corporate games

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    1) ADJECTIVE NAME GAME:The group is formed in a circle, andeach group member is required to think of an adjective thatdescribes him/her AND rhymes with the individuals first name.Each group member will amplify their new creative name, and therest of the group will repeat that name and all the names of theprevious people.

    2) HAVE YOU EVER? This an active, fun way to explore and celebrate the rich diversity of

    experiences that different people bring to any group. Works best with larger

    groups.

    The instructor explains that he/she will call out different things that may or

    may not apply to each person. If the item does apply to you, then run intothe middle, jump in the air, and do a high 5 with anyone else who runs in.

    A list of about 20 items should be tailored to the particular group, setting, and

    program goals, but some suggestions are below. Usually the items are of a"Have You Ever....?" form, but also free to ad lib, e.g., "Does Anyone

    Have....?"

    Items should be carefully considered in order to prevent embarrassment,ridicule, etc.

    The motivation of participants to participate often needs some amping up.Try to do some other warm-ups first. The rest is down to the leader's skill indemonstrating and encouraging.

    List of Possible "Have Your Ever?" Items:

    1. Have you ever climbed to the highest point in your country of birth?

    2. Have you ever lived overseas for more than 1 year?

    3) ANIMAL SOUNDS

    Works with any group size over 10 and with large groups; the more the

    merrier.

    Invite people into a circle.

    Hand out blind-folds and help people to blind fold another. Alternatively, askfor eyes closed.

    CORPORATE GAMES

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    Explain that each person will be hear a whisper of an animal name. Move

    around the group, giving each person the name of animal (e.g., from the listbelow).

    The challenge will be to find all other animals of one's own kind. No-one can

    talk - only animal sounds can be made.

    Very loud chaos ensues, then gradually order and unity emerges as animalsfind one another.

    Be prepared to shepherd people from danger, but usually people are very safe

    with many not moving much, rather focusing on listening and calling out toothers.

    List of possible animals (aim to have 3 or more of each animal). Note:

    Consider possible cultural issues if animal sacred or offensive):

    o Wolf

    o Cat

    o Pig

    o Kangarooo Snake

    o Lion

    o Crow

    o Monkey

    o Frog

    o Elephant

    4) IF YOU LOVE ME SMILE

    Players form a circle with one player in the middle (it). The middle personmust approach players in the circle and ask, "Honey, do you love me?" The

    person being questioned must answer, "Honey, I love you but I just can't smile."If s/he does smile or laugh, s/he becomes "it" and the previous middle person

    joins the circle. The person who is "it" is not allowed to touch other players butmay make as many funny faces as s/he wishes.

    5) DUMB CHARADES

    Very interesting and fun game where one volunteer tries to explaIn an object which

    might be a word, a phrase, a movie title, or a location just with gestures. Beingspeechless the volunteer need to pass the information with the help of hand gestures

    and the other need to guess the information.

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    The players divide into two teams.

    Each player writes a phrase on a slip of paper to create the phrases to be guessed by

    the other team provided with a randomly selected word or phrase in secret , andthen has a limited period of time in which the volunteer from other team conveys the

    same to his/her teammates.

    No sounds or lip movements are allowed.

    The volunteer cannot point out at any of the objects present in the scene, if by doingso he is helping his teammates.

    Usually, any gesture is allowed other than blatantly spelling out the word, but someplay that indicating anything about the form of the phrase is prohibited, number of

    words can be shown, language should be English or Hindi can be shown by gestures.

    The teams alternate until each team member has had an opportunity to win.

    6) QUAKER MEETING

    One person is "It". The others all must all sit down and be the audience. It says

    "Quaker Meeting has begun, no more laughing, no more fun. If you dare to crack asmile, you may have to walk a mile.". Then It makes funny faces, or sounds, or tells

    jokes or does anything except touch a member of the audience, to get someone tolaugh. The first person to laugh is at the mercy of It. It can decide some horrible or

    embarrassing punishment (like walking a mile) for the laugher. After the laugher has

    completed the punishment, s/he is the next It. One variation - all players can decideif

    they want to set a time limit for It to make them laugh. If It does not get someone

    tolaugh within the allotted time frame, then the audience can decide on a punishment

    forIt. The next It is then chosen by a picking game (eenie meenie, etc).