beat the ball - middlesex-london health unitadapted with permission from toronto public health 2012...

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Adapted with permission from Toronto Public Health 2012 Beat the Ball What’s Needed 5+ players, ages 6 – 8 1 large ball an open area How to Play Players stand in a circle. 1 player rolls or passes the ball to the player next to him and then runs in the opposite direction around the outside of circle. The ball continues to be rolled or passed around the circle as the runner races back to his spot trying to beat the ball. Each player takes a turn running around the circle. Variations Continue rolling the ball. Have runners start to run around the circle as soon as the player to their right returns to base. Ability Adaptation Guidelines Decide before playing: 1. Action – how to pass/number of times ball passes. 2. Equipment – ball (type/size). 3. Pace of travel.

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  • Adapted with permission from Toronto Public Health 2012

    Beat the Ball

    What’s Needed• 5+players,ages6–8• 1largeball• anopenarea

    How to Play• Playersstandinacircle.• 1playerrollsorpassestheballtotheplayernexttohimandthen

    runsintheoppositedirectionaroundtheoutsideofcircle.Theballcontinuestoberolledorpassedaroundthecircleastherunnerracesbacktohisspottryingtobeattheball.

    • Eachplayertakesaturnrunningaroundthecircle.

    Variations• Continuerollingtheball.Haverunnersstarttorunaroundthecircle

    assoonastheplayertotheirrightreturnstobase.

    Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtopass/numberoftimesballpasses. 2.Equipment–ball(type/size). 3.Paceoftravel.

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 8+players,ages8–12• 1largebouncyball• anopenarea

    How to Play • PlayerscalledFlippersstandinacirclefacingoutwardwiththeirfeet

    wideapartandtouchingafootoftheplayersoneachside.1playerstandsinthemiddleastheMovingTarget.1Flipperholdstheball.

    • Flippersbenddownandswingtheirarmsbetweentheirlegslikeflippersonapinballmachine.TheytrytohittheMovingTargetwiththeball.Flipperscanhit,catchorthrowtheball.TheMovingTargetavoidsgettinghit.

    • IftheMovingTargetishit,shechangesplaceswiththeFlipperwhothrewtheball.

    Variations• TeamStrideBall(foryoungerchildren):Playersstandfacinginward.

    Theplayerinthecentreholdstheballandtriestorollitoutwardsbetweenthelegsoftheplayers.Theplayersinthecircletrytostoptheballbyusingonlytheirhands.Iftheballrollsthroughaplayer’slegs,shechangesplaceswiththecentreplayer.

    Circle PinballAbility Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtocatch/hit/throwtheball. 2.Equipment–ball(size/softness). 3.Safehitting/hitspot.

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 6–12players,ages6–10• 1ball(soft)• chalk/hula-hoops/longskippingrope/tape• anopenarea

    How to Play • Make3islands(circles)onthegroundwithchalk,

    hula-hoops,ropeortape.1playerstandsoneachisland.TheyaretheCastaways.OtherplayersareCrocodilesandstandaroundtheislands.

    • TheCastawaysthrowtheballtoeachotherwithoutsteppingofftheirisland.TheCrocodilestryto

    gettheball.• IfaCrocodilegetstheballtheychangeplaceswiththeCastawaywhothrewtheball.

    Variations• Changenumberofplayers,sizeofcircles,sizeofballs.

    Crocodile Island

    Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtocatch/pass. 2.Equipment–ball(type/size). 3.Safety–accessiblecircles.

  • Adapted with permission from Toronto Public Health 2012

    Variations• TheCaptaindecidesthevariationbeforeplaystarts. –Highsies:Bounceabovewaist. –Lowsies:Bouncebelowwaist. –Otherhand:Bouncewiththeotherhand.• Captainchoosesaletter.Playerscalloutawordthatstartswith

    thatletterastheyhittheball.• Playerscatchtheballbeforebouncing/throwingitintoanother

    player’ssquare.• Changetypeorsizeofball.

    What’s Needed • 4+players,ages8–12• 1largebouncyball• ahardsurfacedareaandsidewalkchalk

    How to Play• Drawalargesquareanddivideitinto4equalsquaresabout3mx3m

    (9feetx9feet).Numbersquares1to4clockwise.• Aplayerstandsineachsquare.Theplayerinsquare1istheCaptain.• TheCaptainstartsbydroppingtheball.Whenitbouncesback,shehitsthe

    ballunderhandedwithanopenpalmintoanothersquare.• Theplayerreceivingtheballletstheballbounceoncebeforehittingitinto

    anotherplayer’ssquare.• Thegamecontinuesuntilaplayerfailstoreturntheballorcommitsafault.

    Afaultoccurswhenaplayer: a) Failstohittheballafteritlandsinhersquare b) Hitstheballwithafistorhitsitoverhand c) Causestheballtolandonaline d) Allowstheballtotouchanypartofthebodyotherthanthehands e) Catchesorcarriestheball f ) DoesnotfollowtheCaptain’svariations(seeVariations)• Theplayerwhocommitsafaultisoutandotherplayersmoveuptothe

    nextsquare.Anewplayerentersthegamebygoingintosquare4.Iftherearenootherplayers,thentheplayerwhocommittedafaultmovestosquare4.

    • TheCaptainthenstartsthegameagain.

    Four Square

    Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtopass/returnball.Whatisafault?

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 4players,ages6–8• 1largebouncyballand1longrope• ahardsurfacedarea

    How to Play • 2playersholdtheendsoftheropeinatightstraightlineclosetothe

    ground.Theother2playersstandfacingeachotheronoppositesidesoftherope.1ofthemholdstheball.

    • Tobeginthegame,theplayerwiththeballbouncesitovertheropetotheotherplayerwhotriestocatchtheball.

    • Theplayerscontinuetobouncetheballbackandforthovertherope.• Aftereachsuccessfulcatch,theropeisraisedslightlyhigher.• Theplayerschangeplaceswhenacatchermissestheballortherope

    hasbeenheldashighaspossible.

    Variations• Usesmallerballsasskillsimprove.

    High-Low Bounce

    Ability Adaptation Guidelines • Decidebeforeplaying: 1.Action–howtobounce/catchtheball.Whatisamiss? 2.Equipment_ball(type/size).

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 6+players,ages8–12• 1largeball• ahardsurfacedareaandchalk/tape

    How to Play • 1playeristheBowlerand1istheBallReturn.Theother4+playersarePins.• MakealineafewmetresawayfromwherethePinsarestandinginacluster. TheBowlerstandsbehindthelineawayfromthePins.• Pinscanpivoton1footinordertoavoidbeinghit,butmustalwayskeepthe

    pivotfootontheground.• TheBowlerhas3rollsoftheballandtriestohitasmanyPinsaspossible.Hegets1pointforeachPinhit.• AllPinshitbytheballareoutandmoveoffthefielduntilthe

    nextBowler’sturn.• TheBallReturngetstheballandgivesitbacktotheBowler

    aftereachrolloftheball.• AftertheBowlerfinisheshisturn(hasrolled3balls),he

    becomestheBallReturn.• TheBallReturnbecomesaPin.ThefirstPinoutbecomes

    theBowler.• PlaycontinuesuntilallplayershavebeenaBowler.Thewinneristheplayerwiththemostpoints.

    Variations• ChangethenumberofPinsornumberofrollstheBowlerisallowed.

    Human BowlingAbility Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtoroll/whatisahit? 2. Boundaries/space. 3. Equipment–ball(type/size). 4. Safehitting/hitspot.

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 1player,ages7–10• 1bouncyball• ahardsurfacedarea

    How to Play • Theplayerbouncestheballonthegroundandchantsthefollowingrhyme:• Whentheplayersays,“O’Leary”intherhyme,hedoesoneofthefollowing:

    bouncestheballunderaliftedleg,clapshishandsortwirls.

    One, Two, Three, O’ Leary

    One,two,three,O’Leary…Four,five,six

    ,O’Leary…

    Seven,eight,nine,O’Leary…Ten,O’Lear

    y,Catchme!

    Variations • Largerballcanbeusedforyoungerchildren.• Gamescanbeplayedaloneortogetherinsmallgroups.

    Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtobounce/catchtheball/dootheractions. 2. Equipment–ball(type/size).

  • Adapted with permission from Toronto Public Health 2012

    Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtohold/hitwiththeracquet. 2. Equipment–ball(type/size). 3. Pairing.

    What’s Needed• 2+players,ages8–12• 1coat-hangerracquet(seeGetSet!BeCreative)• 1lightweightball(sponge/crumpledpaper)• anopenarea• atensorbandagemaybeneededforabilityadaptation

    How to Play• Eachplayerhasaracquetandball.• Playerstrystrikingtheballindifferentways(overhand/

    underhand),tryingtokeeptheballupintheair.• Playerscanhittheballbackandforthwithapartner.

    Paper Tennis

  • Adapted with permission from Toronto Public Health 2012

    Variations • Changenumberofballsorhandsusedtothrow

    orcatch.• Lettheballsbounceoncebeforecatchinganddo

    anaction(clap,twirl)beforecatching.

    What’s Needed• 1player,ages9–12• 2ballsperplayer(tennis)• ahardsurfacedareawithawall

    How to Play• Eachplayerhas2tennisballsandholds1ineachhand.• Theplayertosses1ballagainstthewall.Asitreturns,shetossesthesecondball

    againstthewallandcatchesthefirstballwiththeotherhand.Shecontinuesthisthrowandcatchuntilshemissesaball.Theballsmustnothittheground.

    • Playerscountthenumberoftimestheycatchtheballs.

    Two Ball Wall Ball

    Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtocatch/throw. 2. Pairing.

  • Adapted with permission from Toronto Public Health 2012

    What’s Needed• 10+players,ages8–12• 1+balls• anopenarea

    How to Play • Playersformacirclewith2playersinthemiddle.• Ballsarethrownacrossthecirclewhilethe2playersinthemiddle

    trytocatchtheball.• Iftheballiscaughtbyaplayerinthemiddle,shechangesplaces

    withtheplayerwhothrewtheball.• Ifaplayerthrowstheballandnobodycatchesit,thatplayerjoins

    themiddleplayers.

    Variations• Foralargergrouphavemoreplayersinthecircleanduseextraballs.

    Wandering Ball

    Ability Adaptation Guidelines • Decidebeforeplaying: 1. Action–howtothrow/catch. 2. Boundaries/space. 3. Equipment–ball(type/size).