developers softskills

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  1. 1. Developers Softskills
  2. 2. Developers Softskills
  3. 3. Intro Gregor Sklorz Dipl. Ing. Media Informatics Focus Software Architecture User Experience (UX) ActionScript (Flash)
  4. 4. Intro Employers Siemens Gameforge Ubisoft Blue Byte Projects Settlers Online Funfari Prototypes
  5. 5. Developer
  6. 6. Softskills ? Social Talents Hobbys Knowledge Common mindset Whole behaivior ...making coffee
  7. 7. Importance Influence on Motivation Efficiency Creativity of your whole team!
  8. 8. Causality Reactions may boost or toxic your environment Action Reaction
  9. 9. Responsibilty Boss Anger Lazy Mistrust
  10. 10. Responsibilty Anger Lazy Mistrust
  11. 11. Responsibilty Anger Lazy Mistrust
  12. 12. Responsibilty Anger Lazy Mistrust
  13. 13. Responsibilty Anger Lazy Mistrust
  14. 14. Responsibilty Boss Anger Lazy Mistrust Balance Fun Hope
  15. 15. Responsibilty Balance Fun Hope Anger Lazy Mistrust
  16. 16. Responsibilty Balance Fun Hope Anger Lazy Mistrust
  17. 17. Responsibilty Balance Fun Hope Anger Envy Mistrust
  18. 18. Status matters JealousRewarded Angry
  19. 19. Status matters Small Indi Team Team driven Talk Assist your Team Develop your Team Big company Project Process driven Check back Assist the processes Develop processes Good will may be misunderstood
  20. 20. True Story
  21. 21. What to do... ?!?
  22. 22. Respect Trust Understanding Patience Skill True Level Presented Level Expected Level
  23. 23. Respect Boost Trust in advanced Esteem each other Handle other like you expect it from them Work with the System, not against Share responsibility Toxic Arrogance Gloryfication Fear Egocentrik
  24. 24. Reflect Analyse Use your mind Post mortem Necessary for decision making Think about... You Your work Others Their work Your state Their state
  25. 25. Improvement Try Analyse FailImprove
  26. 26. Reflect Boost Honesty Feedback Improve Toxic Ignorance Over esteem Blind trust
  27. 27. Fun Do what makes fun. If it makes fun, you make it good. If you make it good, people going to pay for it!
  28. 28. Communication Transmitter Receiver Message Fact Appeal Relationship Revelation Dear, we are out of milk.
  29. 29. Communication: Gossip I heard that Personal stuff Strategic stuff Dont confuse by Guess Estimation How to handle: Get subject (teller) Get object (victim) Sit in room with a neutral moderator Define ONE truth together
  30. 30. Estimations
  31. 31. Communication: Estimations Waterfall (source of) Scrum? WHY important: bad estimate terror planing lower mood lower trust avoid further features Impact whole team The conflict: Enthusiast vs Carefull
  32. 32. Communication: Decisions Meeting Protocols Well spread Info Integrity S.M.A.R.T. Goal Specific Measurable Assigned Realistic Time-bound
  33. 33. Communication Boost Honest Straight Clearly Integrity Ask Toxic Too short Dominating Confusing Too emotional (obsiously) wrong Too long Unsure facts / Gossip
  34. 34. Hardskills
  35. 35. Use your Hardskills Boost Use common Patterns What ever you do, do it right! Plan ahead Never stop learning !! Toxic Reinvent the wheel Scope overhead Quick n dirty work Self -over- esteem
  36. 36. Health care Balanced food Fresh air Breaks Movement Social life Ergonomy
  37. 37. Ergonomy
  38. 38. Keep in mind... Game development is a Marathon!! Not a Sprint. Creativity killer nr.1: Pressure! Its not the idea. Its the implementation! There is always an another project...
  39. 39. Literature 360 Leadership Alexander Groth Overcoming the Five Dysfunctions of a Team Patrick Lencioni
  40. 40. Thanks... Q & A Google: Gregor Sklorz [email protected]