curriculum roadmap for instructional design

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Design, Deliver, Achieve Results Hope Windle, Instructional Design, SUNY Ulster The Roadmap

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Page 1: Curriculum roadmap for instructional design

Design, Deliver, Achieve Results

Hope Windle, Instructional Design, SUNY Ulster

The Roadmap

Page 2: Curriculum roadmap for instructional design

Agenda• Course examples• The Student To do’s • Weekly activities• D.I.Y. Template• The Student To do’s • Weekly activities• Your Result

Page 3: Curriculum roadmap for instructional design

What do you do when you create a course?

Page 4: Curriculum roadmap for instructional design
Page 5: Curriculum roadmap for instructional design

Your course versus everything else

Page 6: Curriculum roadmap for instructional design

Student to Do1. Learn the nutritional needs of different species. 2. Be able to put together for a presentation.

- Consult owners- When illness- Digestive species

2. Be the translator to the client from the vet to help the client take care of their pet.

3. Research on internet: 4. Succeed at boards; therefore have practice with exams.

Student to Do1. Learn the nutritional needs of different species. 2. Be able to put together for a presentation.

- Consult owners- When illness- Digestive species

2. Be the translator to the client from the vet to help the client take care of their pet.

3. Research on internet: 4. Succeed at boards; therefore have practice with exams.

VTS 150: Animal NutritionDr. Alden

VTS 150: Animal NutritionDr. Alden

1: 8/30-9/5/10Digestive Systems Nutrients

• Matching or Table Wiki

1: 8/30-9/5/10Digestive Systems Nutrients

• Matching or Table Wiki

2: 9/6-12/10Small Animal Nutrition Calculations

• Math----- Live Scribe ------• Interview

(Week 2 & 3 Joined)

2: 9/6-12/10Small Animal Nutrition Calculations

• Math----- Live Scribe ------• Interview

(Week 2 & 3 Joined)

3: 9/13-19/10Lifestyle &Lifestage Nutrition

• Pet Food• Own Labels• Case Study

(Week 2 & 3 Joined)

3: 9/13-19/10Lifestyle &Lifestage Nutrition

• Pet Food• Own Labels• Case Study

(Week 2 & 3 Joined)

4: 9/20-26-10Wrap-up+Exam 1

4: 9/20-26-10Wrap-up+Exam 1

Weekly to do’s- Reading- Discussion- Case Studies- Project- News/Internet/Current Events

Weekly to do’s- Reading- Discussion- Case Studies- Project- News/Internet/Current Events

Evaluative Measures:Exams 4Case Studies 7Quizzes 11Activities 4

Evaluative Measures:Exams 4Case Studies 7Quizzes 11Activities 4 Quiz 1 Quiz 1 Quiz 2Quiz 2 Quiz 3 Quiz 3 Quiz 4Quiz 4

Page 7: Curriculum roadmap for instructional design
Page 8: Curriculum roadmap for instructional design
Page 9: Curriculum roadmap for instructional design
Page 10: Curriculum roadmap for instructional design

04/12/23 Engr# - Prof Sal Ligotino

Each Class 31/2 hours, once a week14 weeks

Lecture : Mechanical 45 min

Lecture 30 minGroup Discussions 10 minReGroup with Prof 5 min

Lecture : Architectural 45 min

Lecture 30 minGroup Discussion 10 minRegroup with Prof 5 min

Case Study: Mechanical Failure in News or Bring in Example

One Team present: 10 minAll Teams research: 20 minClass Analysis: 20 min

Case Study quiz :Critical thinking problem 30 min

Mechanical/Architectural What it is

Materials & Properties 4 weeks

Mechanical/ArchitecturalPutting the properties together

Manufacturing Processes5 weeks

Non-Metals

Fieldtrip To Hydro

Materials Testing Lab

General Cost& Natural Resources

Metals

Prior Courses: IND 126, Eng 101 & 102

Overall Student To Do’s: • Aware of materials’ uses• Analyze manufacturing & architectural materials & properties• Apply knowledge to problems…critical thinking skills• Work in Teams successfully •Write comprehensive reports• Determine a part’s make up and why•Analyze Case studies and quizzes• Research through Field trip participation• Research through creating a Supplemental materials Link LibraryStudents decide on a material or are given material, each contribute links to separate material discussion boards.

F

f2f Means & Production

Field Trip to UC BOCES

Time, Life Expectancy, Cost

Environment

F

Field Trip to HUCK F

Paper & Presentation

based on Mechanical Failure News

Engineering ___Prof. Sal LigotinoFall Semester

Quiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

CostEconomic

House or Bld. Fieldtrip F

f2fQuiz

Individual

Mid Term

Team Research

Final

Design

10 quizzes

Modification & exceptions

f2fQuiz

f2fQuiz

f2fQuiz

Course evaluation measures: Quiz

Quiz

Quiz Quiz

QuizQuiz

Quiz

Quiz

Quiz Quiz

QuizPaper

& Presentation

Mechanical/Architectural The Environment

Conditions a part will endure 5 weeks

Roadmap example: Face to Face

Page 11: Curriculum roadmap for instructional design

04/12/23 Engr# - Prof Sal Ligotino

Each Class 31/2 hours, once a week14 weeks

Lecture : Mechanical 45 min

Lecture 30 minGroup Discussions 10 minReGroup with Prof 5 min

Lecture : Architectural 45 min

Lecture 30 minGroup Discussion 10 minRegroup with Prof 5 min

Case Study: Mechanical Failure in News or Bring in Example

One Team present: 10 minAll Teams research: 20 minClass Analysis: 20 min

Case Study quiz :Critical thinking problem 30 min

Mechanical/Architectural What it is

Materials & Properties 4 weeks

Mechanical/ArchitecturalPutting the properties together

Manufacturing Processes5 weeks

Non-Metals

Fieldtrip To Hydro

Materials Testing Lab

General Cost& Natural Resources

Metals

Prior Courses: IND 126, Eng 101 & 102

Overall Student To Do’s: • Aware of materials’ uses• Analyze manufacturing & architectural materials & properties• Apply knowledge to problems…critical thinking skills• Work in Teams successfully •Write comprehensive reports• Determine a part’s make up and why•Analyze Case studies and quizzes• Research through Field trip participation• Research through creating a Supplemental materials Link LibraryStudents decide on a material or are given material, each contribute links to separate material discussion boards.

F

f2f Means & Production

Field Trip to UC BOCES

Time, Life Expectancy, Cost

Environment

F

Field Trip to HUCK F

Paper & Presentation

based on Mechanical Failure News

Engineering ___Prof. Sal LigotinoFall Semester

Quiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

CostEconomic

House or Bld. Fieldtrip F

f2fQuiz

Individual

Mid Term

Team Research

Final

Design

10 quizzes

Modification & exceptions

f2fQuiz

f2fQuiz

f2fQuiz

Course evaluation measures: Quiz

Quiz

Quiz Quiz

QuizQuiz

Quiz

Quiz

Quiz Quiz

QuizPaper

& Presentation

Mechanical/Architectural The Environment

Conditions a part will endure 5 weeks Overall Student To Do’s:

• Aware of materials’ uses• Analyze manufacturing & architectural materials & properties• Apply knowledge to problems…critical thinking skills• Work in Teams successfully •Write comprehensive reports• Determine a part’s make up and why•Analyze Case studies and quizzes• Research through Field trip participation• Research through creating a Supplemental materials Link Library

Students decide on a material or are given material, each contribute links to separate material discussion boards.

Page 12: Curriculum roadmap for instructional design

STUDENT To Do: 1. Read, with understanding, a short story.2. Construct: Examine elements of plot, character setting, POV, style and

voice, symbolism, theme and allegory3. Analysis: Examine/evaluate other students comments and criticism. 4. Write critically how a short story achieves meaning [Book Reports]5. In the future, read a short story for the value you know you’ll find there.6. Formulating The Process of Literary Criticism

STUDENT To Do: 1. Read, with understanding, a short story.2. Construct: Examine elements of plot, character setting, POV, style and

voice, symbolism, theme and allegory3. Analysis: Examine/evaluate other students comments and criticism. 4. Write critically how a short story achieves meaning [Book Reports]5. In the future, read a short story for the value you know you’ll find there.6. Formulating The Process of Literary Criticism

Course To Do1.Stimulating short stories2.System of analysis to broaden Art Form3.Develop familiarity with online criticism to understand the author and the work

Course To Do1.Stimulating short stories2.System of analysis to broaden Art Form3.Develop familiarity with online criticism to understand the author and the work

ENG 212 The Short Story

Prof. GanioSummer 2

ENG 212 The Short Story

Prof. GanioSummer 2

1: Intro, History of the short storyBierceJackson (V)VonnegutCheeverHawthorne-read all-analysis 1-respond 2

1: Intro, History of the short storyBierceJackson (V)VonnegutCheeverHawthorne-read all-analysis 1-respond 2

2:KafkaPoe (V)

2:KafkaPoe (V)

3:AndersonCraneCamusConrad(Heart of Darkness)

3:AndersonCraneCamusConrad(Heart of Darkness)

4:FaulknerCather (V)(Paul’s case)Steinbeck (V)(The Chrysanthemums)Chekov(The Darling)

4:FaulknerCather (V)(Paul’s case)Steinbeck (V)(The Chrysanthemums)Chekov(The Darling)

Weekly to do’s-Reading & video (student paper, content, links to author, criticism of author/text)-Outside criticism (found and to be found)-Weekly discussion: - 1 analysis - Responses to 2 others-Book to Film Subscription-Paper Conversation

Weekly to do’s-Reading & video (student paper, content, links to author, criticism of author/text)-Outside criticism (found and to be found)-Weekly discussion: - 1 analysis - Responses to 2 others-Book to Film Subscription-Paper Conversation

Evaluative Measures:35% Discussions (7)60% Essays(3)5% Self Evaluation

Evaluative Measures:35% Discussions (7)60% Essays(3)5% Self Evaluation

Draft (optional)Paper prep-outline-thesis

Draft (optional)Paper prep-outline-thesis

Draft > Finish-MLA-concludingPaper Due

Draft > Finish-MLA-concludingPaper Due

Draft (optional)Example great student

Draft (optional)Example great student

Paper DuePaper Due

5:GilmanJoyce (The Dead)LeGuin (The ones that walkaway from)

5:GilmanJoyce (The Dead)LeGuin (The ones that walkaway from)

Draft (optional)Draft (optional)

6:BorgesMelvilleBaldwinLawrenceO’Connor

6:BorgesMelvilleBaldwinLawrenceO’Connor

Paper Due

Self Evaluation

Paper Due

Self Evaluation

TODO : Ganio 1. Look at links associated with each story2. Think about Essay formulation conversation as a paper conversation.

TODO : Ganio 1. Look at links associated with each story2. Think about Essay formulation conversation as a paper conversation.

Page 13: Curriculum roadmap for instructional design
Page 14: Curriculum roadmap for instructional design

Now its time to D.I.Y.Do it Yourself

Page 15: Curriculum roadmap for instructional design

::

Module 1 Topic:

ACTIVITY:

Module 1 Topic:

ACTIVITY:

Module 2 Topic:

ACTIVITY:

Module 2 Topic:

ACTIVITY:

Module 3 Topic:

ACTIVITY:

Module 3 Topic:

ACTIVITY:

Module 4 Topic:

ACTIVITY:

Module 4 Topic:

ACTIVITY:

Module 5 Topic:

ACTIVITY:

Module 5 Topic:

ACTIVITY:

Module 6 Topic:

ACTIVITY:

Module 6 Topic:

ACTIVITY:

Evaluative MeasuresWhat are the culminating activities for your course?

Student To Do’sWhat do you want your students to be able to do at the end of this course?

Course :

Instructor:

Weekly To do’s

1.Read2.Discuss3.Do ___

Date Date Date Date Date Date

Module 7 Topic:

ACTIVITY:

Module 7 Topic:

ACTIVITY:

Module 8 Topic :

ACTIVITY:

Module 8 Topic :

ACTIVITY:

Module 9 Topic:

ACTIVITY:

Module 9 Topic:

ACTIVITY:

Module 10 Topic:

ACTIVITY:

Module 10 Topic:

ACTIVITY:

Module 11 Topic:

ACTIVITY:

Module 11 Topic:

ACTIVITY:

Module 12 Topic:

ACTIVITY:

Module 12 Topic:

ACTIVITY:

Date Date DateDateDateDate

Your Course Roadmap! from Design, Deliver, Achieve Results Hope Windle, Instructional Design, SUNY Ulster

Page 16: Curriculum roadmap for instructional design

1. Stand up 2. Shake

around3. Meet your

neighbor4. Tell your

neighbor about your course

5 mins each

Your Turn

Page 17: Curriculum roadmap for instructional design

What are your Student To do’s?

• What do you want the student to be able to do at the end of the course?

• 8 minutes each• Remember no

regurgitating!

Page 18: Curriculum roadmap for instructional design

Add the dates to the semester

Page 19: Curriculum roadmap for instructional design

Weekly exercise Make the students work for you

• What do you want the student to do every week?

• In class together?

• Individually?• Online?• Activities to

reinforce the To Do’s and the content

What do you want the student to do every week?

Page 20: Curriculum roadmap for instructional design

Student to Do1. Learn the nutritional needs of different species. 2. Be able to put together for a presentation.

- Consult owners- When illness- Digestive species

2. Be the translator to the client from the vet to help the client take care of their pet.

3. Research on internet: 4. Succeed at boards; therefore have practice with exams.

Student to Do1. Learn the nutritional needs of different species. 2. Be able to put together for a presentation.

- Consult owners- When illness- Digestive species

2. Be the translator to the client from the vet to help the client take care of their pet.

3. Research on internet: 4. Succeed at boards; therefore have practice with exams.

VTS 150: Animal NutritionDr. Alden

VTS 150: Animal NutritionDr. Alden

1: 8/30-9/5/10Digestive Systems Nutrients

• Matching or Table Wiki

1: 8/30-9/5/10Digestive Systems Nutrients

• Matching or Table Wiki

2: 9/6-12/10Small Animal Nutrition Calculations

• Math----- Live Scribe ------• Interview

(Week 2 & 3 Joined)

2: 9/6-12/10Small Animal Nutrition Calculations

• Math----- Live Scribe ------• Interview

(Week 2 & 3 Joined)

3: 9/13-19/10Lifestyle &Lifestage Nutrition

• Pet Food• Own Labels• Case Study

(Week 2 & 3 Joined)

3: 9/13-19/10Lifestyle &Lifestage Nutrition

• Pet Food• Own Labels• Case Study

(Week 2 & 3 Joined)

4: 9/20-26-10Wrap-up+Exam 1

4: 9/20-26-10Wrap-up+Exam 1

Weekly to do’s- Reading- Discussion- Case Studies- Project- News/Internet/Current Events

Weekly to do’s- Reading- Discussion- Case Studies- Project- News/Internet/Current Events

Evaluative Measures:Exams 4Case Studies 7Quizzes 11Activities 4

Evaluative Measures:Exams 4Case Studies 7Quizzes 11Activities 4 Quiz 1 Quiz 1 Quiz 2Quiz 2 Quiz 3 Quiz 3 Quiz 4Quiz 4

Page 21: Curriculum roadmap for instructional design
Page 22: Curriculum roadmap for instructional design

Vet Tech weekly student activity

Page 23: Curriculum roadmap for instructional design
Page 24: Curriculum roadmap for instructional design

20th Century Design HistoryProf S. Nixon

Evaluative Measures 15-Scrapbook &Discussion = 35

5-Quizzes(1)=5 1-Presentation – Arts & Crafts (1) =

10 1 -Presentation – Bauhaus(2) = 10

1-Presentation -World Fair (3) = 10 1-Presentation –50-60-70 (4) = 10

1-On location project Final = 25

Evaluative Measures 15-Scrapbook &Discussion = 35

5-Quizzes(1)=5 1-Presentation – Arts & Crafts (1) =

10 1 -Presentation – Bauhaus(2) = 10

1-Presentation -World Fair (3) = 10 1-Presentation –50-60-70 (4) = 10

1-On location project Final = 25

Online Activities: Link Browsing, Google Earth, Video, Audio, RSS feeds

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition-Human Presence in craft of Design, how humans factor in -Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition-Human Presence in craft of Design, how humans factor in -Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

Links:Museum sites: MOMA, TateGoogle Earth

Weekly Activities 9-12 hrs1 hours-Reading2 hours-Watch Clips & audio

Weekly Scrap Book WIKI1 hour- -Collect & Post Images-Look at Links

2 hour- Discussion/Activity &/or Voice thread

1 hour: Visual quiz- describe this detail historically, aesthetically

Page 25: Curriculum roadmap for instructional design

20th Century Design HistoryProf S. Nixon

Evaluative Measures 15-Scrapbook &Discussion = 35

5-Quizzes(1)=5 1-Presentation – Arts & Crafts (1) =

10 1 -Presentation – Bauhaus(2) = 10

1-Presentation -World Fair (3) = 10 1-Presentation –50-60-70 (4) = 10

1-On location project Final = 25

Evaluative Measures 15-Scrapbook &Discussion = 35

5-Quizzes(1)=5 1-Presentation – Arts & Crafts (1) =

10 1 -Presentation – Bauhaus(2) = 10

1-Presentation -World Fair (3) = 10 1-Presentation –50-60-70 (4) = 10

1-On location project Final = 25

Online Activities: Link Browsing, Google Earth, Video, Audio, RSS feeds

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition

-Human Presence in craft of Design, how humans factor in

-Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition

-Human Presence in craft of Design, how humans factor in

-Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Weekly Activities 9-12 hrs

1 hours-Reading2 hours-Watch Clips & audio

Weekly Scrap Book WIKI1 hour- -Collect & Post Images-Look at Links

2 hour- Discussion/Activity &/or Voice thread

1 hour: Visual quiz- describe this detail historically, aesthetically

Weekly Activities 9-12 hrs

1 hours-Reading2 hours-Watch Clips & audio

Weekly Scrap Book WIKI1 hour- -Collect & Post Images-Look at Links

2 hour- Discussion/Activity &/or Voice thread

1 hour: Visual quiz- describe this detail historically, aesthetically

ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

Links:Museum sites: MOMA, TateGoogle Earth

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition

-Human Presence in craft of Design, how humans factor in

-Nostalgia of craft> improve human condition-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Overall Student To do’s:

- ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

-Examine how design is used to improve human condition

-Human Presence in craft of Design, how humans factor in

-Nostalgia of craft> improve human condition-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Page 26: Curriculum roadmap for instructional design

• Overall Student To do’s:

• - ART (politics, meaning, aesthetic, vision)• + TECH (form)• + COMMERCE (function in society and for the person)

- Examine how design is used to improve human condition

- Human Presence in craft of Design, how humans factor in Nostalgia of craft> improve human condition

- Develop appreciation for design- Look around the environment, and see the history of what

they look at- Apply analytic skills to everyday design environment

- Place within historic context their present environment - Exposed to wide range of design that is interconnected- - Graphic Designers to recognize design regardless of

dimension- - Interconnectedness of Design throughout all mediums

• Overall Student To do’s:

• - ART (politics, meaning, aesthetic, vision)• + TECH (form)• + COMMERCE (function in society and for the person)

- Examine how design is used to improve human condition

- Human Presence in craft of Design, how humans factor in Nostalgia of craft> improve human condition

- Develop appreciation for design- Look around the environment, and see the history of what

they look at- Apply analytic skills to everyday design environment

- Place within historic context their present environment - Exposed to wide range of design that is interconnected- - Graphic Designers to recognize design regardless of

dimension- - Interconnectedness of Design throughout all mediums

Page 27: Curriculum roadmap for instructional design
Page 28: Curriculum roadmap for instructional design

Your student centered learning

Your Turn (8 minutes each)

Page 29: Curriculum roadmap for instructional design

What are the Evaluative Measures?•Align with weekly to dos

Page 30: Curriculum roadmap for instructional design

04/12/23 Engr# - Prof Sal Ligotino

Each Class 31/2 hours, once a week14 weeks

Lecture : Mechanical 45 min

Lecture 30 minGroup Discussions 10 minReGroup with Prof 5 min

Lecture : Architectural 45 min

Lecture 30 minGroup Discussion 10 minRegroup with Prof 5 min

Case Study: Mechanical Failure in News or Bring in Example

One Team present: 10 minAll Teams research: 20 minClass Analysis: 20 min

Case Study quiz :Critical thinking problem 30 min

Mechanical/Architectural What it is

Materials & Properties 4 weeks

Mechanical/ArchitecturalPutting the properties together

Manufacturing Processes5 weeks

Non-Metals

Fieldtrip To Hydro

Materials Testing Lab

General Cost& Natural Resources

Metals

Prior Courses: IND 126, Eng 101 & 102

Overall Student To Do’s: • Aware of materials’ uses• Analyze manufacturing & architectural materials & properties• Apply knowledge to problems…critical thinking skills• Work in Teams successfully •Write comprehensive reports• Determine a part’s make up and why•Analyze Case studies and quizzes• Research through Field trip participation• Research through creating a Supplemental materials Link LibraryStudents decide on a material or are given material, each contribute links to separate material discussion boards.

F

f2f Means & Production

Field Trip to UC BOCES

Time, Life Expectancy, Cost

Environment

F

Field Trip to HUCK F

Paper & Presentation

based on Mechanical Failure News

Engineering ___Prof. Sal LigotinoFall Semester

Quiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

f2fQuiz

CostEconomic

House or Bld. Fieldtrip F

f2fQuiz

Individual

Mid Term

Team Research

Final

Design

10 quizzes

Modification & exceptions

f2fQuiz

f2fQuiz

f2fQuiz

Course evaluation measures: Quiz

Quiz

Quiz Quiz

QuizQuiz

Quiz

Quiz

Quiz Quiz

QuizPaper

& Presentation

Mechanical/Architectural The Environment

Conditions a part will endure 5 weeks

Page 31: Curriculum roadmap for instructional design
Page 32: Curriculum roadmap for instructional design

Your Turn5 minutes each

Page 33: Curriculum roadmap for instructional design
Page 34: Curriculum roadmap for instructional design

Ideas for Hands-on learning

SLN hand-out 50 activities beside lecturing

Page 35: Curriculum roadmap for instructional design

::

Module 1 Topic:

ACTIVITY:

Module 1 Topic:

ACTIVITY:

Module 2 Topic:

ACTIVITY:

Module 2 Topic:

ACTIVITY:

Module 3 Topic:

ACTIVITY:

Module 3 Topic:

ACTIVITY:

Module 4 Topic:

ACTIVITY:

Module 4 Topic:

ACTIVITY:

Module 5 Topic:

ACTIVITY:

Module 5 Topic:

ACTIVITY:

Module 6 Topic:

ACTIVITY:

Module 6 Topic:

ACTIVITY:

Evaluative MeasuresWhat are the culminating activities for your course?

Student To Do’sWhat do you want your students to be able to do at the end of this course?

Course :

Instructor:

Weekly To do’s

1.Read2.Discuss3.Do ___

Date Date Date Date Date Date

Module 7 Topic:

ACTIVITY:

Module 7 Topic:

ACTIVITY:

Module 8 Topic :

ACTIVITY:

Module 8 Topic :

ACTIVITY:

Module 9 Topic:

ACTIVITY:

Module 9 Topic:

ACTIVITY:

Module 10 Topic:

ACTIVITY:

Module 10 Topic:

ACTIVITY:

Module 11 Topic:

ACTIVITY:

Module 11 Topic:

ACTIVITY:

Module 12 Topic:

ACTIVITY:

Module 12 Topic:

ACTIVITY:

Date Date DateDateDateDate

Your Course Roadmap! from Design, Deliver, Achieve Results Hope Windle, Instructional Design, SUNY Ulster

Design, Deliver, Achieve Results The Roadmap

Hope Windle, Instructional Design, SUNY [email protected]

Page 36: Curriculum roadmap for instructional design
Page 37: Curriculum roadmap for instructional design

Colonial

Movie

?-1600 AD Pre-Colonial

ART: Instrument SING DRUM

Intro : Prof Gaye Negritude& Orality

30 mins

45 mins

[4] 2/3 [5] 2/14 [6] 2/21

Discussion10 mins

30 mins

Discussion10 mins

Homework: Soyinka, Lion & Jewel

Student Presentations:

Marain

Break05 mins

Break05 mins

Discussion20 mins

Group work 10 mins

15 mins

Movie

ART: Lion & JewelStoryTelling with Memo from the CONGO

Intro : Prof Gaye Value of TraditionalWays vs.European Innovations

30 mins

45 mins

Discussion10 mins

30 mins

Discussion10 mins

Homework: Senghor Shadow Song:

Student Presentations:

Soyinka

Break05 mins

Break05 mins

Discussion20 mins

Group work 10 mins

10 mins

ART: Island Music - DVD

Intro : Prof Gaye The African Diasporaand the Tropics :Negritude Writers

30 mins

45 mins

Discussion10 mins

30 mins

Discussion10 mins

Homework: Cesaire

Student Presentations:

Senghor

Break05 mins

Break05 mins

Discussion20 mins

Group work 10 mins

10 mins

Movie

Page 38: Curriculum roadmap for instructional design

5: 9/27-10/03/10

Pet food labels

• Own Labels

5: 9/27-10/03/10

Pet food labels

• Own Labels

Quiz 5Quiz 5

6: 10/04-10/10

Therapeutic Nutrition I• Grouping problemChecklist• Back-up work• Case study•

6: 10/04-10/10

Therapeutic Nutrition I• Grouping problemChecklist• Back-up work• Case study•

10: 11/01-07/10

Feed Stuffs, Swine & Sheep• Different Calculations-- Live Scribe --• Minerals

10: 11/01-07/10

Feed Stuffs, Swine & Sheep• Different Calculations-- Live Scribe --• Minerals

16: 12/13/10Last Day of Classes• Interviewing the owner• Role play• Field research project

16: 12/13/10Last Day of Classes• Interviewing the owner• Role play• Field research project

7:10/11-17/10

Therapeutic Nutrition II

• Grouping problem•

7:10/11-17/10

Therapeutic Nutrition II

• Grouping problem•

8: 10/18-24/10

Case Study

8: 10/18-24/10

Case Study

9: 10/25-31/10

ToxicityLook at home

• Scavenger hunt project•

9: 10/25-31/10

ToxicityLook at home

• Scavenger hunt project•

15: 12/06-12/10

Rabbits, Rodents, Guinea Pigs

• Interview• Case Study

15: 12/06-12/10

Rabbits, Rodents, Guinea Pigs

• Interview• Case Study

14: 11/29-12/05/10

Avian/Snake Nutrition

• Case Study• Test??

14: 11/29-12/05/10

Avian/Snake Nutrition

• Case Study• Test??

13: 11/22-28/10Exam #3 11/24-27

EXAM #3

13: 11/22-28/10Exam #3 11/24-27

EXAM #3

12: 11/15-21/10Large animal nutrition, Cattle• Cattle• Case Study

12: 11/15-21/10Large animal nutrition, Cattle• Cattle• Case Study

11: 11/08-14/10

Horse Nutrition

• Interview• Case Study

11: 11/08-14/10

Horse Nutrition

• Interview• Case Study

Multiple Choice test Avian/Snake/Rabbits/Rodents/Guinea Pigs.EXAM #4

Multiple Choice test Avian/Snake/Rabbits/Rodents/Guinea Pigs.EXAM #4

Quiz 14 Quiz 14EXAM #3EXAM #3 Quiz 12 Quiz 12 Quiz 11 Quiz 11 Pick questionsRole PlayReflection5 out of 7 case historyCase Studies 7

Pick questionsRole PlayReflection5 out of 7 case historyCase Studies 7

Quiz 9Quiz 9 Quiz 10 Quiz 10Exam #2 Exam #2 Quiz 7Quiz 7Quiz 6Quiz 6

Page 39: Curriculum roadmap for instructional design

Art : Middle AgesArt : Middle Ages

Tech: Tools and HandcraftTech: Tools and Handcraft

1. Overview Design: Craft vs. Production 1880-

Art:Light + Air Antiviction an open floor plan

Art:Light + Air Antiviction an open floor plan

2. Architecture & Furnishings: New Innovations 1900-1915 -Frank Lloyd Wright (modern)-Rene MacIntosh-Art Nouveau

Tech: Poured /reinforced Concrete, engineering feats

Tech: Poured /reinforced Concrete, engineering feats

Commerce:More Flexible interiors and homes

Commerce:More Flexible interiors and homes

3. Film, Beyond the Stage… Time & Space 1915, Charlie ChaplanBuster KeatonMaking a HouseBirth of Nation

Art:Cinema graphic Innovations (Time space, Abstract Narration

Art:Cinema graphic Innovations (Time space, Abstract Narration

Tech: Social Impact, Mass media reaching the masses, mass entertainment

Tech: Social Impact, Mass media reaching the masses, mass entertainment

CommerceAccommodate individual , handmade > factory

CommerceAccommodate individual , handmade > factory

Commerce:Cinema graphics technology

Commerce:Cinema graphics technology

ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

20th CenturyDesign HistoryProf S. NixonFall ‘09

Overall Student To do’s:

-- Examine how design is used to improve human condition-Human Presence in Design -Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Overall Student To do’s:

-- Examine how design is used to improve human condition-Human Presence in Design -Nostalgia of craft> improve human condition

-Develop appreciation for design-Look around the environment, and see the history of what they look at- Apply analytic skills to everyday design environment-Place within historic context their present environment -Exposed to wide range of design that is interconnected-- Graphic Designers to recognize design regardless of dimension-- Interconnectedness of Design throughout all mediums

Evaluative Measures -Scrapbook-Discussion

-Presentation – Arts & Crafts (1) -Presentation – Bauhaus(2)

-Presentation -1939 World Fair (3)-Presentation – Commercials 50-60-70 (4)

-On location project Final

Evaluative Measures -Scrapbook-Discussion

-Presentation – Arts & Crafts (1) -Presentation – Bauhaus(2)

-Presentation -1939 World Fair (3)-Presentation – Commercials 50-60-70 (4)

-On location project Final

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Discussion/Activity: Scavenger Hunt What can you find in Home Depot and other furniture sites stores that is of the Arts and Crafts Genre?

Discussion/Activity: Film consciousness;

Presentation – Arts &

Crafts (1)

Page 40: Curriculum roadmap for instructional design

Art: Politcal PropagandaArt: Politcal Propaganda

Tech: Editing as story POV, Time + Space

Tech: Editing as story POV, Time + Space

5. Film, Propaganda, History/Documentary, again Time & Space 1926

Battleship PotemkinNarrative EditingHow view infoMetropolis

Art:Futurist>ConstructivistPropagandaAnti-Establishment

Art:Futurist>ConstructivistPropagandaAnti-Establishment

Tech: Photography enamored by technology

Tech: Photography enamored by technology

Comm: Advertising is the CommerceComm: Advertising is the Commerce

Art: Group ThinkCommercial Design/ArtIntro to graphic design

Art: Group ThinkCommercial Design/ArtIntro to graphic design

Comm: Mass produce housing; pre-fab parts.

Comm: Mass produce housing; pre-fab parts.

Art: SocialistHouses as machinesHygiene for all

Art: SocialistHouses as machinesHygiene for all

Comm: Govt. Commissioned by Bolshevik Govttool used by Govt as Mass Media Tool

Comm: Govt. Commissioned by Bolshevik Govttool used by Govt as Mass Media Tool

8. Holistic approach to Design, Print, Architecture 1920-1950

ModernismPhoto MontageFalling Water

6. Photography versus Painting, Fine Arts1930

Moholy NagyTechnology of photography“People’s Language”

7. Bauhaus & Design Education, Pre WWII 1920-1933

Bauhaus-Gropius-Corbusier-Meis-Marcel Beuer- Public Housing

Comm: Mass ProductionComm: Mass Production

Tech:-Welding-Glass-Metal-Photography-Typography

Tech:-Welding-Glass-Metal-Photography-Typography

Tech: Manufacturing of the parts-Tubular steel plywood, poured concrete

Tech: Manufacturing of the parts-Tubular steel plywood, poured concrete

Art: Type as Visual LanguageArt: Type as Visual Language

Tech: San-serif got rid of embellishments, machine like generic for all

Tech: San-serif got rid of embellishments, machine like generic for all

Comm: Moveable type, mass reachComm: Moveable type, mass reach

20th CenturyDesign History

ART (politics, meaning, aesthetic, vision)+ TECH (form)+ COMMERCE (function in society and for the person)

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Discussion/Activity: Design consciousness; Designer scissorsSimple question Photograph & draw house

Presentation – Bauhaus(2)

4. Typography, New Role in Visual Communication1920

CubismConstructivist TypographyTypeBauhausSwiss Style