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    Zack

    AIGA Statewide Pivot: Crossro Aug. 2

    e Science of UX Design

    Saturday, August 20, 2011

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    Art is not DesignNot for us anyway.

    Saturday, August 20, 2011

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    Art aims to

    Inspire

    http://3.bp.blogspot.com/_PvnAJNEr__c/TUIqWcUJdVI/AAAAAAAAAoA/F1pPI5hZFt4/s1600/napoleon2g.jpg

    Saturday, August 20, 2011

    http://3.bp.blogspot.com/_PvnAJNEr__c/TUIqWcUJdVI/AAAAAAAAAoA/F1pPI5hZFt4/s1600/napoleon2g.jpghttp://3.bp.blogspot.com/_PvnAJNEr__c/TUIqWcUJdVI/AAAAAAAAAoA/F1pPI5hZFt4/s1600/napoleon2g.jpg
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    Desigso

    Problem

    Saturday, August 20, 2011

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    Art is

    Interpreted

    http://www.davidlester.net/abstract%20and%20interpretive.htm

    Saturday, August 20, 2011

    http://www.davidlester.net/abstract%20and%20interpretive.htmhttp://www.davidlester.net/abstract%20and%20interpretive.htm
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    Not all Design is created equal.

    Saturday, August 20, 2011

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    Not all Design is created equal.

    Nor is any design philosophy universallyappropriate.

    Saturday, August 20, 2011

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    Self Design

    Genius Design

    User Centered Design

    Saturday, August 20, 2011

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    Self Design

    Solves your own problem.

    Saturday, August 20, 2011

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    Self Design

    Solves your own problem.

    I hope.

    Saturday, August 20, 2011

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    Self Design

    When is Self Design appropriate?

    When YOU are the user.

    Saturday, August 20, 2011

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    Genius Design

    Draws from your experience.

    Saturday, August 20, 2011

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    Genius Design

    Draws from your experience.

    Meh.

    Saturday, August 20, 2011

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    Genius Design

    When is Genius Design appropriate?

    ...not really ever...

    Saturday, August 20, 2011

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    Genius Design

    ...except ...when you have sufficient domaiexperience with

    both the product & users

    Saturday, August 20, 2011

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    User Centered Design

    Focuses on behavior, use & context .

    Saturday, August 20, 2011

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    User Centered Design

    Focuses on behavior, use & context .

    Winner, winner, chicken dinner.

    Saturday, August 20, 2011

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    User centered development process shifts from focus onthe way the product is made, to how the product is used .

    - Mike Kuniavsky Observing the User Experience

    Saturday, August 20, 2011

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    We call it

    User Experience Design(UX) for short

    Saturday, August 20, 2011

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    A UX processstarts withunderstanding the problem

    instead of de ning the solution

    Saturday, August 20, 2011

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    A successful design is the perfmarriage of user needsand

    business goals.

    Saturday, August 20, 2011

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    Perfect marriage of business needs and user needs + picture

    User Needs Business Goals

    Saturday, August 20, 2011

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    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    Physical Device Constraints

    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    Physical Device Constraints Integration Constraints

    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    Physical Device Constraints Integration Constraints

    Software Constrai

    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    Physical Device Constraints Integration Constraints

    Software ConstraiUser Constraints

    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    Physical Device Constraints Integration Constraints

    Software ConstraiUser Constraints Budget Constraints

    The Nerdery Embedded UX

    Saturday, August 20, 2011

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    You don't know what youdon't know, until you know that you didn't know it

    Saturday, August 20, 2011

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    How do we make informeddesign decisions?

    Saturday, August 20, 2011

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    Research

    Saturday, August 20, 2011

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    Just like science.

    http://reeleyes.wordpress.com/2011/07/28/309-back-to-the-future/

    Saturday, August 20, 2011

    http://reeleyes.wordpress.com/2011/07/28/309-back-to-the-future/http://reeleyes.wordpress.com/2011/07/28/309-back-to-the-future/
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    a type of inductive theory , in that its content (i.e. empirical data ) could beexpressed within some formal system of logic whose elementary rules (i.e.

    scientic laws) are taken as axioms.

    Scienti c theory:

    Saturday, August 20, 2011

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    Scienti c Method:1. Dene a question2. Gather information and resources ( observe )3. Form an explanatory hypothesis4. Perform an experiment and collect data , testing the hypothesis5. Analyze the data6. Interpret the data and draw conclusions that serve as a starting pointfor new hypothesis7. Publish results8. Retest (frequently done by other scientists)

    Saturday, August 20, 2011

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    UX Method:1. Dene a question2. Form a hypothesis3. Observe4. Collect data5. Analyze the data6. Report results7. Create a solution8. Retest (often done by the same designer/team)

    Saturday, August 20, 2011

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    Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.

    Saturday, August 20, 2011

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    Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior.

    Saturday, August 20, 2011

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    Why do research?

    Saturday, August 20, 2011

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    Why do research?Build empathy .

    Inform decisions.

    Saturday, August 20, 2011

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    Why do research?

    oroughly de nes the problem .

    Saturday, August 20, 2011

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    Why do research?

    Design for the end user.

    Saturday, August 20, 2011

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    Deductive Reasoning:1. Men are mortal .2. Zack is a man.3. Therefore, Zack is mortal.

    Saturday, August 20, 2011

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    Inductive Reasoning:1. Small text is hard to read .2. Most people can understand larger text.3. Therefore, we can assume larger text will be easier to read.

    Saturday, August 20, 2011

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    Abductive Reasoning:1. I ve seen people have a hard time reading small text .2. Sometimes, people understand a message better if it s a picture.3. We can abduct , people may understand our content better with pictures.

    Saturday, August 20, 2011

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    Abductive Reasoning:1. I ve seen people have a hard time reading small text .2. Sometimes, people understand a message better if it s a picture.3. We can abduct , people may understand our content better with pictures.

    This is the good stuff

    Saturday, August 20, 2011

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    Were now using scienti ctheory , applied to creative

    process in order to solveproblems through design.

    Saturday, August 20, 2011

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    www.zacknaylor.com

    @zacknaylor

    http://speakerrate.com/talks/8176

    Sources :

    Observing the User Experience- Mike Kuniavsky

    http:// www.uie.com/articles/ve_design_decision_style s/ Jared Spool

    Ment al Models - Indi Young

    Thoug hts on Interaction Design - Jon Kolko

    http://en.wikipedia.org/wiki/Inductive_reasoning

    http://en.wikipedia.org/wiki/Deductive_reasoning

    http:// en wikipedia org/wiki/Abductive reasoning

    ank s

    http://en.wikipedia.org/wiki/Abductive_reasoninghttp://en.wikipedia.org/wiki/Deductive_reasoninghttp://en.wikipedia.org/wiki/Inductive_reasoninghttp://www.uie.com/articles/five_design_decision_styles/http://en.wikipedia.org/wiki/Deductive_reasoninghttp://en.wikipedia.org/wiki/Deductive_reasoninghttp://en.wikipedia.org/wiki/Abductive_reasoninghttp://en.wikipedia.org/wiki/Deductive_reasoninghttp://en.wikipedia.org/wiki/Deductive_reasoninghttp://en.wikipedia.org/wiki/Inductive_reasoninghttp://en.wikipedia.org/wiki/Inductive_reasoninghttp://www.uie.com/articles/five_design_decision_styles/http://www.uie.com/articles/five_design_decision_styles/http://speakerrate.com/talks/8176http://speakerrate.com/talks/8176http://www.zacknaylor.com/http://www.zacknaylor.com/