designing around storytelling - ucd2013, london 08 oct 2013

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D!"#$%#%$ &r’(%) "*’r+*!,,#%$ The power of stories & how they can be used in user centred design by Anna Dahlström | @annadahlstrom @ucduk #ucd2013

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Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org. Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.

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Page 1: Designing Around Storytelling - UCD2013, London 08 Oct 2013

D!"#$%#%$ &r'(%) "*'r+*!,,#%$ The power of stories & how they can be used in user centred design

by Anna Dahlström | @annadahlstrom@ucduk  #ucd2013  

Page 2: Designing Around Storytelling - UCD2013, London 08 Oct 2013

O%-! (p'% & *#.! in a city called ‘Lund’...

xxxxwww.flickr.com/photos/ulfk/7976687420

Page 3: Designing Around Storytelling - UCD2013, London 08 Oct 2013

/!r! w0!r! plenty of story time

www.flickr.com/photos/excomedia/sets/72157622519563566with/5233990438

Page 4: Designing Around Storytelling - UCD2013, London 08 Oct 2013

W! *r&v!,,!) through those stories

www.flickr.com/photos/conorkeller/7860288604

Page 5: Designing Around Storytelling - UCD2013, London 08 Oct 2013

“ W! &r! &" & "p!-#!" addicted to stories. ”- /! S*'r+*!,,#%$ A%#.&, b+ J'%&*0&% G'**"-0&,,

www.flickr.com/photos/namkeng/3209117837

Page 6: Designing Around Storytelling - UCD2013, London 08 Oct 2013

S*'r+*!,,#%$ Storytelling

S*'r+*!,,#%$

Page 7: Designing Around Storytelling - UCD2013, London 08 Oct 2013

Ev!r+ br&%) wants to tell their story

www.flickr.com/photos/kelstew/3658900542

Page 8: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ If +'( -&%’* *!,, #*, you can’t sell it. ”- P!*!r G(b!r

Page 9: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ R!"(,*" r!p!&*!),+ "0'w" that our attitudes, fears, hopes, and values are strongly influenced by story. In fact, fiction seems to be more effective at changing beliefs than writing that is specifically designed to persuade through argument and evidence."

E%*!r#%$ 1-*#'%&, w'r,)" radically alters the way information is processed. ”

- F&"*C'.p&%+, W0+ "*'r+*!,,#%$ #" *0! (,*#.&*! w!&p'%

Page 10: Designing Around Storytelling - UCD2013, London 08 Oct 2013

S*'r#!" as persuasion tools

Page 11: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/saucef/7184615025

N'* 2("* for messaging but alsoan integral part of the design process

Page 12: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ S*'r+*!,,#%$ is at the heart of everything ”- S*!v! L!v#**

Page 13: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/carlosfpardo/6791950592

/!r! #" an element of magic involved

Page 15: Designing Around Storytelling - UCD2013, London 08 Oct 2013

‘ N'w +'( "!! .!. ’

Page 16: Designing Around Storytelling - UCD2013, London 08 Oct 2013

J&v#!r P!r3 via http://the-wonderist.com/2013/11/05/how-to-see-things-with-new-eyes

Page 17: Designing Around Storytelling - UCD2013, London 08 Oct 2013

‘ Now you don’t. ’

Page 18: Designing Around Storytelling - UCD2013, London 08 Oct 2013

Q(!!%#! L#&'’" ‘W!%$!%% #% W'%)!r,&%)’ via www.boredpanda.org/wengenn-in-wonderland-sioin-queenie-liao

Page 19: Designing Around Storytelling - UCD2013, London 08 Oct 2013

W0&* )' w! w&%* '(r ("!r" *' "!!?What is the story we want to tell?

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W0!r! )' w! w&%* to take them?

Page 21: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ H#"*'r#-&,,+, stories have always been igniters of action, moving people to do things. ”

- P!*!r G(b!r

Page 22: Designing Around Storytelling - UCD2013, London 08 Oct 2013

Ev!r+ "*'r+ takes us on a journey

www.flickr.com/photos/photomequickbooth/3966382067

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S*'r+*!,,#%$ can provide powerful call to actions

www.flickr.com/photos/piermario/4188959762

Page 24: Designing Around Storytelling - UCD2013, London 08 Oct 2013

W0&* makes for a good story?

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/! !%)

/! b&"#- structure of a story

A b!$#%%#%$ A .#)),!

Page 26: Designing Around Storytelling - UCD2013, London 08 Oct 2013

Dr&.&*(r$+ knowing how to apply & structure

elements to tell a story

Page 27: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

/r!! act structure

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident mid point climax

confronts the main character

tries to solve the problem but don’t yet have the skills

the dramatic question is answered

PLOT POINT ONE PLOT POINT TWO

Page 28: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

/r!! act structure - applied to UCD

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident mid point climax

confronts the main character

tries to solve the problem but don’t yet have the skills

the dramatic question is answered

PLOT POINT ONE PLOT POINT TWO

1. B!-'.!" &w&r! 5. T&4!" &-*#'%/ %' &-*#'%

4. M&4!" & )!-#"#'%

3. L''4" 5r*0!r #%*' #*

2. S*&r*" *' -'%"#)!r

Page 29: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/perolofforsberg/6691744587

I &"4!) .+ )&) for 3 principles around good storytelling

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01 Captures the imagination

Page 31: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ If +'( -&% imagine yourself in a situation, it’s infinitely scarier. ”

- Br&) F&,-0(4

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U"!r" %!!) to be able to relate

www.flickr.com/photos/estherase/1292315618

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W! %!!) *' understand who they are

www.flickr.com/photos/cannedtuna/4852756417

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www.flickr.com/photos/g-ratphotos/3404474275

“ I %!!) *' (%)!r"*&%) who has to get what out of the thing I'm designing and I'm only satisfied a visual has been executed well once I'm confident it's telling the right story to the right person in the right way. ”

- S*!v! W0#**#%$*'%Design Director

Dare

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02 The dynamic of the story

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W0&* &r! *0! !v!%*"& people that tie it all together

www.flickr.com/photos/erin_ryan/2584551310

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/! !v!r #.p'r*&%*red thread

www.flickr.com/photos/pulpolux/3692396234

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03 An element of surprise

Page 39: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ I% $!%!r&, there should be a basic idea of where the story is going, but not for every character. You don't know who's going to die and who's going to start becoming more important.

Big picture-wise, there’s a basic idea, but you need some surprises too. It’s like driving from New York to LA: you know you’re going to get to LA, but there’s 10 different routes you could take. ”

- Br&) F&,-0(-4

Page 40: Designing Around Storytelling - UCD2013, London 08 Oct 2013

I%-,()! an element of surprise & exploration

www.flickr.com/photos/conorkeller/4028043294

Page 41: Designing Around Storytelling - UCD2013, London 08 Oct 2013

L!* users find their way around your content

www.flickr.com/photos/conorkeller/3879321839

Page 42: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/soundslogical/4255801733

C'%"#)!r non-linear & new forms of storytelling

Page 43: Designing Around Storytelling - UCD2013, London 08 Oct 2013

H'w do we go about it?

Page 44: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

I* "*&r*" with this

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident mid point climax

confronts the main character

tries to solve the problem but don’t yet have the skills

the dramatic question is answered

PLOT POINT ONE PLOT POINT TWO

1. B!-'.!" &w&r! 5. T&4!" &-*#'%/ %' &-*#'%

4. M&4!" & )!-#"#'%

3. L''4" 5r*0!r #%*' #*

2. S*&r*" *' -'%"#)!r

Page 45: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

I)!%*#f+ key points

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident mid point climax

confronts the main character

tries to solve the problem but don’t yet have the skills

the dramatic question is answered

PLOT POINT ONE PLOT POINT TWO

1. B!-'.!" &w&r! 5. T&4!" &-*#'%/ %' &-*#'%

4. M&4!" & )!-#"#'%

3. L''4" 5r*0!r #%*' #*

2. S*&r*" *' -'%"#)!r

Hygie

neFe

el go

odDe

light

Page 46: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/31878512@N06/4945216951/in/photostream

L''4 &* where you want to delight them

Page 47: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/kruger_otto/5581886586

A%) &,"' where the biggest barriers may be

Page 48: Designing Around Storytelling - UCD2013, London 08 Oct 2013

P,&% f'r multiple entry & exit points

www.flickr.com/photos/danieldslee/6913766642

Page 49: Designing Around Storytelling - UCD2013, London 08 Oct 2013

I)!%*#f+ content, functional & interaction elements to addresses the needs

www.flickr.com/photos/angietorres/4564135455

Page 50: Designing Around Storytelling - UCD2013, London 08 Oct 2013

E%"(r! there is a good balance

www.flickr.com/photos/17207222@N02/5601758478

Page 51: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

N'* appropriate, or realistic

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident

mid point climaxconfronts the main

charactertries to solve the problem but

don’t yet have the skillsthe dramatic question

is answered

PLOT POINT ONE PLOT POINT TWO

1. B!-'.!" &w&r! 5. T&4!" &-*#'%/ %' &-*#'%

4. M&4!" & )!-#"#'%

3. L''4" 5r*0!r #%*' #*

2. S*&r*" *' -'%"#)!r

Hygie

neFe

el go

odDe

light

Page 52: Designing Around Storytelling - UCD2013, London 08 Oct 2013

W! -&%%'* be at the top all the time

www.flickr.com/photos/alexnormand/5992512756

Page 53: Designing Around Storytelling - UCD2013, London 08 Oct 2013

A-* *0r!!

M'r! realistic

A-* '%!Setup Resolution

A-* *w'Confrontation

inciting incident mid point climax

confronts the main character

tries to solve the problem but don’t yet have the skills

the dramatic question is answered

PLOT POINT ONE PLOT POINT TWO

1. B!-'.!" &w&r! 5. T&4!" &-*#'%/ %' &-*#'%

4. M&4!" & )!-#"#'%

3. L''4" 5r*0!r #%*' #*

2. S*&r*" *' -'%"#)!r

Hygie

neFe

el go

odDe

light

Page 54: Designing Around Storytelling - UCD2013, London 08 Oct 2013

D!,#v!r#%$ the right content at the right time

Page 55: Designing Around Storytelling - UCD2013, London 08 Oct 2013

W! %!!) to know:

W0&* w! w&%* to say

W0&* w! w&%* our users to do

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U"!r" are different

www.robotshop.com/blog/where-is-wall-e-1391

Page 57: Designing Around Storytelling - UCD2013, London 08 Oct 2013

I)!%*#f+ content & functionality for each main user

Page 58: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/soundslogical/4255801733

L''4 &* how to tailor views based on who the user is & their behaviour

Page 59: Designing Around Storytelling - UCD2013, London 08 Oct 2013

C'%*6* & prior knowledge plays a key role

Page 60: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/pgoyette/168076182

T&#,'r messaging & tone of voice

Page 61: Designing Around Storytelling - UCD2013, London 08 Oct 2013

C'%"#)!r location & cultural differences

www.flickr.com/photos/scary_mary/5700384580

Page 62: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ V#"#* #%*!%* is likely to vary between these two segments. For example, new visitors are less likely to trust your brand and understand the key benefits to shopping with you. ”

- E-'%"(,*&%-+

Page 63: Designing Around Storytelling - UCD2013, London 08 Oct 2013

M&4! ("! 'f different ways to capture & engage the user

www.flickr.com/photos/snugglepup/5225953124

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T!,, & continuos story with delights along the way

www.maxfactor.co.uk

Page 65: Designing Around Storytelling - UCD2013, London 08 Oct 2013

C'%"#)!r & &)&p* your message across touch points

Page 66: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/visualpunch/7351572896

E%"(r! *0! .!""&$! is considered & delivered across devices

Page 67: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.thismanslife.co.uk/projects/lab/responsivewireframes/#desktop/

“ C'%*!%* %!!)" *' b! -0'r!'$r&p0!) to ensure the intended message is preserved on any

device and at any width “- Tr!%* W&,*'%

Page 68: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/g-ratphotos/3404474275

“ A $'') p#!-! 'f UX has a narrative and clearly tells a story, or at least part of a story on a particular journey. As a designer - everything I do and make is communicating something to someone. ”

- S*!v! W0#**#%$*'%Design Director

Dare

Page 69: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/jox1989/5143301136

W0'!v!r our work is for, we always need to sell it

Page 70: Designing Around Storytelling - UCD2013, London 08 Oct 2013

I* &,, "*&r* w#*0 Once upon a time...

www.flickr.com/photos/snugglepup/3317051065

Page 71: Designing Around Storytelling - UCD2013, London 08 Oct 2013

Or maybeO%-! (p'% & )!"#$%...

www.flickr.com/photos/snugglepup/3317051065

Page 72: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/perolofforsberg/6691744587

A%+ questions?

Page 73: Designing Around Storytelling - UCD2013, London 08 Oct 2013

www.flickr.com/photos/katerha/8435321969

/&%4 +'(@annadahlstrom | [email protected]