bryant bustamante resume 2015 - linkedin
TRANSCRIPT
BRYANT BUSTAMANTECell 310-266-6108
As a veteran professional in the entertainment and games industry, I have a proven record of creating and managing successful products. I am currently looking for new and exciting opportunities to lead a team and create great customer experiences.
Most recently, I established the 505 Games Mobile department. In two years since its inception, I led the team that launched five Best New Game features and an Editors’ Choice Award winner.
Additionally, while at Electronic Arts, I created and led The Simpsons Tapped Out team. It has been one of the most successful titles in the history of the Apple App and Google Play stores.
I strive to create exciting and innovative products that provide great experiences for consumers as well as provide a significant return on investment. My skillset includes business development, acquisitions, P&L management, concept and design, and team building.
I am currently looking for new challenges. I am confident that the skills I have developed in the entertainment and games industry will help me lead other world-class teams to create more exciting and compelling products.
PROFESSIONAL EXPERIENCE
505 Games / 505 Mobile Games - April 2012 – Dec 2014Director of Development
Credits: Led the Terraria*, Knight Storm**, Drawn to Life**, Chimpact 2 Family Tree**, Cat Tap Fever (creator and designer), Build-A-Bear Workshop: Bear Valley.
Established the 505 Mobile Games Division in 2012. Expertise in Premium, Paymium, Free-To-Play, Freemium economies. Skilled in PC, Console, iOS, Android, Amazon, Windows 8, and Windows Phone production. Responsible for creating, discovering, negotiating and developing game content for mobile, Steam, and console projects. Owned, contributed executed on the product vision of all studio projects. Member of the Worldwide Executive Studio Leadership Team and Greenlight Committee. Managed Apple, Google, Amazon, and Microsoft relationships. Accountable for all phases of multiple product development cycles including concept, design, marketing, publishing, and
submissions. Collaborated with executive and development teams to map out production schedules to strategically position major creative,
production, and launch milestones. Participated on a daily basis with developers, designers, analysts to build and simulate game economies for launch and post
launch projects. Directed day-to-day production on a number of pre-production and live titles. Established and maintained relations with a number of external licensors and vendors. Promoted collaborative production environments and foster an atmosphere of cooperation and communication. Provided leadership and guidance to an internal staff of producers, associate producers, analysts, marketing and brand
managers. Reviewed and evaluated product concepts, designs, and developers for acquisition. Presented concept and project status to executive staff on a weekly basis. Led design / creative teams.
* Apple Editors’ Choice Award Winner, ** Best New Game Feature
BRYANT BUSTAMANTECell 310-266-6108
JAMDAT / Electronic Arts / EA Mobile (Aug 2005 – March 2012)Senior Producer
iOS Credits: The Simpsons Tapped Out, The Sims 3 (The Sims 3, Adventures, Medieval, Ambitions), NBA Jam, Need For Speed (Undercover, Most Wanted, Hot Pursuit) Tiger Woods PGA Tour Golf, The Simpsons Arcade, Monopoly (Monopoly, Monopoly Here and Now, Worldwide Addition) SkateIT.
Feature Phone Credits: EA ports Fight Night Round 3, The Sims 2 Pets, Need for Speed ProStreet, The Simpsons Minutes to Meltdown, The Simpsons Itchy and Scratchy Land, Kung Fu Panda, Need for Speed Undercover, The Sims 2 Castaway, MySims, EA Sports NASCAR ‘07 & 09, EA Sports MLB 2008, GI Joe, Monopoly Here and Now, Monopoly Tycoon, Monopoly Classic, Monopoly Worldwide.
Managed day-to-day production of over twenty titles. Worked closely with the art, programming, QA, and game design discipline leads. Established, maintained and enhanced creative relationships with outside developers, internal PR, Licensing, and Sales
teams. Served as a liaison between designers, artists and programmers by facilitating communication and creative exchanges. Participated in planning marketing strategies for products and gave input into the development of marketing materials. Assisted with the creation, development and implementation of game ideas and game design documents. Oversaw documentation, testing and QA processes.
Activision / Luxoflux, Inc. (Jan 1996 – Aug 2005)Producer
Console Producing Credits: True Crime Streets of LA, Shrek 2, True Crime Streets of New York, Star Wars Demolition, Vigilante 8, Vigilante 8 Second Offense, Activision Classics, Intellivision Classics, World Scariest Police Chases
EDUCATION
University of California Los Angeles, Bachelor of Arts, English (1994)Cambridge University, Study Abroad Program (1991)
MentorUniversity of Southern California Game Pipe Lab 2011/2012
MemberProducers Guild of America, New Media CouncilInternational Game Developers Association