creativity, technology and second life

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Creativity, Technology and Second Life Nelson Zagalo, University of Minho, Portugal Universidade do Minho 10 Oct 2012

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Invited Talk for the "Conferência Online de Informática Educacional" [http://www.coied.com/ed12/]. UTAD Island, Second Life. 10 October 2012.

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Page 1: Creativity, Technology and Second Life

Creativity, Technology and Second LifeNelson Zagalo, University of Minho, Portugal

Universidade do Minho10 Oct 2012

Page 2: Creativity, Technology and Second Life

Technology is “anything useful invented by a mind” (Kevin Kelly).

Art is the material result of anything aesthetic imagined by a mind.

Notes. For the sake of the construction of the arguments, will be using simplified definitions of technology and art.. We defend a perspective of the world based in evolutionary psychology (Leda Cosmides) in which people have evolved through biological and social selection, and in which people are accepted as not being a blank slate, being born differently and with specific intelligence orientations (Howard Gardner).

Page 3: Creativity, Technology and Second Life

Why do we need to put Technology and Art together?

Page 4: Creativity, Technology and Second Life

Creativity is the word of the XXI century, the word that defines major education, economic and social goals.

Creativity is commonly accepted as the invention of any new thing.

Page 5: Creativity, Technology and Second Life

How then do we create the New?

Page 6: Creativity, Technology and Second Life

Technology Art

Page 7: Creativity, Technology and Second Life

Learn old workRuled

Focused

Technology

Page 8: Creativity, Technology and Second Life

Emptying Old

UnruledUnfocused

Art

Page 9: Creativity, Technology and Second Life

Learn Old workRuled

Focused

First phase Second Phase

Creating the new

Emptying Old

UnruledUnfocused

Page 10: Creativity, Technology and Second Life

Learn Old work

RuledFocused

First phase

Second PhaseEmptying

UnruledUnfocused

common sense

difficult

easy

(Technology)

(art)

reality

hard

harder

Page 11: Creativity, Technology and Second Life

Why is the first phase hard to achieve?Learn Old

workRuled

Focused

RequirementsLearn interacting with others (Watch, listen, interiorize)&Learn until master (Do the same thing over and over)

OutcomeMastery can come after 10,000 hours (~6 to 10 years) (Anders Ericsson)

The ProblemIt is not related to the time needed to mastering. It is a question of having the motivation to keep doing and learning till mastery.

Page 12: Creativity, Technology and Second Life

Why is the second phase even harder?

RequirementsMastery (passed through entire first phase)&Go beyond the already Know

OutcomeTeach yourself to learn.

The ProblemFormatted mind to do the same over and over. After mastery, learning can never stop, thus we need motivation to keep learning.

EmptyingUnruled

Unfocused

Page 13: Creativity, Technology and Second Life

We don’t have a problem with motivation to keep learning. We suffer of “avidity for pattern” (Edward Purcell) for information forming, arrangements that stimulate in us inferences, relaxing us.

We’re never satisfied until we find patterns. This is why we love storytelling.

What is the biggest challenge then?

Page 14: Creativity, Technology and Second Life

Our “avidity for patterning” is a question of making sense of the world. But it’s not only done in terms of understanding it.

Whenever we face a problem our mind builds on top of the problem, we work with what is given to us. We build from it new meaning.

We are biologically rewarded when we find the solution for a problem on our own.

Understanding and Doing

Page 15: Creativity, Technology and Second Life

DRIVE - Intrinsic motivationOur biggest challenge is then finding what Drives Us. This is the key for creativity. Find what in the world keeps us hunger for doing more.

Page 16: Creativity, Technology and Second Life

We are mammals, and so intensely gregarious creatures. We crave to be acknowledged by our peers. This means that the intrinsic motivation, is something coming from inside, but that needs social reinforcement to flourish.

This means the most important is what we do, not what we think. We need to find what we do best, not what we think we do best.

Intrinsic motivation, Socialization and Doing

Page 17: Creativity, Technology and Second Life

1. Creating technologies that facilitate creation by non-specialists.

2. Creating technologies that allow collaboration, sharing, participation and all other forms of socialization.

3. Creating technologies that primarily compensate effort through community acknowledgement and not financial retribution.

4. Creating technologies that permits and stimulates the DIY.

5. Creating technologies that foster self-discovery.

These are the ones we call Creative Technologies.

How to help finding Drives?

Page 18: Creativity, Technology and Second Life

Creative technologies

Scratch

Sumo Paint

SketchUp

Second Life

AudioTool

Wordpress

Page 19: Creativity, Technology and Second Life

Second Life - easy editors for non-specialists

Page 20: Creativity, Technology and Second Life

Second Life - communication tools to socialize

Page 21: Creativity, Technology and Second Life

Second Life – creating to be acknowledged by peers

First map: http://maps.secondlife.com/secondlife/Porto/66/160/117/All others: http://indidesigns.wordpress.com/beautiful-places-in-second-life/

Page 22: Creativity, Technology and Second Life

Second Life – permit the DIY

By Applonia Criss slurl.com/secondlife/Laguna%20Arenal/148/50/23

Page 23: Creativity, Technology and Second Life

Second Life - self-discovery, learn about own drives

Virtual Sculpture

Virtual Photography

Videogames

Virtual Film (Machinima)

Digital Arts

Virtual Fashion

Virtual Architecture

Programming (Behaviours, etc)

Business (Selling Virtual Goods)

Page 24: Creativity, Technology and Second Life

To end…

On this subject, I’m finishing the editing of a special number of the journal Communication and Society dedicated to Creative Technologies. It will be available free during this second semester.

I’m supervising theses on the subject and we’re at Univeristy of Minho preparing a new doctoral program specifically on this matter of Creative Technologies.

Page 25: Creativity, Technology and Second Life

Creativity, Technology and Second Life

Nelson Zagalo, [email protected]

B. http://virtual-illusion.blogspot.pt

H. http://nelsonzagalo.googlepages.com

F. http://www.facebook.com/nelsonzagalo

Universidade do Minho