antoine gargasson [email protected]...

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Antoine Gargasson Game Programmer “I make video games because I can” - Tommy Refenes Looking for an internship in July 2017 + Worked on 3 professionnal projects (PC et VR), all are or will be released on Steam + Aiming at a Gameplay Programmer position on AAA games + Curious and invested, integrate easily in a team + Giving importance to complex mechanics and tools [email protected] antoinegargasson.weebly.com +33 6 17 89 63 63 https://www.linkedin.com/in/antoine-gargasson 2016 - 2017 Engine : Unreal Engine 4, C++, Network Platform : PC Team : 2 Programmers, 2 Game-Artists, 3 Game-Designers Pitch : In this 7-player multiplayer game, board a space cargo ship and embody a crew- member, a smuggler or a rebel. cooperate, bluff and trick the other players in order to fullfil your goals and to be the one who achieve his mission. Role : Movements and interactions of the player, referent networking, lead program- mer Details : Jeu de fin d’étude réalisé sur une année entière Game Programmer and Lead Programmer on Cargo 2016 (1 months) Engine : Unity, C# Platform : PC, VR Team : 2 Programmers, 3 Game-Artists, 1 Game-Designer Pitch : Dollhouse is a framework developped in order to make the creation of VR games easier. Abyme will be the first game developped with this framework. Role : Player’s interactions with the environment, reactions of the environment and tools Details : Game in development, will be released on Steam Gameplay Programmer trainee on Dollhouse at InnerSpace VR 2016 (2 months) Engine : Unreal Engine 4, Blueprint Platform : PC, VR Team : 4 Programmers, 4 Game-Artists, 2 Game-Designers Pitch : With "Firebird - La Péri", discover a fantastic universe, where you embody Iskend- er, a prince in search of the "Flower of Immortality". On stage, visit the enchanting world of La Péri and become a privileged witness of a magical and poetic encounter. Role : Adding of Steam framework, optimisation, menu, traduction, tutorial Details : Game rewarded several times and sold on Steam Gameplay Programmer trainee on La Péri at InnerSpace VR 2016 1st place at the Epic Game Jam and 1st place on Itch.io for 3 weeks. Engine : Unreal Engine 4, C++ Platform : PC Team : 2 Programmers, 2 Game-Artists, 1 Sound-Designer Pitch : Embody a doctor, observe your patients reactions to stimuli, find clues and decide which is the infected patient who must die. Role : Code of the doctor and the enteractions with the environment, adding of the Steam frameworks and fonctionnalities. Details : The game will be available on Steam in partnership with a publisher. It’s devel opped on our free time. Game Programmer on Who Must Die Professional Experience

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Antoine GargassonGame Programmer

“I make video games because I can” - Tommy Refenes

Looking for an internship in July 2017+ Worked on 3 professionnal projects (PC et VR), all are or will be released on Steam+ Aiming at a Gameplay Programmer position on AAA games+ Curious and invested, integrate easily in a team+ Giving importance to complex mechanics and tools

[email protected]

antoinegargasson.weebly.com

+33 6 17 89 63 63

https://www.linkedin.com/in/antoine-gargasson

2016 - 2017Engine : Unreal Engine 4, C++, Network Platform : PCTeam : 2 Programmers, 2 Game-Artists, 3 Game-DesignersPitch : In this 7-player multiplayer game, board a space cargo ship and embody a crew-member, a smuggler or a rebel. cooperate, blu� and trick the other players in order to full�l your goals and to be the one who achieve his mission.Role : Movements and interactions of the player, referent networking, lead program-merDetails : Jeu de �n d’étude réalisé sur une année entière

Game Programmer and Lead Programmer on Cargo

2016 (1 months)

Engine : Unity, C# Platform : PC, VRTeam : 2 Programmers, 3 Game-Artists, 1 Game-DesignerPitch : Dollhouse is a framework developped in order to make the creation of VR games easier. Abyme will be the �rst game developped with this framework.Role : Player’s interactions with the environment, reactions of the environment and toolsDetails : Game in development, will be released on Steam

Gameplay Programmer trainee on Dollhouse at InnerSpace VR

2016 (2 months)

Engine : Unreal Engine 4, Blueprint Platform : PC, VRTeam : 4 Programmers, 4 Game-Artists, 2 Game-DesignersPitch : With "Firebird - La Péri", discover a fantastic universe, where you embody Iskend-er, a prince in search of the "Flower of Immortality". On stage, visit the enchanting world of La Péri and become a privileged witness of a magical and poetic encounter.Role : Adding of Steam framework, optimisation, menu, traduction, tutorialDetails : Game rewarded several times and sold on Steam

Gameplay Programmer trainee on La Péri at InnerSpace VR

2016

1st place at the Epic Game Jam and 1st place on Itch.io for 3 weeks.Engine : Unreal Engine 4, C++ Platform : PCTeam : 2 Programmers, 2 Game-Artists, 1 Sound-DesignerPitch : Embody a doctor, observe your patients reactions to stimuli, �nd clues and decide which is the infected patient who must die.Role : Code of the doctor and the enteractions with the environment, adding of the Steam frameworks and fonctionnalities.Details : The game will be available on Steam in partnership with a publisher. It’s devel opped on our free time.

Game Programmer on Who Must Die

Professional Experience

2015Engine : Unreal Engine 4, Blueprint, Network Platform : PCTeam : 1 Programmer, 3 Game-ArtistsPitch : Choose a bonus that you will give at your death to your teammates. In this FPS in 3 vs 3, death during a match can be an ally of choice for who knows how to use it.Role : code of the shoot, the grappling hook, netwoking interactions, integration of the animations of the character.

Game Programmer on Legacy for the Epic Mega Jam

2016

Engine : Unreal Engine 4, Blueprint, Network Platform : PC Team : 2 Programmers, 10 Game-Designers, 9 Game-ArtistsPitch : Come into the mansion, play a spirit-hunting reporter, or play tricks, as a spirit, to the reporters in the form of objects in the mansion. Take part in the exploration in this hide-and-seek that mixes fun and thrills.Role : code of the HUD, reporters, networking part

Game Programmer and Lead Programmer on H(a)UNT

Education Game Programming & Management - SupInfoGame Rubika (Valenciennes)

associate degree in computer science - IUT de Vannes

economic and social high school diploma (Vannes)

Driving licence

2014 - 2017

2012 - 2014

2012

2012

Skills

Awards1st place at the Epic Game Jam 2015

4th place at the Imagine Cup France 2015

C++, C#, JavaScript, HTML, XML, Java, CSS, Lua, PHP, MySQL, OpenGLLanguages

Unreal Engine 4 (3 years), Unity (4 years)XNA, Flash Develop, knowledge on Cry Engine

Video gameSoftwares

Hobbies - Other

Participation at the Epic Game Jam, Epic Mega Jam, Global Game Jam 2015, Ludum Dare, Rou�abarbaJam and short projects for TeamTo, Gameloft and 3D Duo.

Jams

French (mother tongue), English (�uent), German (level A2), Japanese (basics of language)

Languages

Américain Football, Play the bass, underwater �shing, learning new langages, discover-ing new cultures, sport, electronic, new skills in programming

Interest

Trips Trip to Réunion Island, England (Porthsmouth), Germany (Cuxhaven, Stuttgart), Belgium (Bruxelles)

Managementsoftwares

Versionning(Perforce, Git), Trello, Slack

Programming Use of designs patternsResearch on Gameplay mechanics and toolsKnowledge of multiplayer constraintsWork on OpenGLKnowledge on Arti�cial Intelligence