Can Augmented Reality Technology and Games Positively Impact Learning?

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Can Augmented Reality Technology and Games Positively Impact Learning?. Elias Lozada-Benavente Praveen Abraham Barry Conway Kunal Patwe Paul McGee. Augmented Reality?. - PowerPoint PPT Presentation

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  • Can Augmented Reality Technology and Games Positively Impact Learning?Elias Lozada-BenaventePraveen AbrahamBarry ConwayKunal PatwePaul McGee

  • Augmented Reality?Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. (Wikipedia)

    Video:

  • Why?Education needs innovations! To constantly keep apace with our lives.

    Therefore the question we set out to ask was: how can we enrich the quality of learning by using AR based games?

    Why AR? Augmented reality is a new emerging technology. It I engaging and surprising and brings things to life in an interactive way.

  • Research into ARThe power of AR in engaging consumerSales Technology: Selling With Augmented Reality - Hidden Creative (2011)Group A Control, Group B AR advertising and interactionGroup A: 45%, Group B: 74%Group A: 5.99, Group B: 7.99. Group A: 12 seconds, but Group B: 1 minute 23 seconds.

    Angel AmbushAngel Ambush Lynx Excite. (5th March 2011). Giant Screen Londons Victoria Station Rose to 2nd best selling deodorant in a few months!

  • AR & Education2010 & 2011 Horizon Report Simple AR to be a key aspect of education by 2013

    Immersive Interfaces for Engagement and Learning: Chris Dede (2009)AR can enhance education in three ways: "by allowing multiple perspectives, situated learning, and transfer.

    Experiences with Handheld AR:SchmalstiegandWagner (2007) Two location-based museum games that were used and evaluated. They found that users readily accepted the games and showed high motivation. The reactions to the AR experience were very positive. Students wanted more handhelds, more action and longer messages to decode. The users rated the experience as highly motivating. Collaborative, sharing

    Current Use:MITs Environmental Detectives gamesStudents learn about environmental sciences and ecosystems by nding clues and solving a mystery on the MIT campus using PDAs tted with GPS devices.SimSnails: Teaching natural selection.

    Research and studies on measurable statistics thin on the ground.

  • Aims & ObjectiveCan AR be used to improve public learning: MuseumsHeritage/historical sites

    And in Schools:Help suffering subjects: mathematics and sciences. Interactive textbooksIncrease student satisfactionExport abroad.

    Example Scenario: The visitor is provided with the option of download the museum game program to their mobile device.The game encourages the visitor to follow a concrete route and find a concrete set of markers which will trigger avatars.The avatars can introduce content about the item in the museum and provide specific games to improve the learning experience. A set of hints can be given at each item location to access to a final reward: discounts, souvenirs, free tickets, etc.

  • Experiment ProposalA museum daytrip to a controlled environment, Museum. Groups of kids divided control group and those using AR software. Metrics:Timed.Questionnaire.Pop quiz before, after and a month later for both groups.Continued interest

  • Experimental IssuesDifficulties in working with students/childrenGaining support of institutionsCreating the AR applicationsQualityFocusWill/Can the AR be groups basedComposition of the groupsAre they aware of the test?ResourcesStudents using mobile phones?Compatibility issuesAre they AR applications on a museum device

  • Results & HypothesisAR research indicates:More engagingMore enjoyableThus more effective and long lasting learning

    Going forward:Use of new technologies in education being accepted slowly. Advanced Mobile devices are becoming increasingly prevalent AR becoming an important emerging trend. A lot of potential to engage students with these technologies in tandem with traditional methods.

  • - Elias Lozada-BenaventePraveen AbrahamBarry ConwayKunal PatwePaul McGeeThank you!

  • No really! - Elias Lozada-BenaventePraveen AbrahamBarry ConwayKunal PatwePaul McGeeThank you!

    What is the area of investigation? Augmented Reality (AR) based games to improve learning in the field of education.*5. Matthew Lipman, Thinking in Education, 2nd ed. (New York: Cambridge University Press, 2003),Science curricula**

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