creativity, technology and second life
DESCRIPTION
Invited Talk for the "Conferência Online de Informática Educacional" [http://www.coied.com/ed12/]. UTAD Island, Second Life. 10 October 2012.TRANSCRIPT
Creativity, Technology and Second LifeNelson Zagalo, University of Minho, Portugal
Universidade do Minho10 Oct 2012
Technology is “anything useful invented by a mind” (Kevin Kelly).
Art is the material result of anything aesthetic imagined by a mind.
Notes. For the sake of the construction of the arguments, will be using simplified definitions of technology and art.. We defend a perspective of the world based in evolutionary psychology (Leda Cosmides) in which people have evolved through biological and social selection, and in which people are accepted as not being a blank slate, being born differently and with specific intelligence orientations (Howard Gardner).
Why do we need to put Technology and Art together?
Creativity is the word of the XXI century, the word that defines major education, economic and social goals.
Creativity is commonly accepted as the invention of any new thing.
How then do we create the New?
Technology Art
Learn old workRuled
Focused
Technology
Emptying Old
UnruledUnfocused
Art
Learn Old workRuled
Focused
First phase Second Phase
Creating the new
Emptying Old
UnruledUnfocused
Learn Old work
RuledFocused
First phase
Second PhaseEmptying
UnruledUnfocused
common sense
difficult
easy
(Technology)
(art)
reality
hard
harder
Why is the first phase hard to achieve?Learn Old
workRuled
Focused
RequirementsLearn interacting with others (Watch, listen, interiorize)&Learn until master (Do the same thing over and over)
OutcomeMastery can come after 10,000 hours (~6 to 10 years) (Anders Ericsson)
The ProblemIt is not related to the time needed to mastering. It is a question of having the motivation to keep doing and learning till mastery.
Why is the second phase even harder?
RequirementsMastery (passed through entire first phase)&Go beyond the already Know
OutcomeTeach yourself to learn.
The ProblemFormatted mind to do the same over and over. After mastery, learning can never stop, thus we need motivation to keep learning.
EmptyingUnruled
Unfocused
We don’t have a problem with motivation to keep learning. We suffer of “avidity for pattern” (Edward Purcell) for information forming, arrangements that stimulate in us inferences, relaxing us.
We’re never satisfied until we find patterns. This is why we love storytelling.
What is the biggest challenge then?
Our “avidity for patterning” is a question of making sense of the world. But it’s not only done in terms of understanding it.
Whenever we face a problem our mind builds on top of the problem, we work with what is given to us. We build from it new meaning.
We are biologically rewarded when we find the solution for a problem on our own.
Understanding and Doing
DRIVE - Intrinsic motivationOur biggest challenge is then finding what Drives Us. This is the key for creativity. Find what in the world keeps us hunger for doing more.
We are mammals, and so intensely gregarious creatures. We crave to be acknowledged by our peers. This means that the intrinsic motivation, is something coming from inside, but that needs social reinforcement to flourish.
This means the most important is what we do, not what we think. We need to find what we do best, not what we think we do best.
Intrinsic motivation, Socialization and Doing
1. Creating technologies that facilitate creation by non-specialists.
2. Creating technologies that allow collaboration, sharing, participation and all other forms of socialization.
3. Creating technologies that primarily compensate effort through community acknowledgement and not financial retribution.
4. Creating technologies that permits and stimulates the DIY.
5. Creating technologies that foster self-discovery.
These are the ones we call Creative Technologies.
How to help finding Drives?
Creative technologies
Scratch
Sumo Paint
SketchUp
Second Life
AudioTool
Wordpress
Second Life - easy editors for non-specialists
Second Life - communication tools to socialize
Second Life – creating to be acknowledged by peers
First map: http://maps.secondlife.com/secondlife/Porto/66/160/117/All others: http://indidesigns.wordpress.com/beautiful-places-in-second-life/
Second Life – permit the DIY
By Applonia Criss slurl.com/secondlife/Laguna%20Arenal/148/50/23
Second Life - self-discovery, learn about own drives
Virtual Sculpture
Virtual Photography
Videogames
Virtual Film (Machinima)
Digital Arts
Virtual Fashion
Virtual Architecture
Programming (Behaviours, etc)
Business (Selling Virtual Goods)
To end…
On this subject, I’m finishing the editing of a special number of the journal Communication and Society dedicated to Creative Technologies. It will be available free during this second semester.
I’m supervising theses on the subject and we’re at Univeristy of Minho preparing a new doctoral program specifically on this matter of Creative Technologies.
Creativity, Technology and Second Life
Nelson Zagalo, [email protected]
B. http://virtual-illusion.blogspot.pt
H. http://nelsonzagalo.googlepages.com
F. http://www.facebook.com/nelsonzagalo
Universidade do Minho