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Aircraft Boarding Alex & Sandy

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Post on 25-May-2015

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DESCRIPTION

A simulation project that looks at efficiency of various aircraft boarding policies.

TRANSCRIPT

  • 1. Aircraft Boarding Alex & Sandy

2. Turn-Time causes 25% of delays costs $30/min can be reduced 3. Boarding Process Walk to plane Walk to row Store luggage Take a seat Scan ticket 4. Assumptions Full aircraft No seat confusion Single cabin No group seating 5. DataDATA Walk one aisle: TRIA(1.8, 2.4, 3) Store luggage: TRIA(4, 8, 20) Install into seat: TRIA(1, 3, 5) Overflow: TRIA(30, 60, 90) Interference: TRIA(8, 10, 12) 6. Arena Model Row 1 Row 2 Row 3 Row 4 Row 1, Zone, Luggage Row 2, Zone, Luggage Row 3, Zone, Luggage Row 4, Zone, Luggage 7. Arena Model Pre- boarding? Count preboard Wait for general boarding Hold at gate General boarding Signal general Dispose 8. Row Logic Hold until aisle 6 is clear Store luggage Signal aisle clear Assign seat Your row 5? 9. Back-to-Front ZONE 1ZONE 2ZONE 3 10. Rotating Zones ZONE 1ZONE 2 ZONE 3ZONE 4 11. Random 12. Outside-In ZONE 1 ZONE 1 ZONE 2 ZONE 2 ZONE 3 13. Results 16.22 18.7 14.34 19.62 0 5 10 15 20 25 Random Back to front Outside in Rotating Zones Averageboardingtime(minutes) Policies 14. Sensitivity Analysis 15. Conclusions Outside-In Policy is FASTEST Random is efficient TOO Traditional Back-to-Front is SLOW 16. Ready for takeoff?