Cultures in virtual worlds

Download Cultures in virtual worlds

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Slides for the lecture in the seminar in Anthropology of Complex Systems at the Dept. of Ethnology and Cultural Anthropology. See Facebook event for more details: http://www.facebook.com/event.php?eid=68184342846

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  • Cultures in virtual worldsAlja Suli | Jan Isakovi

  • What are virtual worlds?

    Culture in virtual worlds

    Virtual world research

    Discussion

  • What are virtual worlds?

    Culture in virtual worlds

    Virtual world research

    Discussion

  • Wikipedia

    A virtual world is a computer-based simulated environment intended for its

    users to inhabit and interact via avatars.

  • Habitat - 1986 -

    MUD- 1978 -

    Acitve Worlds- 1995 -

    Ultima Online- 1997 -

    Second Life- 2003 -

    World of Warcraft - 2004 -

  • Social Casual gaming Role-playing

    Content creation Interest focused

    Branded Mirror worlds VW platforms

    Educational

  • What are virtual worlds?

    Culture in virtual worlds

    Virtual world research

    Discussion

  • The magic circle

    Fantasy world

    Outside world

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • World of Warcraft: world of Azeroth

  • Examples of VW stories

    Gnome Race Intro movieHistory of Warcraft (official resources)

    MMORPG space game

    MMORPG fantasy game

    Day of Darness II (video)EVE Backstory (official resources)

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • The outer layer of my real body does not represent myself as much as my avatar does my avatar has a personality, and is real, and it is me, the real me

    The Avatar as Communication, Angela A Thomas

  • Profiles: identity and belonging

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • ... The Sabre in big fleets is only there for bubbles. For smaller gangs (ie. not bigger than ~30) a Sabre is an amazing mix of tackler, DPS

    boat and bubble spewer.

    I almost exclusively fit mine this way now (requires AWU V, Projectile Rigging IV and perhaps

    the 3% CPU implant I have in my head - if it doesn't fit merely downgrade guns to 150s or use

    named variants): ...- EVE Online forums

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • CCP experiments with democracy

    http://www.eve-csm.com

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • Virtual immigration

    URU

    There.com

    Uru diaspora

    Research by Celia Pearce

  • Level of immersion

    Immersionists

    Augmentationists

    Virtual world as a toolLiving a virtual life

  • Types of VW communities

    National

    Role-playing

    Professional

    Interest based

  • Example: The Independent State of Caledon

    The Independent State of CaledonCaledon the Musical (video)

  • Example: Raglan Shire

    Raglan ShireA Raglan Shire Tiny Christmas Carol (video)

  • VW (sub)cultures beyond the magic circle

  • Avatars United is a community for your virtual avatars.

  • List of countries:

    http://www.plurk.com/

  • http://slcn.tv/

    Virtual world television network

  • VW on mobile devices

    Capsuleer for EVE Online

    Sparkle IM for Second Life

  • What are virtual worlds?

    Culture in virtual worlds

    Virtual world research

    Discussion

  • Coming of Age in Second Life:An Anthropologist Explores the Virtually Human

    by Tom Boellstorff

  • Celia Pearce (http://cpandfriends.com/)

  • Exodus to the Virtual World: How Online Fun Is Changing Reality

    by Edward Castronova

  • What are virtual worlds?

    Culture in virtual worlds

    Virtual world research

    Discussion

  • StoryGoals

    Reputation

    Language

    Groups

    AttitudesValues

    Belonging

    Politics

    Economics Law

    IdentityTrust

  • Augmentationists vs Immersionists

    Professional, National, Interest based, Role-playing communities

  • http://www.artesia.si