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© 2012 Michael Serra Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90° 270° 180° 45° 135° 225° 315° 4 5 6 9 2 7 1 8 3 20 12 3 10 17 13 14 7 4 19

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Page 1: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra

Developing Mathematical Reasoning with Games and

Puzzles

HCTM Maui Hawaii September 22, 2012 with Michael Serra

90°

270°

180° 0°

45°135°

225° 315°

456

9 27

183

20

12

3

10

17

13

147

4

19

Page 2: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 2

Rook's Tour Puzzles Starting anywhere, add the missing numbers from 1 through 81 so they follow a horizontal or vertical path (no diagonals). The empty circles in the Rook's Tour Puzzle on the right are the first (1) and last (81) numbers in the tour.

King's Tour Puzzles

King’s Tour Puzzles: Starting anywhere, fill in the missing numbers from 1 through 25 in the puzzle on the left so that a chess king can create a path from the 1 to 2 to 3 and so on to the 25. Fill in the missing numbers from 1 through 36 in the puzzle on the right so that a chess king can create a path from the 1 to 2 to 3 and so on to the 36. The squares with the white circles are the starting and ending squares in the king’s path.

20

12

3

10

17

13

147

4

19

47 46 43 42 33 32 31 24 23

69 70 71 72 73 74 3 2 1

48

49

52

53

62

63

68

22

21

20

19

18

17

16

5

39

7173 67

65

61

51

37 4741 45

19 23

17

11

7

15

20

8

310

30

23

14

28

19

33

3422

Page 3: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 3

Knight's Tour Puzzles

Starting anywhere, fill in the missing numbers from 1 through 25 in the Knight's Tour puzzle on the left so that a chess knight can move from the 1 to the 2 to 3 and so on all the way to the 25 without ever landing on the same square twice. Fill in the numbers from 1-64 in the puzzle on the right. The squares with the white circles are the starting and ending squares in the knight’s path.

Magic Square Puzzles

A magic square puzzle is an incomplete magic square. In a magic square, the sum of the numbers in each row, column, and both main diagonals have the same sum, called the magic sum.

If the n2 numbers in an nxn magic square are the positive integers 1 through n2, then the magic square is normal. If not then it is a simple magic square. The magic square puzzle to the left is a normal 5x5 magic square and the magic square puzzle to the right is a normal 6x6 magic square. Complete the magic squares.

8

22

23

7

5 9

2

21

324

10 18

4

3 5

7

11

3

5

914

16

18

22

24 26 32

34

37

38

4243

566162

811

2127

51

53

57

59

4013

6 35 1

7 11 28

14 16 24

21 17

25 29 9

5 33 4 2 31

3

8

19

Page 4: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 4

Knight's Tour Semi-Magic Square Puzzles

If the sums in the two main diagonals in a magic square do not add to the magic sum then it is a semi-magic square. In a knight’s tour semi-magic square it is possible to move the chess knight from the 1 to 2 to 3 and so on all the way the last number in the magic square. If it is on an 8x8 grid (chess board) then each row and column have the same sum and the knight can move from 1 to 2 to 3 and so on up to 64. Complete the 8x8 semi-magic knight’s tour.

1 48 18

30 46 62 14

2 32 34 64

29 45 20 61 36

5 25 9 40 60

28 53 41 24 12 37

43 55 10

42 7 58 23

Page 5: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 5

Racetrack 1. A car can maintain its speed in either direction or it can change speed by only one

unit distance per move either horizontally, vertically, or both. Since you are not moving at the start, your pre-game speed is (0,0).

2. The new grid point and the segment connecting it to the preceding grid point must lie entirely within the track.

3. No two cars may occupy the same grid point at the same time (no crashes).

Page 6: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 6

Page 7: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 7

Buried Treasure

Your Treasure Positions Opponents Treasure Positions

Your Treasure Positions Opponents Treasure Positions

Page 8: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 8

Your Treasure Positions Opponents Treasure Positions

Your Treasure Positions Opponents Treasure Positions

90°

270°

180° 0°

45°135°

225° 315°

90°

270°

180° 0°

45°135°

225° 315°

Page 9: Developing Mathematical Reasoning with Games and Puzzles · Developing Mathematical Reasoning with Games and Puzzles HCTM Maui Hawaii September 22, 2012 with Michael Serra 90

© 2012 Michael Serra 9

Resources •  Smart  Moves  Developing  Mathematical  Thinking  with  Games  and  Puzzles,  Serra,  Playing  It  Smart  

•  Discovering  Geometry  4th  edition,  Serra,  Kendall  Hunt  Publishing  •  The  Canterbury  Puzzles,  H.E.  Dudeney,  Dover  •  Mathematical  Diversions  from  Scientific  American,  Martin  Gardner,  Simon  &  Schuster  

•  Mathematical  Recreations  and  Essays,  W.W.R.  Ball  &  H.S.M.  Coxeter,  Dover  •  How  To  Solve  Sudoku,  Robin  Wilson,  The  Infinite  Ideas  Company  •  The  Zen  of  Magic  Squares,  Circles,  and  Stars,  C.  A.  Pickover,  Princeton  University  Press  

•  Professor  Stewart's  Cabinet  of  Mathematical  Curiosities,  Ian  Stewart,  Basic  Books  •  Polyominoes,  Solomon  Golomb,Charles  Scribner’s  Sons  

Website • www.michaelserra.net

Email •personal: [email protected] •professional: [email protected]