance, distribution make media list gather raw media components begin editing raw media components &amp; creating new ones finish creating, editing media components (voice-over, music, pics, video, scans, etc.) assemble media into final product formative review mix, add transitions, titles add credits &amp; citations final review final editing export final product into readable format showing in class, community Web posting local TV? local festival? DVD? notifying others - MEDIA PRODUCTION PROCESS - Story planning ideas story storming story map peer pitching scripting, writing story- boarding telling/re- telling </li> <li> Slide 64 </li> <li> Digital Storytelling Pre- production Production Post- production Performance, distribution make media list gather raw media components begin editing raw media components &amp; creating new ones finish creating, editing media components (voice-over, music, pics, video, scans, etc.) assemble media into final product formative review mix, add transitions, titles add credits &amp; citations final review final editing export final product into readable format showing in class, community Web posting local TV? local festival? DVD? notifying others - MEDIA PRODUCTION PROCESS - ideas story storming story map peer pitching scripting, writing story- boarding telling/re- telling Story planning </li> <li> Slide 65 </li> <li> Digital Storytelling Pre- production Production Post- production Performance, distribution make media list gather raw media components begin editing raw media components &amp; creating new ones finish creating, editing media components (voice-over, music, pics, video, scans, etc.) assemble media into final product formative review mix, add transitions, titles add credits &amp; citations final review final editing export final product into readable format showing in class, community Web posting local TV? local festival? DVD? notifying others - MEDIA PRODUCTION PROCESS - ideas story storming story map peer pitching scripting, writing story- boarding telling/re- telling Story planning </li> <li> Slide 66 </li> <li> Digital Storytelling Pre- production Production Post- production Performance, distribution make media list gather raw media components begin editing raw media components &amp; creating new ones finish creating, editing media components (voice-over, music, pics, video, scans, etc.) assemble media into final product formative review mix, add transitions, titles add credits &amp; citations final review final editing export final product into readable format showing in class, community Web posting local TV? local festival? DVD? notifying others - MEDIA PRODUCTION PROCESS - ideas story storming story map peer pitching scripting, writing story- boarding telling/re- telling Story planning </li> <li> Slide 67 </li> <li> Digital Storytelling...</li></ul>

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