design: usability, gamification, augmented and virtual reality

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IT for Tourism Services, UniBg 2017-2018 Design: Usability, Gamification, Augmented and Virtual Reality Design: Usability, Games. Lecture 11, November 21, 2017

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Page 1: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018

Design: Usability, Gamification, Augmented and Virtual Reality

Design: Usability, Games. Lecture 11, November 21, 2017

Page 2: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

What Are We Talking About Today?

slide 2Design: Usability, Games. Lecture 11, November 21, 2017

1. Design2. Usability3. Graphic Design4. Gamification5. Storytelling6. Augmented Reality7. Virtual Reality

Page 3: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Design

slide 3Design: Usability, Games. Lecture 11, November 21, 2017

Page 4: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Design In Practice

slide 4Design: Usability, Games. Lecture 11, November 21, 2017

Suppose you are part of a DMO (Destination Management Organization), or at least work for a DMO –- as I hope you will.When you build your destination’s website -– or app, or any digital communication product -– you may run the risk of producing something that appeals to you, but was in fact notreally designed.You may run the risk of producing something that was notreally meant to perform its task, but only to appeal,like -– as Don Norman’s example goes –- Starck’s Alessi juicer...

Page 5: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Usability?

According to Wikipedia, usability is “the extent to which a product can be usedby specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.”

Design: Usability, Games. Lecture 11, November 21, 2017 slide 5

Page 6: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Usability!

Usability can be technically and informatically measured.In a nutshell, however, your design problem about usability deals with situations where your website’s visitors can not find what they are looking for feel uncertain: “what should I do?” stop and get lost feel like losing control feel exploited

Design: Usability, Games. Lecture 11, November 21, 2017 slide 6

Page 7: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Navigation

According to Wikipedia, web navigation refers to “the process of navigating a network of information resources in the World Wide Web, which is organized as a hypertext or hypermedia.The user interface that is used to do so is called a web browser.A central theme in web design is the development of a web navigation interfacethat maximizes usability.”The first condition to be checked while evaluating the quality of any web navigation is whether a menu is always available in each and every page of the website.Other conditions may also –- or rather should –- be considered.

Design: Usability, Games. Lecture 11, November 21, 2017 slide 7

Page 8: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Breadcrumbs

If you remember a previous slide in this presentation, you know that a situation to be avoided is making your web visitor feel lost while visiting your website.A widely used solution are breadcrumbs.The term comes from the trail of breadcrumbs left by Hansel and Gretel in the popular fairytale.

Design: Usability, Games. Lecture 11, November 21, 2017 slide 8

Page 9: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Kiwi Breadcrumbs

Another navigation tool is the mouse-activated image name.

Design: Usability, Games. Lecture 11, November 21, 2017 slide 9

Page 10: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Graphic Design

Design: Usability, Games. Lecture 11, November 21, 2017

The perception users have of a website depends very much on the look-and-feel of its template.

slide 10

Page 11: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Logos

Design: Usability, Games. Lecture 11, November 21, 2017

The destination’s and the website logo may be very relevant to its brand.And a logo must be graphic! Shapes, not fonts...

slide 11

Page 12: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Gamification

Design: Usability, Games. Lecture 11, November 21, 2017

If you make people play, they’re going to have fun -– and are more likely to remember you in the future.

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Page 13: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

App Gamification

Design: Usability, Games. Lecture 11, November 21, 2017

An app made in Oporto advises according to the user’s feeling.

slide 13

Page 14: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Storytelling

Design: Usability, Games. Lecture 11, November 21, 2017

If you tell a story, you’re more likely to be listened by your audience, and you can well put into your story some recommendations to buy –- or at least to visit.

slide 14

BartolomeoColleoni

Bergamo,Colleoni Chapel

Malpaga,Colleoni Castle

Page 15: Design: Usability, Gamification, Augmented and Virtual Reality

IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Augmented Reality

Design: Usability, Games. Lecture 11, November 21, 2017

TripWolf provides augmented reality, itself a sort of gamification. So do others.

slide 15

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IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Virtual Reality

Design: Usability, Games. Lecture 11, November 21, 2017

To quote Wikipedia once again, “Virtual reality (VR) typically refers to computer technologies that use softwareto generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting),

slide 16

and simulate a user's physical presence in this environment,by enabling the user to interact with this space and any objects depicted thereinusing specialized display screens or projectors and other devices.”

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IT for Tourism Services, UniBg 2017-2018IT for Tourism Services, UniBg 2017-2018

Virtual Reality and Reality

Design: Usability, Games. Lecture 11, November 21, 2017 slide 17