cultivating high performance design teams

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    CULTIVATING CONDITIONS FOR HIGH PERFORMANCE DESIGN TEAMS

    Allen HigginsJoe Nandhakumar

    UCD Centre for Innovation, Technology & Organisation in the UCD College of Business + ISM Group & IKON at WBS, University of Warwick

  • https://youtu.be/qLEFafMBazc

  • Traditional Management Culture and Control 3 Variables

    Cost Time Quality

    4 Variables + 1 Essential Requirement Cost Time Quality Scope Intrinsic Creativity

    Digital Management Culture and Control

  • This screen is intentionally blank4

  • Softwares Expressive Objects (code)

    5

  • Softwares Expressive Objects (compilation)

    6

  • Softwares Expressive Objects (data & structure)

    7

  • Softwares Expressive Objects (multiple services)

    8

  • Softwares Expressive Objects (models)

    9

  • Softwares Expressive Objects (art & assets)

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    Softwares Expressive Objects (7/7)

  • CommunicationSimplicityFeedbackCourage

  • Organisational Principles Early tangible feedback from short cycles. Incremental planning Flexible schedule Test written before coding Tests are automated and run often Communication at the heart Design reviewed continuously All coding is collaborative

  • Image source: http://library.northeastern.edu/digital-media-commons

  • Image source: pivotal labs (accessed 2011)

  • Image source: emc (accessed 2011)

  • Source: https://www.guidewire.com/resources/videos

  • CREATIVE Environments Soft Infrastructure Source control, test framework, build framework, email,

    news, Physical Infrastructure Large monitors, accessible desk space, shared

    workstations (but personal areas), meeting rooms, firm floors for speedy rolling

    White boards, the Rules, story cards and task cards Shared experiences, meals, events, activities! Esprit dcorps

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    Related LiteratureSchn, 1991 reflective practice & architectural designBoden, 1994 talking work & business organisationBucciarelli, 1994 object thinking, engineering design as

    collective articulationSuchman & Trigg, 1996 software design as situated

    actionBdker & Grnbk, 1996 software design as activity

    systemMackenzie & Monk, 2004 coding as collective practiceRnkk, 2007 constructing programs through language