conversation, media effects & identity cs 294h – 26 jan 2010

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Conversation, Media Effects & Identity CS294h – 26 JAN 2010

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Conversation, Media Effects & Identity cs 294h – 26 jan 2010. C omputer- S upported C ooperative W ork ( CSCW ). CSCW. “How collaborative activities and their coordination can be supported by means of computer systems” - Grudin ‘88 - PowerPoint PPT Presentation

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Page 1: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Conversation, Media Effects

& Identity

CS294h – 26 JAN 2010

Page 2: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Computer-SupportedCooperative Work

(CSCW)

Page 3: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

CSCW

“How collaborative activities and their coordination can be supported by means of computer systems”

- Grudin ‘88

“The study and theory of how people work together, and how the computer and related technologies affect group behavior” - Greenberg ‘91

Page 4: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

CSCW

“CSCW is an umbrella term allowing people from a variety of disciplines to come together and discuss issues without any common ground as to the concept of CSCW, other than the very loose idea that it was somehow about the use of computers to support activities of people working together”

- Bannon ‘88

Page 5: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Key Concerns

(a) the distinctive qualities of co-operative processes, and how they are affected by technological mediation

(b) questions of design, i.e., how to mould computer technology to fit into and support work processes, often resulting in social software systems (neé “groupware”)

Page 6: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Key Concerns

(a) the distinctive qualities of co-operative processes, and how they are affected by technological mediation

(b) questions of design, i.e., how to mould computer technology to fit into and support work processes, often resulting in social software systems (neé “groupware”)

Page 7: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

CONVERSATION

Page 8: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Qualities of conversation?What factors are important to consider when designing interfaces for communication?

Page 9: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

space

tim

e

asynchronous

co-located

synchronous

co-located

asynchronous

remote

synchronous

remote

projectors

ambient displays

virtual workspaces

webemail

IMtable-top interactio

n

whiteboards

usenet

telephoneteleconference

snail-mailpost-it notes

tagging

flickr

blogs

youtube

graffiti

google earth

distributed visualization

Page 10: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

space

tim

easynchronous / remoteDigital Media SharingGroupware CalendarsVotingMS Word CollaborationInstant messaging

asynchronous / co-locatedProject wallsMeeting room schedulesPost-It notesPublic displays

synchronous / co-locatedLarge displays / whiteboardsTabletop interactionSpectator interfaces

synchronous / remoteNetworked gamingVideo conferencingInstant messaging

Page 11: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

“Look at that spike.”

Page 12: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

“Look at the spike for Turkey.”

Page 13: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

“Look at the spike in the middle.”

Page 14: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Common GroundCommon Ground: the shared understanding enabling conversation and collaborative action[Clark & Brennan ’91]

Principle of Least Collaborative Effort: participants will exert just enough effort to successfully communicate.[Clark & Wilkes-Gibbs ’86]

Page 15: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Reference and Deixis

Various forms of reference (Clark 2003, Brennan 2005)

General (“north by north west”)

Definite (“meet at Hoover Tower”)

Detailed (“get the blue ball”)

Deixis (“that one” while pointing)

Often combined together (gesture + speech)How to effectively capture and communicate

references in computer-mediated communication?

Page 16: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Depicting social activity

Read & Edit Wear, Hill et al 1992

Page 17: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Awareness

An understanding of the activities of others, which provides a context for your own activity. [Dourish & Belotti ‘92]

Ensure work is relevant to the group’s activity View the activities of others (e.g., live or via history) Coordination via shared artifacts Info explicitly generated or passively collected?

Page 18: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

MEDIA EFFECTS

Page 19: Conversation, Media Effects & Identity cs 294h – 26  jan  2010
Page 20: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Video Eye contact problems:

Offset from camera to screen “Mona Lisa” effect

Gesture has similar problems: trying pointing at something across a video link.

Page 21: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

MultiView – Nguyen & Canny

Page 22: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Directed vs. Non-directed Video

Page 23: Conversation, Media Effects & Identity cs 294h – 26  jan  2010
Page 24: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Turn-taking, back-channeling In a face-to-face meeting, people do a lot

of self-management. E.g., preparing to speak: lean forward, clear throat, shuffle paper.

Unfortunately, these are subtle gestures which don’t pass well through today’s technology.

Network delays make things much worse.

What do you think happens when you make turn-taking behaviors visible?

Page 25: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Is face-to-face the ideal?

Kiesler and Sproull findings: Participants talk more freely in email (than

F2F). Participation is more equal in email. More proposals for action via email. Reduced effects of status/physical appearance.But Longer decision times in email. More extreme remarks and flaming in email.

Field of Computer-Mediated Communication (CMC) studies such “media effects”

Page 26: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

“The sensorial parsimony of plain text tends to entice users into engaging their imaginations to fill in missing details while, comparatively speaking, the richness of stimuli in fancy [systems] has an opposite tendency, pushing users’ imaginations into a more passive role.”

-- Curtis (1992)

Page 27: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

IDENTITY

Page 28: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Identity and Reputation

Respondents on a therapy discussion forum:

[email protected] [email protected] things being equal, who are you

more likely to trust? In what contexts?

Page 29: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Presentation of Self [Goffman ‘59]Expressions given (e.g., spoken words) vs. expressions given off (e.g., wavering of voice)

Conventional signalsLow-cost signals that can be fakede.g., wearing a Gold’s Gym t-shirt

Assessment signalsMore reliable signals that are hard to fakee.g., having large muscles

Page 30: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

friendster

Page 31: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Identity at Play

Page 32: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Are you my friend?

yesyesyesyes nononono

I like youI like youI like youI like you I really like youI really like youI really like youI really like youI kind of like youI kind of like youI kind of like youI kind of like you

I feel socially obligated to link to youI feel socially obligated to link to youI feel socially obligated to link to youI feel socially obligated to link to youI know youI know youI know youI know you

I wish I knew youI wish I knew youI wish I knew youI wish I knew you I like your pictureI like your pictureI like your pictureI like your picture You are coolYou are coolYou are coolYou are cool

I was paid to link to youI was paid to link to youI was paid to link to youI was paid to link to you I want your reflected gloryI want your reflected gloryI want your reflected gloryI want your reflected glory

Everybody else links to youEverybody else links to youEverybody else links to youEverybody else links to you I’d vote for youI’d vote for youI’d vote for youI’d vote for you

We met at a conference and it seemed like the thing to do.We met at a conference and it seemed like the thing to do.We met at a conference and it seemed like the thing to do.We met at a conference and it seemed like the thing to do.

Can I date you?Can I date you?Can I date you?Can I date you?

I beat you on Xbox LiveI beat you on Xbox LiveI beat you on Xbox LiveI beat you on Xbox Live Hi, MomHi, MomHi, MomHi, Mom I have fake alter egosI have fake alter egosI have fake alter egosI have fake alter egos

Page 33: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Social (Group) Identity

A person’s sense of self derived from perceived membership in social groups. (Tajfel & Turner 1979)

Categorization: formation of social labels Identification: are you in-group or out-group? Comparison: how do the groups compare?

But surely group “membership—just like “friendship”—isn’t a simple binary distinction. What forms does group attachment take?

Page 34: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

World of Warcraft

World of Warcraft

Page 35: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Common Identity Theory (Prentice ‘94)

Attachment through identification with the abstract group – its status, values, and goals.

Examples? Sierra Club National Rifle Association

Possible Implications Group members are interchangeable (Turner ‘85)

Identity more stable as members change

Page 36: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Common Bond Theory (Back ‘52)Group attachment achieved through

attachment to individual members – one likes the others.

Examples? Friendship circles Bridge clubs (Krackhardt & Porter ‘86)

Possible Implications Group members are not interchangeable People likely to leave if friends leave

Page 37: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Causes of Attachment

Common identity facilitated by: Social Categorization (even random

assignment!) Interdependence (common purpose and joint

tasks) Intergroup Comparison (e.g., competition)

Common bond facilitated by: Social Interaction (including co-presence) Personal Information (trust & intimacy) Personal Attraction through Similarity

Page 38: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Causes & Consequences (Ren ‘07)

Page 39: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Identity-based & Bond-basedIdentity-based attachment and bond-based attachment are not mutually exclusive. We can think of them as two dimensions of member’s attachment to groups. (Ren et al, 2007)

Page 40: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Example: Online Cancer ListFrom an existing member to a newcomer:

‘Welcome to the list nobody wants to join. While it really stinks to have to be here, you’ll find a wealth of experience. You’ll find many excellent suggestions and tips prior to surgery in the archives.’

Page 41: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Example: Online Cancer ListA note from one member to another:

‘Thanks for your kind words — YOU [sic] are an inspiration to me... ! I still remember that you were the first to respond to my first post on this list, more than 4+ years ago.’

Page 42: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

CONCLUSION

Page 43: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Design Considerations

Modes of Conversation / Collaboration Collocated Remote Synchronous Asynchronous How do people move between modes?

Common Ground How do participants refer to elements? How might ambiguity arise? (Least effort?) Awareness cue to support coordination

Media Effects Differing social signals affect trust, openness,

assessment

Page 44: Conversation, Media Effects & Identity cs 294h – 26  jan  2010

Design Considerations

Markers of Identity and Reputation How do signals enable perception of identity? What design mechanisms facilitate reputation? Conventional vs. Assessment signals

Group Identity What forms of categorization might arise? Identity-based and Bond-based attachment How does design shape the forms of

attachment?