artistic styles.docx

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Ibraahiim Ahmed BTEC L3 Computer Game Unit: 78 Artistic Styles: Cell Shading: Cell Shading is giving an object or character to look like a comic book or hand drawing book. This can be used to give flat colour to have an impression on character or an object. The cell shading can use lighting to have effect on dynamic atmosphere of the mood. Also shading to give it drawing theme to it. For example Naruto Ninja Storm 4, and new Dragonball Xenoverse. Dragonball Xenoverse Naruto Ninja Storm 4 Abstraction: Abstraction is the opposite of photorealism, as it does not look realistic. Abstraction can be used to stand out. Some of the object may have resembles to other objects. It usually using game that colourful. This can be used in PG 6 games like SUBRAY. As it can look friendly. The abstraction use a colourful colours to set feeling calm and exploration. Or on other times it can be used to make game grim and brutal, like Super Meat Boy. Super Meat Boy hand. Super Meat Boy a uses sharp and hard objects, as it gives a brutal mood to the player.

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Ibraahiim Ahmed BTEC L3 Computer Game Unit: 78

Artistic Styles:

Cell Shading:

Cell Shading is giving an object or character to look like a comic book or hand drawing book. This can be used to give flat colour to have an impression on character or an object. The cell shading can use lighting to have effect on dynamic atmosphere of the mood. Also shading to give it drawing theme to it. For example Naruto Ninja Storm 4, and new Dragonball Xenoverse.

Dragonball Xenoverse Naruto Ninja Storm 4

Abstraction:

Abstraction is the opposite of photorealism, as it does not look realistic. Abstraction can be used to stand out. Some of the object may have resembles to other objects. It usually using game that colourful. This can be used in PG 6 games like SUBRAY. As it can look friendly. The abstraction use a colourful colours to set feeling calm and exploration. Or on other times it can be used to make game grim and brutal, like Super Meat Boy. Super Meat Boy hand. Super Meat Boy a uses sharp and hard objects, as it gives a brutal mood to the player.

Ibraahiim Ahmed BTEC L3 Computer Game Unit: 78

SUBRAY Super MeatBoy

Exaggeration:

Exaggeration is mostly used in RPG (Role Playing Game). This can give a fantasy mood in the game. The exaggeration is used by games that is influenced by Comics, Cartoons and animes. For example Batman Arkham Knight, the main character has over exaggerated muscles. Also Final Fantasy 7 Remake, and again the main character has a ridiculously large sword.

Batman Arkham City Final Fantasy 7 Remake

Game: Art Style (and give a reason):

Pixels Genres Picture:

Ibraahiim Ahmed BTEC L3 Computer Game Unit: 78

Warframe Warframe is an exaggeration.

1920x1080 60fps

Sci-Fi, Fantasy, CO-OP, Action

Destiny Destiny is an exaggeration and a photo Realistic.

1920x1080 60fps

Sci-Fi, Fantasy, CO-OP, Action

Ghost Recon: Wild Lands

Ghost Recon is a photo Realistic

1920x1080 60fps

Tactical Shooter, Stealth, CO-OP, Action

Assassin’s Creed 3

Assassin’s creed 3 is photo Realistic

1280x720 30fps

Fictional History, CO-OP, Action

Ibraahiim Ahmed BTEC L3 Computer Game Unit: 78

Until Dawn Until Dawn is Photo

1920x1080 60fps

Horror, Mystery, Action

Batman Arkham Knight

Batman Arkham Knight is exaggeration

1920x1080 60fps

Action, Close combat, Stealth, CO-OP, Fictional.

Batman Arkham Knight Final Fantasy 7 Remake

Photorealism:

Photorealism is term used to make game to make realistic as much. The