clickers in the classroom
TRANSCRIPT
Clickers in the Classroom
Laura WojciechowiczWalden University
Four Stages of Innovation
DevelopmentNeed, Research, Development,
Commercialization
Identifying the NeedO Mandatory student participation and
engagementO Device for students to participate
anonymouslyO Integrates a “game approach” that can
provide more engagement than traditional classroom approach
O Tool used for attendance in large institutions
Identifying the NeedO Tool that provides instant feedback
and data to instructor and/or studentsO Gauges level of understanding of
material before, during and after instruction
O Able to facilitate discussions during class
O Data collection for surveys
Conducted ResearchO Derek BruffO Factors affecting educational innova
tion with in class electronic response systems
O Improving Student Retention and Performance in Quantitative Courses Using Clickers
Development of Clickers
Clicker Commercialization
O eInstructionO Turning TechnologiesO SMART ResponseO i>Clickers O Califone O Renaissance Learning
Five Stages of Innovation-Decision
ProcessKnowledge, Persuasion, Decision,
Implementation, Confirmation
Knowledge
Persuasion
Decision
Implementation
Confirmation
References O Freeman, M., Bell, A., Comerton-Forde, C.,
Pickering, J., & Blayney, P. (2007). Factors affecting educational innovation with in class electronic response systems. Australian Jounrnal of Educational Technology, 23(2), 149-170. Retrieved from http://ascilite.org.au/ajet/ajet23/freeman.html
O Liu, W. C., & Stengel, D. N. (2009). Improving student retention and performance in quantitive courses using clickers. International Journal for Technology in Mathematics Education, 18(1), 51-58. Retrieved from http://www.technologyinmatheducation.com