amuzo mobile marketing finance summit 2016 presentation

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amuzo.com @amuzogames amuzo LEARNING GAMES AND APPS FOR GEN Y MOBILE MARKETING FINANCE SUMMIT 2016

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Page 1: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

LEARNING GAMES AND APPS FOR GEN YMOBILE MARKETING FINANCE SUMMIT 2016

Page 2: Amuzo Mobile Marketing Finance Summit 2016 Presentation

MENTAL WARM UP

amuzo.com @amuzogames amuzo

Page 3: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 4: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 5: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 6: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 7: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 8: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Amuzo harnesses thepower of play to engage, educate and inspiremobile audiences around the world

WHAT DO WE DO?

amuzo.com @amuzogames amuzo

Page 9: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Bournemouth based game development studio

Over one billion app sessions

No.1 apps in 150 countries(97% of all iOS stores)

LEGO® have been our largest client since 2006

WHO IS AMUZO?

amuzo.com @amuzogames amuzo

Page 10: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Generation Y were born between 1980 and the early 1990s

By 2018 over half the UK working population will be from Generation Y

Millennials love training and development

WE ARE TARGETING GEN Y

amuzo.com @amuzogames amuzo

Page 11: Amuzo Mobile Marketing Finance Summit 2016 Presentation

DESIRABLE BENEFITS

amuzo.com @amuzogames amuzo

Source: PWC Millennials at Work report.

22%19%

14%

8%6% 6% 5% 4% 4%3% 3% 2% 2% 2% 1%

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Page 12: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Over 91% own a smartphone

82% of time spent on mobile devices is accessing Apps

96% have an account on at least one social network

Engaging and social mobile content is the key to success

HOW DO YOU COMMUNICATE WITH GEN Y?

amuzo.com @amuzogames amuzo

Page 13: Amuzo Mobile Marketing Finance Summit 2016 Presentation

GAMES & VIDEO vs COMPETING MEDIA

amuzo.com @amuzogames amuzo

30%

28%

18%

10%

8%

16%

48%

34%

67%

32%

41%

25%

22%

5%

11%

IMM

ERSI

ON

vs

MU

LTI T

ASK

ING IMMERSION

“I don’t think aboutanything else when I’m...”

PlayingGames

WatchingTV/Films

BrowsingInternet

Listening to Music

UsingSocial Media

“I will often be doingsomething else whilst I’m...”

ENGAGEMENTMULTITASKING

2014, Internet Advertising Bureau UK (Gaming Revolution Report)

Page 14: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 15: Amuzo Mobile Marketing Finance Summit 2016 Presentation

ENGAGEMENT THEORY

amuzo.com @amuzogames amuzo

PERIOD OF ENGAGEMENT

RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT

PERIOD OF ENGAGEMENT

APP

Page 16: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Offer the following content at the Point of Engagement:

A challenge with measurable success

Content with aesthetic / sensory appeal

A subject / activity of interest

The ability to try again, repeatedly

POINT OF ENGAGEMENT

amuzo.com @amuzogames amuzo

Page 17: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 18: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 19: Amuzo Mobile Marketing Finance Summit 2016 Presentation

Improve the Period of Engagement with:

Gaining new or enhanced skills and / or knowledge

Regular feedback on progression (praise)

Direct control / interaction

Social inclusion

PERIOD OF ENGAGEMENT

amuzo.com @amuzogames amuzo

Page 20: Amuzo Mobile Marketing Finance Summit 2016 Presentation

What do you think the most requested game feature is in LEGO® Games?

The ability to ‘level up’?

The ability to play together?

The ability to beat your friends?

QUESTION

amuzo.com @amuzogames amuzo

Page 21: Amuzo Mobile Marketing Finance Summit 2016 Presentation

What do you think the most requested game feature is in LEGO® Games?

The ability to ‘level up’?

The ability to play together?

The ability to beat your friends?

QUESTION

amuzo.com @amuzogames amuzo

Page 22: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 23: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 24: Amuzo Mobile Marketing Finance Summit 2016 Presentation

To maximise Re-Engagement offer:

A reward for returning

The potential completion of a goal / sub goal

The opportunity to ‘be lucky’ during their next experience

Social challenge

RE-ENGAGEMENT

amuzo.com @amuzogames amuzo

Page 25: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 26: Amuzo Mobile Marketing Finance Summit 2016 Presentation

THE CALL TO ACTIONAfter each interaction the player is prompted to act on what they have experienced

Every time they interact, the more obvious the decision to act becomes

The next step in their education is immediately accessible in just one click

amuzo.com @amuzogames amuzo

Page 27: Amuzo Mobile Marketing Finance Summit 2016 Presentation

ENGAGEMENT THEORY

amuzo.com @amuzogames amuzo

PERIOD OF ENGAGEMENT

RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT

PERIOD OF ENGAGEMENT

APP

Page 28: Amuzo Mobile Marketing Finance Summit 2016 Presentation

POINT OF ENGAGEMENT

CORE MESSAGE

SELECTOPPONENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 29: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 30: Amuzo Mobile Marketing Finance Summit 2016 Presentation

SELECTOPPONENT

THEMED GAME

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

CORE MESSAGE

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 31: Amuzo Mobile Marketing Finance Summit 2016 Presentation

THEMED GAME HI-SCORETABLE

READY TOAPPLY YOURNEW SKILLS?

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

CORE MESSAGE

LEVEL UP /ACHIEVEMENTS

SELECTOPPONENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 32: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 33: Amuzo Mobile Marketing Finance Summit 2016 Presentation

NOOPTIONALLEARNING

SCOREMORE

POINTS

UNLOCKIN-GAME

ADVANTAGE

THEMED GAME HI-SCORETABLE

READY TOAPPLY YOURNEW SKILLS?

RE-ENGAGEMENT

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

CORE MESSAGE

LEVEL UP /ACHIEVEMENTS

SELECTOPPONENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 34: Amuzo Mobile Marketing Finance Summit 2016 Presentation

CORE MESSAGE

YES

NOOPTIONALLEARNING

SCOREMORE

POINTS

UNLOCKIN-GAME

ADVANTAGE

PRIMARY

KPIACHIEVED

THEMED GAME HI-SCORETABLE

LEVEL UP /ACHIEVEMENTS

READY TOAPPLY YOURNEW SKILLS?

RE-ENGAGEMENT

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

SELECTOPPONENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 35: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

Page 36: Amuzo Mobile Marketing Finance Summit 2016 Presentation

TABLE SESSION

amuzo.com @amuzogames amuzo

Your questions about Learning Games

Applying Engagement Theory in a Comms App

- How to increase User Retention

- How to encourage User Generated Content

- Introducing a ‘Skinner Box’ into the App

- Possible applications

Page 37: Amuzo Mobile Marketing Finance Summit 2016 Presentation

amuzo.com @amuzogames amuzo

LEARNING GAMES AND APPS FOR GEN YMOBILE MARKETING FINANCE SUMMIT 2016