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Designing Biofeedback Games Adam Lobel BSI / RU Nijmegen in collaboration with @GrowingUpGaming Lessons from Nevermind

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Page 1: Designing Biofeedback Games for Emotion Regulation, Behavioral Change, and Maximum Engagement: The Case of Nevermind

Designing Biofeedback

Games

Adam LobelBSI / RU Nijmegenin collaboration with @GrowingUpGaming

Lessons from Nevermind

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*

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Premise

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Biofeedback

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Biofeedback

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Spoiler Alert

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Biofeedback

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Designing Biofeedback

Games

Adam LobelBSI / RU Nijmegenin collaboration with @GrowingUpGaming

Lessons from Nevermind

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1 ThematicCongruenc

e

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Themes

Art

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ThematicCongruenc

e1

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ThematicCongruenc

e1

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2 Environmental

Storytelling

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3 SymbioticBiofeedba

ck

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InteroceptiveAwareness

-Mehling, et al. (2012)The conscious perception of one’s physiological state

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InteroceptiveAwareness

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InteroceptiveAwareness

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8:15 25:00 41:45

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8:15 25:0041:45

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5 10

15

20

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Personalized Experience

ThematicCongruen

ce

Environmental

Storytelling

SymbioticBiofeedba

ck

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Thank you!

QUESTIONS:@GrowingUpGamingteam@NevermindGame.

com

[email protected]

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EXTRAS…

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Puzzle example:Milk room

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Puzzle example:Funeral

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Biofeedback

Aim

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Thank you!

@GrowingUpGaming

[email protected]

[email protected]