are your employees playing games?

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Are Your Employees Playing Games? ...Well, They Should Be! [email protected]

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Are Your Employees Playing Games? ...Well, They Should Be!

[email protected]  

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Learning Today

Today’s generation has grown up interfacing with computers and learning completely different than previous generations.

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Why Serious Gaming?

•  Why should we even talk about serious gaming? •  How can it help? •  What does it look like? •  Elements of effective game-based learning?

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Why Talk Gaming?

The statistics are overwhelming: •  59% of Americans play video games

•  Average age = 31

•  47% Women

•  29% over 50 years old

•  Millennials spend 3x more time gaming than exercise, sports, volunteering, religious-creative-cultural activities or reading. (via Entertainment Software Association)

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The Challenge

•  Huge disparity between the commercial games market and institutional learning

•  The Digital Divide:

–  Trainer and trainee differences in outlook, style and expectation making it difficult to communicate.

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10 Cogitative Style Changes of Digital Natives

1.  Twitch Speed over Conventional Speed 2.  Parallel Process over Linear Processing 3.  Graphics First vs. Text First 4.  Random Access vs. Step-by-Step 5.  Connected vs. Standalone 6.  Active vs. Passive 7.  Play vs. Work 8.  Payoff vs. Patience 9.  Fantasy vs. Reality 10.  Tech-as-friend vs. Tech-as-foe Mark Prensky – Digital Game Based Learning

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How Millennials See Games Helping

•  67% develop winning strategies

•  70% problem solving

•  63% work smoothly as a team

•  66% vital in understanding new technologies

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Which Begs the Questions

•  Can we leverage propensity to play games into a meaningful knowledge transfer?

•  Can serious games motivate users to learn? •  Can we make learning fun and actually habit

forming?

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What Do Serious Games Look Like?

•  Combination of –  Scenario-based learning –  Experiential learning –  Active critical learning –  Engaging and entertaining environment

•  A game itself will not train. It needs integration with good instructional design.

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Characteristics of Successful Serious Games

•  Must be motivating •  Clear path w/ learning objectives “guided discovery” •  Clear, immediate, intuitive and valuable feedback

•  Hints/help (scaffolding) to support learning

•  Tiers/levels so as not to frustrate user

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Why Are They Engaging?

•  Four types of “fun” (emotion clusters) –  Easy fun: Exploration, adventure, curiosity

– Hard fun: Challenge and mastery

–  Serious Fun: Purposeful, change thinking feeling and behavior

–  People Fun: Excuse to hang with friends Nicole Lazzaro, CEO, XEODesign

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Effective Learning?

•  Supports structured, sequential learning, progressing from simple to complex

•  Builds the ability to recognize prototypical events

from conceptual cues •  Similar to simulation in the ability to learn from

trial and error

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A Game-Based Learning Construct

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Trainee Start

Certification

Hybrid self-adaptive ladder with “adaptive” remediation

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Benefits

•  Potential for self-directed learning •  Optimize instructor time •  Optimize instructor focus •  Proper sequencing of education and compression of

learning curve •  Can help eliminate bathtub effect of highest effectiveness

immediately after training, then precipitous decline

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Simple Example

Game constructs: •  Scenario based •  Guided discovery •  Scaffolding •  Decision making •  Immediate feedback •  Engaging

•  Competition •  Exploration •  Purposeful

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Millennials Are Just the Start

US  Census  2012  

US  Popula*on:  

For more information: Go to: www.GSES.com

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