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A Client’s Guide to Design: How to Get the Most Out of the Process AIGA | the professional association for design 1

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  • A Clients Guide to Design:How to Get the Most Out

    of the Process

    AIGA | the professional association for design

    1

  • AIGA | the professional association for design164 Fifth Avenue, New York, NY 10010212 807 1990, www.aiga.org

    AIGA Board: Bill Grant, president; Shel Perkins, secretary-treasurer; Richard Gref, executive director; James Ales, Connie Birdsall, Laurie Churchman, Moira Cullen, David Gibson, Steve Hartman, Marcia Lausen, Debbie Millman, Marty Neumeier, Bennett Peji, Hank Richardson, Mark Randall andBonnie Siegler; Michael Hodgson, presidents council representative

    Publisher: Richard Gref, AIGAEditorial content: Joanne Stone, The Writer, Spicewood, Texas, and LanaRigsby, Rigsby Design, HoustonDesign: Grant Design Collaborative, AtlantaPaper: Domtar EarthChoice, SolutionsPineapple Smooth, 80 lb. cover and SolutionsRecycled White Smooth, 80 lb. textPrinting: Peake DeLancey Printers, LLCFonts: Interstate and FilosoaCopyright: AIGA 2007. The rst editionwas published in 2001.

    Printing Sponsor for the AIGA Design Business and Ethics series:

    Paper Sponsor for the AIGA Design Business and Ethics series:

    Presenting Sponsor for the AIGA Design Business and Ethics series:

    www.adobe.com

    www.domtarearthchoice.com

    www.peakedelancey.com

  • A Clients Guide to Design:How to Get the Most Out

    of the Process

    Getting the most out of the process 3

    Finding the right designer 7

    The design brief 15

    Budgeting and managing the process 17

    AIGA standards of professional practice 20

    Business expectations for the professional designer 24

  • 3A Clients Guide to Design:How to Get the Most Out

    of the Process

    If you represent a corporation, institution,

    advertising agency, investor or public

    relations rm, or are an individual in need

    of graphic design, youve landed exactly

    where you need to be. Welcome.

  • 4Unlike so much in todays businessworld, graphic design is not acommodity. It is the highly individualized result of peoplecoming together to do somethingthey couldnt do alone. When the collaboration is creative, the results usually are too. Thisbrochure is about how to get creative results. Developed by AIGA, the discussion that followswill give you realistic, usefulinformation about the designprocessfrom selecting a designrm to providing a clear under-standing of objectives, evaluatingcost and guiding a project to adesired end. It is a kind of bestpractices guide based upon thebest thinking of many differentdesigners with very different spe-cializations and points of view, aswell as clients of design who have along history of using it successfullyfor their companies. The funda-mental premise here is that anything worth doing is worthdoing well, but if its to be donewell, it must rst be valued.

    The value position

    Designgood designis notcheap. You would be better served to spend your money on something else if you dontplace a high value on what it can achieve. Theres a view inBuddhism that theres no goodkarma and nobad karma,theres just karma. The same cant be said for design. Karma is a universal condition. Design is a human act (which often affectsconditions) and, therefore, subject to many variables. Whenthe word design is used here, it is always in the context of good design.

    A lot of famous people have written many famous books on the importance of design andcreativity. The subject matterranges from using design and creativity to gain a strategicadvantage or make the world a more livable placeand more.Much more. The focus here is on how to make the process ofdesign work in the business environment so that the endproduct lives up to its potential.

  • 5We live in a time of sensoryassault. Competing for eyeballswhich is to say, customers is more than just an Internet phenomenon. The challenge forcompanies everywhere is toattract consumers to their productsand services and keep them in the face of ckle markets.

    The answer to this challengestarts with each companys people, products and services,but it doesnt end there. Howcompanies communicate to theirmarkets and constituencies isbecoming the primary means ofdifferentiation today. Never, infact, has effective communicationbeen more important in business.And it has increased the pressurewithin companies to establishenvironments and attitudes thatsupport the success of creativeendeavors, internally and externally. More often than not, companies that value design lead the pack.

    Books designers read:

    6 Chapters in Design, Saul Bass

    AIGA: Professional Practices in Graphic Design, AIGA

    Blur: The Speed of Change in the Connected Economy, Stan Davis & Christopher Meyer

    Bradbury Thompson:The Art of Graphic Design,Bradbury Thompson

    The Cluetrain Manifesto: The End of Business as Usual, Christopher Locke

    The Death of Distance,Francis Cairncross

    Jamming: The Art and Discipline of Corporate Creativity, John Kao

    The Lexus and the Olive Tree,Thomas L. Fiedman

    Looking Closer: Classical Writings on Graphic Design, ed. Michael Bierut

    New Rules for the New Economy, Kevin Kelly

    Orbiting the Giant Hairball: A Corporate Fools Guide to Surviving With Grace,Gordon MacKenzie

    Thoughts on Design, Paul Rand

  • 6What design is and isnt

    Design often has the properties of good looks, which perhaps iswhy its often confused with style.But design is about the underlyingstructure of communicatingthe idea, not merely the surfacequalities. The late, great designerSaul Bass called this idea nuditymessages that stand on theirunadorned own. Certainly, itspossible for a good idea to bepoorly executed. But bad ideascant be rescued. When, forexample, a global fashion houseput verses from the Koran on theback pockets of its designer jeansfor all the world to sit on, that was a bad idea before it was everdesigned and produced. And theoutcry of indignant Muslimsworldwide loudly attested to this.Using a different color or typestyle wouldnt have changedthe outcome.

    Ideas give design its weight, itsability to influence audiencespositively, negatively or not at all.

    The objects of design

    Design is about the whole, not the parts. If you wear your $2,500 Armani suit with thewrong pair of shoes, you are apt to be remembered for the shoesand not the suit. Inconsistencyraises doubt and doubt makespeople wary. This might not matter much if customers didnthave alternatives, but customersdo. And they know it.

    So?

    So, it isnt enough for a company to have a great logo if the commu-nications effort isnt carried outacross the full spectrum of thecompanys interaction with itsmarketplaces from how thetelephone is answered to corporateidentity; branding; packaging;print materials; advertising;Internet, intranet, interactivemultimedia and web-relatedcommunications; and environ-mental graphics. The swooshdidnt make Nike a successfulcompany. Nike made theswooshan iconic reflection of a carefullyorchestrated approach to the marketplace. (For better or worse,the marketplace is now delugedwith swoosh-like shapes, identifying companies rangingfrom sportswear to software. Its the frame of reference for whatmany think of when visualizingthe word mark.) Its unlikely the swoosh would be so memorable had it stayed connedto, say, hangtags on shoes.

  • 7Finding the right designer

    People with a great deal of experienceboth as

    designers and as clientswill tell you that if you really

    do your homework in the selection process, the

    chances are excellent that what follows will bring

    about the hopedfor results.

  • 8Where to look

    There are more than 19,000members of AIGA, and there arehundreds, if not thousands, ofother businesses providing graphicdesign that arent members. Thereare also other graphic designassociations with their own memberships. And this is just theUnited States Its a big communityand, as with all businesses, design is increasingly global.Where do you start?

    The membership lists of AIGAand other design organizationsare available to the public. They are a good place to begin, especially if youre starting fromground zero. You will nd thelists arranged by city and state, so that if location is an issue foryou, you can dene your searchgeographically. Start with AIGAsonline membership directory at www.aiga.org/membership.

    Design industry publications areanother source. They are bothnumerous and accessible. Notonly do they publish the work ofdesigners on a regular basis,many also publish design annualsthat display what the publicationsjudge to be the best design in avariety of categories. These publications will not only showyou what designers are capableof producing, but also how companies of all sizes and fromevery sector of industry are usingdesign to communicate effectively.

    Reviewing them is a fairly easyway to see a lot of work quickly.Doing so may also tell you some-thing about where your owndesign comfort zone lies. Andwhile your personal comfort zone isnt necessarily the rightyardstick for making a selection,knowing it will help you in thebrieng process (more on this shortly).

    Still another way to nd designersis to look around at what othercompanies are doing; call thecompanies whose efforts youadmire and ask for their recom-mendations. Companies that aredoing a good job of communicatingare companies who care about it,and theyre typically willing todiscuss the subject. Furthermore,if theyre doing good work, it usually means they are goodclients. Find out from them whatmakes a design client a good client.

    Designers themselves are alsogood sources. Ask them whomthey respect within their eld.Theres nothing wrong with getting them to name their competition. While it might makechoosing tougher, when you make the nal selection from amongdesigners who are peers, youusually come out better thanwhen you dont. (And if the relationship doesnt work, well, youhave some future contenders youalready know something about.)

  • 9What to look for

    Locating designers to interview isa fairly uncomplicated proposition.What to look for among thepotential candidateswhat makesone or the other the right rm foryouis more complex. Its not abeauty contest. Seeing work thatyou like is important and altogetherappropriate as a point of departure.But its not enough to warrant amarriage proposal.

    The nature and technology ofwhat is designed today is changingand expanding, and so is the discipline of design. As withmany businesses and professionstoday, theres more to know andthe knowledge itself has a shrink-ing shelf life. Some design rmshave organized themselves to doeverything, adding new capabilitiesas the demand warrants. Othersdo related things, such as corporate identity and annualreports. And still others do onethinginteractive multimedia,for example.

    If you have a retail packagingproject, a rm that designs onlyenvironmental graphics mightnot be your best choice. Why?Well, the reasons have less to dowith design than with technicalrequirements, vendor knowledge,pricing and scheduling. Thedesigner who knows how paintand materials hold up in weatheror how signage is viewed from a moving vehicle may not know a thing about seam wraps and how products are treated on retail shelves.

    Still, there is no litmus test to say one rm can do the job andthe other cant, or that a rmwithout a certain kind of experi-ence cant learn. In fact, somecompanies see a real benet inhiring a design rm that bringsneither prior experience nor preconceptions to their project.If youve identied a rm youd like to work with and are comfortable making a leap offaith, you probably should.

  • 10

    The discovery process is whereyou can make that determination.And the more thorough you are,the more likely you are to nd arm with whom you can achievegreatwho knows, perhaps even spectacularresults. So ask questions. Lots of them.

    Whats the design rm like towork with? What is its culture andhow does that match up with yourcompanys? How flexible is it?Does it want lots of direction? Or lots of latitude? And how muchof either are you prepared to give?Who are its clients? And how did it get them? Does it have athorough understanding of theirbusinesses? What kind of workingrelationships does it have withthem? And with its vendors from writers to photographers,printers, web consultants andfabricators? Is it a specialist? Orgeneralist? Does it have the man-power and technical capabilitiesto do what you need? How does itarrive at design solutions?

    And dont stop here.

    How effective has the designrms work been from project to project? Does it even know? And does it know why? Can therm demonstrate that it has donewhat it promised in terms ofbudgets and schedules? Are youtalking with the people who willdo the work for you? Are they theones who did the work you liked?If not, have you seen their work?Does the rm share the creditgood and badfor its work? Doesit exhibit a good grasp of busi-ness and does the condition ofthe company reect this? Do youfeel that you will enjoy workingwith the people youve met?

  • 11

    Some of these questions are subjective, intuitive. Most haveconcrete answers. If, for example,a rm cant tell you what itsclients were trying to achieve or how it arrived at its solutions,chances are it doesnt deal inideas. If it isnt adept at runningits own business, it probablywont be good at running yourproject. If it talks only aboutitself, it may not be a good listener.

    To get your answers, go rst tothe design rms you are consid-ering. Then check out externalreferences, especially clientsand not just the references provided. Get comfortable withthe honesty of the rms you are talking to. Find out if their expe-riences and those of their clientsgel. Trust is essential when youare handing over your wallet andyour image to someone else.

    If you nd yourself wonderingwhether all of this is really necessary, ask yourself how seriously you want to compete in the marketplace. Because thatis exactly what a good designer will help you do.

    Top 10 questions

    1. How does the rm like to work?

    2. Who are its clients?

    3. How knowledgeable is it about them?

    4. How is it viewed by them?By its peers?

    5. What is its design process?

    6. What kind of design experience does it have?

    7. What kind of results has it achieved?

    8. Who will work on your project?

    9. Does the rm understandthe business?

    Do you like the people youve met?

    10.

  • 12

    What about design competitions

    and spec work?

    There are differing views on thesetwo closely related subjects. Somedesigners are absolutely opposedto design competitions and speculative work. Period. Othersare open to them, provided theyare compensated fairly for theirwork (i.e., according to the market value of the work).

    The design competitions beingdiscussed here are those thatrequire design rms to do originalwork for a company in an effort to get that companys businessnot the kind held by nonprotprofessional organizations, such as AIGA, for the purpose ofrecognizing design excellence.

    Consider this real-world scenario:A multibillion-dollar, publiclyheld global corporation with hugebrand awareness surveys the workof several dozen graphic designrms for the purpose of selectingone to design its annual report.After narrowing the eld to ahalf-dozen candidates, the company offers each design rm$25,000 to provide it with a mockdesign of the report, issuing well-dened design parameters.Assuming the compensationreflects the effort required (itdid), this isnt an unreasonableway to approach the selectionprocess. And many designerswould opt to participate. Yes,speculation is involved, but so is reciprocal valueup front. Real though it is, however, thisscenario isnt the norm. Therearent that many multibillion-dollar companies, for one thing.For another, few companies castsuch a wide net in search ofdesign. The more common speculative scenario includesnoncompensated competitionsand work thats commissionedbut paid for only upon approval.In either case, the situation is the same: little or no valueis placed upon the designer as a professional, as someone whose purpose is to give trustedadvice on matters signicant to the company.

  • 13

    Egalitarian or just too eager?

    A typical design competition canbe drawn from experience with theInternational Olympic Committee,the United States government or even business enterprise, and itusually goes something like this:A competition is announced fora new logo and identity. No creativebrief outlines the communicationchallenges or objectives from theperspective of the client. A jurywill select the winner and a prizemay be given (recent examplesinclude a color TV and stipends of$15 and $2,000). Often the clientindicates one of the rewardswill be the use of the design by theclienti.e. exposure. The rules of competition include grantingthe client ownership of theselected entries. (In one recentcompetition, the client asked forownership even of designs thatwere not selected.) Once a designis chosen, development of it mayor may not involve the designer.

    A competition like this preventsthe client from having the benetof professional consultation inframing and solving a communi-cation problem. The client receivesartwork at a cost below marketvalue, owns the intellectual orcreative property and can exploitthe work without involvementfrom its creator. Who loses?

    The designer, the client and theprofession. The designer gives upcreative property without a fairlevel of control or compensation.The client fails to get the fullbenet of the designers talentand guidance. The profession is misrepresented, indeed compromised, by speculative commercial art.

    Unpaid design presentations arefraught with economic riskriskthat is absorbed entirely by thedesigner. Why, then, do somedesign rms agree to participate?

    Sometimes a new rm or a rmwithout strong design abilitieswill offer the excuse that this isthe only way for it to get work orexposure. A slump in businessmight make a designer more willing to gamble. Whatever the reason given, this short-termapproach to hiring a design rmis not in the best interests ofeither party.

    But the issues go beyond economics. The nancial burdenborne by the design teamtranslates into risk for the client. To protect their investment in a design competition, competingrms often play it safe, providingsolutions that dont offer fresh,new ideasin which case, the

  • 14

    client gets what it paid for. You wouldnt ask a law rm or management consultant to pro-vide you with recommendationsprior to hiring them. A designrm, no less than a law rm ormanagement consultant, has toknow its client thoroughly if itsto give valid advice. This takestime and commitment from bothsides. Design competitionsevenpaid onesjust dont allow forthis level of participation.

    Comparisons sometimes aremade with design competitionsheld for the purpose of selectingarchitects or advertising agencies.Where these analogies fall shortis in the initial effort requiredversus future potential. Architectsand advertising agencies typicallypresent design alternatives inorder to win assignments thatrepresent substantial futurebillings and ongoing consulting

    services to the client. The prod-uct comes at the end of a longengagement (in the case of architecture) or is the cumulativeeffect of a long engagement (as in advertising campaigns). Eitherway, initial design representsonly a small part of the projectstotal value to both client andarchitect or agency. Not so withgraphic design. The designapproach represents the realvalue offered by the design rm,and the bulk of the work may wellbe completed at the front end of a project.

  • 15

    The design brief

    A design brief is a written explanation given by the

    client to the designer at the outset of a project.

    As the client, you are spelling out your objectives and

    expectations and dening a scope of work when you

    issue one. Youre also committing to a concrete

    expression that can be revisited as a project moves

    forward. Its an honest way to keep everyone honest.

    If the brief raises questions, all the better. Questions

    early are better than questions late.

  • 16

    Why provide a design brief?

    The purpose of the brief is to geteveryone started with a commonunderstanding of whats to beaccomplished. It gives directionand serves as a benchmarkagainst which to test concepts andexecution as you move through aproject. Some designers provideclients with their own set of questions. Even so, the ultimateresponsibility for dening goalsand objectives and identifyingaudience and context lies with the client.

    Another benet of the designbrief is the clarity it provides youas the client about why youreembarking on a project. If youdont know why, you cant possiblyhope to achieve anything worth-while. Nor are you likely to getyour company behind your project. A brief can be as valuableinternally as it is externally. If you present it to the people within the company most directlyaffected by whatever is being produced, you not only elicitvaluable input, but also pave theway for their buy-in.

    When you think about it, the lastthing you want is for your projectto be a test of the designers skills.Your responsibility is to help thedesign rm do the best work it can.Thats why you hired the rm.And why you give it a brief.

    How to write one

    A brief is not a blueprint. Itshouldnt tell the designer how to do the work. Its a statement ofpurpose, a concise declaration ofa clients expectations of what thedesign should accomplish. Andwhile briefs will differ dependingupon the project, there are somegeneral guidelines to direct theprocess. Among them:

    Provide a clear statement of objectives, with priorities

    Relate the objectives to overall company positioning

    Indicate if and how youll measure achievement of your goals

    Dene, characterize and prioritize your audiences

    Dene budgets and time frames

    Explain the internal approval process

    Be clear about procedural requirements (e.g., if more than one bid is needed from fabricators, or if theres a minimum acceptable level of detail for design presentations).

    In the nal analysis, design briefs are about paving the wayfor a successful design effort thatreflects well on everyone involved.

  • Budgeting and managing the process

    If the brieng effort is thorough, budgeting and

    managing a project is easier. It takes two to budget

    and manage a design project: the client and

    the designer. The most successful collaborations

    are always those where all the information

    is on the table and expectations are in the open

    from the outset.

    17

  • 18

    Design costs money

    As one very seasoned and gifteddesigner says, There is always abudget, whether it is revealed tothe design team or not. Clientsoften are hesitant to announcehow much they have to spend forfear that if they do, the designerwill design to that number when a different solution for less moneymight otherwise have beenreached. This is a reasonable concern and yet, its as risky todesign in a budgetary vacuum as it is to design without a goal. Ifyour utility vehicle budget stops at four cylinders, four gears and a radio, theres no point in looking at Range Rovers.

    If you have $100,000 to spend and youd really like to dedicate$15,000 of it to something else,giving the design team that knowledge helps everyone. Then you wont get something that costs $110,000 that you wantbut cannot pay for. The trust factor is the 800-pound gorilla in the budgeting phase. Withouttrust, there isnt a basis for working together.

    The ideal approach is to bring inyour designer as early as you can.The design team can then help youarrive at realistic cost parametersthat relate to your objectives inlieu of an arbitrary budget gure.At this stage it is quite feasible toput together a budget range basedupon a broad scope of a project orprogram. Individual estimates canbe provided, for example, for designconcepts, design development and production, photography,illustration, copywriting andprinting for a print piece (or, in the case of a website, estimates for programming, proprietarysoftware and equipment).

    The more informed you are as a client about what things cost, the more effective you can be in guiding a project. You shouldknow, for instance, that if yourdesign rm hires outside talentsuch as writers, photographersand illustrators and pays them,it is standard policy to markup

    (generally, 20 percent) the feescharged by these professionals.You can choose to pay these contributors directly to avoid the markup, but this should beaddressed at the time theyrehired. Printing, historically, has been treated the same way.

  • 19

    You should also be aware thatphotographers, illustrators andwriters are generally paid a killfeeif a project is cancelled afterwork has started. Thats becausetalent is in constant demand and accepting one project oftenmeans turning other work away.In the case of photography,expect to pay when a photo shootis cancelled. And remember thatunless you stipulate otherwise,you are buying one-time usage ofthe photographs not the workitselfand that copyright laws arein force the moment the shuttertrips. If you want unlimited use,you will have to negotiate and pay for it.

    Who leads? Who follow?

    It is the clients responsibility tolead a project and the designersto design and manage the designprocess. Dont confuse leadershipwith involvement. As the personrepresenting the client, you mightwant a great deal of involvement,or very little. If you provide leadership, your participation can be whatever you want it to be.

    The rst responsibility of a leader is to dene reality. The last is to say thank you.

    Max DePree, CEO, HermanMiller, Inc., Leadership as an Art

    There are countless volumes onthe subject of leadership, so wewont presume to give leadershiplessons here. The same generalprinciples apply. In a designproject, leadership requires thatyou give clear direction at theoutset. You must be availablewhen needed by the design teamand ready to make decisions in a timely manner. You shouldunderstand how the design supports your objectives (so youcan sell it). And youll need tomonitor major delivery pointsand be prepared to get the necessary approvals. On this lastpoint, some designers are excellentpresenters, and, in fact, like topresent their work to the nalauthority. But while they can bepersuasive, they are not the onesto get the nal sign-off. As theleader of the team, you are thedeal-maker, the closer.

    If you identify and articulate yourobjectives, establish your processearly, see that the design teamhas access to what it needs fromyou, have a detailed budget andschedule to measure progresswith, and lead the process frombeginning to end, there is no reason that you wont be able toenjoy the design process as muchas the end product.

    At least, thats how many of ourmembers and their clients see it.

  • Standards of professional practice

    A professional designer adheres to

    principles of integrity that demonstrate

    respect for the profession, for colleagues,

    for clients, for audiences or consumers,

    and for society as a whole.

    These standards dene the expectations

    of a professional designer and represent

    the distinction of an AIGA member in the

    practice of design.

    20

  • 21

    The designers responsibility

    to clients

    A professional designer shallacquaint himself or herself with aclients business and design stan-dards and shall act in the clientsbest interest within the limits of professional responsibility.

    A professional designer shall notwork simultaneously on assign-ments that create a conflict ofinterest without agreement of theclients or employers concerned,except in specic cases where it isthe convention of a particulartrade for a designer to work at thesame time for various competitors.

    A professional designer shalltreat all work in progress prior tothe completion of a project andall knowledge of a clients inten-tions, production methods andbusiness organization as conden-tial and shall not divulge suchinformation in any manner what-soever without the consent of the client. It is the designersresponsibility to ensure that allstaff members act accordingly.

    A professional designer whoaccepts instructions from a clientor employer that involve violationof the designers ethical stan-dards should be corrected by thedesigner, or the designer shouldrefuse the assignment.

    The designers responsibility

    to other designers

    Designers in pursuit of businessopportunities should support fairand open competition.

    A professional designer shall notknowingly accept any profession-al assignment on which anotherdesigner has been or is workingwithout notifying the otherdesigner or until he or she issatised that any previousappointments have been properlyterminated and that all materialsrelevant to the continuation ofthe project are the clear propertyof the client.

    A professional designer must notattempt, directly or indirectly, tosupplant or compete with anotherdesigner by means of unethicalinducements.

    A professional designer shall beobjective and balanced in criti-cizing another designers workand shall not denigrate the workor reputation of a fellow designer.

    A professional designer shall notaccept instructions from a clientthat involve infringement ofanother persons property rightswithout permission, or con-sciously act in any mannerinvolving any such infringement.

    A professional designer workingin a country other than his or herown shall observe the relevantCode of Conduct of the nationalsociety concerned.

  • 22

    Fees

    A professional designer shall workonly for a fee, a royalty, salary or other agreed-upon form ofcompensation. A professionaldesigner shall not retain anykickbacks, hidden discounts,commission, allowances or payment in kind from contractors or suppliers. Clients should bemade aware of mark-ups.

    A reasonable handling andadministration charge may beadded, with the knowledge andunderstanding of the client, as apercentage to all reimbursableitems, billable to a client, that passthrough the designers account.

    A professional designer who has a nancial interest in any supplierswho may benet from a recom-mendation made by the designerin the course of a project willinform the client or employer ofthis fact in advance of the recom-mendation.

    A professional designer who isasked to advise on the selection ofdesigners or the consultants shallnot base such advice in the receiptof payment from the designer or consultants recommended.

    Publicity

    Any self-promotion, advertising orpublicity must not contain deliber-ate misstatements of competence,experience or professionalcapabilities. It must be fair both toclients and other designers.

    A professional designer may allowa client to use his or her namefor the promotion of work designedor services provided in a mannerthat is appropriate to the status ofthe profession.

    Authorship

    A professional designer shall not claim sole credit for a design on which other designershave collaborated.

    When not the sole author of adesign, it is incumbent upon a professional designer to clearlyidentify his or her specicresponsibilities or involvementwith the design. Examples of suchwork may not be used for publicity,display or portfolio samples without clear identication ofprecise areas of authorship.

    The designers responsibility

    to the public

    A professional designer shallavoid projects that will result inharm to the public.

    A professional designer shallcommunicate the truth in allsituations and at all times; his or her work shall not make falseclaims nor knowingly misinform.A professional designer shall rep-resent messages in a clear mannerin all forms of communicationdesign and avoid false, misleadingand deceptive promotion.

  • 23

    A professional designer shallrespect the dignity of all audiencesand shall value individual differ-ences even as they avoid depicting or stereotyping people or groups of people in a negative or de-humanizing way. A professionaldesigner shall strive to be sensitiveto cultural values and beliefs and engages in fair and balancedcommunication design that fosters and encourages mutualunderstanding.

    The designers responsibility to

    society and the environment

    A professional designer, whileengaged in the practice or instruc-tion of design, shall not knowinglydo or fail to do anything that constitutes a deliberate or recklessdisregard for the health and safetyof the communities in which he or she lives and practices or theprivacy of the individuals and businesses therein. A professionaldesigner shall take a responsiblerole in the visual portrayal of people, the consumption of naturalresources, and the protection of animals and the environment.

    A professional designer shall not knowingly accept instructionsfrom a client or employer thatinvolve infringement of anotherpersons or groups humanrights or property rights withoutpermission of such other personor group, or consciously actin any manner involving anysuch infringement.

    A professional designer shall notknowingly make use of goods orservices offered by manufacturers,suppliers or contractors that areaccompanied by an obligation thatis substantively detrimental to the best interests of his or herclient, society or the environment.

    A professional designer shallrefuse to engage in or countenancediscrimination on the basis of race,sex, age, religion, national origin,sexual orientation or disability.

    A professional designer shallstrive to understand and supportthe principles of free speech,freedom of assembly, and accessto an open marketplace of ideasand shall act accordingly.

  • Business expectations fora professional designer

    In todays information-saturated world,

    where an organizations success is

    determined by the power of its brand,

    professional designers become even more

    important in ensuring that companies

    communicate effectivelyan imperative

    with bottom-line impact. Furthermore, a

    professional designers ability to execute

    communications projects efciently and

    economically is more critical than ever.

    When a client invests in the services of a

    professional designer, he or she hires an

    individual who aspires to the highest level

    of strategic design, ensuring a higher

    return on investment. If a designer meets

    the following criteria, he or she will

    demonstrate the integrity and honor of

    the professional designer.

    24

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    Experience and knowledge

    A professional designer is qualiedby education, experience andpractice to assist organizationswith strategic communicationdesign. A professional designerhas mastered a broad range ofconceptual, formal and techno-logical skills.

    A professional designer applieshis or her knowledge about phys-ical, cognitive, social and culturalhuman factors to communicationplanning and the creation of anappropriate form that interprets,informs, instructs or persuades.

    Strategic process

    A professional designer combinescreative criteria with sound problem-solving strategy to create and implement effectivecommunication design.

    A professional designer solvescommunication problems with effective and impactfulinformation architecture.

    A professional designer becomesacquainted with the necessaryelements of a clients businessand design standards.

    A professional designer conductsthe necessary research and analy-sis to create sound communica-tion design with clearly statedgoals and objectives.

    A professional designer will submit an initial communicationstrategy to an organizationsmanagement for approval andmeet with a client as often as necessary to dene ongoingprocesses and strategy.

    Compensation and

    nancial practices

    A professional designer providesthe client with a working agree-ment or estimate for all projects.

    A professional designer will notincur any expenses in excess of the budget without the clientsadvance approval.

    A professional designer mayapply reasonable handling and administrative charges toreimbursable items that passthrough the designers accountwith the knowledge and understanding of the client.

    A professional designer does notundertake speculative work orproposals (spec work) in which aclient requests work without pro-viding compensation and withoutdeveloping a professional rela-tionship that permits the design-er sufcient access to the client toprovide a responsible recom-mendation.

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    Ethical standards

    A professional designer does notwork on assignments that createpotential conflicts of interestwithout a clients prior consent.A professional designer treats allwork and knowledge of a clientsbusiness as condential.

    A professional designer providesrealistic design and productionschedules for all projects andwill notify the client whenunforeseen circumstances mayalter those schedules.

    A professional designer will clearlyoutline all intellectual propertyownership and usage rights in aproject proposal or estimate.

    Clients can expect AIGA members to live up to these business and ethical standards for professionaldesigners. Through consistentlyprofessional work, AIGA membershave documented substantial bottom-line contributions to corporations and organizations. For more information and casestudies about how professionaldesigners have produced excellentbusiness results, visit www.aiga.org

  • Notes

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    About AIGA

    AIGA, the professional associationfor design, is the oldest and largestmembership association for designprofessionals engaged in the discipline, practice and culture ofdesigning. Its mission is to advancedesigning as a professional craft,strategic tool and vital cultural force.

    The organization was founded as theAmerican Institute of Graphic Artsin 1914. Since then, it has becomethe preeminent professional associ-ation for communication designers,broadly dened. In the past decade,designers have increasingly been involved in creating value for clients(whether public or business)through applying design thinkingto complex problems, even whenthe outcomes may be more strategic,multidimensional and conceptualthan what most would considertraditional communication design.AIGA now represents more than19,000 designers of all disciplinesthrough national activities and localprograms developed by more than55 chapters and 200 student groups.

    AIGA supports the interests of professionals, educators and studentswho are engaged in the process ofdesigning. The association is com-mitted to stimulating thinking about design, demonstrating thevalue of design, and empoweringsuccess for designers throughoutthe arc of their careers.

    Through conferences, competitions,exhibitions, publications andwebsites, AIGA inspires, educatesand informs designers, helpingthem to realize their talents and toadvocate the value of design amongthe media, the business community,governments and the public.

  • Adobe Systems, Inc. is the Ofcial AIGASponsor for Design Solutions and is proudto be the Presenting Sponsor of the AIGA Design Business and Ethics series.

    Together with AIGA, Adobe is creating innovative programs that give members a voice, nurture young designers andactively engage the creative community in dialogues about the important issues inthe elds of design and technology.

    The alliance between AIGA and Adobe is a long-term partnership dedicated toadvancing design and the use of technologyacross creative industries as well as under-standing and highlighting the impact of design on the economy and society.

    Adobe has been an active participant in thedesign community over the past 25 years andlooks forward to an ongoing conversation and dialogue listening closely to designersand their needs.

    About Adobe Systems Incorporated

    Adobe revolutionizes how the world engageswith ideas and information.

    The companys award-winning technologiesand software have redened business,entertainment, and personal communica-tions by setting new standards for producingand delivering content that engages people anywhere at anytime and throughany medium.

    For more information, visitwww.adobe.com/aboutadobe/

    A Clients Guide to Design: How to Get the Most Out of the Process is one topic in the AIGA DesignBusiness and Ethics series, a rangeof publications dealing with ethicalstandards and practices for designersand their clients. New topics willbe added to the series periodically.Additional copies can be down-loaded from www.aiga.org. Formore information on solving communications design problems or hiring a professional designer,visit www.aiga.org.

    To join AIGA or to review the purpose and benets of AIGA, visit www.aiga.org.

  • AIGA | the professional association for design164 Fifth Avenue

    New York, NY 10010www.aiga.org 1