conceptual design scenarios. photo account image 1. a day out, taking some photos

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Conceptual Design Scenarios

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Page 1: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Conceptual DesignScenarios

Page 2: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Photo Account

Page 3: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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1. A day out, taking some photos.

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2. Choose the good pictures.

Page 5: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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3. Remove the Photo Bank card with them on.

Page 6: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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4. ‘Deposit’ the photos.

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5. Later on, somewhere else...

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6. can ‘withdraw’ prints.

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7. So that when visiting family…

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8. can show them the prints.

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OR: 9. Insert Photo Bank card into special box and

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10. look at photos on TV.

Page 13: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Forget Me Not Frame

Page 14: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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Lever on frame descends over time

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and as lever descends, picture fades

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until it disappears.

Page 17: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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1. Mum sees picture fading, so

Page 18: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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2. pushes the lever back up

Page 19: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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3. so her son’s picture reappears.

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OR 1. Mum on the phone to son.

Page 21: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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2. Have an argument, slams the phone down

Page 22: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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3. and pushes lever down.

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4. Which disappears picture in frame.

Page 24: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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5. But photos of son throughout collection…

Page 25: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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6. also disappear.

Page 26: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Home Hooks

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1. A family meal, son hasn’t arrived yet.

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2. Home Hooks frame shows son’s picture.

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3. Son arrives…

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4. puts keys on the Home Hooks

Page 31: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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5. which is connected to frame, so son’s picture

Page 32: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

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6. disappears when he is present.

Page 33: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Totems

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1. Dad sees Totem object

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2. Reminds him of his father.

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3. Putting his father’s Totem on device…

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4. brings up pictures of him.

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5. If several people’s Totem objects used…

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6. pictures with all those people appear.

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7. Removing one of the Totem objects leaves just the pictures of the people whose Totems remain.

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8. Totems are aware of who is looking at pictures, here William Bowen = Dad.

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9. and here William Bowen = Grandad.

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Way MarkerScenarios

Page 44: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Digital Paper Unit

Page 45: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Digital Paper Unit slots into user’s chosen frame

Page 46: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Unit has memory and electronics to change pictures

Page 47: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Pictures cycle at user-defined intervals

Page 48: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Or user can tap touch screen to change manually

Page 49: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Picture Grabber

Page 50: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Picture Grabber is used to move pictures around

Page 51: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

User ‘grabs’ pictures by holding buttons down

Page 52: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Then can walk around with Picture Grabber…

Page 53: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

and ‘drop’ pictures onto digital frames by releasing buttons.

Page 54: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Emotographs

Page 55: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

Emotograph camera has sensors that, like a lie detector,

Page 56: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

capture the photographer’s emotions when taking a picture.

Page 57: Conceptual Design Scenarios. Photo Account image 1. A day out, taking some photos

So later, on a miserable, grey day…

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you can choose to look at ‘happy’ Emotographs,

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of a fancy dress party.

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Or after a stressful day’s work…

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choose relaxing Emotographs

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of calming landscapes.