bedford writer's group rpg

Upload: kagemann

Post on 03-Jun-2018

214 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/12/2019 Bedford Writer's Group RPG

    1/1

    As our first writing exercise will be submitted to a role playing game magazine, we will

    be engaging in a very brief role playing session. This is a rudimentary and much abridged

    experience to help you better understand the market and to offer a fresh perspective oncharacter development. In it, you will all be playing the role of Job, an average high

    school student getting ready for a typical day. owever, paired with a writing partner,

    you control only a single attribute of his character. As you can see on your handouts, oneplayer is !trength, another "exterity, #onstitution, Intelligence, $isdom, and #harisma.

    In nearly all role playing games, characters are defined by a set of attributes like these,which determine their odds of success when attempting an action. %or example, a

    character with a dexterity score of &' would need to roll that number or less to

    successfully climb a wall or (ump over a pit. This aspect of randomness facilitates game

    play. The use of these particular attributes in role playing date back to the very firstfantasy role playing game, #hainmail, published in &)*&. This game evolved into

    "ungeons and "ragons, which retains the same +uintessential set of attributes to this

    day, '& years later, in games played all around the world.

    -ou wake up in the morning, blearyeyed and exhausted from a late night out

    with friends drinking bubble tea at the local bookstore. /ooking around yourroom, what is the first thing that you notice0

    1oing around in a circle.

    As a group we construct an image of Job2s room.

    !ome dim, primordial part of your brain had responded to the alarm clock, turning

    it off well in advance of the rest of you waking up. The school bus will arrive in

    half an hour. -ou need to hustle to get ready. $hat is the most important thing todo0

    3oll a die. $hoever rolls highest acts first. 4layers need to make a successful attribute roll to perform their

    actions.

    5ither misses or makes the bus. Interaction with mother.

    6n the way to school, you think about the last three days. This 7orwegian foreign

    exchange student, !ven, has been hassling you and getting increasingly rough.

    Today is probably going to start with a fight the way things have been going.

    $hat should you do0

    4layers discuss as a group to come to a solution.

    This is the basis for role playing. The scenarios are much more involved and fantastical

    with settings like 8edieval times, the $ild $est, 8odern "ay, or an Apocalyptic future.

    The characters are typically as developed as any character in a novel.