art and video games

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Page 1: Art and Video Games
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“Art is the product of an etiquette, and to neglect its framework of intellectual manner, and reduce it to its physical data is an act of barbarism, like using a prayer shawl for a cleaning rag. [...] As a sculpture, a painted plank is not only its material substance but the crystallization of a moment in the continuous debate on the nature of art – an intellectual element missing from planks in lumberyards. Injected into this discourse, the plank, or one of Christo’s packages, becomes an item of our aesthetic culture, though not necessarily a profound or desirable item.”

Rosenberg H. (1972) The De-definition of Art: Action Art to Pop to Earthworks, London: Secker & Warburg

Page 3: Art and Video Games

...Art creates ambiguous zones of slippage, used to restructure and rethink...Stelarc

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“[we] should consider [...] viewing games as spatial art with its roots in architecture, landscape painting, sculpture, gardening or amusement-park design”

Jenkins H. And Squire K. (2002) The Art of Contested Spaces Game On Exhibition Catalogue, Laurence King London

“Video games are a new art form. That is one reason why now is the right time for game studies”

Gee, J. P. (2006) Why Game Studies Now? Video Games: A New Art Form Games and Culture, Volume 1 Number 1, http://games.sagepub.com

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“Videogame criticism (whether from a background in ludology or naratology) has tended to concentrate on the mechanics of the videogame, rather than its aesthetics. As a result the theoretical discussion has tended to revolve around how these factors contribute (positively or negatively) to the gameplay and/or the narrative of the game, rather than as qualities to be assessed and/or appreciated on their own terms. While this is a valid theoretical approach to take, implicit in this type of analysis is the assumption – whether made consciously or not – that what is being looked at is game design, rather than game aesthetics. In other words, it is game craft rather than game art.”

Mitchell B. & Clarke A. (2007) Introduction in Videogames and Art, London: Intellect Ltd.

“Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.”

Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art, London: Intellect Ltd.

Page 6: Art and Video Games

“Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.”

Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art, London: Intellect Ltd.

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In his essay From Appropriation to Approximation Axel Stockburger outlines 3 major ways that artists use video games in their artistic practice

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He outlines these three “modes of relation” as

“Appropriation of elements from the audio-visual apparatus of computer games and their transportation into the art context”

“The artist is changing a functional or aesthetic element in an existing game”

“The production of unique and original games”

Stockburger, A. (2007). From Appropriation to Approximation in Videogames and Art, Intellect Books UK

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Appropriation

Condon B.Suicide Solution, 2004

DVD Documentation of In-Game Performance (19 min) Edition of 10+AP

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Appropriation

Maneta M.SuperMario Sleeping, 1997

60 min loop, colour, sound, exhibition format DVD and web-stream (cc)Available at http://supermariosleeping.com/

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Modification

Condon B.Adam Killer, 1999-2001

game modification (Half-Life) DVD documentation of performance 7 min

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Modification

Eckermann S. & Fuchs M.Expositur 2001

game modification (UnReal) Installation

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Modification

JODIMax Payne Cheats 2006

game modification (Max Payne) http://maxpaynecheatsonly.jodi.org/

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Production

Mongrel: Richard Pierre-Davis Blacklash 1998

http://naturalselection.mongrel.org.uk/BlackLash/

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Production

Amanita DesignSamorost 1 2005

http://amanita-design.net/samorost-1/

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Production

Mateas M.and Stern A.Façade 2005

http://www.interactivestory.net/

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Production

JFK ReloadedTraffic Software 2004

http://www.freedownloads.be/downloaddetail/821-JFK-reloaded

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So where does that leave us?

Are videogames Art, Design, Craft?

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