designing immersive online environments for kids

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Designing Immersive Online Environments Debra Levin Gelman • @dgelman 1 Monday, February 14, 2011

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Presentation given at IXD 11 (Feb 9 - 12, 2011) on designing online environments and virtual worlds for kids ages 6-8.

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Page 1: Designing Immersive Online Environments for Kids

Designing  Immersive    Online  Environments

Debra Levin Gelman • @dgelman

1Monday, February 14, 2011

Page 2: Designing Immersive Online Environments for Kids

Identity

Community

Self-Expression

AnonymityRole-Playing

Currency

Architecture

Immersion

Game PlayDialogue

Terrain

Advancement

Relationships

Reward

Advancement

Community

Identity

Self-Expression

AnonymityRole-Playing

Currency

Architecture

Immersion

Game PlayDialogue

Terrain

Relationships

Reward

2Monday, February 14, 2011

Page 3: Designing Immersive Online Environments for Kids

Identity

‘Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise.’

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Page 4: Designing Immersive Online Environments for Kids

Identity

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Page 5: Designing Immersive Online Environments for Kids

Identity

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Page 6: Designing Immersive Online Environments for Kids

Identity

• Give lots of options• Keep it simple• Allow for frequent adjustment• Encourage experimentation• Promote “showing off”

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Page 7: Designing Immersive Online Environments for Kids

Self-Expression

"I daresay you haven't had much practice," said the Queen. "Why, sometimes I've believed as many as six impossible things before breakfast."

Alice laughed. “There’s no use trying,” she said: “one can’t believe impossible things.”

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Page 8: Designing Immersive Online Environments for Kids

Self-Expression

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Page 9: Designing Immersive Online Environments for Kids

Self-Expression

• Offer the right tools• Allow “permanent” object creation• Create opportunities for exploration• Make it a game

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Page 10: Designing Immersive Online Environments for Kids

Community

'But I don't want to go among mad people,' Alice remarked.

'Oh, you can't help that,' said the Cat: 'we're all mad here. I'm mad. You're mad.'

'How do you know I'm mad?' said Alice.

'You must be,' said the Cat, 'or you wouldn't have come here.'

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Page 11: Designing Immersive Online Environments for Kids

Community

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Page 12: Designing Immersive Online Environments for Kids

Community

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Page 13: Designing Immersive Online Environments for Kids

Community

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Page 14: Designing Immersive Online Environments for Kids

Community

• Create broad ground rules• Promote collaboration vs communication• Keep interaction optional• Emphasize privacy and safety

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Page 15: Designing Immersive Online Environments for Kids

If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?

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Page 16: Designing Immersive Online Environments for Kids

Thank you.

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