design for learning and assessment in virtual worlds
TRANSCRIPT
Brian C. Nelson
Arizona State University
August 2016
Design for Learning and Assessment in Virtual Worlds
Why Virtual Worlds?
Early take: teaching/training is about information transmission and uptake by individuals
More recent view: learning is primarily situated, social activity of collaborating to make sense of and apply content and concepts in specific contexts
Many commercial virtual world-based games are based on social networks and collaborative problem solving…in and outside of the game environment
Virtual world-based games are really good at collecting data about player activities
Why Virtual Worlds (2)?
Virtual Worlds and other digital media fill every moment of a learner’s life…until they enter the classroom
To students in a media-rich world, the classroom can feel like a museum
Virtual worlds engage learners beyond a novelty effect
Virtual worlds may support demonstrations of learning different/beyond that supported by traditional assessments
Educational Virtual Worlds: A study in Contrasts
1. Well -designed virtual worlds are good for learning Many educational virtual worlds are poorly designed
2. Virtual worlds can support innovative assessment of “21st century skills”
Many educational virtual worlds use traditional measures and approaches to assess learning
3. Virtual worlds can support innovative thinking and multiple ways of knowing
Policy and cultural issues result in virtual worlds that guide learners toward homogenous thinking and simple answers
My Goals Related to these Issues
1. Virtual Worlds are poorly designed
2. Virtual Worlds use ill-suited assessments
1. Theory-based design for learning in Virtual Worlds
2. Embed meaningful assessments
Issue Goal
My Goals Related to these Issues
1. Virtual worlds are poorly designed
2. Virtual worlds use ill-suited assessments
1. Theory-based design for learning
2. Embed meaningful assessments
Issue Goal
Challenge: Education researchers focus (understandably) on curricular and pedagogical issues Need: Study design of virtual worlds as implemented in educational settings
Better Design for Learning in Virtual Worlds
Complexity in Virtual Worlds
Visual and interaction complexity boosts immersion/embodiment but may hinder learning in school settings
large body of literature on design principles from a cognitive processing perspective Summary: cut the cognitive fat
Yet...successful virtual worlds are frequently highly complex, but players can cope with that complexity and learn
Pragmatic approach: investigate the use of cognitive processing based design to balance complexity, short and long-term engagement, and efficiency
Chris Dede, Diane Ketelhut, Ed Dieterle, Jody Clarke-Midura, Cassie Bowman, and a whole bunch more people!
River City
River City
An Multi-player world to teach scientific inquiry and content skills to middle school students
Students work in teams to discover why people in River City are getting sick
Students gather data, form and test hypotheses More than 20,000 students have taken part
River City Origins
National policy focus on real-world science practices
Push to include science inquiry into the classroom But…realistic inquiry is difficult to teach and
difficult to learn in the classroom Challenge: Create collaborative, situated inquiry
experiences that engage more students in science, particularly those underrepresented in STEM fields
River City Interface: a mess
Cognitive Design
Keep learner focus in the 3-d environment Reduce reading through “natural narration” Use visual and audio signalling techniques to focus
attention Apply spatial contiguity principle Design for “essential complexity”
Individual investigations of context-based science problems in a virtual world
Example 1: Simlandia
Voice vs. Text Chat collaboration
Ben Erlandson (former ASU PhD student) led study
people learn better when words are presented as audio
narration rather than as on-screen text (Mayer, 2005)
helps reduce a “split attention” effect
Do students completing a science inquiry curriculum in a game using voice chat for collaborative communication...
self-report lower levels of cognitive loadshow better performance on a science learning measure
...than students collaborating via text chat?
Results
Cognitive load Voice-based Chat: lower levels of perceived cognitive
load
Learning
almost identical performance for both groups
Why?
Everyone did well on the pre-test
Assessment-performance mismatch
Diane Ketelhut, Catherine Schifter, Younsu Kim, Uma Natarajan, Kent Slack, Angela Shelton, (and many more folks)
SAVE Science
SAVE Science
situated assessment using virtual worlds for science content and inquiry
Virtual world-based Game to assess learning of classroom curriculum in science
Collect data evolving levels of understanding Enable students who don’t do well with
standardized tests to better show understanding
SAVE Science Design Studies (so far)
Visual Signaling Avatar Personalization Spatial Contiguity
Visual Signaling in Virtual Worlds
Virtual worlds work well for learning, especially over long(er) periods of engagement
Virtual worlds are initially confusing, especially for novice student gamers
Low efficiency poses challenges to in-school implementations
Low efficiency challenges assessment reliability and validity
Visual signaling is used to guide players to relevant objects and locations
Sheep Trouble Module
Sheep Trouble Module
https://www.youtube.com/watch?v=uurufkuXu3s Assess students’ knowledge of beginning
speciation/adaptation as well as aspects of scientific inquiry.
New and old flocks of sheep Determine why recently imported sheep are
getting sick and dying Apply understanding of speciation and
adaptation
Investigating the sheep
Measuring sheep
Visual Signaling: Cognition
Visual Signaling: using visual cues (such as arrows) to direct learner attention to relevant information on the screen or page (or virtual world)
Visual Signaling may lower extraneous cognitive load and/or increase germane load…letting learners focus on tasks rather than on interface (Merrienboer, 2008)
Mixed record in past studies: often found to reduce self-reported cognitive load, but not always coupled with improved learning (Morozov, 2009; Chen & Fauzy, 2008)
Signaling Questions
Can the use of visual signaling techniques reduce perceived extraneous cognitive load in a short game-based assessment?Can use of signaling increase the efficiency in a game-based assessment?
Signaling Study
193 7th graders Sheep Trouble: Assessment of Beginning Speciation Random assignment: signaling/no signaling Lower overall perceived cognitive load (p<.05) Increased interactions with sheep (p<.01) More measurements taken (p<.001) More records entered in notebook (p<.001)
Implications and Questions
Use signaling! Why did signaling have a ‘sticky’ effect on
interacting with objects? Would the value of signaling for efficiency be
greater in a high search environment? (One with more visual objects on the screen at once?)
My Goals Related to these Issues
1. Virtual Worlds are poorly designed
2. Virtual Worlds use ill-suited assessments
1. Theory-based design for learning
2. Embed meaningful assessments
Issue Goal
Emerging research on: Data-mining Statistical methods for making sense of learner
actions
Less research on: Design of tasks and “Work Products” of assessment
supported by highly immersive virtual worlds
Virtual world-based Assessment
Evidence Centered Design for Assessment in Virtual Worlds
…and/or the Presentation Model aspect of ECD(Robert Mislevy)
Assessment Tasks and Work products
Assessment in Game-based learning environments: many researchers and designers focusing mainly on ‘black box’ analysis of data output
Virtual worlds are designed spaces Need full spectrum design for more meaningful
data
Assessment tasks in Virtual Worlds
Virtual world-based tasks support multiple evidence channels in isolation and in combination
Provide complex and interwoven collection of work tools for assessment activities
Example: Global Evidence Channels
Location/Movement (LM) Object Interaction (OI) Communication Activities (CA)
Location tracking•X location visited•Time spent at X•Coordinates
Movement tracking•Direction•Speed•Acceleration/deceleration•Teleporting
Movement patterns•Order of movement•Movement as response•Movement strings over time
Objects:•View•Select•Click•Manipulate•Pickup•Release
Object Types:•Artifacts and inventory•Tools•NPCs•Humans•“intangibles”
•Type•Speak•Response selection•Emote
•In and out of character•Human and NPC•Goal-oriented vs. social
DATA-MINING BASKETBALL TROUBLE
Shanshan Zhang and Slobodan Vucetic
Department of Computer and Information Sciences Temple University
Basketball Module
http://youtu.be/hrZVa2i-e5I Assess students’ knowledge of gas laws and
related properties as well as aspects of scientific inquiry.
Mid-winter basketball tournament Determine why balls at outdoor game don’t
bounce well compared to indoor setting Apply understanding of gas laws (air
pressure/temperature link)
Basketball Module
Study
1. Create automated grading models that predict the number of embedded assessment questions a student will answer correctly based on her/his actions in the module
2. 187 students’ records analyzed3. Analyze correlations between multiple-choice scores,
within-game behavior, and free-text answers4. Correlation of .5 (Pearson’s p) with human graders
on predicting performance on in-game multiple choice and short-answer questions
Study
4 important and non-redundant features found: Distinct interactions with in-game objects Number of NPCs talked to Number of objects whose air pressure was measured Number of temperature measurements recorded in e-
notebook
Key task: discover that a decrease in the temperature of several gas systems (basketballs and balloons filled with air) is causing their pressure to decrease.
ExampleA graphical illustration of how our Classification Techniques are able to learn to distinguish between Advanced, Proficient, and Basic student evaluations (x indicates incorrect prediction)• Good predictors for grades are highly non-linear• Spherical boundaries approximately indicate the student groups
Brian C. [email protected]
Questions?