designing for socialisation

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Designing for Socialisation Ellen Dudley & Adrian Avendano CrowdScanner 2010

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Post on 17-Jun-2015

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Why socialising is amazing, how we are able to design for socilisation, and what psychological and anthropological tools are at our disposal, followed by a demo of CrowdScanner which is designed for socialisation with strangers.

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Page 1: Designing for Socialisation

Designing for Socialisation

Ellen Dudley & Adrian Avendano

CrowdScanner 2010

Page 2: Designing for Socialisation

Time spent “socializing”

Page 3: Designing for Socialisation

What’s so great about socialising?

George Simmel

Sociability: the play-form of association,“.

“This world of sociability...a democracy of equals...without friction," so long as people blend together in a spirit of fun and affection to, "bring about among themselves a pure interaction free of any disturbing material accent.”

The Sociology of Sociability.

Page 4: Designing for Socialisation

Sociability on a grand scale

Page 5: Designing for Socialisation

Social interactions increase happiness

Say no to small talk

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Social interactions increase cognitive capacity

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Homophilious vs Heterophilious

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The networker prowls alone

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What is a stranger?

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Changes in Eating Patterns: Breakfast

Page 14: Designing for Socialisation

Changes in Eating Patterns: Lunch

Dining “al desko”

Portable Sandwich

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Changes in Eating Patterns: Dinner

Page 16: Designing for Socialisation

Coffee house in milano- copying starbucks – full circle

‘Coffeehouses in Italy are a third place for people, after home and work.

Changes in Drinking Patterns: Coffee

Page 17: Designing for Socialisation

1950’s

Changes in Work Patterns: Gossip: vocal grooming

vending machine

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1970’s

Changes in Work Patterns: Gossip

People aggregated around photocopiers to gossip

Email

modern workplaces.

Page 19: Designing for Socialisation

Changes in Travelling Patterns:

Civil InattentionOne person shell

When the train arrived in the 1830s, it soon became a more anonymous form of travel.

Page 20: Designing for Socialisation

Changes in Entertainment Patterns:

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Changes in Chores Patterns:Shopping, Banking, Information seeking

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Connect with new people and old friends

Some Rebellion & Progress?

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Second Lives Online and Social Gaming will never be enough... Or will it?

“Escape to IMVU”

Page 25: Designing for Socialisation

but you can now stay in touch with people

To “Reconnect us”

The train is running late....

Page 26: Designing for Socialisation

But we are social animals

• Emotions are contagious

• Eye contact releases dopamine

• Laughing in groups releases enough endorphins to allow us to withstand more pain

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Yes!

Page 29: Designing for Socialisation

Compliance

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Social Validation

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Normative Influence

you are more likely to conform within a group of strangers than you are with friends.

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Joint Attention

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Dunbar’s Number (s)

http://www.youtube.com/watch?v=i98XpBFWPrI

Page 34: Designing for Socialisation

Superior Colliculus – Midbrain Tectum

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Laughter

HUGE endorphin release

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Pub = endorphin ritual

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Asking for a lighter.Asking a stranger for help

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CrowdScanner

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Joint Attention

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Result: Social encounter

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www.crowdscanner.com