daniel- usability and mobile devices - map assignment 2

Upload: dann7n

Post on 07-Apr-2018

219 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/6/2019 Daniel- Usability and Mobile Devices - MAP Assignment 2

    1/4

    Daniel NUWAMANYA

    2008/HD18/13176U

    208001984

    Usability and Mobile DevicesMobile Applications Programming Assignment 2

    Introduction

    As of May 2008, there were 40.04 million unique users accessing the mobile Internet at least once a

    month (Nielsen, 2008). This number increased by 73% over a period of two years (i.e., 2006-2008). As the

    prevalence of PDA and other smart devices with Internet connectivity increase, so does the need for

    attention to the usability of these devices.

    Much of the body of Web usability literature has been done on computing in a stationary environment.

    And although much of the existing research applies to the mobile Web, some principles need to be

    altered to address the unique problems associated with this form of Web access.

    Unique Problems

    Mobile devices present several unique problems in addition to the standard usability issues that

    challenge Web designers. The issues associated with mobile devices are a function of the devices (Zhang

    & Adipat, 2005): small, low resolution screens; limited input option (e.g., no mouse or full keyboard);

    slow computer hardware; and slow or sometimes unreliable connectivity.

    These problems are exasperated because despite some Websites with alternate mobile designs, most do

    not. Most sites are designed for full scale PCs or laptops and they do not take the mobile user into

    account (Borodin et al, 2005).

    Impact of Low Resolution

    Jones, et al (1999) investigated the effects of using a low resolution screen to view Web sites.

    Participants were assigned to one of two groups either working on a desktop display of either 1074 X 768

    or 640 x 480. Participants had 15 minutes to complete four information search tasks. Participants usingthe high resolution screens were able to answer twice the number of search tasks correctly and spent

    less time scrolling then their low resolution counterparts.

    Compared to desktop Web users, mobile users spend more time attempting to locate information rather

    than simply browsing. As a result of their findings, Jones, et al had these recommendations for mobile

    interfaces:

    Minimize the amount of scrolling required to find information Include more search options

  • 8/6/2019 Daniel- Usability and Mobile Devices - MAP Assignment 2

    2/4

    Impact of Download Speed

    Roto and Oulasvitra (2005) looked at the impact of the usability issues that surround content download

    speed in a mobile environment. Of driving concern was that mobile devices are often designed without

    concern for the environments in which they are used. These environments are sometimes uncontrolled

    and involve more distractions and competing tasks than may exist in the typical desktop environment.

    Roto and Oulasvitra had participants wear video cameras while simultaneously traversing a city and

    performing a Web task on a smart phone. A comparison group performed the same mobile Web task

    while seated in a laboratory setting. Results showed a difference in average gaze time before looking

    away was 14.3 seconds in the laboratory compared to an average between 4 to 8 seconds for mobile

    users.

    Roto and Oulasvitra suggest implementing a tactile feedback mechanism to notify users if the task is

    expected to take more than four seconds. The feedback would allow users to direct their attention back

    to the environment rather frequently checking the screen status. This should reduce the amount of

    needed gazes and increase user safety.

    Impact of Limited Screen Size

    One of the most salient usability issues for the mobile Web is the limited screen size. Rather than having

    to develop a discrete mobile version, researchers have been developing methods to make existing

    versions more mobile Web-friendly.

    These same structural strategies will also benefit desktop Web users with reduced vision (Horton, 2006).

    Both mobile and sight-impaired users lack the ability to scan an entire page to locate information.

    Hortons changes include:

    Separate HTML mark-up language from content information using CSS Use a consistent, uncluttered page design Limit the amount of text used for non-semantic purposes Arrange information in an inverted pyramid styles (from most to least important)

    Screen Readers for Mobile Devices

    Several researchers have introduced screen reader equivalents for mobile users. The software convertsnormal Web pages into a mobile friendly format. Borodin, et al (2007) described software (CMo) that

    analyzes the semantic content of each requested page and displays it in order of predicted importance

    to the user question.

    The accuracy of the CMo algorithm compared to human raters was high. The system identified the

    correct context on the linking page 80%-90% of the time and the correct block on the linked page an

    average 91% of the time. When compared to typical users, the CMo system versus a traditional PDA

    browser improved user performance by 46% in time taken to complete the task, and 41% in terms of the

    number of stylus taps.

  • 8/6/2019 Daniel- Usability and Mobile Devices - MAP Assignment 2

    3/4

    RSS Feeds

    Garofalakis and Stefanis (2007) described a system that takes advantage of the existing formatting of

    content into RSS feeds. The authors used an algorithm that takes content formatted as RSS and adapts it

    to the mobile screen.

    Garofalakis and Stefanis asked participants to locate a Web news article within three minutes and

    compared their performance to the existing mobile browser. Results showed improved success rates on

    the search task with the new system as well as positive useful ratings by participants.

    Physically Impaired

    Chen (2008) explored the comparison of mobile users and physically impaired users but in the context of

    input rather than output. Chen identified the types of errors by motor impaired Web users. He asked

    non-physically impaired users to perform the same types of tasks but using a mobile Web device.

    Results showed that non-physically impaired users have the same error rates as physically impaired on

    tasks that involve typing or pointing. Chen suggests that the existing body of accessibility literature and

    technology may be applied to mobile Web users as well.

    Summary

    The mobile Web poses several unique challenges to usability researchers and designers. These

    challenges are compounded by the mobile Web environment being only a part of the Web universe.

    Improving functionality may require adapting Web content to the specific needs of the mobile user

    rather than the current condition where all content is designed for the Web.

    What may be most needed in mobile/Web usability is a standardization of the usability process so

    comparisons can be easily made between devices and systems. Fortunately this approach has been

    adapted by Zhang & Adipat (2005). They describe a framework for researchers to identify the best

    methodologies for answering Web usability research questions.

    References

    Borodin, Y., Mahmud, J., & Ramakrishnan, I.V. (2007). Context browsing with mobiles When less is

    more. In Proceedings of the 5th international conference on Mobile systems, applications and services,

    11-17, June 2007 (pp. 3-15). San Juan, Puerto Rico: ACM.

    Chen, T. (2008). Input to the mobile web in situationally-impaired. In Proceedings of the 10th

    international ACM SIGACCESS conference on Computers and accessibility. 13-15, October 2008 (pp.303-

    304). Halifax, Nova Scotia, Canada: ACM

    Garofalakis, J., & Stefanis, V., (2007). Using RSS feeds for effective mobile web browsing. Universal

    Access in the Information Society, 6(3), 249-257.

  • 8/6/2019 Daniel- Usability and Mobile Devices - MAP Assignment 2

    4/4

    Horton, S. (2006). Designing beneath the surface of the web. In Proceedings of the 2006 international

    cross-disciplinary workshop on Web accessibility, 23-26, May 2006 (pp. 1-5). Edinburgh, U.K.: ACM

    Jones, M., Marsdens, G., Mohd-Nsir, N., Boone, K., & Buchanan, G., (1999). Improving web interaction on

    small displays. Computer Networks, 31, 1129-1137.

    Neilsen Mobile (2008) Critical Mass: The Worldwide State of the Mobile Web. [Electronic version].

    Retrieved November 2008 from http:www/nielsenmobile.com/documents/CritcalMass.pdf

    Roto, V., & Oulasvitra, A. (2005). Need for non-visual feedback with long response times in mobile HCI. In

    Special interest tracks and posters of the 14th international conference on World Wide Web, 10-14 May

    2005 (pp. 775-781). Chiba, Japan: ACM

    Zhang, D., & Adipat, B. (2005). Challenges, methodologies, and issues in the usability of testing mobile

    applications. International Journal of Human-Computer Interaction, 18(3), 293-308.