crackle and digital networks strategy september 2007

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Crackle and Digital Networks Strategy September 2007

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3 Competitive Landscape Studios are now supporting only those owned digital channels that have potential to reach scale Supported Digital Channels Both ABC.com and ESPN.com are strong channels with scale Sub brand ‘dotcomedy’ failed miserably Launching JV with Fox Sub brand ‘Inner tube’ failed miserably Switching to CBS.com Strong focus on MySpace (master brand) Launching JV with NBCU Last holdout for “multi brands”; consolidating multiple web native brands (e.g., iFilm) under Spike.com Comments hulu Parent Failed / Consolidated Digital Channels

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Page 1: Crackle and Digital Networks Strategy September 2007

Crackle and Digital Networks Strategy

September 2007

Page 2: Crackle and Digital Networks Strategy September 2007

2

Digital Networks Strategy

Build multiple channels under the Crackle “networks” brand

• Aligns resources (technical, marketing, programming) behind a single, leading brand

• Necessary to create scale in light of market consolidation (e.g., NBCU / Fox JV; multiple brands integrating with Spike.com)

• Provides “option value”…creating scale and efficiency while preserving upside potential– Sub brands (e.g., Funny Bone) incubated under Crackle networks– Hit channels can be spun-out as their own networks brands

• Original short-form content will be developed exclusively for our channels/networks– Creates opportunity for differentiation and builds brand value

• Premium content distributed on networks, along with 3rd party sites– Broad distribution maximizes profits until we reach scale– Model proven out by major studio competitors

Page 3: Crackle and Digital Networks Strategy September 2007

3

Competitive Landscape

Studios are now supporting only those owned digital channels that have potential to reach scale

Supported Digital Channels

• Both ABC.com and ESPN.com are strong channels with scale

• Sub brand ‘dotcomedy’ failed miserably

• Launching JV with Fox

• Sub brand ‘Inner tube’ failed miserably

• Switching to CBS.com

• Strong focus on MySpace (master brand)

• Launching JV with NBCU

• Last holdout for “multi brands”; consolidating multiple web native brands (e.g., iFilm) under Spike.com

Comments

hulu

hulu

Parent Failed / Consolidated Digital Channels

Page 4: Crackle and Digital Networks Strategy September 2007

4

Crackle Network Structure

UGVYour favorite feature length, contemporary classic films across all major genres

• Episodes from the heyday of sit-coms

• Outrageous shorts and busted pilots

• Originals by contemporary comedians

Classic hard-hitting action TV series and original takes on today’s favorite action movies and stars

Favorite retro TV shows told in in 4-6 minute “minisodes”

• Extensive library of much-loved shows

• Appeals to today’s “bite sized” video consumption

• SPE’s 3,500+ feature library

• Popular TV format (Tuner, USA, etc) embraced by audiences but not yet digital

• Demand for short-form, original comedy exploding online

• SPT’s “middle tail” comedy is hard to find

• Deep action-themed library

• Key young male demo also early adopter of digital technology

Page 5: Crackle and Digital Networks Strategy September 2007

5

Short Form Strategy

New short-form content will be developed exclusively for our Crackle network of channels

• Original content be the kept exclusive to our channels

– Competitors are using proprietary content to build their own brands

– Proving possible to attracting high quality talent / content for a new launch window (e.g., Ed Zwick launching “Quarterlife” on MySpace)

– As a relatively unknown site, Funny of Die drove 30MM streams of “The Landlady” by keeping it exclusive

• All content must be funneled into the master brand in order to reach scale

– Veoh raised another $25MM with a goal of creating high quality content

– Our budget can be competitive, but only if used to develop content shared across under a common network brand and vision

Page 6: Crackle and Digital Networks Strategy September 2007

6

Original Content Distribution

All content goes through a channel; all channels live under the master brand, which will be distributed directly and through virtual MSOs

Content Channels Network Direct

Virtual MSOs

Page 7: Crackle and Digital Networks Strategy September 2007

7

Premium Content

• Premium content will continue to be distributed through owned digital networks and 3rd party sites

3rd Party Streaming

• In discussions for expanded ad-supported distribution using ABC branded player

• Hulu will extend ad-supported distribution

• Discontinuing iTunes in Dec (betting on hulu)

• Wide developing broad distribution for TV shows using 3rd party players

• Hulu will extend ad-supported distribution

• Leveraging wide distribution of owned (Viacom) and non-owned sites

3rd Party Downloads CommentsAsset Owned Sites

[Coming Soon]

hulu

hulu

• Benefit from scale of market leaders (e.g., iTunes) until Crackle reaches scale

Page 8: Crackle and Digital Networks Strategy September 2007

8

Next Steps / Issues to Address

Technology & Infrastructure

Syndication

Organization

• Hosting / bandwidth – generally sufficient at Crackle’s current levels, conduct more detailed review

• DRM –implement DRM for premium content• Geofiltering – implement by end of October

• Existing partners – extend Crackle syndication deals to AXN/Funnybone/Minisodes and vice versa

• New partners – approach new partners about carrying Crackle as a network with sub-channels

• Management – define roles and reporting relationships for senior management in digital organization

• Content – combine existing short-form programming teams into a single organization