daedalusx64 compat. list.pdf

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Advanced search Register Compatibility List Tracker Login FAQ Board index All times are UTC - 6 hours [ DST ] View unanswered posts | View active topics DaedalusX64.com Home of DaedalusX64, N64 Emulator for PSP! It is currently Wed Dec 04, 2013 3:39 pm You're not logged into the forum, you wont be able to add or edit information from this list. Welcome to Daedalusx64 compatibility list. Any abuse will result in a permanent ban of your account in the forum. By default, only entries containing information are displayed. If you want to add information for a new game, click on Display empty titles and select the game you want to edit. Please help us to keep this list updated. Display all titles | Display titles containing data | Display empty titles | Display all play able titles | Display recommended titles | Display unplayable titles References No Information Nothing/Crash Serious Glitches (Unplayable) Serious Glitches (Playable, with major graphic problems or very slow) Minor to Moderate Glitches (Playable, with moderate graphic problems or slow) Minor or No Glitches (Playable, 50% or better speed in most of the game) Name PSP Info Emu Version Playable Sound FPS Graphic Bugs Notes 007 - The World is Not Enough (E) (M3) [!] psp slim 6.60 ME- 1.6 rev 755 yes yes Sync 20-50 Minor texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled 007 - The World is Not Enough (U) [!] psp slim 6.60 ME- 1.6 rev 755 yes yes Sync 20-50 Minor to none texture update check every frame frameskip auto 1 high emulation enabled audio disabled clean scene enabled dynamic loop disabled 1080 Snowboarding (E) (M4) [!] PSP 1001 m33-6 747 Yes Yes 3-6 Minor This game runs too slow to be playable. The graphics look really good. The Audio does work, but I would recommend that you disable it because it is too choppy to be enjoyable. The in-game map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+. 1080 Snowboarding (JU) [!] phat 1.6 me 6.60 747 Yes Yes 3-6 Minor This game runs too slow to be playable. The graphics look really good. The Audio does work, but I would recommend that you disable it because it is too choppy to be enjoyable. The in-game map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+. 64 Oozumou (J) [!] phat 1.6 me 6.60 747 Menu only Yes 6-10 Minor Setting Texture Update Check to Every Frame fixes the graphical problems with the text in the menu. Both Sync and Async audio work, but are choppy. The graphics in-game look good, much better than the menu. Once you begin to sumo in-game, the game will freeze, and all options i tried to bypass this freeze failed. When the game cuts out though, if you have either audio type Enabled, the sound will continue to play fullspeed. The speeds in-game are a bit slow, so set Frameskip to 1.also tried various settings but game doesnt seem to work fine... 64 Oozumou 2 (J) [!] phat 1.6 me 6.60 747 Menu N 20-25 Yes Menu Works okay, black screen in game (regression),also tried various settings but game still has regression in game 64 Trump Collection - Alice no Wakuwaku Trump World (J) [!] phat 1001 m33-6 747 Yes Yes 30-40 None **Please note that you must have Dynamic loop Optimization Disabled, or else the menu will continue to replay and you will not be able to get in-game.** The graphics are very vivid and colorful, and the game gives off a Paper Mario type feeling. Both Sync and Async audio work quite well, and if you want to enable audio, then I'd recommend Async because I did not experience any crashes with it enabled and Async if faster than Sync. Keep audio Disabled for you are looking for more speed. Also set Frameskip to Auto. The game was running at 50%+ sync for a majority of my gameplay. 64 de Hakken!! Tamagotchi Minna de Tamagotchi World (J) [!] phat 5.00 M33-6 747 No - - - Nothing displayed used to work in older version(dont remember exactly....)so i guess thats called a regression AI Shougi 3 (J) [!] phat 1.6 me 6.60 747 Yes Yes 60+ Minor Splash screen before menu is washed out. The only other graphical glitch is that the cursor does not show in-game, so this inhibits gameplay a bit. The controls are a bit hard to grasp. The game runs over fullspeed with either Sync or Async sound enabled, so you might want to turn on Limit Framerate. TUC:disable Frameskip: auto 2 converted by Web2PDFConvert.com

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Daedalusx64 Compat. List.pdf

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Register Compatibility List Tracker LoginFAQ

Board index All times are UTC - 6 hours [ DST ]

View unanswered posts | View active topics

DaedalusX64.comHome of DaedalusX64, N64 Emulator for PSP!

It is currently Wed Dec 04, 2013 3:39 pm

You're not logged into the forum, you wont be able to add or edit information from this list.

Welcome to Daedalusx64 compatibility list. Any abuse will result in a permanent ban of your account in the forum. By default, only entries containing information are displayed. If you want to addinformation for a new game, click on Display empty titles and select the game you want to edit. Please help us to keep this list updated.

Display all titles | Display titles containing data | Display empty titles | Display all playable titles | Display recommended titles | Display unplayable titles

References

No InformationNothing/CrashSerious Glitches (Unplayable)Serious Glitches (Playable, with major graphic problems or very slow)Minor to Moderate Glitches (Playable, with moderate graphic problems or slow)Minor or No Glitches (Playable, 50% or better speed in most of the game)

Name PSP Info Emu Version Playable Sound FPS Graphic Bugs Notes

007 - The World is Not Enough (E)(M3) [!]

psp slim 6.60 ME-1.6 rev 755 yes yes Sync 20-50 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

007 - The World is Not Enough (U) [!]psp slim 6.60 ME-

1.6 rev 755 yes yes Sync 20-50 Minor to nonetexture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

1080 Snowboarding (E) (M4) [!] PSP 1001 m33-6 747 Yes Yes 3-6 Minor

This game runs too slow to be playable. The graphicslook really good. The Audio does work, but I wouldrecommend that you disable it because it is toochoppy to be enjoyable. The in-game map & writing isnot shown correctly. To help counter the speed issue,you might want to set Frameskip to 1+.

1080 Snowboarding (JU) [!] phat 1.6 me 6.60 747 Yes Yes 3-6 Minor

This game runs too slow to be playable. The graphicslook really good. The Audio does work, but I wouldrecommend that you disable it because it is toochoppy to be enjoyable. The in-game map & writing isnot shown correctly. To help counter the speed issue,you might want to set Frameskip to 1+.

64 Oozumou (J) [!] phat 1.6 me 6.60 747 Menu only Yes 6-10 Minor

Setting Texture Update Check to Every Frame fixesthe graphical problems with the text in the menu.Both Sync and Async audio work, but are choppy.The graphics in-game look good, much better thanthe menu. Once you begin to sumo in-game, thegame will freeze, and all options i tried to bypass thisfreeze failed. When the game cuts out though, if youhave either audio type Enabled, the sound willcontinue to play fullspeed. The speeds in-game are abit slow, so set Frameskip to 1.also tried varioussettings but game doesnt seem to work fine...

64 Oozumou 2 (J) [!] phat 1.6 me 6.60 747 Menu N 20-25 YesMenu Works okay, black screen in game(regression),also tried various settings but game stillhas regression in game

64 Trump Collection - Alice noWakuwaku Trump World (J) [!]

phat 1001 m33-6 747 Yes Yes 30-40 None

**Please note that you must have Dynamic loopOptimization Disabled, or else the menu will continueto replay and you will not be able to get in-game.**The graphics are very vivid and colorful, and thegame gives off a Paper Mario type feeling. Both Syncand Async audio work quite well, and if you want toenable audio, then I'd recommend Async because Idid not experience any crashes with it enabled andAsync if faster than Sync. Keep audio Disabled foryou are looking for more speed. Also set Frameskipto Auto. The game was running at 50%+ sync for amajority of my gameplay.

64 de Hakken!! Tamagotchi Minna deTamagotchi World (J) [!]

phat 5.00 M33-6 747 No - - -Nothing displayed used to work in older version(dontremember exactly....)so i guess thats called aregression

AI Shougi 3 (J) [!] phat 1.6 me 6.60 747 Yes Yes 60+ Minor

Splash screen before menu is washed out. The onlyother graphical glitch is that the cursor does notshow in-game, so this inhibits gameplay a bit. Thecontrols are a bit hard to grasp. The game runs overfullspeed with either Sync or Async sound enabled,so you might want to turn on Limit Framerate.

TUC:disableFrameskip: auto 2

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AeroFighters Assault (E) (M3) [!]PSP 1000 6.39pro

B9 725 Y Y sync 6-8 Minor

Zoom: 107%Limit framerate: full speedDR: EnableHLE:EnableAudio:Sync

note:Disable Dyanamic Loop Opt. otherwise it'll freeze onone of the opening scenes.

AeroFighters Assault (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 6-8 In-Gam Minor

Disable Dyanamic Loop Optimization otherwise it'llfreeze on one of the opening scenes.

On training levels, it's very playable (15-25fps), butin the main game - with vast environments and fleetsof allies/enemies - it crawls to a frustratingly slowaverage of 6fps.

There are a few minor graphical errors, and in-gamethere is a yellow tint that sometimes finds it's wayonto the screen, but it does not prevent gameplay atall. The sound works, but is better left off. I wouldrecommend that you set Frameskip to Auto.

AeroGauge (E) (M3) [!] phat 1.6 me 6.60 747 Yes Y 25Game has little or no graphical glitches, the only one Ican see is when its loading and at the bottom thetext is scrolling, not easy to make out what it says.other than that the game seems to run fine

AeroGauge (J) (V1.1) [!] Slim 5.50 Gen D3 Alpha 556 Yes Y 25 Y

Game has little or no graphical glitches, the only one Ican see is when its loading and at the bottom thetext is scrolling, not easy to make out what it says.

This game is very fast and very playable.

AeroGauge (U) [!] phat 1.6 me 6.60 747 Yes Yes 18-30+ None

When playing you might want to set Frameskip toAuto because when you are in a Grand Prix, there isa bit of a speed decrease. You also might want toLimit the Framerate because some parts run too fast.Both Sync and Async work, but have the traditionalchoppiness whenever the framerate is below 100%.The graphics look very good, and I didn't noticeanything bugs or glitches,which is the most best partof the game:)

Aidyn Chronicles - The First Mage (E)[!]

Slim 5.50 GEN-D3 Alpha 613 Yes Y 6.7 - 8 Minor Game is slowly getting faster.No major visible graphics issues

Aidyn Chronicles - The First Mage (U)[!]

Slim 5.50 Gen-D3 Alpha 631 Yes Yes 6-8 Minor

The graphics look great, but the game runs painfullyslow. Culling and Clean Scene seems to fix most, ifnot all graphics issues. Both Sync and Async audiowork, but are choppy, so it should remain disabledbecause you need to try and bore out all of thespeed possible. I would definitely recommend settingFrameskip to 1+. The in-game movies actually runquite fast, and are appealing to watch with thedramatic variety of colors.

Airboarder 64 (E) [!] Slim 5.50 Gen-D3 Alpha 631 Partial* Yes 9-11 Minor

The graphics look good, and it only has a few inexactblend modes. Both Sync and Async sound work, butit is choppy and slows it down to 7 fps. The menuworks near fullspeed, but it is very slow in game.Frameskip makes the game unenjoyable, but you stillmight want to turn it on to get a nice speed-up. Thegame runs on a 15fps full speed, so reaching 10fps isthe equivalent to reaching 2/3 speed.

*Sometimes, the rider falls through floor, but heyappear back on the map in a few seconds.

Airboarder 64 (J) [!] Slim 5.50 GEN D3 611 Yes Y* 12 Y*

*Sound is very stuttery, but is there.

*When the game starts you freefall through the level(which allows you to gain 30k points XD ), after about5 minutes it stabilizes and you can land on the floor,this happens again though after jumping and startinganother trick.

This game is slow but is still playable.

Akumajou Dracula Mokushiroku -Real Action Adventure (J) [!]

Slim 5.50 Gen-D3 Alpha 631 No Yes 10-25 Minor

The Intro boots up, but once you are about to get tothe main menu, you experience a BSOD. Please notethat if you do not have Dynamic Loop OptimizationDisabled, the game hangs right after the Konami logoflashes. Both Sync, and Async audio do work on theintro, but it is choppy. i would recommend that youset Frameskip to Auto because the intro becomesslow at some points.

Akumajou Dracula MokushirokuGaiden - Legend of Cornell (J) [!]

Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A

The game does boot, and seems like it will be able toget in-game, but decides to hang right after theKonami logo. I tried a variety of settings, but therewas no way to get past.

All Star Tennis '99 (E) (M5) [!] Slim 5.50 Gen D3 Alpha 556 Yes No 30 Game is full speed, however if sound is enabled itcrashes

All Star Tennis '99 (U) [!] Slim 6.60 ME-1 Alpha 725 Yes Sync 30+ Minor

Make sure to turn on Limit Framerate, so the gamedoesn't run too fast. This game runs just aboutperfectly. The game now plays sound, but only Syncworks. Async will BSOD the game. With soundenabled, the speed is still 85-95+% sync, but it maybe a good idea to turn on Frameskip to Auto 1. The

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speed in game with default settings is 95%+ sync,and is very enjoyable. Leave Audio Match Rate offas it cuts the speed in half.Recommended settings:Limit Framerate: Yes

All-Star Baseball '99 (E) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A Although I tested several settings, the game stillfailed to boot.

All-Star Baseball '99 (U) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game will not boot at all.

All-Star Baseball 2000 (E) [!] Slim 5.50 Gen D3 Alpha 556 no No Freezes at startup

All-Star Baseball 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A No matter what settings you put, the game will notboot up.

All-Star Baseball 2001 (U) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/AEven though the rom has been tested throughseveral combinations of settings, it still does notboot.

Armorines - Project S.W.A.R.M. (E) [!] PSP 1001 5.00M33-6 713 No N N/A N/A Not working

Armorines - Project S.W.A.R.M. (G)[!]

Slim 5.50 Gen D3 Alpha 556 N/A N/A N/A N/A Rom does not boot with any setting.

Armorines - Project S.W.A.R.M. (U)[!]

Slim 6.60 ME-1 Alpha 725 No N/A N/A N/A I tested several combinations of settings, but thegame still failed to boot.

Army Men - Air Combat (U) [!] Phat 6.60 Pro-B10 Alpha Rev 766 Yes Yes 11-20 None

The graphics seem to be perfect, but the game itselfis very slow. It usually runs around 30%-40% syncin-game. Both Sync and Async audio work, butshould be left Disabled because it is very choppy, andslows down gameplay. I would highly recommend thatFrameskip be set to 1 to help the slow speeds, butthis also creates laggy graphics so whatever youwould rather have.

Army Men - Sarge's Heroes (E) (M3)[!]

Slim 5.50 Gen D3 Alpha 556 Y Y 9 Ghosting on armyman Game plays well, just needs some more FPS!!!

Army Men - Sarge's Heroes (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes No 8-18 Minor

The amount of fps depends on how many things arebeing rendered on-screen. You need to have DoubleDisplay Lists Enabled, or else there is a ghostingeffect. There seems to be a pale tint to the greensoldiers, but does not hurt gameplay whatsoever.Both Sync and Async audio fail to play, so you canleave audio Disabled. I would recommend that youset Frameskip to 1 to help gain some speed. Otherthan the speed, this game is quite fun to play.

Army Men - Sarge's Heroes 2 (U) [!] Slim 6.60 ME-1 Alpha 725 Yes Yes 8-16 None

The fps varies greatly during gameplay, and isdirectly proportional to the amount of objects beingrendered on the screen. The graphics look perfect.Both Sync and Async audio do work, but they're verychoppy and unpleasant. If you want to enable audio,then Async audio would be better because it onlycosts about 1fps. You might need to set Frameskip to1 to try to gain a bit more speed, but graphicsbecome jumpy and laggish.

Asteroids Hyper 64 (U) [!]PSP Go 6.60 PRO

C2 R1878 Yes Y (A-Sync) 20-30 None

The game averages about 10 FPS on the intro,around 30 FPS on the menu, and about 30 duringplay.Both Async and Sync work. Async is more stableand sounds better whilst Sync tends to slow thegame down and sound worse. Enable Auto FrameSkip, Dynamic Recompilation, Double Optimisation,Clean Scene and Double Display Lists. Disable HLE,Memory Optimisation, Loop Optimisation. Over all thegame runs smooth with Async sound with possibly afew frame drops in the menu and slow intro whichfinishes in a few seconds. Apart from that this is agreat game to play being one of the best workingones for the DaedalusX64.

Automobili Lamborghini (E) [!] Phat 6.60 ME 1.8 Alpha Rev 757 Y *Y Async 25-30 Minor

All in all, this game runs very good, it achievesaround 75-80% consistently.Recommended settings to use are:-TUC: Disabled,Frameskip: Disabled, (I would recommend leaving thisdisabled as it becomes unplayable otherwise),Zoom: 107%,Limit framerate: Full Speed,Audio: Async, (*With audio enabled, for best speed).

Automobili Lamborghini (U) [!]PSP Go 6.60 PRO

C2 R1878 Yes A-Sync 30-40 Very Minor

The game averages around 50-55 in intro, 45-50 inmenu and 30-40 in game.Both Async and Sync work.Async is more stable and sounds better whilst Synctends to slow the game down and sound worse.Enable Frameskip Auto 2, Dynamic Recompilation,HLE, Dynarec Memory Optimistation, Dynarec LoopOptimistation, Dynarec Doubles Optimistation, CleanScene and Double Display Lists. Disable TextureUpdate Check. Overall the game runs smooth andsounds good with Async. With the only issues beingoccasional frame drops in games and a graphical bugin which the count down for the start of the race lagsbehind the game and sound. Apart from that this is agreat game to play being one of the best workingones for the DaedalusX64.

Texture Resizing seems to be causing rom issues.

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Bakuretsu Muteki Bangai-O (J) [!] Slim 5.50 Gen-D3 Alpha 631 No Yes 45-55 Major

Textures will show if Bomberman is loaded first but itstill looks corrupted. Both Sync and Async audio workfor a split second, but it crashes the game, and if youget back to the DaedalusX64 menu, the sound canstill be heard.

Bakushou Jinsei 64 - Mezase! ResortOu (J) [!]

Slim 5.50 GEN D3 Alpha 631 Yes No 15-20 Minor

The graphics actually look quite appealing, but in-game, some of the backgrounds are missing at somepoints during gameplay. Neither Async, nor Syncworks, so leave them disabled. Set Frameskip to 1 tospeed up the game a bit. Sometimes the game hangsa bit, so there is a bit of instability during gameplay.

Banjo-Kazooie (E) (M3) [!] psp slim 6.60 ME-1.6 747 Yes yes 15-25 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled run well little slow butnot bad

Banjo-Kazooie (U) [!] psp 3000 6.20PRO-B1 rev 1861 Y Y 20-30 some(not very

import

Texture Update Check: every frameHigh Emulation Level (HLE): DisabledDynamic memory Optimisation: DisabledDynamic Loop Optimisation: DisabledDynamic Double Optimisation: EnabledClean scene: Enabled

The 16:9 screen mode option works sucessfuly in thisgame.(4:3 is ALOT faster)

NOTE: Lots of bugs got fixed in this rev. Thanks devs:)

NOTE: probably applies to other versions

Banjo-Tooie (A) [!] Phat 5.50 Prome 4 Rev 707 N N 25-35 Yes

The game wont boot, even with a save state thegame will crash when you take one step. This was adisappointment to me, not being able to play thisgame.

Banjo-Tooie (E) [!] PSP-E1004 CFW6.60 rev 1878 No Y 2.2 Y

With frameskip 2Menus running fine (Main=15-25 FPS) (Ingame=36FPS) but ingame it drops down to 2.2 FPS

In the Intro the Rare logo is half invisible.Banjos shadow is like a specular mirror.

It's too slow ingame to be playable.

Banjo-Tooie (U) [!] psp 3000 6.20PROB10 rev 1861 Y (slow) Y (slow) 2-6 minor

with a recent update it boots and is playable but isextremely slowsalve said: "The reason is so slow is because itflushes the dynarec cache very often, pretty much isrunning on interpreter mode (very slow!)"

here are the settings I used to get it up to 2-6 fps(default gets .5 -1)

Global: 4:3 unscaled improces fps ALOTpreferences:Texture updace check: disabledFrameskip: your preference 0-2 smother vs fasterLimit Framerate: noDynamic Recompilation: EnabledHLE: DisabledAudio: Disabled (works but extremely slow)Advanced:Dyn memory Opt: disabled(causes instant crash)" loop " :Enabled" doubles " : enabledClean scene: enabledDD lists: enabled

NOTE: this probably applies to other versions of thegame

Bass Hunter 64 (E) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 12-22 Minor

The graphics of this game look excellent, and thereare only a few graphical problems here and there.Both Sync and Async audio work, but leave itDisabled because the game is a bit slow. SetFrameskip to 1 for speed purposes. Overall, this is afun game to play, and doesn't feel as slow as itactually is. You might also want to use the Zoomfunctionality to bring the picture closer to fullscreen.I would recommend somewhere around 115%.

Bassmasters 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game seemed as though it might boot, but thenit just stays stuck on a black screen.

Batman Beyond - Return of theJoker (U) [!]

Slim 6.60 ME-1 Alpha 725 Yes Yes 36-45 Minor

This game looks really good, and even though thespeeds are not blazing fast, the game feels fast andis tolerable. I would recommend that you setFrameskip to Auto for a speed boost, and make sureto set Texture Update Check to Every Frame, so thetext will become visible. Both Sync and Async audiowork, but Async sounds a lot less choppy and robsless fps, so if you want audio, Async is the way togo.Decent speeds without sound.

Batman of the Future - Return of theJoker (E) (M3) [!]

psp slim 6.60 ME-1.6 rev 747 yes yes Sync 32-40 no

work welltexture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

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BattleTanx (U) [!]PSP 1001 6.39 PRO

B9 755 Yes Y 10-15 minor

It does not boot, unless you have a savestate

savestate:http://forums.daedalusx64.com/download/file.php?id=2885

BattleTanx - Global Assault (E) (M3)[!]

PSP 1001 6.39 PROB9 755 YES Y (Async) 9~13* Minor

Game is playable only graphic bug is with "healthmeter" who is not changing showing damage.

Settings:Texture update: every frame (turning off give about0.5~1 Fps)Dynamic Recompilation: OnHigh Level Emulation: OnSound:Off / Asynchronous: 9~12 Fps/Synchronosu:8~10 FpsMemory Access Optimization: Onclean scene: OnDynamic Loop Optimization: On* without sound

BattleTanx - Global Assault (U) [!] PSP 1001 6.39 PROB9 755 Menu Yes 10-12 Minor

The game will not boot without a savestate the game work fine

savestate:http://forums.daedalusx64.com/download/file.php?id=2887

Battlezone - Rise of the Black Dogs(U) [!]

Slim 6.60 ME-1 Alpha 725 Partial No 15-22 Major

Async audio causes a BSOD upon boot, and withSync Enabled, it won't boot, so make sure to leaveaudio Disabled. The graphics look terrible, and in-game, the background is black. You must haveDynamic Loop Optimization Disabled, or else it getsstuck at the Expansion Pak check. You also need toEnable Clean Scene or else all of the graphics flickerand have a trail. You might want to also setFrameskip to 1 for better speed, and although thespeeds are low, it feels pretty fast.

Beetle Adventure Racing! (E) (M3) [!] PSP 1001 6.20proB6 717 Yes Yes 20-50 Major work fine in menu

slow in game

Beetle Adventure Racing! (J) [!] Slim 5.50 GEN D3 Alpha 556 Yes Yes 8 - 10 Major

Loads a large 32768 byte 512*128 4bpp texture atstart (RDPStatemanager.cpp(210))Video Buffer Full at 131072 bytesUnknown blender 0c08 - :In * 0 + In * 1 || 3010 -:Fog * AIn + Mem * 1-A (assuming cars)

Sound is crackly

Beetle Adventure Racing! (U) (M3)[!]

Phat 6.60 Pro-B10 Alpha Rev 766 Yes Yes* 11-20 Minor

The game boots up ok, logo's all display correctly & atfull speed now, It seems like most of the blends have been fixed, butthere might be another or two. The speeds haveimproved to the point of this game becoming fun.Try these recommended settings..... TUC: Disabled, FS: 1, Zoom 110%LimitFR: Full Speed, Audio: Disabled, (*Sync or Async both work at theexpense of speed),All other settings at default

Big Mountain 2000 (U) [!] Slim 6.60 ME-1 Alpha 725 Yes No 17-22 Minor

Neither Sync, nor Async audio will work at all, soleave them Disabled. The overall graphics look reallygood. The game runs at a decent speed, but youmight want to consider setting Frameskip to Autobecause it is not fullspeed. This is actually a fun gameto play.

Bio F.R.E.A.K.S. (E) [!] Slim 5.50 GEN D3 Alpha 556 Menu Yes Major

Reports Video Buffer is full (allocates 262144 bytesRAM) (thats 256KB) so something is wrong there)

Loads to black screen with two dotted lines

Bio F.R.E.A.K.S. (U) [!] Slim 6.60 ME-1 Alpha 725 Yes Yes 14-17 Minor

Make sure to Disable Dynamic Loop Optimization orelse the game will freeze before you get to themenu. There are a few graphical problems with themenu and the HUD, most likely due to the lack offramebuffer support, but nothing that could get inthe way of gameplay. Set Texture Update Check toEvery Frame to fix text. The speeds are fast in themenu, and decent during gameplay, but you mightwant to set Frameskip to Auto. The audio does workin this game, but is quite choppy. Sync works, but ischoppy. Enabling Async audio causes this game torun at fullspeed, but the sound is still choppy, so ifyou want to Enable Async and turn down your PSPvolume, that would give you a major speed boost.

Biohazard 2 (J) [!] Slim 5.50 Gen-D3 Alpha 631 No No N/A N/AThe game does boot now, but nothing is renderedon-screen. Maybe a regression? Neither Sync, norAsync audio work.

Blast Corps (E) [!]PSP 1001 6.39

PROB-9 736 No N/A N/A N/AGame strat few seconds after BSOD

Blast Corps (U) (V1.0) [!]PSP 1001 6.39

PROB-9 736 No N/A N/A N/AThe game crashes instantly after the N64 logo, andcauses a BSOD. It is possible to get in-game with asavestate, but the game instantly crashes.

Blast Corps (U) (V1.1) [!] PSP 1001 6.39PROB-9 736 No Y sync N/A N/A The game freezes on the rareware sign, sound is

choppy but works.

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Blast Dozer (J) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game crashes the Emulator immediately after theN64 logo.

Blues Brothers 2000 (E) (M6) [!]psp slim 6.60 ME-

1.6 rev 747 Yes Yes 13 - 24texture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Blues Brothers 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 15-20 None

Make sure to not Enable Async audio when loadingthe game because it causes the game to freezeslightly after it boots. Sync audio works quite well,but I would recommend to leave it disabled for speedpurposes. The graphics look amazing, and I did notnotice any graphical problems, but there may besome further into the game. The game is a bit slow,and the overall speed depends on how many objectsare on the screen at any one moment. Set Frameskipto 1 for a speed increase.

Body Harvest (E) (M3) [!] PSP 1001 6.39 PROB9 755 Yes Y 15-60 minor game work fine

Body Harvest (U) [!] PSP 1001 6.39 PROB9 755 Yes Y 15-60 minor work fine

Bokujou Monogatari 2 (J) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 18-23 Minor

The graphics look really good in this game. Make sureto set Texture Update Check to Every Frame to makethe text become visible and stop overwriting itself.The speed is good, and make this a very playabletitle. Although it is fast at most points in the game, itis not full speed, so you may want to set Frameskipto Auto. Both Sync and Async audio work, but theyare a bit choppy, so leave Disabled.

Bomberman 64 (E) [!] PSP 1000 5.00M33-6 713 No Yes/Sync 25-30 Major black/blue/white screen in game

Bomberman 64 (U) [!] Slim 5.50 Gen-D3 Alpha 631 Menu Yes 30-50 Major

Most graphics are not rendered at all in this game.The only graphics that can be seen are the intro andtext, whether it be in-game or in the menu. The textin the menu seems to stretch itself, but can be fixedby setting Texture Update Check to Every Frame.The speeds in both the menu and the game are quitefast, but Frameskip should still be set to Auto. BothSync and Async audio work without too muchchoppiness, so it is your choice if you want to Enableit or not. You can go in-game, but no graphics arerendered except for text, and if you have soundEnabled, that can be heard.

Bomberman 64 - The Second Attack!(U) [!]

Slim 5.50 Gen-D3 Alpha 631 Yes Yes 13-17 Moderate

The logo's & menus do not appear, but the intro nowshows somewhat, just keep pressing A or Start untilyou start the game. In-game, there are slight graphicglitches, including explosions that do not showcorrectly and in-game writing is not being shown,apart from that game looks good. Some of thegraphical problems can effect gameplay, but not toomuch. The speeds are quite fast, but set Frameskipto Auto. Both Sync and Async audio work, but Syncaudio sounds better.

-Needs S2DEX to show the menus and writing.

Bomberman Hero (E) [!] PSP 1000 5.00M33-6 Beta 3 677 partial Yes/Sync 25- 40 Major

Bomberman falls through the floor when entering firststage in battle room.

Sound is okay, just needs more sync.

Bomberman Hero (U) [!] Slim 5.00 M33-6v ita Alpha 777 N Y 26-52 35 Major

settings used on vita: dynamic recompilation: enableddynarec memory optimisation: enableddynarec loop optimisation: disableddyarec doubles optimisation: enableddynamic loop optimisation: enabled* disabling breaks this gameclean scene: enabled double display lists: enabled video rate match: nofog emulation: enabledtexture update check: noneframeskip: 5audio:synchronous

Bottom of the 9th (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 15-25 Minor

There are virtually no graphical errors that I couldsee. Both Sync and Async sound work, but Syncsounds better. You may want to leave sound disabledbecause sometimes the speeds in-game drop.Whenever you are pitching, the speeds are quitefast, but when you switch to the outfield view, thespeeds drop a bit. Set Frameskip to Auto to help thisa bit.

Brunswick Circuit Pro Bowling (U) [!]PSP 1001 6.39

PROB-9 736 Yes Yes sync 8-20 Major

Do not enable either Sync or Async sound becausedoing so will crash the game and cause a BSOD. Thegraphics of this game are terrible. Many thing arefaded, disappear, or just don't look right. The speedsare very slow, so set Frameskip to Auto or 1.

Buck Bumble (E) (M5) [!] Slim 5.50 Gen D3 Alpha 556 Y Y** 25+ ModerateSeems a bit dark ingameAudio: **Async, FS: 1 or 2

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Buck Bumble (J) [!] Slim 5.50 Gen D3 Alpha 556 Y Y** 25 Minor Seems a bit dark ingameAudio: **Async, FS: 1 or 2

Buck Bumble (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 20-30 None

This is one of the best games to play onDaedalusX64. The graphics are great, the speed ismore than needed, and the sound is not choppy.Turn on Frame Limiter because the speeds oftenexceed 100% sync, but also set Frameskip to Autobecause sometimes the speed dips a little. I did notnotice any graphical problems at all during myplaytime. If you want to enable audio, Async is a bitfaster than Sync.

Bug's Life, A (E) [!]PSP 1001 6.39 PRO

B9 755 N Y 25 (full s major

Doesn't boot whitout a savestate

savestate:http://forums.daedalusx64.com/download/file.php?id=2896

major graphic problems

Bug's Life, A (F) [!] PSP 1001 6.39 PROB9 755 N N Doesn't boot whitout savestate

see Bug's Life, A (E) [!]

Bug's Life, A (G) [!] PSP 1001 6.39 PROB9 755 N Doesn't boot whitout savestate

see Bug's Life, A (E) [!]

Bug's Life, A (U) [!] PSP 1001 6.39 PROB9 755 No N/A N/A N/A Doesn't boot whitout savestate

see Bug's Life, A (E) [!]

Bug's Life, A (U) [a1][!] PSP 1001 6.39 PROB9 755 NO N 0 Doesnt start up

I have tried everything possible to get the gameworking. the fps does pop up, and it says its syncing100%, but its not actually doing anything. So fornow, this game is unplayable.

Bust-A-Move '99 (U) [!] Slim 6.35 HEn Beta 3 Update Yes Yes 60+ Minor

★* with the Beta 3 Update.

This game is definitely a must play. The game isfullspeed, even with sound enabled. I wouldrecommend that you set Frame Limiter to Yes to slowdown the game a bit. Both Async and Sync audiowork, so whichever one you would like to play with isup to you. The graphics look just about like the gameis being played on the original hardware. Not only is itpretty much perfectly emulated, it is also anaddicting, fun game to play. You also might want tothink about setting Frameskip to Auto because itdoesn't hurt to have it on, but that's totally up toyou.

Has some graphical issues with puzzle mode.

*This game runs at least 90% speed (during majorityof gameplay) with very minor glitches and soundenabled.

Bust-A-Move 2 - Arcade Edition (E)[!]

Fat 5.50 Gen-D3 Alpha 560 Y Y 49-50 Minor*

This game runs & looks perfect, but for 2 graphicproblems, one is the bubble shooter texture iscorrupted, and when entering your initials in the highscore table, the colouring is wrong, apart fromthose.......runs perfectly.

Settings used are...........FS: 2, Limit FR: Yes,Audio: Sync (Async causes weird slowdowns),Controller: Dpad (I recommend using the Dpad as theanalogue nub is way too sensitive).Advanced Options used are............DyncLoopOpt: Enabled

Bust-A-Move 2 - Arcade Edition (U)[!]

Slim 5.50 Gen-D3 Alpha 631 Yes Yes 60+ Minor

The game plays excellent. It is fullspeed, practicallygraphically bug-free, and the sound is perfect. BothSync and Async audio work fullspeed, so whicheverone you would prefer is okay. Make sure to set LimitFramerate to Yes because sometimes the speeds canbecome overwhelming. Although the game isfullspeed with sound, you might experienceframerate drops, so you might want to considersetting Frameskip to Auto, just in case. The graphicslook good, and I did not see any bugs anywhere, butthey may be further in the game.

Bust-A-Move 3 DX (E) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 60+ Minor

The only graphical problem I saw was a littlemiscoloration of some of the text, other than that,the graphics are flawless. This game runs faster thanfullspeed, so turn on Frame Limiter, and if you wantto Enable sound, either Sync or Async will workwithout choppiness. If you do Enable sound, youmay want to set Frameskip to Auto because thegame will become just below fullspeed, and Autoshould give it the minor boost it needs.

California Speed (U) [!] Phat 6.60 ME 1.8 Alpha Rev 757 Yes Y *Sync 15-19 Minor

The graphics look great, set frameskip to auto 1 tohelp speed it up in-game, game does run at over60% at all times without audio enabled.Recommended settings used are:-TUC: Disabled, FS: Auto 1,Limit framerate: Full Speed,Audio: Disabled, (Disable for best speed, use Syncaudio for best sound, Async makes game / soundchoppy).

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Carmageddon 64 (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 7-10 Moderate

The Logo's all show correctly, as does the titlescreen, the in-game graphics seem at first verygood, but there are a lot of inexact blends showingup. The environment, car, and parts of the car oftenflicker and disappear. Both Sync and Async audiowork, but are extremely choppy, so leave it Disabled.The game is a bit slow in-game, so set Frameskip to1.

Castlevania (E) (M3) [!]PSP 1001 6.39 PRO

B9 755 Menu Y* 11 minorDynamic Recompilation Disabled to boot the romJust before you are about to get in-game, as thecutscenes come to an end, the game freezes

Castlevania (U) (V1.0) [!] PSP 3000 755 Menu Yes 8-15 Moderate

You must have Dynamic Recompilation Disabled topass a freeze that occurs right before the menuloads up, but when you reach the menu, it is safe toEnable it again. The menu graphics don't look toogreat, and there are quite a few bugs that can beseen. The cutscene graphics look much better. Justbefore you are about to get in-game, as thecutscenes come to an end, the game freezes, and nomatter what setting I try, I was not able to get pastit. Both Sync and Async audio work, but leave soundDisabled because it is choppy and unenjoyable, notto mention you will not loose any speed from havingit Enabled. The speeds are a bit slow during thecutscenes and in the menu, so set Frameskip to 1 fora speed boost.

Castlevania (U) (V1.2) [!] PSP 1001 6.39 PROB9 755 Menu No sound 10-15 minor Dynamic Recompilation Disabled to boot the rom

Castlevania - Legacy of Darkness (E)(M3) [!]

PSP-1000/6.39 ProB8 16 bit Rev ision 719 Partial N N/A Game starts up but crashes after 5 seconds.

Castlevania - Legacy of Darkness (U)[!]

Slim 5.50 Gen-D3 Alpha 631 Partial No 6-15 Moderate

You must Disable Dynamic Recompilation to run thisgame, or you can use this savestate(http://www.megaupload.com/?d=MGUA3MA3) toskip the Dynamic Recompilation freeze point. Onceyou get to the menu, you can Enable DynamicRecompilation again because that is where most ofDaedalusX64's speed comes from. The game is a bitslow, so set Frameskip to 1. The menu has a bunchof graphical problems, and there are a few invisibletextures. The text is also jumbled if you do not setTexture Update Check to Every Frame, so do so.Both Sync and Async audio work, but leave themDisabled because they are very choppy. Uponentering a new game, the game will experience aBSOD and crash, so this game is still unplayable.

Centre Court Tennis (E) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A Upon boot, the game instantly causes a BSOD, andcrashes the emulator.

Chameleon Twist (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 25-30fps None

Synchronous Audio works, but lags the game. WhenAsynchronous Audio is selected, the game doesn'tboot. Audio Disabled is the most preferable. ( ifAsync enabled ingame, music continues to play butgame freezes) The game runs a bit above 100%sync, so you might want to turn on Limit Framerate.If you do decide to turn on audio, also set Frameskipto Auto. The graphics in-game are very vivid, andappealing to look at.

Chameleon Twist 2 (E) [!] slim 5.00m33 3 No N N/A N/A Doesnt Boot

Chameleon Twist 2 (U) [!] Slim 5.50 Gen-D3 Alpha beta 3 Yes Yes 22-30 N/A

Graphics are perfect.The speeds in-game are really good, but you stillmight want to set Frameskip to Auto.Sounds works good in this game, but can be choppywhen there's alot of enemies on screen.

Charlie Blast's Territory (U) [!] Slim 5.50 Gen-D3 Alpha 631 Menu Yes 20+ None

You must have Dynamic Loop Optimization Disabled,or else whenever you select Puzzle Mode, the gamewill freeze. Async audio crashes the game, so if youwant to Enable audio, then select Sync. The game isfast enough to have Sync audio enabled without anychoppiness. The game runs above fullspeed at alltimes during the menu, so turn on Frame Limiter toslow it down. Enabling Sync audio also slows it downto about the right speed, but Frame Limiter isaccurate. There are no graphical problems in themenu. The only thing wrong with this game is thatupon entering a game, it crashes to a white screen.

Chopper Attack (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 23-30 Minor

The graphics look really good both in-game and themenu. The speed of the game in the menu is blazingfast, and in-game it falls just short of fullspeed. Makesure to turn on Limit Framerate and set Frameskip toAuto. Although this game does have enough speedto run the audio well, it sounds very choppy and isunenjoyable. Both Sync and Async audio work. Youmight want to consider switching the Controller toDPad and Buttons Inverted because the controls arevery awkward, and this helps just a bit.

Chou Snobow Kids (J) [!] Slim 5.50 Gen-D3 Alpha 631 Partial Yes 20-30 Minor

The game looks amazing, but there are a fewgraphical issues such as some text color and a fewflickering/disappearing textures. I thought I would beable to get in-game without a hitch, but wheneveryou select Story Mode or whatever it is called, I donot understand Japanese, it goes to either create orload a game note, and is unable to do so, so a box oftext appears and I am guessing it is saying somethingabout the MemPak not being able to be read. You can

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Chou Snobow Kids (J) [!] Slim 5.50 Gen-D3 Alpha 631 Partial Yes 20-30 Minorstill play a tutorial if you select the second option inthe main menu. The game is really fast, but can slowto speeds just below fullspeed, so turn on LimitFramerate and set Frameskip to Auto. Both Sync andAsync audio work well, so if you want to Enablesound, go ahead. I would recommend Async becauseit is faster. I'm sure if you had a savestate to getpast the MemPak issue, you could probably get in-game.

City-Tour GP - Zennihon GTSenshuken (J) [!]

Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A This game fails to boot no matter what settings youchoose.

Clay Fighter - Sculptor's Cut (U) [!] Slim 5.50 Gen-D3 rev 717 Yes Yes 20-25 Minorfs=2audio synchronouslimit framerate= full speed

Clay Fighter 63 1-3 (U) [!] Slim 5.50 Gen-D3 rev 717 Yes Yes 16-22 Minorfs=2audio synchronouslimit framerate= full speed

Command & Conquer (E) [!] Slim 6.20 HeN Beta 3 Update N N 25-35 Yes The game will load up sometimes but you can't entera game without your PSP crashing.

Command & Conquer (U) [!] Slim 5.50 GEN-D3 Alpha 556 N Y 5 Major

The game is very slow and there are many graphicalissues as S2DEX is not fully implemented yet.

Until S2DEX is further implemented, stick with rev 460or higher.

Playability is to be determined by tolerance.Settings used are as follows:TexUpdCheck: Every 15 framesFS: 1HLE: Disabled (Will not go in game unless disabled)Increase VI Event: EnabledDDLists: Enabled

Conker's Bad Fur Day (E) [!]psp slim 6.60 ME-

1.6 747 Partial yes sync 16 - 23 Moderatetexture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

Conker's Bad Fur Day (U) [!] PSP 1001 m33-6 747 yes sync 10-14 moderate

It gets in game and it freezes during the intro some levels work with savestate fixeados audio andcontrols respond now if savestates download fromherehttp://forums.daedalusx64.com/viewtopic.php?f=1&t=3156&start=195here the game complete by parts fullhttp://forums.daedalusx64.com/viewtopic.php?f=1&t=3156&start=195[Conker's Bad Fur Day]NumberOfGroups=8chito&Salvy Speedhack,1=0,810CC318-4030,version usa is much faster

chito&Salvy Speedhack,1=0,810CC318-3FF0,version usa is a little faster

Cruis'n Exotica (U) [!] 6.39 OFW R747 Yes Y , all so Whenracin Y

My settings are all by default so I didn'tchange/enable/disable anything.

Game logos on startup with sound, seem choppy butload decent and logos seem a bit choppy

Menus: Without sound 75-80 FPS (dang!)With Asynch sound: 19-20 FPS (very clear, notchoppy)With Synch sound: 19-21 FPS (seems more clear thanAsynch) (I'm using this for sound)

Cursor to see selection, seems a bit screwed up but itis visible

Track selection under challenge, freestyle, exoticamode: Can't seem to see tracks selected except byname because of silver thing blocking it. (Applies toall sounds)

Options menu: can't see a thing (nothing is visibleexcept cursor)

Automatic/Manual selection: Choppy when selectingwhat you want in terms of transmission since whenyou select manual then go back to automatic itoverlaps text, but can tell what transmission selectedby circular green thing

Car selection: black box seems to block what youware see car you want, cars look choppy sometimesbut give it 30 secs and it will be ok

FPS is still holding a 19-22 rate with no slowdown ormusic chopping.

Actual gameplay: some graphical errors, things seemto flickering like trees and such, road seems green attimes (maybe it's because I selected the Koreatrack?) FPS dipped to 12 but it shoots 15-17, sound ischoppy when passing through checkpoints

Overall:it's definitely playable if you don't care about the

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interface being a bit choppy

in terms of the Daedalus color code you guys use, I'dprobably put this as a Green, for it's playablity butstill needs working a bit,

So here you guys go, have fun.

UPDATED 2/1/2012

Cruis'n USA (U) (V1.0) [!] PSP 1001 6.39 PROB9 755 Menu Y 25 minor

The game don't boot without savestate savestate:http://forums.daedalusx64.com/download/file.php?id=2898

Crash after press ok

Cruis'n USA (U) (V1.2) [!] Slim 5.50 GEN-D3 Alpha 556 Y Y 5 - 9 Moderate

You need this SaveState - otherwise the gamefreezes on the intro screen. Runs a bit slowly, has(very few!) background texture errors, cars can beseen through hills, and sometimes cars change color,but overall plays and looks great. The game crashesafter completing a race on the USA-map screen. Allraces are unlocked in the savestate (they cannot beunlocked through Daedalus since it crashes aftereach race).

Cruis'n World (U) [!] Fat 5.50 Gen-D3 Rev 707 Y Y 12 - 15 None

Texture Update: Disabled, Frameskip: 1, Zoom100%, Limit Framerate: No, Dynamic Recompilation:Enabled, Dynamic Stack Optimisation: Disabled, HLE:Enabled, Audio: Disabled, Clean Scene: Disabled,Dynamic Loop Optimisation: Disabled, Double DisplayLists: Enabled, Disable FP Usage Check: No, TMEMEmulation: Disabled, Audio Rate Match: No, Fog: No.

Turn off in-game HUD settings under Options ->Screen Settings. Could speed it up a couple of FPS.HLE is the biggest saver, with it disabled your lucky toreach 10FPS at any part of the game, enabled you'llhit 30FPS in menus and 14FPS in a race.

Custom Robo (J) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 30-45 Minor

You must have HLE disabled, or else the game willcrash upon entering the game. The graphics lookgood, and the only thing I see is a few cases ofoverlapping textures. The speed in-game is great,and really depends on where you are. Set Frameskipto Auto for a minor speed increase. Both Sync andAsync audio work, but are a little choppy. It is up toyou if you want to Disable it or not, but I wouldrecommend Async because it is a few fps faster.

CyberTiger (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes Sync 10-20 Minor

You must have Dynamic Loop Optimization Disabled orelse the game will freeze just before getting in-game.Async sound crashes the game, so make sure not toEnable it. Sync sound works though. There are notas many graphical problems as there used to be, butit's not flawless. Tiger's face still looks a bit jumbledup. The game is a bit slow, but is not too slow for thiskind of game. I would recommend that you setFrameskip to Auto-1, pretty much the same thing, tospeed the game up a little.

Dance Dance Revolution - DisneyDancing Museum (J) [!]

Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A It instantly boots to a BSOD.

Dark Rift (U) [!] Slim 5.50 Gen-D3 Alpha 556 No Sync 37 - 55 ModerateMost of the game's graphics are shown perfectlyexcept the players which makes it unplayableDefault settings

Deadly Arts (U) [!] Slim 5.50 GEN D3 Alpha 556 Y Y 23 Y A few graphics bugs here and there not really major,Async and sync sound works but is choppy

Densha de Go! 64 (J) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game crashes upon booting up.

Destruction Derby 64 (U) [!] Slim 5.50 GEN-B2 Alpha 556 Yes Y 6-12 ModerateMany minor visual glitches in menu and in game.Opponents seem to randomly be going the oppositedirection of the race.

Diddy Kong Racing (U) (M2) (V1.0) [!] Slim 5.50 GEN-D3 daedalusx64rev726 yes Y 26-35 minor rev 726 funtion

Diddy Kong Racing (U) (M2) (V1.1) [!] 3001 Pro C 790 Yes Yes 23-30 Major

TUC: DisabledFrameskip: -Dynamic Recompilation: EnabledHigh Level Emulation: EnabledMemory Access Optimisation: EnabledClean Scene: Enabled And the rest: Enabled

The 16:9 screen mode option works sucessfuly in thisgame.

Disney's Donald Duck - Goin'Quackers (U) [!]

PSP2000 5.00 M33-6 783 Yes, from not tested 15-25 Minor

Use Video rate match enabled to speed up theanimation. Great looking game. Load times are a bitlong.

Disney's Tarzan (E) [!]psp slim 6.60 ME-

1.6 rev 747 Yes No 25+ minortexture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Disney's Tarzan (U) [!] Slim 5.50 gen 3 Alpha 545 Yes Y 22-30 MinorThe game is overall fun and looks good except Vinesare invisable so you have to guess where to jumpand every animal wants to stick to tarzan

*Only with Async turned on.

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Donald Duck - Quack Attack (E) [!] 5.00 m33-6 Alpha 556 Partial* Y** 10-20 Major*** **Very Choppy***No texts, and some others major graphicproblems

Donkey Kong 64 (E) [!] PSP-E1004 CFW6.60 rev 1878 Yes Y 14-19 N/A It's too fast in the cutscenes but a bit slow ingame.

Donkey Kong 64 (U) [!] 3001 Brite Pro C rev 1756 Yes Sync 20-21 fps Major

This game is finally playable and works really well.Nice work devs.

The sounds choppy.

Game fast in small areas.

Dynamic Loop Optimisation = Disabled(Recommended)Clear N64 depth buffer = Enabled (removes thecamera shaking)

Donkey Kong 64 - Kiosk (U) [!] Slim 6.39 Pro B Alpha 711 No N/A N/A N/A

I was able to boot the game, but right after the N64logo, the game experienced a BSOD. You might beable to get in-game with a savestate, but there is agreat possibility that the game will crash or becomevery unstable.

Doom 64 (E) [!] psp slim 6.60 ME-1.6 rev 747 yes yes Sync 8-16 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabledDO NOT USE ASYNC FOR AUDIO GAME WILL CRASH

PLEASE NOTE THIS GAME RUNS SLOW

Doom 64 (U) [!] phat 1001 m33-6 747 Y Y 20-30 Minor

Game runs near perfectly.Sound isnt so bad , depends on where you are(Game will not boot with async but once game isbooted async can be enabled)but still asynch isntperferred cause it may cause a crash Map causes glitching while open.(Enable Clean Sceneto fix)Sync 47-61Sync% is really high even at low framerate :)Auto frameskip, but seems to be the same with noframeskip so if you want to leave that you can justleave it how it is

Doraemon - Mittsu no Seireiseki (J)[!]

Slim 5.00m33-6 613 Yes Y 35 - 40 Blends Game runs well, needs some blends.Text not displaying correctly

Doraemon 2 - Hikari no Shinden (J)[!]

Slim 5.00m33-6 rev 543 Y Y 20-23 Minor* *Menu and some textures looks like color-inverted.

Doraemon 3 - Nobi Dai no Machi SOS!(J) [!]

Slim 5.50 GEN-D3 Alpha 556 Yes Y 15 Y you fall through the concrete when you go outside..

Doubutsu no Mori (J) [!] Slim 5.50 Gen-D3 Alpha 631 Partial No 5-10 Major

Runs painfully slow and crashes as soon as you'reasked to enter your name. Most textures throughoutthe introduction are a solid black.The game has a blue tint and most things areshadowed and not very visible. However, Yourcharacter can be seen. There are tons of randomcrash points, so the game is still very unstable.

The graphics will become visible by enabling BasicTMEM Emulation, although they are still renderedwrong. You need a savestate to get in game, but it ispretty much unplayable due to so many bugs. Thesound does not work at all.Recommended Settings:Frameskip: AutoBasic TMEM Emulation: Enabled

http://www.forums.daedalusx64.com/viewtopic.php?f=9&t=2484

Dr. Mario 64 (U) [!] Phat 5.00 M33-6 Alpha 629 No Y 20 Major

Goes in game, but very glitchy (requires framebuffer)Make sure to enable "Disable N64 FP Usage Check",otherwise the game will crash after the menu screen(Rev 488)... Lost this computability in 629 (crashesat menu) please refer to R488 to fix this issue, (Itested r488 and it worked)

Dual Heroes (E) [!] Slim 5.50 GEN D3 Alpha 556 Y Y* 24-25 Moderate

The menus and intro look messed up, but once youget in game the graphics look great, except the linesof the ring look white.Overall great speed and sound is almost perfect

Dual Heroes (U) [!] Slim 5.50 GEN D3 Alpha 556 Y Y 25-30 Minor

Graphics are great with a few minor bugs. The logoon the start up is kind of messed up. The start menudoes not show but if you press "select" on the pspand leave the menu back to emulation it shows upperfectly. Moving text drags across the screen,Texture update fix's this but oddly you can turn it onthen go back to emulation then turn texture updateoff, and the text still will not drag. Async and Syncsound works. Async does not work as well as Syncsound. Async sound is very choppy. Sync sound isalmost flawless throughout the game!Only time sync is any amount of choppy is duringfights and it�s not that noticeable. This game is veryplayable at near or full speed with almost no graphicglitches!

Duck Dodgers Starring Daffy Duck(U) [!]

Slim 5.00 m33-6 rev 556 Yes Yes 15-25 Few

Game appears to run well with very few graphicalproblems. The only thing it really needs is a speed-up. Frame skip may need to be set to 2 at certain

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points in the game.

Duke Nukem - ZER0 H0UR (E) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 14-17 Minortexture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Duke Nukem - ZER0 H0UR (U) [!] Slim 5.00 M33-6 Alpha 556 Y Y* 9 - 17 Minor

Game looks perfect, but *sound is choppy, so isadvisable to disable it. FS: 2, Audio: Async, (Disablefor slight speed increase). There are some minorglitches such as spots on the ground in the game.This game has a shaky screen so enable DoubleDisplay to fix it.

Duke Nukem 64 (E) [!] psp slim 6.60 ME-1.6 rev 747 yes yes Sync 9-12 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabledtitle takes a few seconds to load runs slowGraphics look great,Highly recommend not usingsound. Missing HUD parts

Duke Nukem 64 (U) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 12-13 Minor

texture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

title takes a few seconds to load runs slowGraphics look great,Highly recommend not usingsound. Missing HUD parts

ECW Hardcore Revolution (U) [!] Slim 5.50 Gen D3 Alpha 556 Yes Async 18 - 24 Some

Requires Async Sound to bootFew graphics glitches, possibly fixable with ablendmode or twoUnhandled alpha - not a simple term:blend(Env,Prim,Texel0)

Settings:Double Display Lists - Stops the flickering

Earthworm Jim 3D (U) [!] PSP2000 5.00 M33-6 747 Y Syncronous 32-60+ Minor** Use Video rate match enabled to speed up animation

sound=synchronous

Elmo's Letter Adventure (U) [!] Slim 5.50 GEN D3 Alpha 613 Y Y 26 Minor async and sync sound is great

Elmo's Number Journey (U) [!] Slim 5.50 GEN D3 Alpha 613 Y Y 26 Minor Use Sync Sound over Async

Excitebike 64 (U) [!] Slim 5.50 Gen D3 Alpha 613 Menu N** 30+ N After menu it freezes.

Excitebike 64 - Kiosk (U) [!] psp slim 5.00m33 rev 467 no y unknown

it boots finethe game shows 2 beginning pics then stops loadingnot playableu can use savestate to get into menu but then uneed another game save to get into season for moreinfo: http://forums.daedalusx64.com/viewtopic.php?f=9&t=2186&p=26254#p26254

Extreme-G (E) [!]psp slim 6.60 ME-

1.6 rev 747 Yes no 10-15 minortexture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Extreme-G (U) [!] Slim 5.50 Gen D3 Alpha 556 Y Y 10 - 17 Minor

Graphics wise, there seems to not be any problems,Sound crackles more than it should for the sync%(just under 50%) but works.Because of the fast nature of the game, it doesn'tvisually appear to be running slow, at least if youdon't turn the frameskip too high.Software clipping is required.Settings used on this game:Audio: Async or Sync (Disable for a smoother game)Advanced settings are:Clean Scene: EnabledIncrease VI Event: Enabled

Extreme-G XG2 (E) [!] Phat 500m33-6 Beta 3 rev 725+ Partial N 19 MajorScreen goes in and out of black clipping.Whole screen will disappear then reappear.All settings tried, blend issue?

Extreme-G XG2 (U) [!] Slim 5.00 m33-6 Alpha 570 yes Y 11 - 12 Minor-Moderate

In-Game: the map dissolves in and out leaving thebackground-only on most of the screen in manyareas. this bug is unique in the sense that it'ssymptoms are similar to Software Clipping (off ), yetit's unrelated.(EDIT) remove z fighting fixes the gray randomlycovering the track but causes depth issues like if youhave it turned on in starfox.Sound is very choppy for the sync

F-1 Pole Position 64 (U) [!] Slim 5.00 M33 Alpha 790 Y Y 25 Minor

Async and Sync sound works but is very choppy

*Use Dynarec Doubles Optimisation to avoid groundissues

F-1 World Grand Prix (E) [!] PSP-E1004 CFW6.60 rev 1878 Yes Y 15-16 Yes It runs good but many graphic problems. (Dark

textures)

F-1 World Grand Prix (U) [!] Slim 5.50 Gen D3 Alpha 556 Y Y* 10 MinorThe game seems to have less glitches than it did inolder Alpha's.The game has a shaky screensometimes so enable Double Display.

Logo's & intro show correctly, but when it gets to thereplay's playing, parts of the cars are invisible, whenon the main title screen, the track scenery is all onecolour, the same colour as the car on track, in gamequite a few Inexact blends are on the buildings &road verges, if the track is wet then the spray

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F-1 World Grand Prix II (E) (M4) [!] Fat 5.50 Gen-D3 Alpha 558 Y Y* 7 -18 Minor

causes grey blocks to appear (more Inexact blends).Speed is much improved seems to run on average50+ sync with audio.Settings used on this game..........TextUpdCheck: 15 Frames,FS: 1, LimitFR: Yes,HLE: Disabled (Must be set to disabled as it freezesgame),Audio: *Sync (Async slows game speed right down).Advanced options are..........DyncLoopOpt: Enabled.

F-ZERO X (E) [!]PSP-E1004 CFW

6.60 rev 1878 Y Y 30-35 MinorDefault settings

Space ships aren't right colored.

F-ZERO X (J) [!] Slim 5.00 m33-6 Beta 3 Y Sync/Async 35-60/60 Minor

TUC: disabledFS: auto 2ZOOM: 115%FRAMELIMIT: yesHLE: disabledMEM ACCESS: enabledAUDIO: async/syncCONTROLS default Z+L swap

F-ZERO X (U) [!] 3001 6.60 Pro C r1681 Yes Sync 52-60 Some

Game runs great in Time Trial (full speed even withsound), but in GP the game runs about 50-52fps.Problem is that there's lots of bugs. (I send some onthe Graphical Flaws forum) TUC: Every FrameZOOM: 115%HLE: EnabledMEM ACCESS: EnabledAUDIO: Sync or Disabled (Enable if on Time Trial)CONTROLS: Default Z+L Swap (Recommended)

The 16:9 screen mode option messes the cameraview while in a race. (Enable it is NOT recomended)

FIFA - Road to World Cup 98 (U) [!] Fat 5.00 M33-6 Alpha 556 Y Y* 11 - 15 Moderate Stops at Loading Screen and nothing more

FIFA 99 (E) (M8) [!] Brite 6.20 PRO-B4 Beta 3 No N - -Game dosent even boot

Tried various settings, shame too.

FIFA 99 (U) [!] Slim 5.50 GEN-D3 Alpha 556 Menu Y* 17 - 24The logo's show ok, as do the menu's, but as soon asyou start the match it freezes up.Audio: Async or Sync.

FIFA Soccer 64 (U) (M3) [!] Slim 5.50 GEN D3 Alpha 556 Menu N When you select start match it freezes

Famista 64 (J) [!] Slim 5.50 Gen-D3 Alpha 636 Yes Yes 50-60+ Moderate

The game runs at an exceptional speed, almostfullspeed, but you should still set Frameskip to Autoand Frame Limit to Yes. Both Async and Sync audiowork well, but I would recommend Sync becauseAsync is very choppy. The only thing that is wrongwith the game is that when you get up to bat, thegraphics begin to freak out and a blue flashing screenappears. Enabling Clean Scene stops the trailing andflickering, but it causes everything but the player andthe pitcher to turn black. You can continue playingand this only occurs when you're up to bat.

Fighter Destiny 2 (U) [!] Slim 5.50 GEN D3 Alpha 556 N Y 15 YesWhen you start a fight you cannot see the fightersso it can be considered as unplayable.Async andSync sound works but it is not very good.

Fighter's Destiny (E) [!] PS Vita 790 Yes Y (Sync) 25/25

fullspeed with sound. 16/9 compatible but 2dbackground won't work properly. Video: http://www.youtube.com/watch?v=Ad0Zs5tUHW4&list=UUHzp2boq6-JI2PPbjXHz30w&index=1TUC: Every2Frameskip: disabledLimit framerate: fullspeedDynamic Recompilation: enabledHLE: enabledDynamic memory optimisation enabledDynamic loop optimisation enabledDynamic doubles optimisation enabledclean scene enableddouble display list enabled

Fighter's Destiny (U) [!] Slim 5.50 GEN D3 Slim 556 Y Y* 19 - 30 None

A vast improvement in this title, everything looks &sounds perfect.This title is recommended as it runs nearly perfect inevery way.Settings used on this game:FS: 2, Audio: Sync(*Async freezes game or disableaudio for smoother gameplay), This game requiresDDLists: Enabled (To stop slight shaking), Controller:Dpad and Buttons.

Fighting Force 64 (U) [!] Slim 5.00 m33-6 Beta 3 Yes N 10 ingame Minor

FS: disabled or 1HLE: disabledMEM ACCESS: enabled for 1-2 fps speed upLOOP OPT: disabledthe framerate is extremely stable in this gamethe only issue i encountered was that the pausemenu may bsod sometimessound doesnt seem to be working anymore

Fire Electric Pen (J) [!] PSP 1001 6.20 pro 716 N Y N/A N/A

Does not boot, I tried multiple savestates. I couldonly get a black screen or a frozen image. But on the

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Fire Electric Pen (J) [!] B6 716 N Y N/A N/Asavestates sound was playing and it was perfectasync/sync.

Flying Dragon (U) [!] Slim 5.50 GEN D3 Alpha 556 Partial Y 12-27 ModerateThere are graphical glitches that form over yourcharacters that make it hard to play. Very good fpseven with Async.

Forsaken 64 (E) [!] Slim 5.50 GEN D3 Alpha 556 Y Y* 25-30** None

Game runs near perfectly.SFX is ok, its recommended to turn the music volumeto zero in the games options screen.**Most of the time its possible to get 30fps, onlywhen there's a lot on screen that it drops a little.The Control is awful, because strafe is not reallypossible.Here is a custom control for this game made by"TangoFox4":forsaken.ini.zipSettings used are..........FS: 1, Limit FR: No,Audio: *Async (If sync is used then sound becomeschoppy),Advanced options are........Increase VI event: Enabled,DDLists: Enabled.

Forsaken 64 (U) [!] Slim 5.50 GEN D3 Alpha 556 Y Y 30 None Both async and sync sound is choppy.it runs finewithout sound enabled

Fox Sports College Hoops '99 (U) [!] Slim 5.00 m33-6 rev 556 No Yes 5-7 Yes

Game menu's start out at 100% sync with sound, butafter that frame rate drops to about 7fps, and oncein-game, players aren't displayed at all. Also, Icouldn't get past the ball drop at the beginning of thegame. A freeze-up never occurred though.

Fushigi no Dungeon - Fuurai noShiren 2 (J) [!]

Slim 5.50 Gen-D3 Alpha 631 Yes Yes 20-30 Minor

The game is a must play on DaedalusX64, and agreat dungeon crawler RPG. The only major graphicalissue I see is that the pause menu is jumbled up,from the lack of framebuffer support, but does nothinder gameplay at all. You might want to turn onClean Scene to fix a few "trails". Even though thegame is in Japanese, the gameplay is easy to figureout. You might want to consider setting to controllerto DPad because the controls are a bit awkward. Thesound is great, but I recommend Async for fasterspeed, although Sync does work as well. With soundthe game averages 100-130% sync, and withoutsound 115-150% sync. Although it is quite fast, itslows at some parts, so set Frameskip to Auto, andLimit the Framerate as well because speeds canbecome a bit excessive.

G.A.S.P!! Fighter's NEXTream (E) [!] Fat 5.50 Gen-D3 Alpha 488 Y Y* 15-26 Minor

Logo's & menu's render correctly, but the intro willnot, in-game graphics are on the whole good, just afew glitches here & there in the scenery(background), the power bars don't show at all, andreplays render totally wrong, *audio is good inplaces, but sounds terrible in-game.Settings used are.........FS: 2, Audio: Sync (Async seems to cause problems),Controller: Dpad & Buttons.Advanced options are............Clean Scene: Enabled,Increase VI event: Enabled,DDLists: Enabled.

GT 64 - Championship Edition (U) [!] PSP 1001 6.39 PROB9 755 No Y N/a N/a

The game don't boot without savestate

black screen but we can heard choppy sound

GameShark Pro V3.3 (Unl) [!]PSP 1001 6.39 PRO

B9 755 No No N/A N/A

The game fails to boot at all, even to a black screen,and goes straight back to the main menu. Also thistitle displays incorrectly in the main menu.

BSOD

Gauntlet Legends (E) [!] PSP 1001 6.39 PROB9 755 N N N/A N/A BSOD

default setting

Gauntlet Legends (U) [!] PSP 1001 6.39 PROB9 755 No N/A N/A N/A The game instantly crashes, and experiences a

BSOD, causing you to go back to the XMB.

Gex 3 - Deep Cover Gecko (U) [!] Slim 5.0 M33 rev736 Yes Yes 20+ minor

This game is almost perfect, graphically. The speedsare great in this game, and does not lose that muchspeed when multiple objects are on the screen. BothSync and Async audio work quite nicely, but shouldremain Disabled if you don't want to lose any speed.Set Frameskip to Auto for a nice speed increase.For more info :http://forums.daedalusx64.com/viewtopic.php?f=9&t=2402

Gex 64 - Enter the Gecko (E) [!] Fat 5.50 Gen-D3 Alpha 558 Partial Y 14-30 Minor*

Logo's & menu's show ok, speed on the whole is verygood, but the more on screen the slower the speedbecomes, but can reach its full speed, graphics wise*Gex himself & other objects / characters are notbeing rendered correctly only when he jumps, butthe rest of the game seems to look perfect, soundseems to be slightly slow.Settings used are...........FS: 1, Limit FR: Enabled,Audio: Sync (Async sounds choppy, but the speed isbetter with this enabled).Advanced options are...........Disable N64 FP Usage Check: Yes.

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Please Note.........I believe this and the TWINE issue are similar (Wally)

Gex 64 - Enter the Gecko (U) [!] Slim 5.00 m33-6 Beta 3 Yes Y 30-42+ Minor*

Game is running full speed! Gex's body is fixed andthe game is definitely playable but has a somegraphics errors and the audio is really bad onasynchronous but the game is faster with it on. Ibeat the first level full speed it was allot of funFPS range 32-42+ ( with Asynchronous but the audiois really bad with it set to asynchronousFPS range 23-30 (with synchronous on great audio)

PSP Slim 5.00m33-6best settings (for me):Texture update - every-frameframeskip - Auto 1Limit framerate - No (recommended yes becausegameplay gets a little too fast with asynchronous onbut its funner when fast!)Dynamic recompilation - enabledDynamic Stack Optimization - enabledHigh Level Emulation - enabledMemory Access Optimization - enabledAudio -Asynchronous( recommended to put onSynchronous's almost perfect but the game is slowerby a bit)advance:clean scene enabled

Glover (E) (M3) [!] PSP-E1004 CFW6.60 rev 1878 Yes Y 15-20 Y

It could happen that the eyes and the mouth ofGlover become purple.

It runs slower than it should.

Glover (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 13-15 Minor

The only noticeable graphical impairment is the redsky, other than that, the game looks awesome. Thespeeds are quite fast because although the fps arelow, the fps needed for a fullspeed game are 20.Both Sync and Async work well, but it can be a bitchoppy at times. Set Frameskip to Auto to combatsome of the lag. The game works quite well, andfeels very fast while playing.

Goemon's Great Adventure (U) [!] Phat 6.60 ME-1.8 Rev. 755 Yes Yes Async 20-45 Minor

Game runs very fast in most places and there arevery little graphical glitches. The game slows down abit when in a level, but that's to be expected. It's stillVERY playable. Be sure to disable DynamicRecompilation to avoid the game loading a blackscreen when entering levels.

Golden Nugget 64 (U) [!] Slim 5.50 GEN-D3 Alpha 556 Y N 8/12* Minor

It didnt start with sync or asyn sound enabled.Graphics are perfect !This a weird case, *having loop op enable gives a4fps speed up but causes many side effects, Irecommend to disable Dynamic Loop Opt, eventhough it takes a couple of fps away...

GoldenEye 007 (E) [!] psp slim 6.60 ME-1.6 rev 755 yes yes Sync 12-15 Minor

texture update disabled frame frameskip auto 1 highemulation enabled audio disabled clean scene disabled dynamic loop enabled videomatch rate enabled zoom 110%

use rom buffer instead of cache only for psp slim orhigher

in small areas or hall ways you get good fps in largeareas fps will drop alot some blends are off

GoldenEye 007 (U) [!] psp slim 6.60 ME-1.6 rev 755 yes yes Sync 12-15 Minor

texture update disabled frame frameskip auto 1 highemulation enabled audio disabled clean scenedisabled dynamic loop enabled video match rateenabled

use rom buffer instead of cache only for psp slim orhigher

in small areas or hall ways you get good fps in largeareas fps will drop alot some blends are off

Hamster Monogatari 64 (J) [!] Slim 5.50 Gen-D3 Alpha 631 No Yes 18-20 Major

The graphical issues with this game are so significantthat the game is deemed unplayable, and this is dueto the lack of framebuffer support. If you aredetermined to try to play this game, about 10minutes of button mashing should get you in-game,but I have never made it past the very beginning ofgameplay. With Async audio enabled, the results arejust a bit slower than having it disabled, but Syncruns at the usual slow pace, although both do work.For the best results disable audio for a slight speedincrease. You also might want to set Frameskip toAuto. Despite the graphics not working, the speedruns at a decent rate.

Hanafuda 64 - Tenshi no Yakusoku(J) [!]

Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game instantly crashes.

Harvest Moon 64 (U) [!] Phat 6.39 ME-5 Rev 733 Yes Yes 15-25 Minor

This is one of my favorite games on the Nintendo 64and I cannot wait for this to run 100% speed! A lotof the graphical bugs from the last few versions arefixed. It looks really pretty now and frame rate isacceptable, however audio is very choppy.

Set Frameskip to Auto 1 and put Texture UpdateCheck to Every Frame if you want to play.

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Game slows down a couple of FPS when you enableAudio, and Audio is too choppy to be enjoyable.Game slows down when loading, but when it isn'tloading it runs at low to mid 20's.

Hercules - The Legendary Journeys(U) [!]

Slim 5.50 Gen-D3 Alpha 631 Yes Yes Sync 5-10 Minor

The speed of this game really depends on if you arein the menu or in-game. The speeds in the menu aremore than satisfactory, but once you get in-game,the speeds are horrendous, so you will need to setFrameskip to at least 1. The sound does work, butAsync causes the game to pause, but if you switch toSync or disable it, then you are able to continueplaying without a crash. Sync sound works quite well,but should remain disabled to get all of the speed youcan out of the game. The graphics look quite good inthe game, and I didn't notice any graphical bugs thatcould hinder gameplay.

Hexen (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 12-30 Minor

Upon booting up the game, the menus run quite fastand look excellent. When selecting a new game, thegame takes a while to load, and after a fewmoments, you must press X to get in-game. Thegraphics look good, except that you are unable toosee your weapon at all. It is still easy to tell that youare damaging an enemy, but seeing where you wereswinging might be nice. The speeds of this gamedefinitely depend on many factors, such as howmany enemies are on screen, what direction you areheading, or where you are looking. Set Frameskip toAuto to gain more speed when needed. The gamefeels a lot like Doom, but with a melee weaponinstead of firearms. Both Sync and Async audio workquite well, depending on the speed at any onemoment, and can go from clear to choppy in aninstant, so it is your choice whether to Disable it ornot. I would recommend Async if you want itenabled.

Hey You, Pikachu! (U) [!] Slim 5.50 Gen-D3 Alpha 631 Partial No 20-30 Moderate

You must Disable Dynamic Loop Optimization or elsethe intro will continue to loop over and over. Thescreen has black all around it, so you might want toconsider Zooming in to about 115%. The sound doesnot work at all for this game. I saw quite a bit ofgraphical bugs during my short time playing, but it'snot atrocious. The speeds are decent in-game, butstill set Frameskip to Auto because the fps fluctuatesquite a bit. This game is definitely unplayablebecause the lack of microphone support, and you canonly get so far before being asked to plug in the mic.

Hot Wheels Turbo Racing (U) [!] Fat 5.50 Gen-D3 Alpha 562 Y Y 8-26 Minor

Game loads up good, but after it asks you if youwant to start a save file the screen is just black withsound until you hit a button. The main menu needs tobe constantly updated to stop it from turning into amess on screen, In-game graphics seem to be prettygood, I don't notice any graphic bugs while racing,speed varies alot in this game, on the outdoor area'sit can run to the 26 fps, but in a tunnel it drops to aslow as 8 fps.Settings used on this game are............TextUpdCheck: 2 Frames,FS: 2 (To stop main menu from getting messed up,set this to same as TextUpdCheck),LimitFR: Yes,Audio: Async or disabled (Sync sound slows gamedown, not recommended). Advanced Options are...........Clean Scene: Enabled (Must be enabled for menu's),

Human Grand Prix - New Generation(J) [!]

Slim 5.50 Gen-D3 Alpha 631 Partial Yes 18-25 Moderate

You must have Texture Update Check set to EveryFrame or else the text seems to become jumbled andblends together. The speeds are decent in-game, butyou still need to set Frameskip to Auto for morespeed. The menus look decent, but at some timesthey become black and hard to navigate. In-game,the cars seem to be flying on the straightaways, andyou often run into invisible walls the inhibit gameplayquite a bit. These invisible walls are hard to navigate,so good luck. Both Sync and Async audio work, andthey sound quite good for the speed. I would stillrecommend that you leave audio disabled for speedpurposes.

Hybrid Heaven (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 10-12 Moderate

The graphics look okay, but the menu options seemto be a bit out of place. The characters seems to jerkaround, sometimes disappear and fall over, andsometimes have trails, but no option will fix this. Itried enabling both Texture Update Check and CleanScene, but neither of these fixed the issue. Otherthan these issues, the graphics look good. Both Syncand Async audio do work, but they both just emit anannoying, high-pitched whine, so leave the soundDisabled. The speeds in-game are very slow, so setFrameskip to 1 to combat the speed issues. I wasable to get far into the game without any crahsing,so you probably will not experience any randomcrashes.

Hydro Thunder (E) [!] Phat 500m33-6 Beta 3 rev 725+ Partial N* 19.1 Minor Feels really slow controls are laggy.

Neither Sync, nor Async will work at all, so leave theaudio Disabled. The graphics look quite amazing, andi didn't see very many graphical bugs. The

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Hydro Thunder (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes No 12-18 Minor environment of the game is very appealing, and usesa variety of vibrant colors to draw the players eyesto the screen. The speeds aren't unbearably slow,but could use a boost, so set Frameskip to Auto. Themenus look great, and are easy to navigate.

Iggy's Reckin' Balls (E) [!] Slim 5.50 GEN D3 Daedalus 557 Yes Async 4 - 8 MinorFull Menus are not visible, can not see objects otherthan players ingame.** REQUIRES ASYNC TO BOOT

Iggy's Reckin' Balls (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes Async 5-10 Minor

You must have Async Enabled to boot the game! Thegood thing about having Async sound enabled, isthat it is perfect, absolutely no crackling at all, soleave it on at all times. Sync sound or Disabling audiocauses the game to crash. The graphics look quitegood, and I did not notice certain bugs that I had intimes past. The only thing that affects gameplay, isthe speed. The speed in-game is a bit unbearable,but setting Frameskip to 1 will give you a few extrafps.

In-Fisherman Bass Hunter 64 (U) [!] Slim 5.50 GEN-D3 Alpha 556 Y Y 15 - 20 Minor

Game runs pretty good it starts up fine. Only bug inmenu that I can see is when you are selecting whatmap you want to fish on (Map that show's flickers alot. In-game graphic glitches that I can see are whenare cast your line it opens up another screen showingit in the water. This screen flickers a lot. Async andSync sound both work but are very choppy. Syncsound works better than Async. This game isplayable with minor graphic glitches.

Indiana Jones and the InfernalMachine (U) [!]

PSP 1001 6.39 PROB9 755 No N/A N/A N/A The game instantly boots to a BSOD.

Indy Racing 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 8-12 Minor

There are a few minor graphical glitches, such aswhenever you get in-game, the menu can be seenbehind the screen. To help remove the menu, youmight want to set Zoom to around 115%. The carslook good, but there are a few other graphical bugsthroughout the game. Both Sync and Async audiowork, but Async causes the fps to fluctuate wildly,not reflecting actual speeds of course. I wouldrecommend that you leave the sound Disabledbecause the speed in-game can get very slow. SetFrameskip to 1 to help with the speeds. One glitchthat could deem this game unstable is that if you stopaccelerating and slow down your car enough, thegame will freeze.

International Superstar Soccer '98(U) [!]

Phat(Fat) ~ 6.60PRO Alpha Rev 790 Y Y* 16-25 Menu's & Shirts (Mi

Logo's & intro show ok, as does the main menu, butthe colours in the background do not look right, ingame the graphics of the players on the whole arenow coloured correctly, but just a small area of theshirts are not shown correctly!The power bars don't show at all, neither does thetimer circle, there are only two in-exact blendsshowing in the goal nets, the game seems to berunning quite fast now, sadly most of the writing inthe sub-menu's are not shown correctly including thesubstitutions screen which makes it, not possible tochange players.Settings used in this game are...........FS: Disabled (Any other setting sends this game intoJerkyville),Limit FR: Yes,High Level Emulation: Disabled (Will not boot up ifenabled),Audio: Sync*, (Async causes the odd crash orfreeze.),Advanced Options used are...........Dyn Mem Opt: Enabled,Dyn Loop Opt: Enabled,Dyn Doub Opt: Enabled,Double Display Lists: Enabled,Video Rate Match: YesTip: Turn Off Force Linear Filter in Global Settings toimprove speed of game.

International Superstar Soccer 2000(U) [!]

Phat(Fat) ~ 6.60PRO Alpha Rev 790 Y Y* 16-26 Menu's & Shirts (Mi

Logo's & intro play great, but menu's in this game arenot showing very well, writing is missing, colours areincorrect, but it is possible to get to the teamselection screens & onto a actual football(Soccer)match, in game the only graphics not looking right arethe players shirts, but apart from that, gameplayitself is slower than in ISS '98 in places.Settings used in this game are...........TUC: Every Frame,FS: Disabled (This & audio disabled give the bestspeed boost),Limit FR: Yes,Audio: Sync (Async crashes emulation, itsrecommended to disable this for the most speed).High Level Emulation: Disabled (Will not boot up ifenabled)Advanced Options are..........Dyn Mem Opt: EnabledDyn Loop Opt: EnabledDyn Doub Opt: EnabledDouble Display Lists: EnabledVideo Rate Match: YesTip: Turn Off Force Linear Filter in Global Settings toimprove speed of game.

This game is very playable. In game it plays

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International Superstar Soccer 64(U) [!]

Phat(Fat) ~ 6.60PRO Alpha Rev 790 Y Y* 17-25 Minor

impressively at 80-100 percent sync, requires atexture check for the logo's to display correctly, butsadly hardly any writing in the menu's show at all, sovery difficult to change anything.Tip.....While in actual match, press 'Start' and scrolldown to camera, press 'X' push left on analogue nub,to change 'Height< H(igh)' & 'Zoom< F(ar)', once setthen press 'X' again then scroll back up to Game Contfor best speed & Fun, Fun, Fun.Recommended settings for this game are.....TUC: Every Frame,FS: Disabled (As speed is as near to full speed now)LimitFR: Full Speed (Please to say this is nowrequired)Audio: Async, (*Audio sounds better if you use Sync,but at the cost of a few fps of game speed).HLE: Enabled,Advanced Options are.....Dyn Mem Opt: Enabled,Dyn Loop Opt: Enabled,Dyn Doub Opt: Enabled,Double Display Lists: Enabled,Video Rate Match: Yes.Audio rate match: No.Savestates:[URL]http://forums.daedalusx64.com/viewtopic.php?f=52&t=2278[/URL]

International Track & Field 2000 (U)[!]

PSP 1000 6.39ProB9 725 Yes Y sync 15-30 minor controller : Dpad

International Track & Field SummerGames (E) [!]

psp slim 6.60 ME-1.6 rev 747 Yes yes Sync 15-35 minor

texture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Jeopardy! (U) [!] Slim 5.50 GEN-D3 Alpha 514 Menu Y 11 N/aWhen you reach at the menu screen nothinghappens even if you press all the buttonspress,sound is not that bad

Jeremy McGrath Supercross 2000(U) [!]

PSP 1001 6.39 PROB9 755 N N/A N/A N/A The game did begin to boot

Jet Force Gemini (E) (M4) [!] psp slim 6.60 ME-1.6 rev 755 Partial yes Sync 19-25 yes

clean scene enabled texture update checkeveryframe frameskip auto 1 high level emulationdisabled dynamic loop disabled audio sync

note i found the game crashes at ship landing sceneand inside the main ship same as Europe version i ammoving this to unplayable due to the crashing alsoblends are off

if you disable dynamic recompilation the game isplayable note that you get like 4 to 10 fps and itsreally slow

Jet Force Gemini (U) [!] psp slim 6.60 ME-1.6 rev 755 partial yes Sync 19-25 yes

clean scene enabled texture update checkeveryframe frameskip auto 1 high level emulationdisabled dynamic loop disabled audio sync

note i found the game crashes at ship landing sceneand inside the main ship same as Europe version i ammoving this to unplayable due to the crashing alsoblends are off

if you disable dynamic recompilation the game isplayable note that you get like 4 to 10 fps and itsreally slow

Jet Force Gemini - Kiosk (U) [!] psp slim 6.60 ME-1.6 rev 755 partial yes Sync 19-25 yes

clean scene enabled texture update checkeveryframe frameskip auto 1 high level emulationdisabled dynamic loop disabled audio sync

note i found the game crashes at ship landing sceneand inside the main ship same as Europe version i ammoving this to unplayable due to the crashing alsoblends are off

if you disable dynamic recompilation the game isplayable note that you get like 4 to 10 fps and itsreally slow

John Romero's Daikatana (U) [!] Slim 5.50 GEN D3 Alpha 558 Y Y 20 - 26 Minor

The game starts up fine everything appears okay.The start menu look great didn�t notice anything.Intro to single play in-game kind of displays part of adifferent screen when it changes scenes. In-gameplay seems great I did not notice any bugsbesides the bars going across the middle of thescreen. Async and sync sound works but verychoppy. This game is very playable at about 60-70%speed.

Ken Griffey Jr.'s Slugfest (U) [!] PSP 1001 6.39 PROB9 755 No N/A N/A N/A The game boots up, then crashes instantly.

even with a savestate

Killer Instinct Gold (E) [!] 5.50prometheus4 rev747 yes synch 20/25 moderate graphicpro

every frameauto2fullspeedhle>enablesynchadvanceoptions

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high memory accces disable

Killer Instinct Gold (U) (V1.2) [!] Slim 5.50 GEN D3 rev747 Partial Y (AS & S) 10 Major

http://forums.daedalusx64.com/download/file.php?id=2265http://forums.daedalusx64.com/download/file.php?id=2266both this version and the europe version have majorgraphic problems which make the game unplayableactually and the gam is really slow

Kira to Kaiketsu! 64 Tanteidan (J) [!] Slim 5.50 GEN D3 Alpha 558 No Logo shows up then freezes

Kirby 64 - The Crystal Shards (E) [!] PSP 1001 6.39PROB-9 747 Y Y 25 - 30 no/minor

The N64 sign when game starts up doesn't displaycorrectly, the menu's are really messed up, but areclear enough to proceed, there is a vastimprovement in the graphics, speed of game is good,but depends on whats on screen, so varies a lot.settings used on this game are........

TextUpdCheck: 15 Frames,FS: auto1 or auto2,zoom: 106%Audio: Sync (Async may cause freezes)Controller: Dpad (Most important this).

Kirby 64 - The Crystal Shards (U) [!] PSP 1001 m33-6 747 Y Y sync 25 - 30 Minor

There's a few moderate graphic glitches, but nothingthat would render the game unplayable. Speed mayvary depending on the amount of items in thescreen, but generally is full speed or close to fullspeed even with sound enabled.FS: 1 or 2.Audio: Sync (Async may cause freezes)Controller: Dpad (Otherwise you won't be able tomove).the game is near full speed but the game has a ''kirbyfreezing problem'' where kirby freezes but theenemies still move and the music still plays,and if youget hit kirby moves again then freezes after a coupleof seconds....

Knife Edge - Nose Gunner (U) [!] Slim 5.50 GEN D3 Alpha 558 Y Y 25-30 MinorGame runs well when not being spoken to.Texture Update / Double Display needs to be enabledto stop flickering.

Knockout Kings 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 636 No Yes 20-30 N/A Upon selecting the second players memory pak, thegame experiences a BSOD.

Kobe Bryant's NBA Courtside (U) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A The game does not boot at all no matter the settingschosen.

Kuiki Uhabi Suigou (J) [!] Slim 5.50 Gen-D3 Alpha 558 Menu Yes Sync 10-19 Minor

The game feels like it is going to be playable, butwhen you select to start the game in the main menu,it resets itself. No matter the preferences selectedthis prohibits you from going in game. Async audiofreezes the rom, so if you choose to play sound,make sure to select Sync. The game runs at about45-70% sync, but I see no graphical issues in themain menu. Make sure not to enable Increase IVEvent because it slows down the game by 6-7 fps.Recommended Settings:Fs: 2

LEGO Racers (U) [!] Slim 5.50 GEN D3 Alpha beta 3 rev717 Y Y 16-30 Minor

Characters are not displayed correctly on the mainmenu, but in-game graphics look great and you getgenerally around 20-30 FPS with sound disabled and16-26 with it enabled, there seems to be a vastimprovement in speed in game overall, but dependson which track you are racing on, and how much is onscreen.Sadly other racers still disappear as they move awayfrom your car.Settings used are...........TextUpdCheck: 30 Frames, FS: auto1Audio: Sync (Async does work, but the game goes atcrazy speeds).[LEGO Racers]NumberOfGroups=1chito&Salvy Speedhack,1=0,8009ACBE-0011,increases twice perfect SPEED

Last Legion UX (J) [!] Slim 5.50 Gen-D3 Alpha 545 Y Y 24-30 Moderate* Speed is really good, it's almost fullspeed, justcontrols take a bit to get used to it.

Legend of Zelda, The - Majora's Mask(E) (M4) [!]

psp slim 6.60 ME-1.6 rev 755 Yes yes Sync N/A

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

Legend of Zelda, The - Majora's Mask(U) [!]

psp slim 6.60 ME-1.6 rev 755 yes yes Sync 20 - 25 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

Legend of Zelda, The - Ocarina ofTime (E) (GC Version) [!]

Brite 6.20 PRO-B5 Rev 707 Yes Y 10-18 some.

The game runs really well, but can be really slow insome parts like Kokiri Forest ( 6 9 FPS ), Hyrule isprobably fastest ( 12-18 FPS ), but is good.

Recommended Setting

Texture Update Check // Every FrameFrameskip // 2High Level Emulation // Off

Legend of Zelda, The - Ocarina of psp slim 6.60 ME- texture update check every frame frameskip auto 1

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Legend of Zelda, The - Ocarina ofTime (E) (V1.0) [!]

psp slim 6.60 ME-1.6 rev 755 Yes yes Sync 12-23 Minor high emulation enabled audio disabled clean scene

enabled dynamic loop disabled

Legend of Zelda, The - Ocarina ofTime (E) (V1.1) [!]

psp slim 6.60 ME-1.6 rev 755 yes yes Sync 8-27 Minor

beginning of the game bridge part can be slow insmall areas good fps game run slow

i tryied using video match rate it may help im not surebecause game is slow

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

Legend of Zelda, The - Ocarina ofTime (U) (V1.0) [!]

3001/6.37 rev 722 Yes Y 10-20 Minor

- Set Texture Update Check to Every 3 Frames, tome seems to be a good texture update setting,allows you to view text with a .5 to 1 frame speedup.- Auto Frameskip is recommended.- Recommended without sound. Fps usually spikesway up inside small places or dungeons, then you canuse sound.- Still some freezing points but can be gotten aroundif you try to get past enough times.REMEMBER: Kokiri Forest (and near it) is generallythe slowest area in the game.

[The Legend of Zelda - Ocarina of Time (v1.0)]NumberOfGroups=1Press L For Turbo Boost,4=0,D01C84B5-0020,801DB258-0041,D01C84B5-0020,801DB25A-4000,"Press L for turbo boost; release to return tonormal",

Legend of Zelda, The - Ocarina ofTime (U) (V1.1) [!]

PSP 2001 CFWPRO B10

DaedalusX64 AlphaRevision 766 Yes Yes (Sync) 14-22 FPS Minor

A couple or few textures are discolored and partiallytransparent and in the Equipment Menu Subcreen inthe Pause Screen the view of Link's Equipment iscompletely distorted and discolored. Sound is partlyunintelligable and is game moderately slow. 1-Texture Update Check - Every Frame2-Frame Skip - Auto 13-High Emulation - Disabled4-Clean Scene - Enabled5-Audio - Off (For Smoother Gameplay)

Legend of Zelda, The - Ocarina ofTime (U) (V1.2) [!]

3001 6.60 Pro-C r1861 Yes Y Sync 17 A bit

Texture Update Check: Every FrameFrameskip: DisabledDynamic Recompailer: EnabledHLE: EnabledMemory Aceess Optimisation: EnabledClean Scene: EnabledTwo others: Enabled

This is is compatible to play in 16:9 mode. (Works)

NOTE: Kokiri Forest is the slowest area in the game.

Legend of Zelda, The - Ocarina ofTime - Master Quest (E) [!]

Slim 5.50 GEN-B2nd Alpha 755 Y Partial 8-16 Minor

Set Texture Update Check to at least 30 to readtext.Disable HLE : Otherwise random freezes occurfrequently.Sound: DisabledI tested comparing to LoZ 1.0, while its rumored theGC versions run slightly faster, I can confirm this oneruns slightly slower than 1.0. Starting house ranabout 3-4 FPS slower. Starting village ran about halfa FPS slower.for this game just use Dynamicrecoliation,none of the other stuff seems to speedthis up

Lode Runner 3-D (U) [!] Slim 5.50 Gen-D3 Alpha 579 Y Y 10-20 Minor

Game starts up fine the start menu looks great onlything I noticed is it does not highlight what wasselection is on the menu. In-game graphics look greatI didn't notice anything until you go into a stage.Stage graphics look great. Async and sync soundboth work but are choppy. This game is playable atabout 50-60% speed.

Recommended settings:TUC: Every 10 FramesFS: 1*Make sure to set Disable N64 FP Usage Check to no,or else the game will not work.

Game is squashed to the left half the screen. **regression

Looney Tunes - Duck Dodgers (E) [!] PSP 1001 6.39PROB9 747 Y Y sync/asy 4 -14 Minor

the average speed is goodafter select your persothe game crash BSOD

Lylat Wars (E) (M3) [!] PS Vita 790 Yes Y 25/25

fullspeed without sound. 16/9 compatible. fpsdecrease with sound.TUC: Every2Frameskip: disabledLimit framerate: fullspeedDynamic Recompilation: enabledHLE: enabledDynamic memory optimisation enabledDynamic loop optimisation enabledDynamic doubles optimisation enabledclean scene enabled

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double display list enabled

MRC - Multi Racing Championship (E)[!]

PSP 1000 6.39ProB9 725 Yes Y 24-28 None

Frameskip auto 2game run at full speed :) (with sync audio)

MRC - Multi Racing Championship (U)[!]

PSP 1000 6.39ProB9 725 Y Y sync 25-30 N/A

This game runs & looks very good, the graphics lookperfect, maybe the odd clipping problem while racing,but nothing to write home about.Settings used on this game are..............

FS: auto 2 (If set to 2 then game becomes faster butat the expense of jerky movement),Limit FR: Yes,HLE: enabled Audio: Sync (Async crashes emulation, disable forbest speed).

Mace - The Dark Age (U) [!] Slim 5.50 Gen-D3 rev718 si yes synch 10 /12 moderate savestate solutions problem exactly of projectcontrols dpad and botons inverted

Madden Football 64 (U) [!] Slim 5.50 GEN D3 Alpha 558 N N 5-10 N/A

Game boots up but once it goes past the EA gameslogo it just shows a black screen. Also there wassupposed to be sound during that short period and Idid not hear anything.

Madden NFL 2000 (U) [!] Slim 5.50 GEN D3 Rev 558 No No 21 Yes

EA Sports logo appears and if you press startanother one appears.. then the game screws up

This game screws the emulator menus up.

Madden NFL 2001 (U) [!] Slim 5.00 m33-6 Rev 558 No No 27 Yes Same as Madden 2000.

Madden NFL 2002 (U) [!] Slim 5.50 GEN D3 Rev 558 No No 26 Yes Same problems as Madden 2000.

Madden NFL 99 (U) [!] Slim 5.50 GEN D3 Rev 558 No No 28 Yes Game starts up and runs great, but eventually getsstuck on the opening screen.

Magical Tetris Challenge (U) [!] Slim 5.50 GEN-C Alpha 556 Y Y 46 - 60Works well.TexUpdCheck: Every Frame, Audio: Async,Controller: Dpad.

Mahjong 64 (J) [!] Slim 5.50 GEN D3 Alpha 558 Menu 7 Few Slow, and can't figure out menu.

Mahjong Master (J) [!] Slim 5.50 GEN D3 Alpha 558 Yes Yes 60 Minor Very fast.

Major League Baseball Featuring KenGriffey Jr. (U) [!]

PSP 1001 PRO B9 755 No N/A N/A N/AThe game seems that it might boot, but instantlycrashes.even with a savestate

Mario Golf (E) [!] Slim 5.50 GEN D3 Alpha 558 N Y *25 **10-2 Major

(MAJOR SLOWDOWN AND GLITCHES SINCE BETA 2)*Menu **In-game Crashes when you are about toswing, needs savestate to bypass this point.ALTHOUGH the game is fully playable only if youchoose metal mario as your character. Courses arecompletely white, Trees have a wierd multiplyingeffect, characters missing eyes, and it has a smallflickering issue.

Mario Golf (U) [!] Slim 6.39 ME-8 Alpha 719 Intro Yes 12-20 N/A

As soon as the game prepares to go into the mainmenu, it crashes the PSP. Every combination ofoptions I tried would not get the game past the intro.Maybe a savestate can pass it?

Mario Kart 64 (E) (V1.0) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 20-24 Minor

texture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled no need forAsync audio game runs great

Mario Kart 64 (E) (V1.1) [!]PSP 1001 6.39

PROB-9 736 Y Y 15-25 Minor

Framerate depends on how many objects are on thescreen, but it never drops below 15 with everythingset to the default.

16-25FPS with Frameskip:auto 2.Enabling Texture Update to 20 or lower can fix somegraphical bugs, at the cost of 1-3FPS. Recommendedat 15 or lower if used.synchronous audio Recommended

this version fast of the usa version no recomended*TimeTrials runs full speed(29-30FPS) with asyncaudio and Texture Update at 15.

Mario Kart 64 (U) [!] 3001 6.60 Pro C Rev 790 Yes Y Sync 26-30 Minor

Texture Update: Every FrameEnable every speed up.Sound: Sync or Disabled (Async will freeze game)

The 16:9 screen mode option works with some bugsin this game.

Mario Party (E) (M3) [!]psp slim 6.60 ME-

1.6 rev 747 Yes yes Sync 20-30 minor

texture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled {force linear Filter:Yes}

found some in game text gets cut off

When just walking on the map average fps is 15-20.Depending if your in a mini game or there is a specialscene fps may go up to 25.Recommended Settings:

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Mario Party (U) [!] Slim 5.50 Gen-D3 Alpha 579 Yes Yes 15-25 Minor FS: 1TUC: Every FrameAudio: Disabled for a speed increase. Async is verycrackly and unenjoyable. Sync sounds a lot betterespecially with Audio Rate Match on.

Mario Party 2 (E) (M5) [!] PSP 1001 5.00M33-6 713 Yes Y Sync 20-25 minor for better texture

Force linear filter Yes

Mario Party 2 (U) [!] Slim 5.00 M33-6 Beta 3 Yes Y 20-30 Rare but Minor

Issues:Partially invisible characters in Mecha Marathonminigame (not game breaking)HLE makes the PSP freeze when entering a boardmapReccommened settingsLimit framerate: YesTexture update: 30 framesFrameskip: AutoHLE: DisabledGFX: Nearest filterSoftware clipping: OffSound: SyncEverything else default

Mario Party 3 (E) (M4) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 16-23 Minor

texture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled

DO NOT USE ASYNC CAN CAUSE CRASH

Mario Party 3 (U) [!] 3001 CFW 6.60 ProC rev 777 Minor Y Sync 24-30 Minor

Texture Update Check= Every 4 framesFrameskip=Disable or Auto 1High Emu Level=EnabledSound=Disabled*Memory Access Optimisation=EnabledClean Scene= DisabledDynamic Loop Optimisation=Disabled*

*Even if the game is full speed the sound is superglitchy.*Might randomly crash the game.

Mario Tennis (E) [!]PSP-E1004 CFW

6.60 rev 1878 Menu Y 15-17 YesIt goes to the press start screen.The left uppercorner haven't got a texture?!After press start it chrashes (Runs out of RAM).

Mario Tennis (U) [!] 3001 6.60 Pro-C rev 1861 Partial Yes 20fps A bit

Dynamic Recompilation now works so the game hasbecome more playable.

But the game crashes when enter to the main menu.

Considering from the intro, the speed of the game ispretty good (lowest:18fps ~ highest:30fps

Mario no Photopie (J) [!] Slim 5.50 Gen-D3 Alpha 631 No N/A N/A N/A

The game seems like it's trying to load somethingbecause the Memory Access Indicator flashes for afew moments, but nothing loads at all and the gamecrashes.

Mega Man 64 (U) [!] Slim 5.50 GEND3,fat A lpha 558,613 Y Y 20-30* Minor

Has some minor graphic issues, async and syncsound works great !Fps vary, with sound disable it maintains between 25-30 depending how many enemies are on-screen.

Even with sound enabled, speed is great.

Recommended settings by killedbykenny:

filter: nearestclean scene: disabledsound: asynchronous

613:(fat 5.00 m33)first level: treasure chest graphics have improved aswell as the reaver bot on the ceiling.

Mia Hamm Soccer 64 (U) [!] Slim 5.50 GEN D3 Alpha 558 N Y 50-60 Y The screen stays black, if you turn on sound you canhear it but it is very choppy.

Mickey's Speedway USA (U) [!] Phat 6.60 ME-1.6 Alpha 757 Y Y* 16 - 30 Minor

I am pleased to say this game works very well, andseems to run fast enough to be fun to play now!!!In places the speed seems to slow when collectingpower-ups, sometimes down to 7 fpsSettings used are..........TextUpdCheck: Disabled, FS: Auto 1,Limit Framerate: Full Speed, Audio: *Sync (when race finishes using Async audio,it causes a freeze in the game).Disable audio for best speed.

Micro Machines 64 Turbo (U) [!] Slim 5.50 Gen D-3 Alpha 549 Yes Y 20-30* Minor *w/o sound, it's near fullspeed.Looks good and runs very playable.

Mike Piazza's Strike Zone (U) [!]PSP 1000 6.39Pro

B9 736 Yes Yes sync 25-30 Minor

Game runs great even with sound. There is a slightflickering problem with team logos/jerseys, butnothing serious.

missing a lot of background textures

Milo's Astro Lanes (U) [!] slim 5.00 m33-6 Alpha 55 No Y* 10-22** Major***

Game has Decent Framerate. Sound is a little choppybut works with sync.

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Milo's Astro Lanes (U) [!] slim 5.00 m33-6 Alpha 55 No Y* 10-22** Major***

**Disable Loop Opt

Mischief Makers (E) [!] PSP 1000 6.39ProB9 725 Y Y sync 40-50 none

work great

controller: DpadTUC : every 8 frames

Mischief Makers (U) [!] PSP 1000 6.39ProB9 725 Y Y sync 40-50 none

work great

controller: DpadTUC: Every 8 frames

Mission Impossible (E) [!] psp slim 6.60 ME-1.6 rev 747 yes yes Sync 12-15 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

found some bad texture blends and game runs littleslow but seems to be fully playable

Mission Impossible (U) [!] psp slim 6.60 ME-1.6 rev 747 yes yes Sync 12-15 Minor

texture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

found some bad texture blends and game runs littleslow but seems to be fully playable

Monaco Grand Prix (U) [!] Slim 5.50 GEN-D3 Alpha 545 Y Y 3-8 Minor

when changing camera view, your car becomesinvisible, apart from the skid marks left from the tires,there seems to be no steering wheel at all in thecockpit view.extremly slow makes it unplayabe to any extent

Monopoly (U) [!] Slim 5.50 GEN D3 Alpha 558 Y Y 5 - 7 Minor*

Logo's & menu's look good. In-game graphics lookfine, apart from a few images on the playboard itself(waterworks / community chest ETC ETC) The gameseems to be fully playable but it is very slow. Despitethe low framerate the Sync is still at 40-46% duringgameplay.

Settings used on this game are........FS: 2, LimitFR: No,Audio: Async or Sync (recommended to disable this).

Monster Truck Madness 64 (U) [!] Slim 5.50 GEN D3 Alpha 556 Y Y 10-15 Major

Game boots up, Parts of maps are not displayed. Ionly got a chance to test Sync sound and it seemedto work pretty good. Game is playable with somemajor graphic glitches.

Morita Shougi 64 (J) [!] Slim 5.50 Gen-D3 Alpha 558 Yes Yes Async 6-13 Minor

The game seems to freeze at random times duringgameplay, so make sure to save frequently. Thegame is not too fast as it averages 10 fps, about33% sync. As I can see there are no graphical issuesthat can be easily noticed. Both Async and Syncaudio work, but Async is recommended because it isa bit more speedy than Sync. Remember to keepaudio disabled for a slight speed increase. Make sureto disable Increase IV Event as it robs 4-5 fps fromthe game.Recommended Settings:Fs: 2

Mortal Kombat 4 (U) [!]Slim 6.35Pro-

6.20hen Beta 3 Y Y 26-30/60 minorHud still missing. well hope the hud bugcan be solved soon with that bug the game is a littleunplayable

Mortal Kombat Mythologies - Sub-Zero (U) [!]

Slim 5.50 GEN D3 Alpha 558 Yes Y 20 - 23 None So Far Games looks great and is playable. Should work greatwhen the CPU is moved.

Mortal Kombat Trilogy (U) (V1.2) [!] Slim 5.50 GEN D3 Rev 558 Yes N 20 - 25 Yes Runs great but the fighters are black.

Ms. Pac-Man - Maze Madness (U) [!]PSP 1001 6.39 PRO

B9 755 N N/A N/A N/ANothing at all is shown just stays black after startemulation is clicked.even with a savestate

Mystical Ninja Starring Goemon (U)[!]

Slim 6.20PRO-B7 Alpha 718 Yes (Y) (sync) 8-30 moderate

great changes since rev 5xx with sound enabled fpsare between 8-30 but still got a lot of bugs and somemoderate graphical issues :/ anyway now the gameboots :D

NASCAR 2000 (U) [!] Slim 5.50 GEN D3 rev 558 Yes No 11 - 17 Yes The cars on the map are a bit blurred.Objects only appear when you approach them

NASCAR 99 (U) [!] Slim 5.50 GEN D3 Rev 558 Yes Yes 11-17 Few Same problems as Nascar 2000 only the sound workson this version.

NBA Hangtime (U) [!] Slim 5.50 GEN D3 Alpha 558 Yes Y 2-15 Minor This game looks great, but very slow.

NBA Jam 2000 (U) [!] Slim 5.50 Gen-D3 Rev 579 No N/A N/A N/A

Use this savestate:http://www.sendspace.com/file/0d52ir It worksgood, but it runs slow. I was not able to get thisgame to boot without a savestate.

NBA Live 99 (U) [!] PSP 1001 PRO B9 755 Y Y 10-15 minor the game work slowsome graphic problem

NBA Showtime - NBA on NBC (U) [!]PSP 1000 6.39Pro

B9 725 Menu N 40-60 major

The Game freezes at the loading screen after youchoose your team. In the demo, it had many glitcheson the players.

controller: Dpad

NFL Blitz (U) [!] Slim 5.50 GEN D3 Rev 558 Y Y 10-15 Y Texture on the field dont display properly.Sound ischoppy

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NHL 99 (U) [!] Slim 5.50 Gen-D3 Alpha 558 Menu Yes Sync 12-15 Not in menu

The game only allows you to go to the menu, andwon't actually advance to the game play. The gamefreezes instantly if you choose play now, and allowsyou to get a bit further if you choose advancedsettings, then freezes before you actually get in-game. Sync audio is much faster than Async (bothwork). I did not see any major graphical problems inthe menu, but I'm not to sure about in-game. DisableIncrease IV Event because it slows down Emulationby 6-7 fps.Recommended Settings:Fs: 2

Nagano Winter Olympics '98 (U) [!] Slim 5.50 GEN D3 Alpha 558 Y Y 10 - 20 Minor

Something doesn't seem right about the menu.

Tested Ski Jump and seems the skiier lies on their sideall the time?

Namco Museum 64 (U) [!] PSP 1001 PRO B9 755 N N - - black screendon't boot even with a savestate

Neon Genesis Evangelion (J) [!] Slim 5.50 GEN-B3 Alpha 545 Y Y 14-20 Moderate*

it is very playable despite a few graphical bugs in themenu text . i managed to play it for a few minutesbefore it froze i recommend no sound because soundincreases the chance of freezing

New Tetris, The (U) [!] Slim 5.50 Gen-D3 Alpha 579 Menu Yes 30Minimum Minor

Graphics run pretty well, sound is decent, but sort ofchoppy sometimes. Sync audio works, but Asynccrashes the game. This game would be almostperfect, but in game, the blocks appear to the rightof the box and they rise instead of fall. It runsextremely fast with a 30fps minimum.Recommended Setting:FS:1TUC: Every Frame fixes invisible blocks.

Nightmare Creatures (U) [!]Phat(Fat) ~ 6.60

PRO Rev 790 Y Y 20-30 Only Audio

Has improved in speed a lot & it shows, graphicsseem to look perfect, runs smoother & is a fun gameto play!!!

Recommended settings to use are:~

Limit Framerate: Full SpeedDyn Rec: EnabledH.L.E: EnabledAudio: Sync (Async causes a freeze)Dyn Mem Opt: EnabledDyn Loop Opt: EnabledDyn Doub Opt: EnabledDD Lists: EnabledVideo Rate Match: Yes

Nuclear Strike 64 (U) [!] Phat 6.60 ME-1.4 Rev 746 Yes Y / Sync* 12-20 Minor

*Music & Sound Effects now work using Sync audio,but sound choppy.Playable but the FPS drops according to whats onscreenGraphically everything looks good apart from writingnot looking quite right.Recommended settings are:TUC: Every Frame, FS: Auto 1, Audio: Sync.

Please Note: Do NOT switch on Audio Rate Match.

Nushi Tsuri 64 - Shiokaze ni Notte (J)[!]

Slim 5.50 Gen-D3 Alpha 558 No No N/A N/A This game does not boot.

Off Road Challenge (U) [!] Slim 5.50 Gen-D3 Alpha 579 Yes Yes 5-10 None

Menu runs at 25-30 FPS and 5-10 FPS in-game.Graphics seem great I played a few races did notnotice anything. Sound works on both Async andSync but very choppy. Frameskip 1-2 isrecommended. The game seems perfectly playablebut very slow.

Ogre Battle 64 - Person of LordlyCaliber (U) [!]

Slim 5.00 m33-4 Beta 3 Yes Yes 19-30 Moderate

Many graphical glitches. A lot of characters have awhite background to them. Framerate is pretty goodcompared to other games. The game froze on meonce while someone was talking, but other than thatthe game is playable depending on the player.

Use these settings if you wish to play:Texture Update Check: Every FrameFrameskip: Auto 1

Onegai Monsters (J) [!] psp 3001 pro b Rev 755 yes Y 17-22Fps Minor

24 fps in menu worked well when i got to first cutscene. it was very slow but text is fast and clear thisis a fun game but it is in japanese so sorry for englishplayers. Enjoy:)-TrozzulpreferencesTexture update check Every frameFramskip Auto 2Dynamic recomplition Enabled

Paper Mario (E) (M4) [!]psp slim 6.60 ME-

1.6 rev 755 yes yes Sync 23-34 Minortexture update check every frame frameskip auto 1high emulation enabled audio disabled clean sceneenabled dynamic loop disabled

Texture Update Check= Every 2 Frames*Frameskip= Auto 1 High emulation= Disable* Audio= Disabled Memory Access Optimsation= DisabledClean scene= Enabled

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Paper Mario (U) [!] 3001 OFW 6.60 rev 755 Yes No 17-30 Minor

Dynamic loop= Disabled

If you don't like the speed from the game, wellenable every speed up. But will cause crashes.(READ THE ''Crashes on Paper Mario 64 (2012-02-08)'' on the Game Crashing Forum.And if you enablethe HBL(High Emu Level) the game will randomlycrash. The game goes faster when putting every 2frames. :)

When you are in battle the game goes 85-100%.(25-30fps average) But when you're walking, the gamegoes 50%-85%.(15-24fps average)

Paperboy (U) [!] Slim 5.50 Gen-D3 Alpha 579 Yes Yes 20-40 Minor

Game starts up fine, graphics are pretty good I don'tnotice anything in-game except a few images showno color. This game is very playable. (follow the bellow tip)Enable Async audio, which will give 50-80% speedup!Settings : FrameSkip : Disabled, Limit Framerate : Enabled, Async Audio.Framerate is really low but sync% is 90-120% ! (Using the above method )Sound is really bad, I recommend to turned downyour PSP volume.This will eventually crash the game.

Penny Racers (U) [!] Slim 5.50 Gen-D3 Alpha 579 Yes Yes 10-15 None

This game runs great! I don't notice any bad graphicglitches. The sound on the menu is PERFECT withsync sound. In-game graphics look great, async andsync sound both work but is choppy in-game. Asyncsound is choppy at the menu while sync sound isflawless. Recommended Settings:FS: 1Audio: Disabled for a speed increase.

Perfect Dark (E) (M5) [!]psp slim 6.60 ME-

1.6 rev 755 yes yes Sync 10-25 Minor

Frameskip auto 1 (optional)High emulation disabledAudio disabled (for best speed)Clean scene enabledDynamic loop disabledVideo rate match enabled (makes it less sluggish)

use rom buffer instead of cache only for psp slim orhigher

Runs slow and may crash at random points

Perfect Dark (U) (V1.1) [!] psp 3000 alpha Yes yes Sync 15-20 Minor

Frameskip auto 1 (optional)High emulation disabledAudio disabled (for best speed)Clean scene enabledDynamic loop disabledVideo rate match enabled (makes it less sluggish)

use rom buffer instead of cache only for psp slim orhigher

Runs slow and may crash at random points

* Game crashes on starting cutscenes with PHAT(?).

Pilotwings 64 (E) (M3) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 20-40 minortexture update check every frame frameskip auto 1high emulation disabled audio disabled clean sceneenabled dynamic loop disabled

Pilotwings 64 (U) [!] PSP 1000 6.39ProB9 725 Y Y sync 20-30 Minor Game starts up fine but sound is REALLY choppy.

There are white bars around the screen.

Pocket Monsters Stadium (J) [!] phat 5.00m33-6 beta 3 update yes No 30-60 minor

Finally this game boot!have minor graphics errors,like some text or someimagesthere is a slow down sometimes,but the game reachalso 80 fpsneed some correctionmy settingslinear filter(you can disable it if you want)frameskip auto 2dynamic recompilationdynamic stack optimizationmemory access optimizationdynamic loop optimizationdouble display listfog emulation(you can disable it)

Pocket Monsters Stadium 2 (J) [!] phat 5.00m33-6 beta 3 update yes no 10-25 minor see pokemon stadium 2 (F)

Pocket Monsters Stadium GS (J) [!] phat 5.00m33-6 beta 3 update yes no 10-23 minor see pokemon stadium 2 (F)

Pokemon Puzzle League (U) [!] Phat5.00 m33-6 766 no Y - w/Sync 1-60 minor

game doesnt boot need a savesate to enter gameand once in game by using a project 64 savestateyou can only move with the directional buttons andthe others dont seem to work......(salvy is lookingfor a fix for this issue)

your able to play with sync audio(or off for betterfps) the solution of the camera is at thislink.=http://forums.daedalusx64.com/viewtopic.php?f=1&t=3156&p=39926#p39926http://www.youtube.com/watch?v=uOonUPY8AiI

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Pokemon Snap (U) [!] 3001 6.20 THEN Rev 755 Yes Sync 15-30 Minorvideo for camera solution the solution is to rename a savegame for example =Pokemon Snap (S) [!]. ss so Pokemon Snap (S) [!].game runs very well when i changed some of thesettings but they dont change alot of the graphic andfps errors probably not able to be fixed until newerRevs enjoy.-Trozzul

Pokemon Stadium (E) (V1.1) [!]psp slim 6.60 ME-

1.6 rev 747 yes yes Sync 19-27 Moderate

texture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled DONT USE ASYNC FOR AUDIO MAY CAUSE CRASHOR VERY CHOPPY AUDIO

Pokemon Stadium (U) [!] 3001 6.60 Pro C r1861 Y Y Sync 25fps-30 Minor

Texture Update Check: Every FrameFrameskip: Auto 1Dynamic Recompliation: EnabledHLE: EnabledMemory Access Optimisation: EnabledClean Scene: DisabledDynamic Loop Optimisation: EnabledDouble Display Lists: EnabledVideo Rate Match: No

*To see crashes that happens in this game go to: http://forums.daedalusx64.com/viewtopic.php?p=45781#p45781

Pokemon Stadium - Kiosk (U) (V1.1)[!]

Go 6.20 Pro-B6 rev 716 yes no 20-86 minor

it is nearly perfect,regard graphics,and works finebut psp phat crash with "out fo memory" errormy settings:linear filter(you can disable it if you want)frameskip auto 1dynamic recompilationdynamic stack optimizationmemory access optimizationdynamic loop optimizationdouble display listfog emulation(you can disable it)

you can achieve 86 FPS in main menu by disablingsound,just like Pokemon Stadium (U)[!]

Pokemon Stadium 2 (E) [!] Fat 5.00m33-6 beta 3 update Y no 10-25 Minor* see pokemon stadium 2 (F)

Pokemon Stadium 2 (F) [!] psp 3001 6.20 pro-b rev 755 yes sync 30 - 46 Fp minor

This game runs very well in menu and battlesincredible Fps . turning on async make the soundvery clear and probably the best iv heard. this gameis the best game iv run on daedalus so far recomenedthere are some grahpic issues but this game is verywell played. Enjoy :)-Trozzul(beta 3 psp phat home button cause crash not sure iffixed please somone with phat test out for others) high level emulation disabletexture update check disableframeskip auto 2dynamic recompilation enabled (warning keep this on,Crashes game)memory access optimisation disabledfog emulation enabled (you can disable)

Pokemon Stadium 2 (G) [!] Slim 6.60 Rev790 yes yes 10-23 minor after you beat the first trainer the psp freezes...itryed it 2-3times and everytime the psp freezes :(

Pokemon Stadium 2 (S) [!] phat 5.00m33-6 beta 3 update yes no 10-25 minor see pokemon stadium 2(F)

Pokemon Stadium 2 (U) [!] Phat(Fat) ~ 6.60PRO Alpha Rev 783 Yes Yes* 8-30 Minor

First off, on starting up all logo's & main screendisplay correctly, next the main menu with the 3options, seem to be the only menu that do not lookcorrect, as "Corn" mentioned is due to lack offramebuffer effects, also seem to be a couple ofinexact blends in places.Recommended settings for best results:

TUC: Every Frame, (Makes no difference to theglitches in game sadly).Frameskip: Auto 1, Limit Framerate: Yes,High Level Emu: Disabled, (Seems to crash emulationif enabled).Audio: *Async, (Only enable if you can stand jerkygameplay, but does sound excellent).Controller: Default, (Press 'O' & Dpad directions tomove cursor in menu's).Dyn Mem Opt: Enabled,Dyn Loop Opt: Enabled,Dyn Doubles Opt: Enabled,Clean Scene: Disabled,D.D Lists: Enabled,Video Rate Match: Yes,Audio Rate Match: No.

Polaris SnoCross (U) [!]PSP 1001 5.00M33-

6 755 Menu Y 45 minor

the game don't boot without savestatesavestate:http://forums.daedalusx64.com/download/file.php?id=2903BSOD

Power Rangers - Lightspeed Rescue(U) [!]

PSP 3001 Brite 6.60 777 No No - - This game doesn't seems to boot.

Powerpuff Girls, The - Chemical X- PSP 1001 6.39

Game boots correctly now, if not make sure N64 FPUsage is set to "Yes"

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Powerpuff Girls, The - Chemical X-Traction (U) [!]

PSP 1001 6.39PROB9 747 Y Y 50 Minor Menus and Logos look perfect

Frameskip: auto 2

Quake 64 (E) [!] PSP 1000 6.39ProB9 725 Menu Y sync 20 major you can select rumblePak

Quake 64 (U) [!] PSP 1000 6.39ProB9 725 Menu Y 20 Major

Game starts up fine, but once you get in-game thereare a bunch of graphic bugs! Such as being able tosee a lot of objects through walls. Lighting is notproperly displayed. Some objects don�t even showup at all until you get really close to them! Yourweapons don�t show too often. Textures look reallybad when you get close or sometimes they look badall the time. Some lettering is glitchy. Async and syncsound both work but are very choppy. This game isplayable with some major graphic glitches.

Quake II (E) [!] PSP 1001 m33-6 747 Y Y 20* minor

The Logo's & menu show, but are not showncorrectly and overlay each other resulting in a messon screen, the in game graphics look ok in the walls,but the enemies & weapons & other objects are justwhite with no textures, i find that this game seems tofreeze a lot though. FS: 2, Audio: Sync (Wouldrecommend disabling audio for faster gameplay)

*with HLE enable , but daedalus can freeze

Quake II (U) [!] PSP 1000 6.39ProB9 725 Y Y sync 20 minor Menus show ok but are slow.

Sound is very choppy.

Quest 64 (U) [!] Slim 5.50 Prome-4 r721 Yes Yes 20-30 Spell texturesGame runs smoothly, with occasional slowdowns inbattle. Sync sound works well, slightly choppy at times.

RR64 - Ridge Racer 64 (E) [!] PS Vita 790 Yes Y (Sync) 25/25

very good, almost fullspeed (25fps=pal original) withsound, mainly some frame drop at the beginning ofthe race. 16/9 compatible and work well apart fromtachymeter. Bug in rear mirror, i suggest to hide it(itwill improve fps too, use C in race); disable Tach andmap in options-Display.

Frameskip: disabledLimit framerate: fullspeedDynamic Recompilation: enabledHLE: enabledDynamic memory optimisation enabledDynamic loop optimisation enabledDynamic doubles optimisation enabledclean scene enableddouble display list enabledAudio rate Match Yes

RR64 - Ridge Racer 64 (U) [!] Fat 6.60 PRO-C Alpha Rev 790 Yes Yes 25 - 30 Minor*

Runs very well, the speed seems to be improvingwith each new revision, in fact so much so, its onlyon average 5 fps, from top speed while in game, butyou do lose speed depending on what's on screen attimes.When using Sync audio in game, music & effectssound perfect, that is until the replay starts LOL :o)Make sure to set Viewport size: 16:9 stretch(480x272) - Cures tachometer problem,there also seems to be a couple of problems viewingthe rear view mirror while in car, and the map whiledriving is not shown correctly.Top Tip (Thanks kakarotto)Turn off the following 2 options for a big boost inspeed -Dpad Left - turn off/on mirror while in car viewDpad Right - turn off/on map (But can also be turnedon/off in options in main menu)Recommended settings are:-TUC: Disabled, FS: Disabled, Zoom 110%, LimitFR: Full Speed,Dyn Rec: Enabled, HLE: Enabled,Audio: Sync or Async (Sync is recommended as audiosounds perfect),Dyn Mem Opt: Enabled,Dyn Loop Opt: Enabled,Dyn Doubles Opt: Enabled,Clean Scene: Disabled,D.D Lists: Enabled,Video & Audio Rate Match: Both Enabled.

Rally Challenge 2000 (U) [!] Fat 5.00 M33 + Pro4 Alpha 638 Y Y* 11-19 Minor**

This games logo's show correctly, the game goes intodemonstration mode of all the cars in game, if youpress X on this screen the game looks like it hasfrozen, but give it 10 sec's or so and the main titlescreen appears, there seems to be only **oneproblem that i could see, and that's the top left handcorner of the screen in demo & when in game. Recommended settings to use are:FS: 1 (2 or more makes game jerky),Audio: Sync (*Async seems to still cause problems,Disable for a Speed Up),DyncLoopOpt: Disabled,Disable N64 FP Usage Check: YesTip.....Change Texture Filter to "Force Nearest Filter"in Global Settings & when racing change to 3rdperson view in car, makes game run the fastest.

PSP 1000 6.39Pro

the game work nearly perfect with sound

TUC:disableFrameskip: auto 2

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Rampage - World Tour (E) [!]PSP 1000 6.39Pro

B9 736 Y Y sync 50 minor Zoom: 107%Limit framerate: full speedDR: EnableHLE:EnableAudio:Sync

Rampage - World Tour (U) [!] PSP 1000 6.39ProB9 736 Y Y sync 60 Minor

game settings:TUC:disableFrameskip: auto 2Zoom: 107%Limit framerate: full speedDR: EnableHLE:EnableAudio:Sync64 bit mode(vi add disabled): game runs flawlessly.sync slows down to 50 percent after a building isdestroyed but framerate picks up immediatelyafterward

Rampage 2 - Universal Tour (U) [!] Slim 5.50 GEN-D3 Alpha 579 Yes Yes 50-60 Minor

Perfect emulation. Without sound, the game runs fullspeed, but with sound the games runs around 48-60fps.I did not notice any graphical bugs at all during mytime playing it.Settings : FrameSkip : 1Linear Filter (highly recommended !!)Note : Sync audio seems to work better than Async.

Rat Attack (E) (M6) [!] PSP 1001 6.39PROB-9 755 No N N freeze at variable identified: 24%

doesn't boot even with a savestate

Rat Attack (U) (M6) [!] PSP 1001 6.39PROB-9 755 N N 0 N/A Does not boot

even with a savestate

Rayman 2 - The Great Escape (E)(M5) [!]

PSP 3000 PRO B10 766 yes Y sync/asy 15-25 minor

After waiting, the game will show 'cutscenes' of thegame playing itself. Just keep pushing start to skipcutscenes unil you reach Main menuUse Video rate match enabled to speed up animationTUC: OFF!audio: asynchronos >audio is perfet speed audio & video rate match : Yes Rayman's attack are now displayed correctly

Rayman 2 - The Great Escape (U)(M5) [!]

PSP2000 5.00 M33-6 747 Partial Y 20-30 Minor to Moderate

Settings:Use Video rate match enabled to speed up animationMemory access optimization: enabled

audio:asynchronous

None of rayman's attacks are displayed correctlyUse 32bit graphics (boot Daedalus while pressing (o)button) to remove dark silhouette aroundtransparent sprites.

Razor Freestyle Scooter (U) [!] PSP 1001 PRO B9 755 Y Y 60 Menu/2 minor The seems to be playable

but freeze 3 sec after strating the competition

Re-Volt (E) (M4) [!] PSP 1001 6.39PROB-9 755 N N 0 N/A Same as the USA version, doesn't boot.

even with a savestate

Re-Volt (U) [!] PSP 1001 6.39PROB-9 755 No N/A N/A N/A The game does not boot.

freeze at variable identified: 14%

Ready 2 Rumble Boxing (U) [!]PSP 1001 6.39

PROB9 747 Yes Yes 12-15 minorEverything looks and runs good except for a fewstretched letters/images throughout the game.TUC: every frame

Resident Evil 2 (E) (M2) [!] PSP 1001 5.00M33-6 716 No No 21 N/A The game seems to boot, but just stays on a black

screen while the fps changes.

Resident Evil 2 (U) [!]PSP 1001 6.39

PROB-9 736 No No 10 N/AIt seems to boot, but just displays a black screenwhile the fps changes.BSOD

Road Rash 64 (U) [!] Slim 5.50 Gen-D3 Alpha 556 Y N 8-15 Minor

Logos, Menu, and In-game graphics look perfect, butin fact the riders and the map itself are inexactblends the only graphics issue are on the trees thathave alpha transparency issues.Make sure to enable Increase VI Event in theAdvanced Options to prevent shaking.Note: for regression testing, this game is onlyplayable on 2 revs: 459 and 460. otherwise, userev551 or newer.Audio: Freezes with Sync or Async, so leave itdisabled.

Rocket - Robot on Wheels (U) [!] Slim 5.00 M33-6 Beta3 Yes - 20 minor(if any)

Make sure to turn Dynamic Loop Optimization OFFbefore starting the game.Graphics is as good and the game runs prettysmooth.

Rugrats - Scavenger Hunt (U) [!]Slim 6.35Pro-

6.20hen Beta 3 16-bits Y Y 20 minor

Perfect emulation, but in the beta 3 the menusdoesn't show correctly (only happen if you haveenbled the auto 1 frameskip) but the speed with sound is perfect hope you can fix thebugs team daedalus

Rugrats in Paris - The Movie (U) [!] Slim 5.50 Gen-D3 Alpha 585 Yes No 8-11 Minor

This game looks amazing, and i only noticed oneminor graphic bug. The audio does not work at allwith either Async or Sync. The game is ridiculouslyslow in the menu, but speeds up to about 50% syncduring gameplay.Recommended Settings:

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Frameskip: 1

Rush 2 - Extreme Racing USA (U) [!] 5.00 M33-6 Revision 713 Y N 14-17* Minor

Settings that work best for me. The same problempersists with being too high on a map, you can stillsee through the ground. Audio is extremely choppyand rarely works even in the menu. The game seemsto run slow at first but balances out as you play.

PreferencesTexture Update- Every 8 FramesFSkip- Auto 1Limit Framerate- Full speedDRecomp- OnDSO- OnHLE- OffAudio- OffController- Default Z+L Swap

Adv OptionsMemory Access- OffClean Scene- OffDyLoopOp- OnDDL- OnAratematch- offFog- Off

S.C.A.R.S. (U) [!] PSP 1001 6.20 proB6 716 Y N* 25 -60 Major

The logo's & main menu show correctly, the selectionscreens seem to be ok, apart from the car selectionscreen, which displays all wrong graphics on the carsthemselves.In-game the tracks and cars are not displayedcorrectly, at the start of the races, the cars & tracksshow ok, until they move, and everythingdisappears, there are a few inexact blends showingin places, including main title screen.Settings used in this title are:FS: 2, Audio: Disabled (Sound doesn't work at all withAsync or Sync).

San Francisco Rush - Extreme Racing(E) [!]

PS Vita 790 Yes Y 22-25/25 mainly in menu

Reccomended: almost fullspeed without sound. 16/9compatible. fps decrease with sound.TUC: Every2Frameskip: disabledLimit framerate: fullspeedDynamic Recompilation: enabledHLE: enabledDynamic memory optimisation enabledDynamic loop optimisation enabledDynamic doubles optimisation enabledclean scene enableddouble display list enabledFog can be enabled to avoid pop-up

San Francisco Rush - Extreme Racing(U) [!]

Fat 5.00 M33-6 Alpha 419 Y Y* 9 - 12 Moderate

First thing you notice is the title screen is notdisplayed properly, all other menu's seem to look ok,in game the only noticeable graphic problem are thecolouring of the cars themselves. FS: 1, Audio:Async, (*I found disabling the audio actually slowsthe game down a touch, strange that?????).

San Francisco Rush 2049 (U) [!]Phat(Fat) ~ 6.60

PRO Rev 790 Y N 13-30 No Audio

First off the logo's & all selection screens lookcorrect, all graphics look perfect in & out of game.There are huge speed differences in play modes:In Practice mode: fps 25-30 (Full Speed)In Race mode: fps 13-20 (With Frameskip set to Auto1 then fps: 17-24)

I would recommend these settings:~

Frameskip: Disabled (Auto 1 speeds up game nicely,but makes game jerky)Limit FrameRate: Full SpeedDyn Rec: EnabledH.L.E: Disabled (Must be disabled to get past 'PressStart' Intro screen)Audio: Disabled (Does not work using Async or Sync)Dyn Mem Opt: EnabledDyn Loop Opt: EnabledDyn Doub Opt: EnabledDD Lists: EnabledVideo Rate Match: Yes.

Scooby-Doo! - Classic Creep Capers(E) [!]

Slim 6.35Pro-6.20hen Beta 3 16-bits Yes Y 20-25 none

Always the vbls stays at 49/50 with sound it'sreaching the perfect emulation but still got someslowdowns in the speed my settings are these:Force nearest filterPreferences: texture update check - every 5 frames or everyframe.frameskip: auto 1HLE: enabledmemory acces optimization: enabledaudio: synchronous Advanced Optionsclean scene: disabled(makes the emulationslowdown)dynamic loop optimization: enabledDouble display lists: enabledW/moonyagami666

the game is very playable the sound sometimes getsa little chopy but still at 53-58 vlbsforce nearest filterpreferences:

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Scooby-Doo! - Classic Creep Capers(U) [!]

Slim 6.35Pro-6.20hen Beta 3 16-bits Y Y 26-30 none

Texture update check: every 5 framesframeskip: auto 1HLE: enabledmemory access optimizaton: enabledaudio: synchronousAdvanced Options:clean scene: DisabledDynamic loop optimization: enabledW/moonyagami666double display lists: enabled

Shadow Man (U) [!] Phat 5.50 Gen-D3 Alpha 566 Y Y* 7-21** Minor

Game will not start unless *Async sound is enabled.If you try to change to sync or disable, the game willnot start. This game is showing a lot better speedgetting up to 21 fps, which this game has notreached before, when the screen with the mask isreached it seems to freeze, but just takes a long timeto continue, meanwhile the sound continues on.Audio seems perfect including music, movement ingame is very jerky, especially when there are a lot onscreen, and it slows the game down to its minimum7fps, then suddenly it can speed up, resulting in thejerky movement i mentioned before.Settings used on this game are..........TextUpdCheck: Every 20 Frames, FS: 1,Audio: Async (Please note - Do NOT change type ofaudio or disable).Advanced options are........Increase VI event: Enabled, DDList: Enabled (to reduce the amount of jerkymovement).Tip.......**When in game go to options and changefrom Hi-Res to Lo-Res, to speed up game or in Globalsettings change texture filter to "Force NearestFilter".

make sure limit framerate is on or otherwise you aregoing to have 3000% sync and the game will berendured unplayable

Shadowgate 64 - Trials of the FourTowers (U) [!]

Slim 5.50 gen D3 Alpha 560 Y Y 10-12 Minor

Async sound recommendedThe only part that is abit slow is the intro but in gameit runs at full speed mostly.Settings E version is the same

Sim City 2000 (J) [!] slim 5.50 GEN-D3 Alpha 514 Y N/A 10-15 minorGame runs very well. It actually runs too fast somake sure to set frameskip as 0 and set limitframerate to yes

Snowboard Kids (U) [!] Slim 5.00 m33-6 Rev. 429 Yes Y 8 - 18 ModerateEnable texture update check to view the menuproperly (Recommended 5). Graphical issues with themenu text coloring and course floor textures (Snow).

Snowboard Kids 2 (U) [!] 3001, OFW 6.30 777 yes y 45-50 minor

The game play pretty great, can be a bit slow whenthere more players on screen. the sound works butit's choppy and lag the game so i always never turn iton. the floor graphic do sometime pops up (seen inWendy's house). there is a glitch where when youpick your person to play as in the story mode, you goback to the title screen which is weird (i press the Abutton, not the B button) and need to be fix.

South Park (U) [!] PSP 1001 6.39PROB-9 755 N N/A N/A N/A Game doesn't boot.

even with a savestate

South Park - Chef's Luv Shack (U) [!] PSP 1001 6.39PROB-9 755 N N/A N/A N/A Doesn't boot, I tried several settings..

even with a savestate

South Park Rally (U) [!] PSP 1001 6.39PROB-9 736 Y Y* 10-15 Moderate**

** Menus and logos look really good, but once ingame there's several glitches, for one the sky isn'trender, there's a minor ghosting problem in objects(Clean scene takes care of most ghosting ).

*Sound is really glitchy, better have it off.

Aside from those issues, game is really playable, onlythe low frame rate takes away the fun of this game[Make sure to have FrameSkip 1 or 2]

Space Invaders (U) [!] PSP 1001 6.39PROB-9 736 Yes Yes 40-60 Minor

Game starts up fine, start menu looks fine. When youget in-game background does not show properlyunless you enabled Texture update. When youexplode or get a shield the image does not showright. Async and sync sound both work but are verychoppy. This game is playable with minor graphicglitches.MemPack

Space Station Silicon Valley (U) [!]PSP 1001 6.39

PROB-9 736 Yes Y* 15-20 Minor to Moderate

Some textures that are currently not displayedcorrectly but don't hurt game play.

*Sync works better than Async. Sound is still quiteglitchy.

Spider-Man (U) [!] PSP 1001 6.39PROB-9 736 Yes yes sync 17-30 Minor

Runs really good, graphics look almost perfect, HUDis visible now, but one major problem is that there'sno arrow showing the direction to go in game (thanksgo to "alexg1989" for reporting that).Settings used are...........FS: auto2, Audio: Disabled (audio doesn't work atall).Advanced options are.........Clean Scene : Enabled (correct a couple of glitches),Increase VI event: Enabled.

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Global settings..........Texture Filter: Force Linear Filter.

Star Fox 64 (U) (V1.0) [!] psp slim 6.60 ME-1.6 rev 747 yes no 23-30 Minor

texture update check everyframe frameskip auto 1high emulation disabled audio disabled clean sceneenabled DO NOT USE ASYNC FOR AUDIO IT CRASHES THEGAME use no audio for smother game play

Star Fox 64 (U) (V1.1) [!] psp slim 6.60 ME-1.6 rev 747 yes yes Sync Minor

texture update check everyframe frameskip auto 1high emulation disabled audio disabled clean sceneenabled DO NOT USE ASYNC FOR AUDIO IT CRASHES THEGAME use no audio for smother game play

Star Soldier - Vanishing Earth (U) [!] Slim 500 M-33 736 Y Y 28-30 None

Runs full speed, even with (async) sound. Graphicslook great and only issue is a BSOD just after thetext printing in the intro which can be bypassed withmashing start button until ship selection shows up oruse of a SS.

Star Wars - Rogue Squadron (U) [!] PSP 1001 PRO B9 755 N N N/A N/A Fps shows on screen then turns off PSP using defaultsettings.

Star Wars - Shadows of the Empire(E) [!]

psp slim 6.60 ME-1.6 747 yes no 12-13 Minor

Takes few secs boot, 3d Effects on title screen worknowi get 12-13 fps and 22%-24% synctexture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled

DO NOT USE AUDIO GAME WILL BE TOO SLOW

Star Wars Episode I - Battle forNaboo (U) [!]

PSP 1001 PRO B9 755 No N 0 BSOD

Star Wars Episode I - Racer (U) [!] Slim 6.39 Pro B Alpha 711 Partial Y 10-20 Major

Dynamic Loop Optimization must be off or game willfreeze.Enable Double Display Lists or video will skipbackwards every couple seconds.Many things such as vehicles and menu items, don'tshow. You can keep pressing "A" at the start of thegame to enter a race at least. Buttons will have to bepressed for a second or two to work. While boostingthe game does some weird stuff with the borders ofthe screen.

I would recommend leaving the sound off to boostwhat little framerate you can get from it. Otherwisethe sound is extremely choppy. All in all the gameruns very slowly (only about 25% speed).

StarCraft 64 (E) [!] PSP 1001 PRO B9 755 No N 0 Doesn't boot/loadeven with a savestate

StarCraft 64 (U) [!] Slim 5.50 GEN-D3 Alpha 541 Partial N 20-25 Plently

The game is currently being tested again to see if itcould be made working. So far able to open menuwith SaveState, but crashes after openingSaveState. The audio should be disabled, HLE shouldbe disabled, and framskip to Auto 2. See MHFsilverfor more info on game.

Starshot - Space Circus Fever (U) [!] Slim 5.00 M33-6 Alpha 429 Y Y 10-15 Major

The game starts up but has problem's showingimages with transparent backgrounds such as smoke.The background in the space area does not show.The cursor on in-game menu is very glitchy looking.In-game graphics are really bad! Lots of texturesshow up completely wrong and look very glitchy. Thisgame is very jerky if do not enable Double display(Enable double display for best results). Doubledisplay helps it out a lot when it comes to jerkiness!Async and sync sound both work but are verychoppy. This game is playable but with some majorgraphic glitches.

Stunt Racer 64 (U) [!] PSP 1001 PRO B9 755 N N N/A N/A

Game will not start up all I see is the FPS for a fewseconds then the FPS freezes. There is no soundplayed during this time. I tried multiple settings.Rq: freeze on PJ64 too

Super Mario 64 (E) (M3) [!] Brite 6.20 PRO-B5 Alpha 707 Yes Y 20-28 FPSThe game works great, but not as good as (U)version, highest ive gotten is 27/28 FPS, lowest is 20FPS. Sound and graphics are excellent.

Super Mario 64 (J) [!] PSP Slim 5.50 Gen-D3 Alpha 552 yes Y* 22-32* Y*

Sound Gets a bit choppy when the framerate dropsbelow 25. The game slows down to 17-27 FPS whenin some levels of the game, but when in and aroundthe castle the framerate is 22-32 FPS.

***Edit Preferences***Texture Update Check= Disabled (Make game 1-2 fpsfaster in gaming)*Frameskip=Disable or Auto 1Zoom=100% (Makes quality perfect when the screenis unscaled)*Dynamic Recompilation= EnabledHigh Level Emulation= EnabledSound=Disable or SynchronousController=Default Z+L Swap

***Advanced Options***Clean Scene= Enabled

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Super Mario 64 (U) [!] PSP 3001 6.60 ProC Rev 777 Y Y Sync 29fps Minor

Dynarec Memory Optimisation= EnabledDynarec Loop Optimisation= EnabledDynarec Double Optimisation= EnabledDouble Display Lists= EnabledVideo Rate Match= Yes*(No, Dev)Audio Rate Match= NoFog Emulation= Enabled

*Texture Update Check: If you disable, the gamegoes a bit faster, but sometimes when you load anew level the texture might be mistaking. (Don'tunderstand: Have a least 5 lives go to the lava worldkeep dying until you see something weird.)

*Zoom: Read the ''Quality Option'' form for more info.

*Video Rate Match: Mario's texture will be moresmother (Enabling this does not help SM64, Devs)

This game is now in full speed (30 fps) withoutenabling the sound.

Super Mario 64 - Shindou Edition (J)[!]

Slim 5.50 Gen-D3 Alpha 602 Yes Yes* 25-30** Minor***

Keep settings at default (except for maybe thecontroller). Game play is nearly identical to the USAversion, if you are familiar with that version youwould be able to play this one.

*Async is faster, but often crashes. Sync is slower,but more stable. Disable for better speed.

**On some levels it will go a little slower with soundon, but with it off it will be close to full speed.

*** Seems to be a bit better than the original interms of graphic quality, although this may not betrue. Some of the Japanese Characters in the gamewould occasionally flicker, don't know if it makes itunreadable, since I cant read Japanese.

Recommended Settings:TUC: Every FrameFS: Auto Fog Emulation: Enabled

Super Smash Bros. (E) (M3) [!] 1001 5.00M33-6 713 yes Y 60 boot , but frezze in the first screen

Super Smash Bros. (U) [!] Phat(Fat) ~ 6.60PRO Rev 306 Yes Yes 45-60 Minor

Using the following settings i found the game ranvery Good, only the audio seemed to not soundbrilliant, but good enough for this game, if youdisable the audio, the game would improve in speed& how smooth the game runs.I found while testing this latest revision 783, nocrashes to report!!! ENJOY.Texture Update Check: DisableFrameskip: Auto 1 (Any higher then you get jerkymovement)Zoom: 108% (To fit screen)Limit Framerate: Full speedDynamic Recompilation: EnabledHLE: Disabled*Dyn Mem Opt: EnabledDyn Loop Opt: EnabledDyn Doubles Opt: EnabledClean Scene: DisabledD.D Lists: EnabledAudio: Async or Sync (Disable for best speed)Video Rate Match: Enabled*Visit http://forums.daedalusx64.com/viewtopic.php?p=45677#p45677 to see the crashes on SuperSmash Bros* (Thanks Amin0152)

Supercross 2000 (U) [!] Slim 5.50 Gen-D3 Alpha 602 Partial Yes 4-14 Major

10-14 FPS in menus, but a major slowdown to about4 FPS in-game. Also, the entire track is one giantinexact blend along with many other glitches. Iwasn't able to actually start playing the game, and itcrashed the Emulator.Recommended Settings:FS: Auto

Superman (U) (M3) [!] slim 5.00 m33-6 beta 3 update Partial Y Sync 22-30 major Requires CleanScene to stop duplicating textures.doesnt have a sky

Tetrisphere (U) [!] Slim 6.35 HEn Beta 3 Update Yes Yes 15-30 Minor

Game starts up fine but there are some minor graphicbugs such as little black spots on the screen when itchanges images. Async and Sync sound both workpretty good but are choppy at times. This game isplayable with minor graphic glitches.Recommended Settings:TUC: Every Frame (Fixes many glitches)FS: Auto-1 (Depends on preference)

Main Menu looks horrible until you enter singleplayerscreen. Seems to fix itself afterwords.

Main menu works well at 19-20fps pretty fast whenyou choose options from the menu you arent able tosee images or text inside the book but can see whatoption you are choosing. during cut scenes the textis a little bit hard to read but your able to. 25-35fpsduring cut scenes. During gameplay, iv been able togain 25-42 fps this game runs Very good minorgraphic problems the only thing bad about this gameis the Sound. i may be a Teenager but this game is

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Tigger's Honey Hunt (U) [!]Psp 3001 6.20 Pro-

B1 Rev 755 Yes Y 19-20Fps Minor

Very fun to play Even if its a old winnie the poohgame, Enjoy :)- TrozzulPreferences

Texture Update Check Every 16 FramesFramskip Auto 2Limit Framrate DisabledDyanamic Recompilation EnabledHigh level emulation DisabledAudio Async is better sounding but not Recommend

Advanced OptionsDisable all Warning Enabling on Audio Rate Match with crashyour game

Tom Clancy's Rainbow Six (U) [!] Slim 5.50 GEN-B Alpha 502 Yes Y 7 MinorMenu and start menu text messed up. Sounds doplay, but rarely.Dynamic Loop Opt : Disable ****

Tom and Jerry in Fists of Furry (E) [!] PSP-E1004 CFW6.60 rev 1878 Yes Y 30-35 Minor

Tested with default settings

Intro and Menu runs too fast (Intro= over 150 FPS)(Main menu=108 FPS)(Ingame menu=42-47 FPS)

Ingame graphic issues :Lifebar is streaked (red and orange)Background of the profile picture is blackSometimes a object get black/invisible stripes.

Tom and Jerry in Fists of Furry (U) [!]PSP 1001 6.39

PROB-9 766 Yes Yes 45-60 minorrumble packFrameskip: auto 2video and audio rate match enable

Tonic Trouble (U) (V1.1) [!] Go 6.20 Pro-B6 rev 716 Y Partial 17-28 Moderated toMajor

This game will not boot up unless you have sounddisabled! If you have any sound enabled at boot upyou will get a glitched up start menu and thennothing. Start up with sound disabled to get past thestart menu. This game has a lot of graphical glitchessuch as images not displayed correctly, lots of imagesare flashing and glitchy. In-game graphics seem to bedecent besides a few images not being transparentand there are some white bars that flicker on thescreen. You can enable Sync sound after start up butit is VERY choppy. If you enable Async sound thegame crashes shortly after. This game is playablewith some moderated to major graphic glitches.

Tony Hawk's Pro Skater (U) [!] Go 6.20 Pro-B6 rev 716 Y Y 30 Minor

Almost about full speed with audio disabled, emulatesat about 2/3 speed with audio synchronous.Asynchronous emulates faster than Sync, but muchlag results (in gameplay, not FPS).Please do not enable sound cause it will lower thegame's FPSWARNING: Do not enable High Level Emulation

Tony Hawk's Pro Skater 2 (U) [!] Go 6.20 Pro-B6 rev 716 Yes Yes 30-70 Minor to none

Excellent game play. The menu has a minor graphicalbug but other than that the game looks very crispand clean . FS is recommended and Sync sound isgood although Async works too. With Sync soundenabled, the music has a chipmunk sound to it.Recommended Settings:TUC: Every FrameFS: Auto

Top Gear Hyper Bike (E) [!] PSP 1001 5.00M33-6 713 No Y 50 boot and crash at the first screen

Top Gear Hyper Bike (U) [!] Slim 5.00 M33-6 Alpha 430 N N N/A N/A

Game will not pass start up unless sound is disabled.Game will freeze once it reaches the Honda logo. Imight try to use a savestate with this later. So fornow it is classified as unplayable.

Top Gear Overdrive (U) [!] PSP 1001 PRO B9 755 No Y 20 minor You can see the game logos, but as soon as you pushX (A button) it freezes immediately then crashes

Top Gear Rally (U) [!] slim 5.00 m33-6 543 Partial N 11-17 Moderate cars randomly fall through ground (dynarec bug)

Top Gear Rally 2 (U) [!] PSP 1001 PRO B9 755 No N/A N/A N/A Game will not boot, I tried multiple settings.even with a savestate

Toy Story 2 (E) [!]PSP 1000 5.00M33-

6 755 Y Y 25 major

doesn't boot without a savestatesavestate:http://forums.daedalusx64.com/download/file.php?id=2908

note: you have to wait 20 seccontroller don't work so the game is not playable

Toy Story 2 (U) [!] PSP 1001 PRO B9 755 N N/A N/A N/A doesn't boot without a savestatesee Toy Story 2 (E) [!]

Transformers - Beast WarsTransmetal (U) [!]

Slim 6.60 ME-1 Alpha 725 Yes Yes 9-12 Moderate

All of the logos & menus look ok, but in-game, thebackground seems to flicker a bit, and it affectsgameplay. Set Texture Update Check to Every Frameto fix a lot of the graphics problems.The speeds arenot that great, so set Framekip to Auto or 1. BothSync and Async work, but the sound is too choppy tobe enjoyable, so leave it Disabled for more speed.The controls are a bit hard to grasp as well.

Tsumi to Batsu(Sin and Punishment)

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Tsumi to Batsu(Sin and Punishment)- Chikyuu no Keishousha (J) [!]

Slim 5.00 M33-6 Alpha 423 Yes Y 12 Moderate No text on menu. Sound is glitchy.

Turok - Dinosaur Hunter (E) (V1.2) [!] psp slim 6.60 ME-1.6 rev 755 No no 0.0 black screen/ no menu nothing psp just freeze

Turok - Dinosaur Hunter (U) (V1.0)[!]

PSP 2004 777 Yes Async 28-35 No

very very playable (no freezing !!!)sounds are not choppy very perfect

TUC: disabledFS: disabledLimit Framerate: No (if its too fast set it to full speed)DR: enabledHLE: enabledAudio: async (its important)Controller: Dpad and buttons invertedAdvanced Options: only doubledisplay list enabled

Turok - Rage Wars (E) [!] PSP 1001 PRO B9 755 no no none no boot even with a savestate

Turok - Rage Wars (U) [!] psp slim 6.60 ME-1.6 rev 755 No no no boot

Turok 2 - Seeds of Evil (E) [!] PSP 1001 PRO B9 755 Partial no Black screen, don't booteven with a savestate

Turok 2 - Seeds of Evil (U) [!] psp slim 6.60 ME-1.6 rev 755 No no

NO BOOT JUST FREEZES YOUR PSP

texture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled

Turok 3 - Shadow of Oblivion (E) [!] PSP 1001 PRO B9 755 no no none don't boot even with a savestate

Turok 3 - Shadow of Oblivion (U) [!]psp slim 6.60 ME-

1.6 rev 755 No No N/A N/A

texture update every frame frameskip auto 1 limitframerate no high level emulation disabled cleanscene enabled dynamic loop disabled

NO BOOT STILL =(

Twisted Edge Extreme Snowboarding(U) [!]

Slim 5.00 M33-6 Alpha 430 Y N 10-15 Major

Game starts up but you can not get to the startmenu unless you have a save-state. You can also notget in-game without a save state. In-game graphicshave some major problems. I did not hear any soundwhen sound was enabled.

V-Rally Edition 99 (E) [!] PSP 2000 Prome-4 rev. 718 Yes y 10.0 - 11. Minor Game play very well without any freezing only bug isthat menu is a mess.

V-Rally Edition 99 (U) [!] Slim 5.00 m33-6 Alpha 486 No N 0 No S2DEX Issues

Vigilante 8 (E) [!] PSP 1001 PRO B9 rev 755 No no N/A BSOD

Vigilante 8 (U) [!] PSP 1001 PRO B9 755 No No N/A N/A BSOD

Vigilante 8 - 2nd Offence (E) [!] PSP 1001 6.39PROB-9 755 No N/A N/A N/A BSOD

I tried with a savestate BSOD

Vigilante 8 - 2nd Offense (U) [!]PSP 1001 6.39

PROB-9 755 No N/A N/A N/AGame would not boot I tried multiple settings.Eventually after trying enough I got a BSOD.I tried with a savestate and BSOD

Virtual Chess 64 (E) [!] Slim 5.50 GEN D3 618 Yes Y* 23 none Works really well!!!

Virtual Chess 64 (U) [!] Slim 5.50 GEN D3 618 Y Y 18 N Works really well!!!

Virtual Pool 64 (U) [!] PSP 1001 5.00M33-6 713 Y Y 15-20 Minor Game works fine without modification, just a little

slow.

WCW Backstage Assault (U) [!] Slim 5.50 Gen-D3 Alpha 631 No Yes 18-25 Major

The graphics do not get rendered, but with a bit ofbutton mashing, text does appear on screen. It saysthat it is trying to read the controller pak, and hangssoon afterward. The audio does work with both Syncand Async. I suspect that this might be the result ofa possible regression.

WCW Mayhem (U) [!] Slim 5.50 Gen-D3 Alpha 631 No Yes 40+ Minor

*Boots to "Press Start" menu and stops.

*You must have Dynamic Loop Optimization disabledor else it crashes after the N64 logo. It still crashesafter the "Press Start" menu

WCW Nitro (U) [!] Slim 5.50 Gen-D3 Alpha 631 Yes Yes 14-33 Moderate

The menus look pretty bad due to the lack offramebuffer support. Other than the menu graphics,the game looks pretty good. The speed is quite slow,but the gameplay feels close to fullspeed. Asyncsound is extremely choppy, so I would recommendthat the audio be left disabled. I was able to get in-game and open up a can of whoop-ass without anyrandom freezes, so the game seems quite stable.

Recommended Settings:Frameskip: Auto

WCW vs. nWo - World Tour (U) (V1.0)[!]

Slim 5.50 Gen-D3 Alpha 631 No No 8-15 Major

You must have HLE disabled for the game to boot!Just like other WCW games, the graphics are notrendered out. Both Sync and Async do not work.After a few moments of a blank screen, the gameexperiences a BSOD.

WCW-nWo Revenge (U) [!] Slim 5.50 Gen-D3 Alpha 631 No Yes 7-8 N/AGame starts, but nothing is rendered onscreen.Sound can be heard, but is choppy. After pressingstart a couple of times, the game eventually freezes.

The logo's look correct, the credits when they start

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WWF Attitude (U) [!] Fat 5.00 M33-6 Alpha 713 Yes Async 20 - 30 Minor

to roll don't look quite right, but overall the maingame works nearly perfect, just the options screenand a few other information screens don't look quiteright, wrong colours etc etc..........BUT in game andin demo mode the graphics are perfect & run as neardamn it full speed, wait for it......with Async audioenabled as well.Please note........There seem to be problems withthe intro's of the wrestlers, flickering/dark visualsdepending on the wrestler, but enabling Clean scenein advanced options cures this problem, but at aslight speed reduction.

WWF No Mercy (U) [!] Slim 6.35 pro-b5 747 partial yes 8-9 major

The sound is choppy so its best to leave it off the.graphical bugs are exactly the same as they werebefore example the wrestlers have holes in theirbodies and their hands and feet and separate fromthem, the menu's still dont look right but look betterthan before.

WWF WrestleMania 2000 (U) [!] Slim 3000 6.35PRO-B Rev 747 Partial yes 9-10 Major

Menu's look better than before no rainbow likecolours flickering, sound is choppy, in game is thesame character models have many glitches whichinclude holes in their bodies and their hands and feetare not attached to them speed is slow

Waialae Country Club - True GolfClassics (U) [!]

Slim 5.00 M33-6 Alpha 430 Y Y 10-15 Major

Game starts up fine but the screen will sometimes beshaky unless you enabled Double Display. Menugraphics seem to be good besides a few black spotsand a glitched looking right side at the menu. In-game graphics is where things start to look realmessy. The sky is often display with lots of repeatingclouds and is black and sometimes is displayed aswhite. Some things such as tree's are displayed asblack. (Yes I tried texture update) Character motionwill not display unless texture update is on. Asyncand sync sound both work but are very choppy. Thisgame is playable with some major graphic errors.

War Gods (U) [!] Slim 5.50 Gen D3 Alpha beta 3 Y Y 25-30 Minor*Game works really well, *the only graphical bug Inoticed is the shadows displaying wrong.FrameSkip : 2 recommended.

Wave Race 64 (U) (V1.0) [!] PSP 1001 6.39PROB-9 736 Yes Y 20 None This game works perfectly with Async audio. No

graphical glitches and is fast.

Wayne Gretzky's 3D Hockey '98 (U)[!]

Slim 5.00 m33-6 rev 486 Y Y 18-21 Minor

Game works great about fullspeed, make sure to setatleast FrameSkip : 1 or 2.Graphics look perfect only issue is that charactersseem to be wearing the same uniform (changesrandomly) < texture update might help?

Wayne Gretzky's 3D Hockey (U)(V1.1) [!]

PSP 1001 6.39PROB-9 736 Yes Yes 30 None This game was looking so great! The sound was good

there was hardly any choppiness

Wetrix (U) [!] PSP 1001 PRO B9 755 N Y 20-30 minor The start but BSOD as soon as you want to play

Wheel of Fortune (U) [!]PSP 1001 6.20

proB6 717 Y Y 40-50 N/A

This game runs near perfect, runs at half speed,there don't seem to be any graphic problems, onlythe sound, but that will improve as the speed of theemulator improves. FS: 2, Audio: Async. Whenrunning this game make sure to change player 2 & 3to computer players, or else, the game becomesunplayable when its player 2's turn.

WinBack - Covert Operations (U) [!]PSP 1001 6.39

PROB-9 736 yes Yes sync 15 Minor

This game starts up fine but has some minor graphicerrors. In-game graphics seem to be pretty goodbesides annoying grey blocks that keep on appearingon the screen. Other minor graphic errors seem to bemainly just inexact blends on the explosions. Thisgame is playable depending on if you can deal withvery slow gameplay, which seems to be slower thanprevious revisions.Settings on this game are:FS: 1 or 2, Audio: Async or Sync (Disabled isrecommended).

Wipeout 64 (E) [!]PSP 1000 5.00M33-

6 Beta 3 partial yes ,Sync 15-20 majorThe game boot , after 1 min we can see intro andplay but there are serious bug in menu

Wipeout 64 (U) [!] Phat 6.20 Pro B8 Rev 721 Y Y 20 Serious

*Menu and HUD are not displayed correctly. I didn'tnotice the road going missing. Menu and HUD are sobad, that the games basiclly unplayable. Thegraphics and speed are fantastic however.

Wonder Project J2 (J) [!] PSP 2000 M33 5.0 777 yes Yes sync 45-60 Minor

With FrameSkip: 2 runs pretty much full speed. AudioAsync a bit glitchy but isn't really bad.

Note: There's an English patch, I recommend to useit, works perfectly :)Note2: The English patch needs to setTextureUpdate=4 to be able to read the text and stillkeep good speed.

World Cup 98 (U) [!] Fat 5.00 M33-6 Alpha 429 N* N** 11-19 Moderate

Logo's and Menu's show ok, but when you start agame, the graphics of the players glitch as theymove, the football itself is square shaped, *resultingin a unplayable game. FS: 2, **Audio: Disabled(game will not boot up with this enabled)

the Game start but it is not playable

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World Driver Championship (E) [!] PSP 1001 PRO B9 755 No Nblack screen (if framelimiter is disable 300 fps :O )don't enable sound the PSP crash (pressing L,R start is useless, you have to rebootyour PSP)

World Driver Championship (U) [!] PSP 1001 PRO B9 755 N N N/A N/A the game start but black screen

Worms - Armageddon (E) (M3) [!]PSP 2000 6.39 ME

9.2 790 Partial Y 20-40 Major

The menu Looks OK, but inside of the game,everything is black.On Worms - Armageddon (U) (M3), Texture UpdateCheck should fix a lot of graphical glitches, but onthis version, it seems to do nothing at all.

-High Level Emulation causes BSOD.-Dynarec Loop Optimisation causes BSOD.-You can't see the select weapon cursor.-You can't see explosion holes in the landscape.-Everything is black inside of the main game.

Worms - Armageddon (U) (M3) [!] PSP 2000 6.39 ME9.2 790 Yes Y Sync 15-30 Minor

Works fine, just need some more FPS.Dynarec Loop Optimisation - Leave it off, it crashesthe game.Enabling Texture Update Check will fix black textures.20-40 FPS Main Menu15-25 FPS Inside of the game

Xena Warrior Princess - TheTalisman of Fate (U) [!]

phat 5.00 M33-6 747 Y Y 26-30 None

Sound is choppy with sync and and rom crashes withasync. You must have Dynamic Loop Optimizationdisabled or else the counter during gameplay, thatshould take 60 seconds to expire, expires in 5.

Yakouchuu II - Satsujin Kouru (J) [!] PSP 1001 m33-6 747 No No N/A N/A the game is still the same and does not boot

Yoshi's Story (E) [!] PSP 1001 m33-6 766 yes Y sync 40-60 minorrecommended settings:texture update check: everyframethat option should fix the backround of the level

Yoshi's Story (U) [!] phat 5.00 M33-6 766 yes Y sync 40-60 minor

recommended settings:texture update check: everyframethat option should fix the backround of the levelsometimesdont apply any speed ups or the game will crash,alsoasynchronous crashes the game so use synchronous:)runs great but has graphical bug issues

Zool - Majou Tsukai Densetsu (J) [!] PSP 1001 m33-6 747 Yes Yes 38-50 Minor

You must have Dynamic Loop Optimization Disabled orelse the game will crash immediately after you enteryour character's name. This slows down emulation by10-20fps, so after you get past the freeze point youmay want to Enable it again. Make frequentsavestates just in case the game freezes at somepoint further in-game, which can most likely be fixedby Disabling Dynamic Loop Optimization again. Thegame runs at a decent speed, and can gain a bitmore by setting Frameskip to Auto. Both Sync andAsync audio work, and the choppiness depends onthe framerate. The graphics look flawless, but theremight be an incorrect blendmode or two somewheredeep in-game. The game actually takes a long time toget in-game from the point where you press start inthe main menu, but be patient and you will be able toplay it.

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