chris wren (wrenar llc): beyond the hands

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Join the conversation @ARealityEvent & #AWE2017 Exploring the interactive boundaries of VR Beyond the Hands Chris Wren

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Page 1: Chris Wren (WrenAR LLC): Beyond the Hands

Join the conversation @ARealityEvent & #AWE2017

Exploring the interactive boundaries of VR

Beyond the Hands

Chris Wren

Page 2: Chris Wren (WrenAR LLC): Beyond the Hands

WHAT’S THIS TALK ABOUT?

•  Survey of Existing/Upcoming Sensory Tech for VR •  Showcase my work in this area / Lessons learned

• VR Avatars •  Full Body VR • Mixed Reality • Hand Tracking

• A little bit of VR Social • Where are we going?

Page 3: Chris Wren (WrenAR LLC): Beyond the Hands

WHO AM I

Chris Wren •  12 years professionally developing games (Microprose/EA/Namco) •  9 years instructing Game Design at George Mason •  I do AR/VR research/consulting in Virginia: www.wrenar.com •  I work with an amazing AR/VR company: www.notiontheory.com

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MyFirstJob

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“TheSims”I shipped 7 Sims titles in 4 years.

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Warhammer:MarkofChaos

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Inspirational signposts of what AR/VR interaction might be like

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More real than real.

WHY ARE WE DOING THIS?

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TAPPING THE SENSES

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SIGHT

•  Higher FOV •  Better Pixel Density •  Better Lenses •  Higher Framerate •  Beyond the Visual Spectrum •  Transferring to AR

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FUTURE SIGHT

•  Thermal •  IR •  Lightfield • Retinal Projection • Bypassing Optic Nerve?

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SOUND

Ambisonics

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TOUCH

Reach out, reach out and touch someone. – 1980’s ad campaign from AT&T

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HAPTIC GLOVES

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NOTION THEORY GLOVES

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VR TOUCH

Haptic Fingertips

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RAINBOW JELLIES AND LEAP MOTION

Synesthesia

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MONSTER SHOP AND USENS

Maybe we don’t need controllers…

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TACTICAL HAPTICS

Strafe Haptics

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CORNELL ORGANIC ROBOTICS

OmniPulse

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SOFT ROBOTICS AND VR

Future Peripherals

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UNLIMITEDHANDS

H2L Inc (China)

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MUSCLE STIMULATION

Hasso-Plattner-Institut in Potsdam

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WHERE IS THIS HEADED?

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VIRTUAL HANDSHAKES

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THE SUITS The outside of the suit was covered with an elaborate exoskeleton, a network of artificial tendons and joints that could both sense and inhibit my movements. Built into the inside of the suit was a weblike network of miniature actuators that made contact with my skin every few centimeters. These could be activated in small or large groups for the purpose of tactile simulation—to make my skin feel things that weren’t really there. They could convincingly simulate the sensation of a tap on the shoulder, a kick to the shin, or a gunshot in the chest. -Ernest Cline, Ready Player One

Page 27: Chris Wren (WrenAR LLC): Beyond the Hands

TESLA SUIT

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SKINTERFACE

Student Project from London’s Royal College of Art

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SUBPAC

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HARDLIGHT VR

NullSpace VR

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WHERE IS THIS HEADED?

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VIRTUAL HUGS

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SMELL

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OLFACTORY BULB

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FEEL REAL

Heat, Wind + Smells

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NOSULUS RIFT

Not all smells are welcome in VR

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BRAIN HACKED COOKIES

University of Tokyo

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MOVEMENT I spent the majority of my time in my Shaptic Technologies HC5000 fully adjustable haptic chair. It was suspended by two jointed robotic arms anchored to my apartment’s walls and ceiling. These arms could rotate the chair on all four axes, so when I was strapped in to it, the unit could flip, spin, or shake. -Ernest Cline, Ready Player One

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CABLE ROBOTS

FraunHofer IPA

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GIMBALS

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TREADMILLS

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VIRZOOM

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MARS BUS

•  Made by Framestore

•  Uses Unreal Engine

•  Designed for real-world movement

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RE-DIRECTED WALKING

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VESTIBULAR STIMULATION

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SCANNING

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WALK AROUND 360 VIDEO

HYPE VR

Demoed by Intel at CES 2017

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SHARED DATASETS

•  Think: Google Maps

•  Tracking Matrices

•  Only updating that which has changed

•  Confirming Data from multiple sources

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BACKPACK VR

•  Allowed Freedom of Movement

•  Great with Redirected Walking

•  NOT Good for Athletics: Jumping

•  Made Layups, Running, Jumping Possible

•  Wireless non-backpack solution determined

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VR AVATAR DEVELOPMENT

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MY ORIGINAL VR AVATAR TEST

   

Kyle the Unity Robot(Just Head – No IK) - Oculus DK2 - May 2015

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KYLE PLAYING BASKETBALL

   

Basketball Avatar Test – June 2016 (Steam VR IK Rigging)

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KYLE JELLIES

   

Jelly Avatar Test – June 2016 (Unity IK Rigging)

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THE UNCANNY VALLEY

Getting Away From The Robot

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SCANNED-IN PEOPLE

   

Scanned Model from Sketchfab – Auto-rigged w/Mixamo (Unity IK Rigging)

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HOVER JUNKERS IK

Using “Final IK” Rigging

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SCANNED AVATAR + LEAP MOTION + FOOT CONTROLLERS

   

1st Foot Rigging - August 2016

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FULL BODY VR

•  Running, Jumping in Real Environments

•  Interacting with real tracked objects

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ENTER THE FEET

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STRAP/CLIP SHOE EXPERIMENTS

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OVERSHOE PUCK SOLUTIONS

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SOCCER DEMO

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ANOTHER MIXED REALITY DEMO

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SOCIAL VR

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MY VRML DAYS

   

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ALTSPACE VR

   

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BIGSCREEN VR

   

Hayden from (ConVRge)

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VR CHAT

   

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OCULUS SOCIAL

   

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TENCENT VR HMD

Integration of WeChat – VR Social

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V TIME

   

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REC ROOM

   

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PROJECT SANSAR

   

Linden Labs (Second Life)

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HIGH FIDELITY

   

Philip Rosedale on stage Above

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AR: EYE TRACKING

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EYE TRACKING HMDS

SMI, Fove, Qualcomm

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MAGIC LEAP

AR Lightfield

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AVEGANT

First Standalone Headset to do Lightfield Synthesis

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LOCATION BASED VR

Room Scale àHouse Scale à Warehouse Scale àArena Scale à MR Ubiquity ~5 years

Page 80: Chris Wren (WrenAR LLC): Beyond the Hands

THE VOID

•  Smell of Burnt Marshmallows

•  Misting Effect for Sliming

•  Vibrations in Haptic Vest and Gun

•  Clever Use of Redirected Walking/Elevators

•  Multiplayer

Page 81: Chris Wren (WrenAR LLC): Beyond the Hands

ZERO LATENCY

•  LaserTag-Type Arena Focus

•  System Limited To open warehouse setup

•  PS3 Cameras and Move Controller Tracking

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UNIVERSAL ORLANDO HAUNTED HOUSE

•  Similar to Void with tracking

•  Real Actors Involved

•  Mixed Experience – Putting headset on as part of experience

Page 83: Chris Wren (WrenAR LLC): Beyond the Hands

IMAX VR LOS ANGELES

•  Vive + Star VR Experiences

•  Custom Star Trek, DC SuperHero, John Wick experiences

•  Buy tickets to “rides”

Page 84: Chris Wren (WrenAR LLC): Beyond the Hands

END OF 2018 HARDWARE ANTE

BY 2018 VR/AR HMDs will need to have: •  Wireless (Tracking and Power) •  Mobile, not confined to a space •  Scanning in Real-Time & Sharing Scan Data •  Eye + Facial Gesture Tracking •  Predictive Interface •  180+ Degrees FOV + 8K Resolution •  Small Form Factor (Thick Pair of Sunglasses)

Page 85: Chris Wren (WrenAR LLC): Beyond the Hands

THE STANDALONE HMDS OF 2018

HTC, Lenovo, Intel, Samsung, Asus, Qualcomm…

Apple?…Amazon?…Sony?...Avegant?...Magic Leap?

Page 86: Chris Wren (WrenAR LLC): Beyond the Hands

BEYOND THE BASELINE

Page 87: Chris Wren (WrenAR LLC): Beyond the Hands

THANK YOU

Questions?

Chris Wren [email protected] [email protected] [email protected]

game.gmu.edu www.wrenar.com

www.notiontheory.com

Page 88: Chris Wren (WrenAR LLC): Beyond the Hands

APPENDIX A

Sports Examples

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BASKETBALL

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SOCCER

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APPENDIX B

Augmented Reality HMDS and USES

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AUGMENTED REALITY

Recognition

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WINDOWS HOLOGRAPHIC

MS not even talking about VR anymore - only Mixed Reality

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INTEL PROJECY ALLOY

Intel tech is similar to Hololens - Real Sense

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AR HMDS

Meta 2

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AR HMDS

Hololens

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AR HMDS

Daqri

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AR HMDS

ODG

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AR HMDS

Epson

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AR HMDS

Atheer

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AR HMDS

Occipital Bridge

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AR HMDS

Vuzix

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APPLE’S SECRET EFFORT

“The next big thing, like the cellphone” - Tim Cook

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SAMSUNG AR

Monitorless

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AR: FEATURES

●  Recognition ●  Using Real World Data To Drive Graphical Experiences ●  Integrating Graphics into Real World Environments

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LYTRO

Capturing & Processing Ultra HD lightfield video

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AR: HAND GESTURES

Ability to See and Distinguish Hands and Gestures

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AR: LEGO

LEGO

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AR: BOOKS & MAGAZINES

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AR: SHOPPING

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ALIBABA BUY+